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author | Alfredo Tupone <tupone@gentoo.org> | 2012-11-21 21:16:53 +0000 |
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committer | Alfredo Tupone <tupone@gentoo.org> | 2012-11-21 21:16:53 +0000 |
commit | 479128f6c6b32eec3492e96e780e96b550dd50a5 (patch) | |
tree | 8013da9c0cce731cb1f2abea5030549fd5f83196 /games-fps/quakeforge | |
parent | Stable for x86, tested by Vincent Olivert Riera <peratu@carrosses.com>, wrt b... (diff) | |
download | gentoo-2-479128f6c6b32eec3492e96e780e96b550dd50a5.tar.gz gentoo-2-479128f6c6b32eec3492e96e780e96b550dd50a5.tar.bz2 gentoo-2-479128f6c6b32eec3492e96e780e96b550dd50a5.zip |
Version bump to 0.7.0 Bug #405287
(Portage version: 2.1.11.31/cvs/Linux i686, signed Manifest commit with key 0145142D)
Diffstat (limited to 'games-fps/quakeforge')
-rw-r--r-- | games-fps/quakeforge/ChangeLog | 8 | ||||
-rw-r--r-- | games-fps/quakeforge/files/quakeforge-0.7.0-gentoo.patch | 33 | ||||
-rw-r--r-- | games-fps/quakeforge/quakeforge-0.7.0.ebuild | 126 |
3 files changed, 166 insertions, 1 deletions
diff --git a/games-fps/quakeforge/ChangeLog b/games-fps/quakeforge/ChangeLog index 317a0b32b134..2d8bc8b549d8 100644 --- a/games-fps/quakeforge/ChangeLog +++ b/games-fps/quakeforge/ChangeLog @@ -1,6 +1,12 @@ # ChangeLog for games-fps/quakeforge # Copyright 1999-2012 Gentoo Foundation; Distributed under the GPL v2 -# $Header: /var/cvsroot/gentoo-x86/games-fps/quakeforge/ChangeLog,v 1.32 2012/06/23 14:17:57 ssuominen Exp $ +# $Header: /var/cvsroot/gentoo-x86/games-fps/quakeforge/ChangeLog,v 1.33 2012/11/21 21:16:52 tupone Exp $ + +*quakeforge-0.7.0 (21 Nov 2012) + + 21 Nov 2012; Tupone Alfredo <tupone@gentoo.org> +quakeforge-0.7.0.ebuild, + +files/quakeforge-0.7.0-gentoo.patch: + Version bump to 0.7.0 Bug #405287 by Tim 23 Jun 2012; Samuli Suominen <ssuominen@gentoo.org> -quakeforge-0.5.5.ebuild: old diff --git a/games-fps/quakeforge/files/quakeforge-0.7.0-gentoo.patch b/games-fps/quakeforge/files/quakeforge-0.7.0-gentoo.patch new file mode 100644 index 000000000000..be0679c9640e --- /dev/null +++ b/games-fps/quakeforge/files/quakeforge-0.7.0-gentoo.patch @@ -0,0 +1,33 @@ +--- nq/source/Makefile.am.old 2012-11-18 16:57:56.658388682 +0100 ++++ nq/source/Makefile.am 2012-11-18 16:58:11.470268607 +0100 +@@ -138,7 +138,7 @@ + nq_x11_SOURCES= sys_unix.c + nq_x11_LDADD= $(nq_x11_libs) \ + $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 \ +- $(X_EXTRA_LIBS) $(X_SHM_LIB) $(NET_LIBS) ++ $(X_EXTRA_LIBS) $(X_SHM_LIB) $(NET_LIBS) -ldl + nq_x11_LDFLAGS= $(common_ldflags) + nq_x11_DEPENDENCIES= $(nq_x11_libs) + +--- qw/source/Makefile.am.old 2012-11-18 17:10:59.148172332 +0100 ++++ qw/source/Makefile.am 2012-11-18 17:11:55.866876762 +0100 +@@ -169,7 +169,7 @@ + qw_client_x11_SOURCES= cl_sys_unix.c + qw_client_x11_LDADD= $(qw_client_x11_libs) \ + $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 \ +- $(X_EXTRA_LIBS) $(X_SHM_LIB) $(NET_LIBS) $(LIBCURL_LIBS) ++ $(X_EXTRA_LIBS) $(X_SHM_LIB) $(NET_LIBS) $(LIBCURL_LIBS) -ldl + qw_client_x11_LDFLAGS= $(common_ldflags) + qw_client_x11_DEPENDENCIES= $(qw_client_x11_libs) + +--- tools/qwaq/Makefile.am.old 2012-11-18 17:15:16.024714317 +0100 ++++ tools/qwaq/Makefile.am 2012-11-18 17:15:41.955749660 +0100 +@@ -38,7 +38,7 @@ + qwaq_x11_SOURCES=qwaq.c qwaq-bi.c + qwaq_x11_LDADD= $(qwaq_x11_libs) $(QWAQ_LIBS) \ + $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 \ +- $(X_EXTRA_LIBS) $(X_SHM_LIB) ++ $(X_EXTRA_LIBS) $(X_SHM_LIB) -ldl + qwaq_x11_LDFLAGS= + qwaq_x11_DEPENDENCIES= $(qwaq_x11_libs) $(QWAQ_DEPS) + diff --git a/games-fps/quakeforge/quakeforge-0.7.0.ebuild b/games-fps/quakeforge/quakeforge-0.7.0.ebuild new file mode 100644 index 000000000000..a47a1df5e690 --- /dev/null +++ b/games-fps/quakeforge/quakeforge-0.7.0.ebuild @@ -0,0 +1,126 @@ +# Copyright 1999-2012 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Header: /var/cvsroot/gentoo-x86/games-fps/quakeforge/quakeforge-0.7.0.ebuild,v 1.1 2012/11/21 21:16:52 tupone Exp $ + +EAPI=4 +inherit base eutils autotools games + +DESCRIPTION="A new 3d engine based off of id Softwares's legendary Quake and QuakeWorld game engine" +HOMEPAGE="http://www.quakeforge.net/" +SRC_URI="mirror://sourceforge/quake/${P}.tar.bz2" + +LICENSE="GPL-2" +SLOT="0" +KEYWORDS="~amd64 ~ppc ~x86" +IUSE="cdinstall debug fbcon flac opengl sdl svga X ncurses png vorbis zlib ipv6 xv dga alsa oss" +RESTRICT="userpriv" + +RDEPEND=" + media-libs/libsamplerate + net-misc/curl + png? ( media-libs/libpng ) + flac? ( media-libs/flac ) + opengl? ( virtual/opengl ) + sdl? ( media-libs/libsdl ) + svga? ( media-libs/svgalib ) + X? ( + x11-libs/libX11 + x11-libs/libXext + ) + ncurses? ( sys-libs/ncurses ) + vorbis? ( media-libs/libogg media-libs/libvorbis ) + zlib? ( sys-libs/zlib ) + xv? ( + x11-libs/libX11 + x11-libs/libXext + x11-libs/libXxf86vm + ) + dga? ( x11-libs/libXxf86dga ) + alsa? ( media-libs/alsa-lib )" +DEPEND="${RDEPEND} + cdinstall? ( games-fps/quake1-data ) + sys-devel/bison + sys-devel/flex" + +src_prepare() { + epatch "${FILESDIR}"/${P}-gentoo.patch + eautoreconf +} + +src_configure() { + local debugopts + use debug \ + && debugopts="--enable-debug --disable-optimize --enable-profile" \ + || debugopts="--disable-debug --disable-profile" + + local clients=${QF_CLIENTS} + use fbcon && clients="${clients},fbdev" + use opengl && clients="${clients},glx" + use sdl && clients="${clients},sdl,sdl32" + use sdl && use opengl && clients="${clients},sgl" + use svga && clients="${clients},svga" + use X && clients="${clients},x11" + use X && use opengl && clients="${clients},wgl" + [ "${clients:0:1}" == "," ] && clients=${clients:1} + + local servers=${QF_SERVERS:-master,nq,qw,qtv} + + local tools=${QF_TOOLS:-all} + + local svgaconf # use old school way for broken conf opts + use svga \ + && svgaconf="--with-svga=/usr" \ + || svgaconf="--without-svga" + + addpredict "$(games_get_libdir)" + egamesconf \ + $(use_enable ncurses curses) \ + $(use_enable vorbis) \ + $(use_enable png) \ + $(use_enable zlib) \ + $(use_with ipv6) \ + $(use_with fbcon fbdev) \ + ${svgaconf} \ + $(use_with X x) \ + $(use_enable xv vidmode) \ + $(use_enable dga) \ + $(use_enable sdl) \ + --disable-xmms \ + $(use_enable alsa) \ + $(use_enable flac) \ + $(use_enable oss) \ + --enable-sound \ + --disable-optimize \ + ${debugopts} \ + --with-global-cfg="${GAMES_SYSCONFDIR}"/quakeforge.conf \ + --with-sharepath="${GAMES_DATADIR}"/quake1 \ + --with-clients=${clients} \ + --with-servers=${servers} \ + --with-tools=${tools} +} + +src_install() { + emake -j1 DESTDIR="${D}" install + mv "${D}/${GAMES_PREFIX}"/include "${D}"/usr/ + dodoc ChangeLog NEWS TODO + prepgamesdirs +} + +pkg_postinst() { + # same warning used in quake1 / quakeforge / nprquake-sdl + games_pkg_postinst + echo + elog "Before you can play, you must make sure" + elog "${PN} can find your Quake .pak files" + elog + elog "You have 2 choices to do this" + elog "1 Copy pak*.pak files to ${GAMES_DATADIR}/quake1/id1" + elog "2 Symlink pak*.pak files in ${GAMES_DATADIR}/quake1/id1" + elog + elog "Example:" + elog "my pak*.pak files are in /mnt/secondary/Games/Quake/Id1/" + elog "ln -s /mnt/secondary/Games/Quake/Id1/pak0.pak ${GAMES_DATADIR}/quake1/id1/pak0.pak" + elog + elog "You only need pak0.pak to play the demo version," + elog "the others are needed for registered version" +} |