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Diffstat (limited to 'games-fps/quakeforge/quakeforge-0.7.0.ebuild')
-rw-r--r-- | games-fps/quakeforge/quakeforge-0.7.0.ebuild | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/games-fps/quakeforge/quakeforge-0.7.0.ebuild b/games-fps/quakeforge/quakeforge-0.7.0.ebuild new file mode 100644 index 000000000000..a47a1df5e690 --- /dev/null +++ b/games-fps/quakeforge/quakeforge-0.7.0.ebuild @@ -0,0 +1,126 @@ +# Copyright 1999-2012 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Header: /var/cvsroot/gentoo-x86/games-fps/quakeforge/quakeforge-0.7.0.ebuild,v 1.1 2012/11/21 21:16:52 tupone Exp $ + +EAPI=4 +inherit base eutils autotools games + +DESCRIPTION="A new 3d engine based off of id Softwares's legendary Quake and QuakeWorld game engine" +HOMEPAGE="http://www.quakeforge.net/" +SRC_URI="mirror://sourceforge/quake/${P}.tar.bz2" + +LICENSE="GPL-2" +SLOT="0" +KEYWORDS="~amd64 ~ppc ~x86" +IUSE="cdinstall debug fbcon flac opengl sdl svga X ncurses png vorbis zlib ipv6 xv dga alsa oss" +RESTRICT="userpriv" + +RDEPEND=" + media-libs/libsamplerate + net-misc/curl + png? ( media-libs/libpng ) + flac? ( media-libs/flac ) + opengl? ( virtual/opengl ) + sdl? ( media-libs/libsdl ) + svga? ( media-libs/svgalib ) + X? ( + x11-libs/libX11 + x11-libs/libXext + ) + ncurses? ( sys-libs/ncurses ) + vorbis? ( media-libs/libogg media-libs/libvorbis ) + zlib? ( sys-libs/zlib ) + xv? ( + x11-libs/libX11 + x11-libs/libXext + x11-libs/libXxf86vm + ) + dga? ( x11-libs/libXxf86dga ) + alsa? ( media-libs/alsa-lib )" +DEPEND="${RDEPEND} + cdinstall? ( games-fps/quake1-data ) + sys-devel/bison + sys-devel/flex" + +src_prepare() { + epatch "${FILESDIR}"/${P}-gentoo.patch + eautoreconf +} + +src_configure() { + local debugopts + use debug \ + && debugopts="--enable-debug --disable-optimize --enable-profile" \ + || debugopts="--disable-debug --disable-profile" + + local clients=${QF_CLIENTS} + use fbcon && clients="${clients},fbdev" + use opengl && clients="${clients},glx" + use sdl && clients="${clients},sdl,sdl32" + use sdl && use opengl && clients="${clients},sgl" + use svga && clients="${clients},svga" + use X && clients="${clients},x11" + use X && use opengl && clients="${clients},wgl" + [ "${clients:0:1}" == "," ] && clients=${clients:1} + + local servers=${QF_SERVERS:-master,nq,qw,qtv} + + local tools=${QF_TOOLS:-all} + + local svgaconf # use old school way for broken conf opts + use svga \ + && svgaconf="--with-svga=/usr" \ + || svgaconf="--without-svga" + + addpredict "$(games_get_libdir)" + egamesconf \ + $(use_enable ncurses curses) \ + $(use_enable vorbis) \ + $(use_enable png) \ + $(use_enable zlib) \ + $(use_with ipv6) \ + $(use_with fbcon fbdev) \ + ${svgaconf} \ + $(use_with X x) \ + $(use_enable xv vidmode) \ + $(use_enable dga) \ + $(use_enable sdl) \ + --disable-xmms \ + $(use_enable alsa) \ + $(use_enable flac) \ + $(use_enable oss) \ + --enable-sound \ + --disable-optimize \ + ${debugopts} \ + --with-global-cfg="${GAMES_SYSCONFDIR}"/quakeforge.conf \ + --with-sharepath="${GAMES_DATADIR}"/quake1 \ + --with-clients=${clients} \ + --with-servers=${servers} \ + --with-tools=${tools} +} + +src_install() { + emake -j1 DESTDIR="${D}" install + mv "${D}/${GAMES_PREFIX}"/include "${D}"/usr/ + dodoc ChangeLog NEWS TODO + prepgamesdirs +} + +pkg_postinst() { + # same warning used in quake1 / quakeforge / nprquake-sdl + games_pkg_postinst + echo + elog "Before you can play, you must make sure" + elog "${PN} can find your Quake .pak files" + elog + elog "You have 2 choices to do this" + elog "1 Copy pak*.pak files to ${GAMES_DATADIR}/quake1/id1" + elog "2 Symlink pak*.pak files in ${GAMES_DATADIR}/quake1/id1" + elog + elog "Example:" + elog "my pak*.pak files are in /mnt/secondary/Games/Quake/Id1/" + elog "ln -s /mnt/secondary/Games/Quake/Id1/pak0.pak ${GAMES_DATADIR}/quake1/id1/pak0.pak" + elog + elog "You only need pak0.pak to play the demo version," + elog "the others are needed for registered version" +} |