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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
<pkgmetadata>
	<maintainer restrict="&gt;=media-gfx/blender-2.77" type="person">
		<email>j.scruggs@gmail.com</email>
		<name>Jonathan Scruggs</name>
	</maintainer>
	<maintainer restrict="&gt;=media-gfx/blender-2.77" type="person">
		<email>agrigo2001@yahoo.com.au</email>
		<name>Adrian Grigo</name>
	</maintainer>
	<maintainer type="project">
		<email>proxy-maint@gentoo.org</email>
		<name>Proxy Maintainers</name>
	</maintainer>
	<maintainer type="project">
		<email>graphics@gentoo.org</email>
		<name>Gentoo Graphics Project</name>
	</maintainer>

	<longdescription>
		Blender, the open source software for 3D modeling, animation,
		rendering, post-production, interactive creation and playback.
	</longdescription>

	<use>
		<flag name="boost">
			Enable features depending on boost.
		</flag>
		<flag name="bullet">
			Enable Bullet (Physics Engine).
		</flag>
		<flag name="collada">
			Add support for Collada interchange format through
			<pkg>media-libs/opencollada</pkg>.
		</flag>
		<flag name="colorio">
			Enable OpenColorIO color management through
			<pkg>media-libs/opencolorio</pkg>.
		</flag>
		<flag name="cuda">
			Build cycles renderer with nVidia CUDA support.
		</flag>
		<flag name="cycles">
			Build cycles renderer (requires <pkg>media-libs/openimageio</pkg> and
			<pkg>dev-libs/boost</pkg>).
		</flag>
		<flag name="dds">
			Adds DDS textures support to Blender.
		</flag>
		<flag name="doc">
			Build C and Python API documentation directly from the source code.
		</flag>
		<flag name="elbeem">
			Adds surface fluid simulation to Blender using El'Beem library.
		</flag>
		<flag name="game-engine" restrict="&gt;=media-gfx/blender-2.50">
			Adds Game Engine support to Blender.
		</flag>
		<flag name="headless" restrict="&gt;=media-gfx/blender-2.77">
			Build without graphical support (renderfarm, server mode only).
		</flag>
		<flag name="jemalloc" restrict="&gt;=media-gfx/blender-2.77">
			Use <pkg>dev-libs/jemalloc</pkg> for memory allocation.
		</flag>
		<flag name="llvm" restrict="&gt;=media-gfx/blender-2.77">
			Enable features depending on llvm.
		</flag>
		<flag name="man" restrict="&gt;=media-gfx/blender-2.77">
			Build and install man pages.
		</flag>
		<flag name="ndof">
			Enable NDOF input devices (SpaceNavigator and friends).
		</flag>
		<flag name="openimageio">Enable OpenImageIO Support</flag>
		<flag name="opennl" restrict="&lt;=media-gfx/blender-2.73">
			Enable use of Open Numerical Library
		</flag>
		<flag name="opensubdiv" restrict="&gt;=media-gfx/blender-2.77">
			Add rendering support form OpenSubdiv from Dreamworks Animation
			through <pkg>media-libs/opensubdiv</pkg>.
		</flag>
		<flag name="openvdb" restrict="&gt;=media-gfx/blender-2.77">
			Add GPU preview rendering. Only works with nVidia cards.
		</flag>
		<flag name="player">
			Build the Blender Player. THis requires the Game engine.
		</flag>
		<flag name="redcode" restrict="&lt;=media-gfx/blender-2.73">
			This flag add support for RED CODE camera digital format (5K HD
			images *.r3d) - EXPERIMENTAL.
		</flag>
		<flag name="test" restrict="&gt;=media-gfx/blender-2.77">
			Build the provided unit tests.
		</flag>
		<flag name="valgrind" restrict="&gt;=media-gfx/blender-2.77">
			Add support for memory debugging using
			<pkg>dev-util/valgrind</pkg>
		</flag>
	</use>
</pkgmetadata>