1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
|
--- a/insaneodyssey/io.cpp
+++ b/insaneodyssey/io.cpp
@@ -42,7 +42,11 @@
{
SDL_Surface *image, *surface;
- image = IMG_Load(datafile);
+ char data_path[100];
+ strcpy(data_path, "/usr/share/games/insaneodyssey/");
+ strcat(data_path, datafile);
+
+ image = IMG_Load(data_path);
if ( image == NULL ) {
fprintf(stderr, "Couldn't load image %s\n",
datafile);
@@ -67,7 +71,11 @@
{
SDL_Surface *image, *surface;
- image = IMG_Load(datafile);
+ char data_path[100];
+ strcpy(data_path, "/usr/share/games/insaneodyssey/");
+ strcat(data_path, datafile);
+
+ image = IMG_Load(data_path);
if ( image == NULL ) {
fprintf(stderr, "Couldn't load image %s\n", datafile);
return(NULL);
@@ -87,8 +95,12 @@
{
SDL_Surface *image;
+ char data_path[100];
+ strcpy(data_path, "/usr/share/games/insaneodyssey/");
+ strcat(data_path, datafile);
+
/* Load the BMP file into a surface */
- image = IMG_Load(datafile);
+ image = IMG_Load(data_path);
if ( image == NULL ) {
fprintf(stderr, "Couldn't load %s: %s\n", datafile,
SDL_GetError());
@@ -493,7 +493,11 @@
if ( fp != NULL )
while( !feof(fp) && j < MAXTILES )
{
- fscanf ( fp, "%d %d %d\n", &tileatt[j].nexttile, &tileatt[j].bits, &tileatt[j].wait );
+ int nexttile, bits, wait;
+ fscanf(fp, "%d %d %d\n", &nexttile, &bits, &wait);
+ tileatt[j].nexttile = nexttile;
+ tileatt[j].bits = bits;
+ tileatt[j].wait = wait;
j++;
}
else
|