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-rw-r--r--games-fps/gzdoom/files/gzdoom-4.2.0-Introduce-the-BUILD_NONFREE-option.patch36
-rw-r--r--games-fps/gzdoom/files/gzdoom-4.2.0-fluidsynth2.patch28
-rw-r--r--games-fps/gzdoom/files/gzdoom-4.2.0-install_soundfonts.patch34
3 files changed, 98 insertions, 0 deletions
diff --git a/games-fps/gzdoom/files/gzdoom-4.2.0-Introduce-the-BUILD_NONFREE-option.patch b/games-fps/gzdoom/files/gzdoom-4.2.0-Introduce-the-BUILD_NONFREE-option.patch
new file mode 100644
index 000000000000..c74d08a24a47
--- /dev/null
+++ b/games-fps/gzdoom/files/gzdoom-4.2.0-Introduce-the-BUILD_NONFREE-option.patch
@@ -0,0 +1,36 @@
+From 1e09b211a000c649aae6eea736647daa650141bc Mon Sep 17 00:00:00 2001
+From: William Breathitt Gray <vilhelm.gray@gmail.com>
+Date: Sat, 31 Aug 2019 21:23:23 +0900
+Subject: [PATCH] Introduce the BUILD_NONFREE option
+
+This allow users to disable building nonfree components (brightmaps.pk3
+and game_support.pk3) if they so desire.
+---
+ CMakeLists.txt | 9 +++++++--
+ 1 file changed, 7 insertions(+), 2 deletions(-)
+
+diff --git a/CMakeLists.txt b/CMakeLists.txt
+index 7860358ef..23d317f42 100644
+--- a/CMakeLists.txt
++++ b/CMakeLists.txt
+@@ -404,10 +404,15 @@ add_subdirectory( libraries/lzma )
+ add_subdirectory( tools )
+ add_subdirectory( libraries/dumb )
+ add_subdirectory( libraries/gdtoa )
++
+ add_subdirectory( wadsrc )
+-add_subdirectory( wadsrc_bm )
+ add_subdirectory( wadsrc_lights )
+-add_subdirectory( wadsrc_extra )
++option (BUILD_NONFREE "Build nonfree components" ON)
++if( BUILD_NONFREE )
++ add_subdirectory( wadsrc_bm )
++ add_subdirectory( wadsrc_extra )
++endif()
++
+ add_subdirectory( src )
+
+ if( NOT CMAKE_CROSSCOMPILING )
+--
+2.23.0
+
diff --git a/games-fps/gzdoom/files/gzdoom-4.2.0-fluidsynth2.patch b/games-fps/gzdoom/files/gzdoom-4.2.0-fluidsynth2.patch
new file mode 100644
index 000000000000..1ae12a832b4b
--- /dev/null
+++ b/games-fps/gzdoom/files/gzdoom-4.2.0-fluidsynth2.patch
@@ -0,0 +1,28 @@
+From: Jan Engelhardt <jengelh@inai.de>
+Date: 2018-10-16 14:29:56.900427855 +0200
+
+Make the build work with fluidsynth 2.x.
+
+---
+ src/sound/mididevices/music_fluidsynth_mididevice.cpp | 5 ++++-
+ 1 file changed, 4 insertions(+), 1 deletion(-)
+
+Index: gzdoom-3.6.0/src/sound/mididevices/music_fluidsynth_mididevice.cpp
+===================================================================
+--- gzdoom-3.6.0.orig/src/sound/mididevices/music_fluidsynth_mididevice.cpp
++++ gzdoom-3.6.0/src/sound/mididevices/music_fluidsynth_mididevice.cpp
+@@ -78,10 +78,13 @@ extern "C" unsigned __stdcall GetSystemD
+ #define FLUID_CHORUS_DEFAULT_LEVEL 2.0f
+ #define FLUID_CHORUS_DEFAULT_SPEED 0.3f
+ #define FLUID_CHORUS_DEFAULT_DEPTH 8.0f
+-#define FLUID_CHORUS_DEFAULT_TYPE FLUID_CHORUS_MOD_SINE
+
+ #endif
+
++#ifndef FLUID_CHORUS_DEFAULT_TYPE
++#define FLUID_CHORUS_DEFAULT_TYPE FLUID_CHORUS_MOD_SINE
++#endif
++
+ // TYPES -------------------------------------------------------------------
+
+ // EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
diff --git a/games-fps/gzdoom/files/gzdoom-4.2.0-install_soundfonts.patch b/games-fps/gzdoom/files/gzdoom-4.2.0-install_soundfonts.patch
new file mode 100644
index 000000000000..1fe0b99d9a8e
--- /dev/null
+++ b/games-fps/gzdoom/files/gzdoom-4.2.0-install_soundfonts.patch
@@ -0,0 +1,34 @@
+From 2d1c7ba17cac3ccd201e77ad01a9dd06ab22cb2e Mon Sep 17 00:00:00 2001
+From: William Breathitt Gray <vilhelm.gray@gmail.com>
+Date: Thu, 13 Jun 2019 18:01:08 +0900
+Subject: [PATCH] Install soundfonts and WOPL/WOPN banks
+
+The INSTALL_SOUNDFONT_PATH cache entry is used to configure the
+installation directory.
+---
+ src/CMakeLists.txt | 9 +++++++++
+ 1 file changed, 9 insertions(+)
+
+diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
+index 0bb16f39e..4ff15062d 100644
+--- a/src/CMakeLists.txt
++++ b/src/CMakeLists.txt
+@@ -1451,6 +1451,15 @@ add_custom_command(TARGET zdoom POST_BUILD
+ ${CMAKE_SOURCE_DIR}/fm_banks/gs-by-papiezak-and-sneakernets.wopn $<TARGET_FILE_DIR:zdoom>/fm_banks/gs-by-papiezak-and-sneakernets.wopn
+ )
+
++if( WIN32 )
++ set( INSTALL_SOUNDFONT_PATH . CACHE STRING "Directory where soundfonts and WOPL/WOPN banks will be placed during install." )
++else()
++ set( INSTALL_SOUNDFONT_PATH share/games/doom CACHE STRING "Directory where soundfonts and WOPL/WOPN banks will be placed during install." )
++endif()
++install(FILES "${PROJECT_BINARY_DIR}/soundfonts" "${PROJECT_BINARY_DIR}/fm_banks"
++ DESTINATION ${INSTALL_SOUNDFONT_PATH}
++ COMPONENT "Soundfont resources")
++
+ if( CMAKE_COMPILER_IS_GNUCXX )
+ # GCC misoptimizes this file
+ set_source_files_properties( oplsynth/fmopl.cpp PROPERTIES COMPILE_FLAGS "-fno-tree-dominator-opts -fno-tree-fre" )
+--
+2.21.0
+