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authorRobin H. Johnson <robbat2@gentoo.org>2015-08-08 13:49:04 -0700
committerRobin H. Johnson <robbat2@gentoo.org>2015-08-08 17:38:18 -0700
commit56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch)
tree3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-strategy/s25rttr
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proj/gentoo: Initial commit
This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson <robbat2@gentoo.org> X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'games-strategy/s25rttr')
-rw-r--r--games-strategy/s25rttr/Manifest1
-rw-r--r--games-strategy/s25rttr/files/s25rttr-0.8.1-cmake.patch160
-rw-r--r--games-strategy/s25rttr/files/s25rttr-0.8.1-soundconverter.patch17
-rw-r--r--games-strategy/s25rttr/metadata.xml13
-rw-r--r--games-strategy/s25rttr/s25rttr-0.8.1.ebuild108
5 files changed, 299 insertions, 0 deletions
diff --git a/games-strategy/s25rttr/Manifest b/games-strategy/s25rttr/Manifest
new file mode 100644
index 000000000000..c4abcc387b66
--- /dev/null
+++ b/games-strategy/s25rttr/Manifest
@@ -0,0 +1 @@
+DIST s25rttr-0.8.1.tar.xz 39644940 SHA256 683282a1d7d0549bb3a9db64c14aea111fcef79212461a099a2fe2e3960263bf SHA512 31a7d640e1ecd5488ef02d0ed3adcaeb9b5ae5f6af5e006deb4100fde3eb8ec567e34519e9c2b82f38c9972d62790a6f6978d5da6c6dfca7f1c153fa65f22df2 WHIRLPOOL 6558b6235b805489b8bc16b51175c7f46cc4d4887a088d79680826542b65f73f93bcd5801847b6284390a2f0ddbb112cfdb5decd1fb89a8c6ed585280f2f7de4
diff --git a/games-strategy/s25rttr/files/s25rttr-0.8.1-cmake.patch b/games-strategy/s25rttr/files/s25rttr-0.8.1-cmake.patch
new file mode 100644
index 000000000000..d8cdfedbb9a0
--- /dev/null
+++ b/games-strategy/s25rttr/files/s25rttr-0.8.1-cmake.patch
@@ -0,0 +1,160 @@
+From: Julian Ospald <hasufell@gentoo.org>
+Date: Fri Oct 5 13:33:05 UTC 2012
+
+make build system gentoo-compatible
+provide options for SDL and GLFW video drivers
+
+--- CMakeLists.txt
++++ CMakeLists.txt
+@@ -19,12 +19,19 @@
+
+ ################################################################################
+
+-INCLUDE(cmake/crosscompile.cmake)
+-
+ PROJECT(s25client)
+
+ ################################################################################
+
++# options
++OPTION(BUILD_GLFW_DRIVER "Build the GLFW video driver" 0)
++OPTION(BUILD_SDL_DRIVER "Build the sdl video driver" 1)
++IF (UNIX)
++ IF (NOT BUILD_SDL_DRIVER AND NOT BUILD_GLFW_DRIVER)
++ MESSAGE(FATAL_ERROR "No video driver selected! Either use SDL or GLFW.")
++ ENDIF (NOT BUILD_SDL_DRIVER AND NOT BUILD_GLFW_DRIVER)
++ENDIF (UNIX)
++
+ SET(PREFIX ${PREFIX} CACHE STRING "Path prefix")
+ SET(BINDIR ${BINDIR} CACHE STRING "Directory for the binaries")
+ SET(DATADIR ${DATADIR} CACHE STRING "Data directory")
+@@ -106,38 +113,6 @@
+ build_paths.h)
+ CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/build_version.h.cmake"
+ build_version.h)
+-CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/build/preinstall.sh.cmake"
+- preinstall.sh @ONLY)
+-CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/build/postinstall.sh.cmake"
+- postinstall.sh @ONLY)
+-
+-################################################################################
+-
+-ADD_SUBDIRECTORY(version)
+-
+-ADD_CUSTOM_TARGET(updateversion ALL
+- COMMAND "${CMAKE_BINARY_DIR}/version/src/version" "${CMAKE_SOURCE_DIR}"
+- DEPENDS version
+- WORKING_DIRECTORY "${CMAKE_BINARY_DIR}"
+-)
+-
+-ADD_CUSTOM_TARGET(mrproper
+- COMMAND "${CMAKE_CURRENT_SOURCE_DIR}/build/cleanup.sh"
+- WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
+-)
+-
+-ADD_CUSTOM_TARGET(create_nightly
+- COMMAND "${CMAKE_CURRENT_SOURCE_DIR}/release/create_release.sh" "nightly" "${CMAKE_SOURCE_DIR}"
+- WORKING_DIRECTORY "${CMAKE_BINARY_DIR}"
+-)
+-
+-ADD_CUSTOM_TARGET(create_stable
+- COMMAND "${CMAKE_CURRENT_SOURCE_DIR}/release/create_release.sh" "stable" "${CMAKE_SOURCE_DIR}"
+- WORKING_DIRECTORY "${CMAKE_BINARY_DIR}"
+-)
+-
+-# preinstall script
+-INSTALL(SCRIPT "${CMAKE_CURRENT_SOURCE_DIR}/cmake/preinstall.cmake")
+
+ ################################################################################
+
+@@ -148,7 +123,6 @@
+ ADD_SUBDIRECTORY(libutil)
+ ADD_SUBDIRECTORY(liblobby)
+ ADD_SUBDIRECTORY(s-c)
+-ADD_SUBDIRECTORY(s25update)
+ ADD_SUBDIRECTORY(src)
+
+ ################################################################################
+@@ -157,7 +131,6 @@
+ INSTALL(CODE "INCLUDE(driver/cmake_install.cmake)")
+ INSTALL(CODE "INCLUDE(libsiedler2/cmake_install.cmake)")
+ INSTALL(CODE "INCLUDE(s-c/cmake_install.cmake)")
+-INSTALL(CODE "INCLUDE(s25update/cmake_install.cmake)")
+ INSTALL(CODE "INCLUDE(src/cmake_install.cmake)")
+
+ # and then dont let him install anything
+--- driver/video/CMakeLists.txt
++++ driver/video/CMakeLists.txt
+@@ -3,7 +3,11 @@
+ #################################################################################
+
+ ADD_SUBDIRECTORY( WinAPI )
+-ADD_SUBDIRECTORY( GLFW )
+-ADD_SUBDIRECTORY( SDL )
++IF(BUILD_GLFW_DRIVER)
++ ADD_SUBDIRECTORY( GLFW )
++ENDIF(BUILD_GLFW_DRIVER)
++IF(BUILD_SDL_DRIVER)
++ ADD_SUBDIRECTORY( SDL )
++ENDIF(BUILD_SDL_DRIVER)
+
+ #################################################################################
+--- driver/video/SDL/src/CMakeLists.txt
++++ driver/video/SDL/src/CMakeLists.txt
+@@ -30,9 +30,9 @@
+ ADD_CUSTOM_COMMAND(TARGET videoSDL POST_BUILD COMMAND ln -fvs SDL/src/${SL_PREFIX}videoSDL${CMAKE_SHARED_LIBRARY_SUFFIX} ../../videoSDL${CMAKE_SHARED_LIBRARY_SUFFIX})
+
+ INSTALL(TARGETS videoSDL
+- RUNTIME DESTINATION ${LIBDIR}/driver/video
+- LIBRARY DESTINATION ${LIBDIR}/driver/video
+- ARCHIVE DESTINATION ${LIBDIR}/driver/video
++ RUNTIME DESTINATION ${LIBDIR}
++ LIBRARY DESTINATION ${LIBDIR}
++ ARCHIVE DESTINATION ${LIBDIR}
+ )
+ ELSE (SDL_FOUND)
+ MESSAGE(WARNING ": SDL library not found: Not building SDL videodriver")
+--- driver/video/GLFW/src/CMakeLists.txt
++++ driver/video/GLFW/src/CMakeLists.txt
+@@ -2,7 +2,7 @@
+ ### $Id$
+ #################################################################################
+
+-IF ("${COMPILEFOR}/${COMPILEARCH}" STREQUAL "linux/i386" )
++IF ("${COMPILEFOR}" STREQUAL "linux" )
+ FIND_LIBRARY(GLFW_LIBRARY glfw)
+
+ IF (GLFW_LIBRARY)
+@@ -21,6 +21,6 @@
+ ELSE (GLFW_LIBRARY)
+ MESSAGE(WARNING ": GLFW library not found: Not building GLFW videodriver")
+ ENDIF (GLFW_LIBRARY)
+-ENDIF ("${COMPILEFOR}/${COMPILEARCH}" STREQUAL "linux/i386" )
++ENDIF ("${COMPILEFOR}" STREQUAL "linux" )
+
+ #################################################################################
+--- driver/audio/SDL/src/CMakeLists.txt
++++ driver/audio/SDL/src/CMakeLists.txt
+@@ -34,9 +34,9 @@
+ ADD_CUSTOM_COMMAND(TARGET audioSDL POST_BUILD COMMAND ln -fvs SDL/src/${SL_PREFIX}audioSDL${CMAKE_SHARED_LIBRARY_SUFFIX} ../../audioSDL${CMAKE_SHARED_LIBRARY_SUFFIX})
+
+ INSTALL(TARGETS audioSDL
+- RUNTIME DESTINATION ${LIBDIR}/driver/audio
+- LIBRARY DESTINATION ${LIBDIR}/driver/audio
+- ARCHIVE DESTINATION ${LIBDIR}/driver/audio
++ RUNTIME DESTINATION ${LIBDIR}
++ LIBRARY DESTINATION ${LIBDIR}
++ ARCHIVE DESTINATION ${LIBDIR}
+ )
+ ELSE (SDLMIXER_FOUND)
+ MESSAGE(WARNING ": SDL_mixer library not found: Not building SDL audiodriver")
+--- build_paths.h.cmake
++++ build_paths.h.cmake
+@@ -41,6 +41,7 @@
+
+ // set game directory (normal $(datadir)/s25rttr/S2)
+ //#define GAMEDIR DATADIR"/S2"
++#cmakedefine GAMEDIR "${GAMEDIR}"
+
+ // set driver directory (normal $(libdir)/driver)
+ //#define DRIVERDIR LIBDIR"/driver"
diff --git a/games-strategy/s25rttr/files/s25rttr-0.8.1-soundconverter.patch b/games-strategy/s25rttr/files/s25rttr-0.8.1-soundconverter.patch
new file mode 100644
index 000000000000..493d7cb404be
--- /dev/null
+++ b/games-strategy/s25rttr/files/s25rttr-0.8.1-soundconverter.patch
@@ -0,0 +1,17 @@
+From: hasufell <julian.ospald@googlemail.com>
+Date: Mon Apr 30 20:42:28 UTC 2012
+
+relocate executables sound-convert and s-c_resample which get installed
+into datadir by default
+
+--- libutil/src/files.h
++++ libutil/src/files.h
+@@ -140,7 +140,7 @@
+ /* 54 */RTTRDIR "", // unbenutzt
+ /* 55 */SETTINGSDIR "/LSTS/SOUND.LST", // Die konvertierte sound.lst
+ /* 56 */RTTRDIR "/sound.scs", // Das konvertier-script
+- /* 57 */RTTRDIR "", // Basispfad fürn Soundconverter
++ /* 57 */DRIVERDIR "", // Basispfad fürn Soundconverter
+ /* 58 */GAMEDIR "/DATA/MIS0BOBS.LST",
+ /* 59 */GAMEDIR "/DATA/MIS1BOBS.LST",
+ /* 60 */GAMEDIR "/DATA/MIS2BOBS.LST",
diff --git a/games-strategy/s25rttr/metadata.xml b/games-strategy/s25rttr/metadata.xml
new file mode 100644
index 000000000000..d916cbb4d0ce
--- /dev/null
+++ b/games-strategy/s25rttr/metadata.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+ <herd>games</herd>
+ <upstream>
+ <changelog>http://www.siedler25.org/index.php?com=dynamic&amp;mod=9&amp;PHPSESSID=e5fa4f90c4db5df0cb1e417e128300b5</changelog>
+ <bugs-to>https://bugs.launchpad.net/s25rttr</bugs-to>
+ </upstream>
+ <use>
+ <flag name='glfw'>Compile another video driver based on <pkg>media-libs/glfw</pkg>.</flag>
+ </use>
+</pkgmetadata>
+
diff --git a/games-strategy/s25rttr/s25rttr-0.8.1.ebuild b/games-strategy/s25rttr/s25rttr-0.8.1.ebuild
new file mode 100644
index 000000000000..799f46d953c0
--- /dev/null
+++ b/games-strategy/s25rttr/s25rttr-0.8.1.ebuild
@@ -0,0 +1,108 @@
+# Copyright 1999-2015 Gentoo Foundation
+# Distributed under the terms of the GNU General Public License v2
+# $Id$
+
+EAPI=5
+inherit eutils cmake-utils gnome2-utils games
+
+DESCRIPTION="Open Source remake of The Settlers II game (needs original game files)"
+HOMEPAGE="http://www.siedler25.org/"
+# no upstream source tarball yet
+# https://bugs.launchpad.net/s25rttr/+bug/1069546
+SRC_URI="http://dev.gentoo.org/~hasufell/distfiles/${P}.tar.xz"
+
+LICENSE="GPL-3"
+SLOT="0"
+KEYWORDS="amd64 x86"
+IUSE="debug glfw"
+
+RDEPEND="app-arch/bzip2
+ media-libs/libsamplerate
+ media-libs/libsdl[X,sound,opengl,video]
+ media-libs/libsndfile
+ media-libs/sdl-mixer[vorbis]
+ net-libs/miniupnpc
+ virtual/libiconv
+ virtual/opengl
+ glfw? ( <media-libs/glfw-3 )"
+DEPEND="${RDEPEND}
+ sys-devel/gettext"
+
+src_prepare() {
+ epatch "${FILESDIR}"/${P}-cmake.patch \
+ "${FILESDIR}"/${P}-soundconverter.patch
+}
+
+src_configure() {
+ local arch
+ case ${ARCH} in
+ amd64)
+ arch="x86_64" ;;
+ x86)
+ arch="i386" ;;
+ *) die "Architecture ${ARCH} not yet supported" ;;
+ esac
+
+ local mycmakeargs=(
+ -DCOMPILEFOR="linux"
+ -DCOMPILEARCH="${arch}"
+ -DCMAKE_SKIP_RPATH=YES
+ -DPREFIX="${GAMES_PREFIX}"
+ -DBINDIR="${GAMES_BINDIR}"
+ -DDATADIR="${GAMES_DATADIR}"
+ -DLIBDIR="$(games_get_libdir)/${PN}"
+ -DDRIVERDIR="$(games_get_libdir)/${PN}"
+ -DGAMEDIR="~/.${PN}/S2"
+ $(cmake-utils_use_build glfw GLFW_DRIVER)
+ )
+
+ cmake-utils_src_configure
+}
+
+src_compile() {
+ # work around some relative paths (CMAKE_IN_SOURCE_BUILD not supported)
+ ln -s "${CMAKE_USE_DIR}"/RTTR "${CMAKE_BUILD_DIR}"/RTTR || die
+
+ cmake-utils_src_compile
+
+ mv "${CMAKE_USE_DIR}"/RTTR/{sound-convert,s-c_resample} "${T}"/ || die
+}
+
+src_install() {
+ cd "${CMAKE_BUILD_DIR}" || die
+
+ exeinto "$(games_get_libdir)"/${PN}
+ doexe "${T}"/{sound-convert,s-c_resample}
+ exeinto "$(games_get_libdir)"/${PN}/video
+ doexe driver/video/SDL/src/libvideoSDL.so
+ use glfw && doexe driver/video/GLFW/src/libvideoGLFW.so
+ exeinto "$(games_get_libdir)"/${PN}/audio
+ doexe driver/audio/SDL/src/libaudioSDL.so
+
+ insinto "${GAMES_DATADIR}"
+ doins -r "${CMAKE_USE_DIR}"/RTTR
+ dosym ./LSTS/splash.bmp "${GAMES_DATADIR}"/RTTR/splash.bmp
+
+ doicon -s 64 "${CMAKE_USE_DIR}"/debian/${PN}.png
+ dogamesbin src/s25client
+ make_desktop_entry "s25client" "Settlers RTTR" "${PN}"
+ dodoc RTTR/texte/{keyboardlayout.txt,readme.txt}
+
+ prepgamesdirs
+}
+
+pkg_preinst() {
+ games_pkg_preinst
+ gnome2_icon_savelist
+}
+
+pkg_postinst() {
+ games_pkg_postinst
+ elog "Copy your Settlers2 game files into ~/.${PN}/S2"
+
+ gnome2_icon_cache_update
+}
+
+pkg_postrm() {
+ gnome2_icon_cache_update
+}