diff options
author | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 13:49:04 -0700 |
---|---|---|
committer | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 17:38:18 -0700 |
commit | 56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch) | |
tree | 3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-strategy/openra/files | |
download | gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.gz gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.bz2 gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.zip |
proj/gentoo: Initial commit
This commit represents a new era for Gentoo:
Storing the gentoo-x86 tree in Git, as converted from CVS.
This commit is the start of the NEW history.
Any historical data is intended to be grafted onto this point.
Creation process:
1. Take final CVS checkout snapshot
2. Remove ALL ChangeLog* files
3. Transform all Manifests to thin
4. Remove empty Manifests
5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$
5.1. Do not touch files with -kb/-ko keyword flags.
Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>
X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests
X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project
X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration
X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn
X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts
X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration
X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging
X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'games-strategy/openra/files')
-rw-r--r-- | games-strategy/openra/files/README.gentoo | 111 | ||||
-rw-r--r-- | games-strategy/openra/files/openra-20120630-sound.patch | 18 | ||||
-rw-r--r-- | games-strategy/openra/files/openra-20130514-makefile.patch | 382 | ||||
-rw-r--r-- | games-strategy/openra/files/openra-20131223-sdl2.patch | 15 |
4 files changed, 526 insertions, 0 deletions
diff --git a/games-strategy/openra/files/README.gentoo b/games-strategy/openra/files/README.gentoo new file mode 100644 index 000000000000..33502af0f9d2 --- /dev/null +++ b/games-strategy/openra/files/README.gentoo @@ -0,0 +1,111 @@ +OpenRA is a Libre/Free Real Time Strategy game engine supporting early +Westwood games like Command & Conquer and Command & Conquer: Red Alert. + +Distributed mods include a reimagining and updating of both the Red +Alert and Command & Conquer multiplayer games. + +You may run the game from desktop games menu or just manually +run the game with `mono OpenRA.Game.exe Game.Mods=ra` for Red Alert +or `mono OpenRA.Game.exe Game.Mods=cnc` for Command & Conquer. + +If you have problems starting the game consider switching to +alternative Cg Renderer. You may run the game with alternative +Cg Graphics Renderer from desktop games menu or by adding +`Graphics.Renderer=Cg` parameter explicitly to above console commands + (convenient for some integrated graphics cards). +To run explicitly with a default one use `Graphics.Renderer=Gl` +parameter. The default Graphics Renderer is a better one, so +don't forget to upgrade your graphics hardware drivers to the +latest version. For Cg renderer also try to upgrade nvidia-cg-toolkit +too. + +The RA packages will need to be extracted to ~/.openra/Content/ra/ +before the RA mod will actually work. The C&C packages will need +to be extracted to ~/.openra/Contet/cnc/ for C&C mod. You may +execute OpenRA and it will suggest to download content from original +CD or a minimal one from OpenRA site automatically. You may also try +to download minimal content pack from OpenRA site manually by using +OpenRA Utility: + +cd /usr/share/games/openra +mono OpenRA.Utility.exe --download-url=http://open-ra.org/get-dependency.php?file=ra-packages,/tmp/ra-packages.zip +mono OpenRA.Utility.exe --extract-zip=/tmp/ra-packages.zip,~/.openra/Content/ra/ + +The same commands for C&C mod: +mono OpenRA.Utility.exe --download-url=http://open-ra.org/get-dependency.php?file=cnc-packages,/tmp/cnc-packages.zip +mono OpenRA.Utility.exe --extract-zip=/tmp/cnc-packages.zip,~/.openra/Content/cnc/ + +But the better choice is to download a full pack from original game CD +(or iso). However, full CD pack usage result in slower game start from +OpenRA Lobby. It happens due to a lot of unnecessary things like video +clips were pre-packaged in it. If you want optimal game start and all +music themes (made by Frank Klepacki) from classic CD you should +download them from OpenRA Forum: +http://www.sleipnirstuff.com/forum/viewtopic.php?f=83&t=15063 + +The minimal required files for the Red Alert mod are: +EITHER: + * conquer.mix + * temperat.mix + * interior.mix + * snow.mix + * sounds.mix + * allies.mix + * russian.mix +OR: (Usually pretty long game start) + * main.mix +AND: + * redalert.mix + +The minimal required files for the Command and Conquer mod are: + * cclocal.mix + * speech.mix + * conquer.mix + * sounds.mix + * tempicnh.mix + * temperat.mix + * winter.mix + * desert.mix + +If you have a case-sensitive filesystem you must change the filenames to +lower case. + +Red Alert and C&C have been released by EA Games as freeware. They could be +downloaded from http://www.commandandconquer.com/classic +Unfortunately the installer is 16-bit and so won’t run on 64-bit operating +systems. This can be worked around by using the Red Alert Setup Manager + (http://ra.afraid.org/html/downloads/utilities-3.html). +Make sure you apply the no-CD protection fix so all the files needed +are installed to the hard drive. + +If your notebook doesn't show long battery life under OpenRA load you can +do several things: +1. Turn off "Show Shellmap" item under General tab of Settings menu. +2. Edit ~/.openra/settings.yaml in the "Graphics:" section to add +framelimiter. Add "CapFramerate: True" string there to enable framelimiter. +The default setting is 60 frames per second. You can change it's value by +adding "MaxFramerate: 70", for example, string in that section. Be careful +with special tab symbols at the beginning of the strings. Don't forget to +backup your settings file. + +Please note: OpenRA has 2 types of released versions: +1. Release Versions or just Versions. +2. Unstable Playtests Versions or just Playtests. +Release Versions are considered as more stable ones. Playtests are also +pretty stable in most cases but they have usually more features wich are +needed to be tested before inclusion into release. So, if you have any +problems, please report them to the IRC channel #openra on irc.freenode.net +(Use http://webchat.freenode.net/ if you don't have IRC client) +or to the bug-tracker (http://bugs.open-ra.org). + +You may also see servers list with +http://master.open-ra.org/list.php +or by using orabot on IRC channel: +]games (or !games) +to see the games wich are waiting to start or +]games --all +to see all games. + +Please read HACKING for an overview of the engine and read OpenRA Wiki +page for more info about the game and it's development: +https://github.com/OpenRA/OpenRA/wiki diff --git a/games-strategy/openra/files/openra-20120630-sound.patch b/games-strategy/openra/files/openra-20120630-sound.patch new file mode 100644 index 000000000000..9bea3ee7fb98 --- /dev/null +++ b/games-strategy/openra/files/openra-20120630-sound.patch @@ -0,0 +1,18 @@ +Date: Sun Jul 1 00:34:03 UTC 2012 +Subject: https://github.com/OpenRA/OpenRA/issues/2005 + +fixed in https://github.com/OpenRA/OpenRA/commit/c068be453a9bcb7bc1fdd5874dc1296b6f4810d0#diff-0 + +--- OpenRA.FileFormats/FieldLoader.cs ++++ OpenRA.FileFormats/FieldLoader.cs +@@ -325,6 +325,10 @@ + ((int)c.B).Clamp(0, 255)); + } + ++ // Don't save floats in settings.yaml using country-specific decimal separators which can be misunderstood as group seperators. ++ if (t == typeof(float)) ++ return ((float)v).ToString(CultureInfo.InvariantCulture); ++ + if (t == typeof(Rectangle)) + { + var r = (Rectangle)v; diff --git a/games-strategy/openra/files/openra-20130514-makefile.patch b/games-strategy/openra/files/openra-20130514-makefile.patch new file mode 100644 index 000000000000..537b688c7dfb --- /dev/null +++ b/games-strategy/openra/files/openra-20130514-makefile.patch @@ -0,0 +1,382 @@ +https://github.com/OpenRA/OpenRA/pull/3500 + +--- a/Makefile ++++ b/Makefile +@@ -1,34 +1,69 @@ ++############################# INSTRUCTIONS ############################# ++# ++# to compile, run: ++# make ++# ++# to compile with development tools, run: ++# make all ++# ++# to install, run: ++# make [prefix=/foo] [bindir=/bar/bin] install ++# ++# to install with development tools, run: ++# make [prefix=/foo] [bindir=/bar/bin] install-all ++# ++# to uninstall, run: ++# make uninstall ++# ++# for help, run: ++# make help ++# ++# to start the game, run: ++# openra ++ ++ ++ ++############################## TOOLCHAIN ############################### ++# + CSC = gmcs + CSFLAGS = -nologo -warn:4 -debug:full -optimize- -codepage:utf8 -unsafe -warnaserror + DEFINE = DEBUG;TRACE + COMMON_LIBS = System.dll System.Core.dll System.Drawing.dll System.Xml.dll thirdparty/ICSharpCode.SharpZipLib.dll thirdparty/FuzzyLogicLibrary.dll thirdparty/Mono.Nat.dll +-PHONY = core tools package all mods clean distclean dependencies version ++ ++ ++ ++######################### UTILITIES/SETTINGS ########################### ++# ++# install locations ++prefix ?= /usr/local ++datarootdir ?= $(prefix)/share ++datadir ?= $(datarootdir) ++bindir ?= $(prefix)/bin ++BIN_INSTALL_DIR = $(DESTDIR)$(bindir) ++DATA_INSTALL_DIR = $(DESTDIR)$(datadir)/openra ++ ++# install tools ++RM = rm ++RM_R = $(RM) -r ++RM_F = $(RM) -f ++CP = cp ++CP_R = $(CP) -r ++INSTALL = install ++INSTALL_DIR = $(INSTALL) -d ++INSTALL_PROGRAM = $(INSTALL) -m755 ++INSTALL_DATA = $(INSTALL) -m644 ++ ++# program targets ++CORE = fileformats rcg rgl rsdl rnull game utility ++TOOLS = editor tsbuild ralint ++ + VERSION = $(shell git name-rev --name-only --tags --no-undefined HEAD 2>/dev/null || echo git-`git rev-parse --short HEAD`) + +-.SUFFIXES: +-core: game renderers mods utility tsbuild +-tools: editor ralint tsbuild +-package: dependencies core editor docs version +-mods: mod_ra mod_cnc mod_d2k +-all: dependencies core tools +-clean: +- @-rm -f *.exe *.dll *.mdb mods/**/*.dll mods/**/*.mdb *.resources +-distclean: clean +-dependencies: +- @ cp -r thirdparty/*.dl* . +- @ cp -r thirdparty/Tao/* . +-version: mods/ra/mod.yaml mods/cnc/mod.yaml mods/d2k/mod.yaml +- @for i in $? ; do \ +- awk '{sub("Version:.*$$","Version: $(VERSION)"); print $0}' $${i} > $${i}.tmp && \ +- mv -f $${i}.tmp $${i} ; \ +- done +-default: dependencies core +- +-.DEFAULT_GOAL := default +- ++ ++ ++######################## PROGRAM TARGET RULES ########################## + # + # Core binaries +-# + fileformats_SRCS := $(shell find OpenRA.FileFormats/ -iname '*.cs') + fileformats_TARGET = OpenRA.FileFormats.dll + fileformats_KIND = library +@@ -39,16 +74,14 @@ + game_SRCS := $(shell find OpenRA.Game/ -iname '*.cs') + game_TARGET = OpenRA.Game.exe + game_KIND = winexe +-game_DEPS = $(fileformats_TARGET) ++game_DEPS = $(fileformats_TARGET) + game_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll $(game_DEPS) \ + thirdparty/Tao/Tao.OpenAl.dll thirdparty/SharpFont.dll + game_FLAGS = -win32icon:OpenRA.Game/OpenRA.ico + PROGRAMS += game + game: $(game_TARGET) + +-# + # Renderer dlls +-# + rsdl_SRCS := $(shell find OpenRA.Renderer.SdlCommon/ -iname '*.cs') + rsdl_TARGET = OpenRA.Renderer.SdlCommon.dll + rsdl_KIND = library +@@ -82,19 +115,18 @@ + PROGRAMS += rcg rgl rnull rsdl + renderers: $(rcg_TARGET) $(rgl_TARGET) $(rnull_TARGET) $(rsdl_TARGET) + +-# +-# Official Mods +-# +-# Red Alert ++ ++##### Official Mods ##### + + STD_MOD_LIBS = $(fileformats_TARGET) $(game_TARGET) + STD_MOD_DEPS = $(STD_MOD_LIBS) $(ralint_TARGET) + ++# Red Alert + mod_ra_SRCS := $(shell find OpenRA.Mods.RA/ -iname '*.cs') + mod_ra_TARGET = mods/ra/OpenRA.Mods.RA.dll + mod_ra_KIND = library +-mod_ra_DEPS = $(STD_MOD_DEPS) +-mod_ra_LIBS = $(COMMON_LIBS) $(STD_MOD_LIBS) ++mod_ra_DEPS = $(STD_MOD_DEPS) $(utility_TARGET) ++mod_ra_LIBS = $(COMMON_LIBS) $(STD_MOD_LIBS) $(utility_TARGET) + mod_ra_EXTRA_CMDS = mono --debug RALint.exe ra + PROGRAMS += mod_ra + mod_ra: $(mod_ra_TARGET) +@@ -119,9 +151,9 @@ + PROGRAMS += mod_d2k + mod_d2k: $(mod_d2k_TARGET) + +-# +-# Tools +-# ++ ++##### Tools ##### ++ + # Map Editor + editor_SRCS := $(shell find OpenRA.Editor/ -iname '*.cs') + editor_TARGET = OpenRA.Editor.exe +@@ -163,13 +195,8 @@ + resgen2 OpenRA.TilesetBuilder/Surface.resx OpenRA.TilesetBuilder.Surface.resources 1> /dev/null + tsbuild: OpenRA.TilesetBuilder.frmBuilder.resources OpenRA.TilesetBuilder.frmNew.resources OpenRA.TilesetBuilder.Surface.resources $(tsbuild_TARGET) + +-# +-# Launchers / Utilities +-# +-# Patches binary headers to work around a mono bug +-fixheader.exe: packaging/fixheader.cs +- @echo CSC fixheader.exe +- @$(CSC) packaging/fixheader.cs $(CSFLAGS) -out:fixheader.exe -t:exe $(COMMON_LIBS:%=-r:%) ++ ++##### Launchers / Utilities ##### + + # Backend for the launcher apps - queries game/mod info and applies actions to an install + utility_SRCS := $(shell find OpenRA.Utility/ -iname '*.cs') +@@ -180,11 +207,13 @@ + PROGRAMS += utility + utility: $(utility_TARGET) + +-.PHONY: $(PHONY) $(PROGRAMS) +- +-# ++ ++# Patches binary headers to work around a mono bug ++fixheader.exe: packaging/fixheader.cs ++ @echo CSC fixheader.exe ++ @$(CSC) packaging/fixheader.cs $(CSFLAGS) -out:fixheader.exe -t:exe $(COMMON_LIBS:%=-r:%) ++ + # Generate build rules for each target defined above in PROGRAMS +-# + define BUILD_ASSEMBLY + + $$($(1)_TARGET): $$($(1)_SRCS) Makefile $$($(1)_DEPS) fixheader.exe +@@ -203,68 +232,67 @@ + $(foreach prog,$(PROGRAMS),$(eval $(call BUILD_ASSEMBLY,$(prog)))) + + +-# +-# Install / Uninstall for *nix +-# +-prefix ?= /usr/local +-datarootdir ?= $(prefix)/share +-datadir ?= $(datarootdir) +-bindir ?= $(prefix)/bin +-BIN_INSTALL_DIR = $(DESTDIR)$(bindir) +-INSTALL_DIR = $(DESTDIR)$(datadir)/openra +-INSTALL = install +-INSTALL_PROGRAM = $(INSTALL) +-CORE = fileformats rcg rgl rsdl rnull game editor utility tsbuild ++ ++########################## MAKE/INSTALL RULES ########################## ++# ++default: dependencies core ++ ++core: game renderers mods utility tsbuild ++ ++tools: editor tsbuild ralint ++ ++package: dependencies core editor docs version ++ ++mods: mod_ra mod_cnc mod_d2k ++ ++all: dependencies core tools ++ ++clean: ++ @-$(RM_F) *.exe *.dll *.mdb mods/**/*.dll mods/**/*.mdb *.resources ++ ++distclean: clean ++ ++dependencies: ++ @ $(CP_R) thirdparty/*.dl* . ++ @ $(CP_R) thirdparty/Tao/* . ++ ++version: mods/ra/mod.yaml mods/cnc/mod.yaml mods/d2k/mod.yaml ++ @for i in $? ; do \ ++ awk '{sub("Version:.*$$","Version: $(VERSION)"); print $0}' $${i} > $${i}.tmp && \ ++ mv -f $${i}.tmp $${i} ; \ ++ done + + # Documentation (d2k depends on all mod libraries) +-docs: ++docs: utility + @mono --debug OpenRA.Utility.exe --docs d2k > DOCUMENTATION.md + +-install: all +- @-echo "Installing OpenRA to $(INSTALL_DIR)" +- @$(INSTALL_PROGRAM) -d $(INSTALL_DIR) +- @$(INSTALL_PROGRAM) $(foreach prog,$(CORE),$($(prog)_TARGET)) $(INSTALL_DIR) +- @$(INSTALL_PROGRAM) -d $(INSTALL_DIR)/mods/cnc +- @$(INSTALL_PROGRAM) $(mod_cnc_TARGET) $(INSTALL_DIR)/mods/cnc +- @$(INSTALL_PROGRAM) -d $(INSTALL_DIR)/mods/ra +- @$(INSTALL_PROGRAM) $(mod_ra_TARGET) $(INSTALL_DIR)/mods/ra +- @$(INSTALL_PROGRAM) -d $(INSTALL_DIR)/mods/d2k +- @$(INSTALL_PROGRAM) $(mod_d2k_TARGET) $(INSTALL_DIR)/mods/d2k +- +- @-cp $(foreach f,$(shell ls mods/cnc --hide=*.dll),mods/cnc/$(f)) $(INSTALL_DIR)/mods/cnc +- @cp -r mods/cnc/maps $(INSTALL_DIR)/mods/cnc +- @cp -r mods/cnc/chrome $(INSTALL_DIR)/mods/cnc +- @cp -r mods/cnc/bits $(INSTALL_DIR)/mods/cnc +- @cp -r mods/cnc/rules $(INSTALL_DIR)/mods/cnc +- @cp -r mods/cnc/sequences $(INSTALL_DIR)/mods/cnc +- @cp -r mods/cnc/tilesets $(INSTALL_DIR)/mods/cnc +- @cp -r mods/cnc/uibits $(INSTALL_DIR)/mods/cnc +- +- @-cp $(foreach f,$(shell ls mods/ra --hide=*.dll),mods/ra/$(f)) $(INSTALL_DIR)/mods/ra +- @cp -r mods/ra/maps $(INSTALL_DIR)/mods/ra +- @cp -r mods/ra/bits $(INSTALL_DIR)/mods/ra +- @cp -r mods/ra/chrome $(INSTALL_DIR)/mods/ra +- @cp -r mods/ra/rules $(INSTALL_DIR)/mods/ra +- @cp -r mods/ra/tilesets $(INSTALL_DIR)/mods/ra +- @cp -r mods/ra/uibits $(INSTALL_DIR)/mods/ra +- +- @-cp $(foreach f,$(shell ls mods/d2k --hide=*.dll),mods/d2k/$(f)) $(INSTALL_DIR)/mods/d2k +- @cp -r mods/d2k/maps $(INSTALL_DIR)/mods/d2k +- @cp -r mods/d2k/bits $(INSTALL_DIR)/mods/d2k +- @cp -r mods/d2k/chrome $(INSTALL_DIR)/mods/d2k +- @cp -r mods/d2k/rules $(INSTALL_DIR)/mods/d2k +- @cp -r mods/d2k/tilesets $(INSTALL_DIR)/mods/d2k +- @cp -r mods/d2k/uibits $(INSTALL_DIR)/mods/d2k +- +- @cp -r glsl $(INSTALL_DIR) +- @cp -r cg $(INSTALL_DIR) +- @cp *.ttf $(INSTALL_DIR) +- @cp thirdparty/Tao/* $(INSTALL_DIR) +- @$(INSTALL_PROGRAM) thirdparty/ICSharpCode.SharpZipLib.dll $(INSTALL_DIR) +- @$(INSTALL_PROGRAM) thirdparty/FuzzyLogicLibrary.dll $(INSTALL_DIR) +- @$(INSTALL_PROGRAM) thirdparty/SharpFont.dll $(INSTALL_DIR) +- @cp thirdparty/SharpFont.dll.config $(INSTALL_DIR) +- @$(INSTALL_PROGRAM) thirdparty/Mono.Nat.dll $(INSTALL_DIR) ++install: install-core ++ ++install-all: install-core install-tools ++ ++install-core: default ++ @-echo "Installing OpenRA to $(DATA_INSTALL_DIR)" ++ @$(INSTALL_DIR) "$(DATA_INSTALL_DIR)" ++ @$(INSTALL_PROGRAM) $(foreach prog,$(CORE),$($(prog)_TARGET)) "$(DATA_INSTALL_DIR)" ++ @$(INSTALL_DIR) "$(DATA_INSTALL_DIR)/mods" ++ @$(CP_R) mods/cnc "$(DATA_INSTALL_DIR)/mods/" ++ @$(INSTALL_PROGRAM) $(mod_cnc_TARGET) "$(DATA_INSTALL_DIR)/mods/cnc" ++ @$(CP_R) mods/ra "$(DATA_INSTALL_DIR)/mods/" ++ @$(INSTALL_PROGRAM) $(mod_ra_TARGET) "$(DATA_INSTALL_DIR)/mods/ra" ++ @$(CP_R) mods/d2k "$(DATA_INSTALL_DIR)/mods/" ++ @$(INSTALL_PROGRAM) $(mod_d2k_TARGET) "$(DATA_INSTALL_DIR)/mods/d2k" ++ ++ @$(INSTALL_DATA) AUTHORS "$(DATA_INSTALL_DIR)/AUTHORS" ++ ++ @$(CP_R) glsl "$(DATA_INSTALL_DIR)" ++ @$(CP_R) cg "$(DATA_INSTALL_DIR)" ++ @$(CP) *.ttf "$(DATA_INSTALL_DIR)" ++ @$(CP) thirdparty/Tao/* "$(DATA_INSTALL_DIR)" ++ @$(INSTALL_PROGRAM) thirdparty/ICSharpCode.SharpZipLib.dll "$(DATA_INSTALL_DIR)" ++ @$(INSTALL_PROGRAM) thirdparty/FuzzyLogicLibrary.dll "$(DATA_INSTALL_DIR)" ++ @$(INSTALL_PROGRAM) thirdparty/SharpFont.dll "$(DATA_INSTALL_DIR)" ++ @$(CP) thirdparty/SharpFont.dll.config "$(DATA_INSTALL_DIR)" ++ @$(INSTALL_PROGRAM) thirdparty/Mono.Nat.dll "$(DATA_INSTALL_DIR)" + + @echo "#!/bin/sh" > openra + @echo 'BINDIR=$$(dirname $$(readlink -f $$0))' >> openra +@@ -273,6 +301,16 @@ + @echo 'cd "$${DATADIR}/openra"' >> openra + @echo 'exec mono OpenRA.Game.exe "$$@"' >> openra + ++ @$(INSTALL_DIR) "$(BIN_INSTALL_DIR)" ++ @$(INSTALL_PROGRAM) -m +rx openra "$(BIN_INSTALL_DIR)" ++ ++ @-$(RM) openra ++ ++install-tools: tools ++ @-echo "Installing OpenRA tools to $(DATA_INSTALL_DIR)" ++ @$(INSTALL_DIR) "$(DATA_INSTALL_DIR)" ++ @$(INSTALL_PROGRAM) $(foreach prog,$(TOOLS),$($(prog)_TARGET)) "$(DATA_INSTALL_DIR)" ++ + @echo "#!/bin/sh" > openra-editor + @echo 'BINDIR=$$(dirname $$(readlink -f $$0))' >> openra-editor + @echo 'ROOTDIR="$${BINDIR%'"$(bindir)"'}"' >> openra-editor +@@ -280,14 +318,42 @@ + @echo 'cd "$${DATADIR}/openra"' >> openra-editor + @echo 'exec mono OpenRA.Editor.exe "$$@"' >> openra-editor + +- @$(INSTALL_PROGRAM) -d $(BIN_INSTALL_DIR) +- @$(INSTALL_PROGRAM) -m +rx openra $(BIN_INSTALL_DIR) +- @$(INSTALL_PROGRAM) -m +rx openra-editor $(BIN_INSTALL_DIR) +- +- @-rm openra +- @-rm openra-editor ++ @$(INSTALL_DIR) "$(BIN_INSTALL_DIR)" ++ @$(INSTALL_PROGRAM) -m +rx openra-editor "$(BIN_INSTALL_DIR)" ++ ++ @-$(RM) openra-editor + + uninstall: +- @-rm -r $(INSTALL_DIR) +- @-rm $(DESTDIR)$(bindir)/openra +- @-rm $(DESTDIR)$(bindir)/openra-editor ++ @-$(RM_R) "$(DATA_INSTALL_DIR)" ++ @-$(RM_F) "$(BIN_INSTALL_DIR)/openra" ++ @-$(RM_F) "$(BIN_INSTALL_DIR)/openra-editor" ++ ++help: ++ @echo to compile, run: ++ @echo \ \ make ++ @echo ++ @echo to compile with development tools, run: ++ @echo \ \ make all ++ @echo ++ @echo to install, run: ++ @echo \ \ make \[prefix=/foo\] \[bindir=/bar/bin\] install ++ @echo ++ @echo to install with development tools, run: ++ @echo \ \ make \[prefix=/foo\] \[bindir=/bar/bin\] install-all ++ @echo ++ @echo to uninstall, run: ++ @echo \ \ make uninstall ++ @echo ++ @echo to start the game, run: ++ @echo \ \ openra ++ ++ ++ ++ ++########################### MAKEFILE SETTINGS ########################## ++# ++.DEFAULT_GOAL := default ++ ++.SUFFIXES: ++ ++.PHONY: core tools package all mods clean distclean dependencies version $(PROGRAMS) diff --git a/games-strategy/openra/files/openra-20131223-sdl2.patch b/games-strategy/openra/files/openra-20131223-sdl2.patch new file mode 100644 index 000000000000..acb87e83ae95 --- /dev/null +++ b/games-strategy/openra/files/openra-20131223-sdl2.patch @@ -0,0 +1,15 @@ +From: Julian Ospald <hasufell@gentoo.org> +Date: Tue Dec 24 21:10:12 UTC 2013 +Subject: fix engine detection + +--- a/OpenRA.Game/GameRules/Settings.cs ++++ b/OpenRA.Game/GameRules/Settings.cs +@@ -83,7 +83,7 @@ + + public class GraphicSettings + { +- public string Renderer = "Gl"; ++ public string Renderer = "Sdl2"; + public WindowMode Mode = WindowMode.PseudoFullscreen; + public int2 FullscreenSize = new int2(0,0); + public int2 WindowedSize = new int2(1024, 768); |