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authorNils Freydank <holgersson@posteo.de>2021-06-17 22:11:50 +0200
committerSam James <sam@gentoo.org>2021-06-18 00:23:36 +0100
commitdbb3bdf4645d0f83d7112620f07500af44e86962 (patch)
treeaf3236e23a782d28f130fd1d7a301dfe115a07f8 /games-strategy/0ad
parentdev-python/click: add missing doc BDEPEND (diff)
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games-strategy/0ad: Fix stopping the binary with USE="-nvtt"
Closes: https://bugs.gentoo.org/779757 Package-Manager: Portage-3.0.20, Repoman-3.0.3 Signed-off-by: Nils Freydank <holgersson@posteo.de> Signed-off-by: Sam James <sam@gentoo.org>
Diffstat (limited to 'games-strategy/0ad')
-rw-r--r--games-strategy/0ad/0ad-0.0.24b_alpha-r1.ebuild229
-rw-r--r--games-strategy/0ad/files/0ad-0.0.24b_alpha-fix-hang-on-quit-without-nvtt.patch98
2 files changed, 327 insertions, 0 deletions
diff --git a/games-strategy/0ad/0ad-0.0.24b_alpha-r1.ebuild b/games-strategy/0ad/0ad-0.0.24b_alpha-r1.ebuild
new file mode 100644
index 000000000000..94bf17e4928a
--- /dev/null
+++ b/games-strategy/0ad/0ad-0.0.24b_alpha-r1.ebuild
@@ -0,0 +1,229 @@
+# Copyright 2014-2021 Gentoo Authors
+# Distributed under the terms of the GNU General Public License v2
+
+EAPI=7
+
+WX_GTK_VER="3.0-gtk3"
+PYTHON_COMPAT=( python3_{7..9} )
+inherit desktop toolchain-funcs multiprocessing python-any-r1 wxwidgets xdg
+
+if [[ ${PV} == 9999 ]]; then
+ inherit git-r3
+
+ EGIT_REPO_URI="https://github.com/0ad/0ad"
+elif [[ ${PV} == *_pre* ]]; then
+ ZEROAD_GIT_REVISION="c7d07d3979f969b969211a5e5748fa775f6768a7"
+else
+ MY_P="0ad-${PV/_/-}"
+fi
+
+DESCRIPTION="A free, real-time strategy game"
+HOMEPAGE="https://play0ad.com/"
+
+if [[ ${PV} == 9999 ]]; then
+ S="${WORKDIR}/${P}"
+elif [[ ${PV} == *_pre* ]]; then
+ SRC_URI="https://github.com/0ad/0ad/archive/${ZEROAD_GIT_REVISION}.tar.gz -> ${P}.tar.gz"
+ S="${WORKDIR}/${PN}-${ZEROAD_GIT_REVISION}"
+else
+ SRC_URI="http://releases.wildfiregames.com/${MY_P}-unix-build.tar.xz"
+ SRC_URI+=" https://releases.wildfiregames.com/${MY_P}-unix-data.tar.xz"
+ S="${WORKDIR}/${MY_P}"
+fi
+
+LICENSE="CC-BY-SA-3.0 GPL-2 LGPL-2.1 MIT ZLIB BitstreamVera LPPL-1.3c"
+SLOT="0"
+KEYWORDS="~amd64 ~arm64 ~x86"
+IUSE="editor +lobby nvtt pch test"
+RESTRICT="test"
+
+# virtual/rust is for bundled SpiderMonkey
+# Build-time Python dependency is for SM too
+# TODO: Unbundle premake5
+# See bug #773472 which may help (bump for it)
+BDEPEND="
+ ${PYTHON_DEPS}
+ virtual/pkgconfig
+ virtual/rust
+ test? ( dev-lang/perl )
+"
+# Removed dependency on nvtt as we use the bundled one
+# bug #768930
+DEPEND="
+ dev-libs/boost:=
+ dev-libs/icu:=
+ dev-libs/libfmt:0=
+ dev-libs/libsodium
+ dev-libs/libxml2
+ media-libs/libpng:0
+ media-libs/libsdl2[X,opengl,video]
+ media-libs/libvorbis
+ media-libs/openal
+ net-libs/enet:1.3
+ net-libs/miniupnpc:=
+ net-misc/curl
+ sys-libs/zlib
+ virtual/opengl
+ x11-libs/libX11
+ editor? ( x11-libs/wxGTK:${WX_GTK_VER}[X,opengl] )
+ lobby? ( >=net-libs/gloox-1.0.20 )
+"
+RDEPEND="
+ ${DEPEND}
+ !games-strategy/0ad-data
+"
+
+PATCHES=(
+ "${FILESDIR}"/${PN}-0.0.24_alpha_pre20210116040036-build.patch
+ "${FILESDIR}"/${PN}-0.0.24b_alpha-rust-1.50.patch
+ "${FILESDIR}"/${PN}-0.0.24b_alpha-respect-tc.patch
+ "${FILESDIR}"/${PN}-0.0.24b_alpha-fix-hang-on-quit-without-nvtt.patch
+)
+
+pkg_setup() {
+ use editor && setup-wxwidgets
+}
+
+src_prepare() {
+ default
+
+ # SpiderMonkey's configure no longer recognises --build for
+ # the build tuple
+ sed -i -e "/--build/d" libraries/source/spidermonkey/build.sh || die
+
+ # Originally from 0ad-data
+ rm binaries/data/tools/fontbuilder/fonts/*.txt || die
+}
+
+src_configure() {
+ local myconf=(
+ --minimal-flags
+ $(usex nvtt "" "--without-nvtt")
+ $(usex pch "" "--without-pch")
+ $(usex test "" "--without-tests")
+ $(usex editor "--atlas" "")
+ $(usex lobby "" "--without-lobby")
+ --bindir="/usr/bin"
+ --libdir="/usr/$(get_libdir)"/${PN}
+ --datadir="/usr/share/${PN}"
+ )
+
+ tc-export AR CC CXX RANLIB
+
+ # Stock premake5 does not work, use the shipped one
+ # TODO: revisit this, see above BDEPEND note re premake5
+ emake -C "${S}"/build/premake/premake5/build/gmake2.unix
+
+ # Regenerate scripts.c so our patch applies
+ cd "${S}"/build/premake/premake5 || die
+ "${S}"/build/premake/premake5/bin/release/premake5 embed || die
+
+ # Rebuild premake again
+ emake -C "${S}"/build/premake/premake5/build/gmake2.unix clean
+ emake -C "${S}"/build/premake/premake5/build/gmake2.unix
+
+ # Run premake to create build scripts
+ cd "${S}"/build/premake || die
+ "${S}"/build/premake/premake5/bin/release/premake5 \
+ --file="premake5.lua" \
+ --outpath="../workspaces/gcc/" \
+ --os=linux \
+ "${myconf[@]}" \
+ gmake2 \
+ || die "Premake failed"
+}
+
+src_compile() {
+ # Build 3rd party fcollada
+ einfo "Building bundled fcollada"
+ emake -C libraries/source/fcollada/src
+
+ # Build bundled NVTT
+ # nvtt is abandoned upstream and 0ad have forked it and added fixes.
+ # Use their copy. bug #768930
+ if use nvtt ; then
+ cd libraries/source/nvtt || die
+ elog "Building bundled NVTT (bug #768930)"
+ JOBS="-j$(makeopts_jobs)" ./build.sh || die "Failed to build bundled NVTT"
+ cd "${S}" || die
+ fi
+
+ # Build bundled SpiderMonkey
+ # We really can't use the system SpiderMonkey right now.
+ # Breakages occur even on minor bumps in upstream SM,
+ # e.g. bug #768840.
+ cd libraries/source/spidermonkey || die
+ elog "Building bundled SpiderMonkey (bug #768840)"
+ XARGS="${EPREFIX}/usr/bin/xargs" \
+ JOBS="-j$(makeopts_jobs)" \
+ ./build.sh \
+ || die "Failed to build bundled SpiderMonkey"
+
+ cd "${S}" || die
+
+ # Build 0ad itself!
+ elog "Building 0ad"
+ JOBS="-j$(makeopts_jobs)" emake -C build/workspaces/gcc verbose=1
+
+ # Build assets
+ # (We only do this if we're using a snapshot/non-release)
+ # See bug #771147 (comment 3) and the old 0ad-data ebuild
+ # Warning: fragile!
+ if [[ ${PV} == 9999 || ${PV} == *_pre* ]]; then
+ # source/lib/sysdep/os/linux/ldbg.cpp:debug_SetThreadName() tries to open /proc/self/task/${TID}/comm for writing.
+ addpredict /proc/self/task
+
+ # Based on source/tools/dist/build-archives.sh used by source/tools/dist/build.sh.
+ local archivebuild_input archivebuild_output mod_name
+ for archivebuild_input in binaries/data/mods/[A-Za-z0-9]*; do
+ mod_name="${archivebuild_input##*/}"
+ archivebuild_output="archives/${mod_name}"
+
+ mkdir -p "${archivebuild_output}" || die
+
+ einfo pyrogenesis -archivebuild="${archivebuild_input}" -archivebuild-output="${archivebuild_output}/${mod_name}.zip"
+ LD_LIBRARY_PATH="binaries/system" binaries/system/pyrogenesis \
+ -archivebuild="${archivebuild_input}" \
+ -archivebuild-output="${archivebuild_output}/${mod_name}.zip" \
+ || die "Failed to build assets"
+
+ if [[ -f "${archivebuild_input}/mod.json" ]]; then
+ cp "${archivebuild_input}/mod.json" "${archivebuild_output}" || die
+ fi
+
+ rm -r "${archivebuild_input}" || die
+ mv "${archivebuild_output}" "${archivebuild_input}" || die
+ done
+
+ # Based on source/tools/dist/build-unix-win32.sh used by source/tools/dist/build.sh.
+ rm binaries/data/config/dev.cfg || die
+ rm -r binaries/data/mods/_test.* || die
+ fi
+}
+
+src_test() {
+ cd binaries/system || die
+ ./test -libdir "${S}/binaries/system" || die "Failed tests"
+}
+
+src_install() {
+ newbin binaries/system/pyrogenesis 0ad
+ use editor && newbin binaries/system/ActorEditor 0ad-ActorEditor
+
+ # Merged from 0ad-data
+ # bug #771147 (comment 3)
+ insinto /usr/share/${PN}
+ doins -r binaries/data/{l10n,config,mods,tools}
+
+ # Install bundled SpiderMonkey and nvtt
+ # bug #771147 (comment 1)
+ exeinto /usr/$(get_libdir)/${PN}
+ doexe binaries/system/{libCollada,libmozjs78-ps-release}.so
+
+ use nvtt && doexe binaries/system/{libnvtt,libnvcore,libnvimage,libnvmath}.so
+ use editor && doexe binaries/system/libAtlasUI.so
+
+ dodoc binaries/system/readme.txt
+ doicon -s 128 build/resources/${PN}.png
+ make_desktop_entry ${PN}
+}
diff --git a/games-strategy/0ad/files/0ad-0.0.24b_alpha-fix-hang-on-quit-without-nvtt.patch b/games-strategy/0ad/files/0ad-0.0.24b_alpha-fix-hang-on-quit-without-nvtt.patch
new file mode 100644
index 000000000000..fe054eccac51
--- /dev/null
+++ b/games-strategy/0ad/files/0ad-0.0.24b_alpha-fix-hang-on-quit-without-nvtt.patch
@@ -0,0 +1,98 @@
+# Nils Freydank <holgersson@posteo.de> (2021-06-17)
+Apply the patch from upstream with minor adoption.
+
+Gentoo bug: https://bugs.gentoo.org/779757
+Upstream Bug: https://trac.wildfiregames.com/ticket/6107
+Upstream Patch: https://trac.wildfiregames.com/changeset/25766
+
+--- a/source/graphics/TextureConverter.cpp (revision 25765)
++++ b/source/graphics/TextureConverter.cpp (revision 25766)
+@@ -294,9 +294,8 @@
+ m_VFS(vfs), m_HighQuality(highQuality), m_Shutdown(false)
+ {
++#if CONFIG2_NVTT
+ // Verify that we are running with at least the version we were compiled with,
+ // to avoid bugs caused by ABI changes
+-#if CONFIG2_NVTT
+ ENSURE(nvtt::version() >= NVTT_VERSION);
+-#endif
+
+ m_WorkerThread = std::thread(Threading::HandleExceptions<RunThread>::Wrapper, this);
+@@ -304,8 +303,10 @@
+ // Maybe we should share some centralised pool of worker threads?
+ // For now we'll just stick with a single thread for this specific use.
++#endif // CONFIG2_NVTT
+ }
+
+ CTextureConverter::~CTextureConverter()
+ {
++#if CONFIG2_NVTT
+ // Tell the thread to shut down
+ {
+@@ -327,4 +328,5 @@
+ // Wait for it to shut down cleanly
+ m_WorkerThread.join();
++#endif // CONFIG2_NVTT
+ }
+
+@@ -477,8 +479,8 @@
+ return true;
+
+-#else
++#else // CONFIG2_NVTT
+ LOGERROR("Failed to convert texture \"%s\" (NVTT not available)", src.string8());
+ return false;
+-#endif
++#endif // !CONFIG2_NVTT
+ }
+
+@@ -529,22 +531,24 @@
+ return true;
+
+-#else // #if CONFIG2_NVTT
++#else // CONFIG2_NVTT
+ return false;
+-#endif
++#endif // !CONFIG2_NVTT
+ }
+
+ bool CTextureConverter::IsBusy()
+ {
++#if CONFIG2_NVTT
+ std::lock_guard<std::mutex> lock(m_WorkerMutex);
+ return !m_RequestQueue.empty();
++#else // CONFIG2_NVTT
++ return false;
++#endif // !CONFIG2_NVTT
+ }
+
+ void CTextureConverter::RunThread(CTextureConverter* textureConverter)
+ {
++#if CONFIG2_NVTT
+ debug_SetThreadName("TextureConverter");
+ g_Profiler2.RegisterCurrentThread("texconv");
+-
+-#if CONFIG2_NVTT
+-
+ // Wait until the main thread wakes us up
+ while (true)
+@@ -596,4 +600,4 @@
+ std::lock_guard<std::mutex> wait_lock(textureConverter->m_WorkerMutex);
+ textureConverter->m_Shutdown = false;
+-#endif
+-}
++#endif // CONFIG2_NVTT
++}
+
+--- a/source/graphics/TextureConverter.h (revision 25765)
++++ b/source/graphics/TextureConverter.h (revision 25766)
+@@ -208,7 +208,9 @@
+ bool m_HighQuality;
+
++#if CONFIG2_NVTT
+ std::thread m_WorkerThread;
+ std::mutex m_WorkerMutex;
+ std::condition_variable m_WorkerCV;
++#endif // CONFIG2_NVTT
+
+ struct ConversionRequest;