diff options
author | Julian Ospald <hasufell@gentoo.org> | 2015-10-26 18:59:42 +0100 |
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committer | Julian Ospald <hasufell@gentoo.org> | 2015-10-26 19:00:14 +0100 |
commit | a51e027ecd9511fdc2249c9d689b4097c4d0a4bf (patch) | |
tree | 63a4c7643a2f1eb052bae4e43257a44ff0ac4f76 /games-strategy/0ad | |
parent | games-strategy/0ad: fix virtual/jpeg SLOT (diff) | |
download | gentoo-a51e027ecd9511fdc2249c9d689b4097c4d0a4bf.tar.gz gentoo-a51e027ecd9511fdc2249c9d689b4097c4d0a4bf.tar.bz2 gentoo-a51e027ecd9511fdc2249c9d689b4097c4d0a4bf.zip |
games-strategy/0ad: rm old
Diffstat (limited to 'games-strategy/0ad')
-rw-r--r-- | games-strategy/0ad/0ad-0.0.18_alpha-r2.ebuild | 154 | ||||
-rw-r--r-- | games-strategy/0ad/0ad-0.0.18_alpha-r3.ebuild | 154 |
2 files changed, 0 insertions, 308 deletions
diff --git a/games-strategy/0ad/0ad-0.0.18_alpha-r2.ebuild b/games-strategy/0ad/0ad-0.0.18_alpha-r2.ebuild deleted file mode 100644 index 654bb3d17f96..000000000000 --- a/games-strategy/0ad/0ad-0.0.18_alpha-r2.ebuild +++ /dev/null @@ -1,154 +0,0 @@ -# Copyright 1999-2015 Gentoo Foundation -# Distributed under the terms of the GNU General Public License v2 -# $Id$ - -EAPI=5 - -WX_GTK_VER="2.8" - -PYTHON_COMPAT=( python2_7 ) -PYTHON_REQ_USE="threads,ssl" - -inherit eutils wxwidgets toolchain-funcs gnome2-utils python-any-r1 games - -MY_P=0ad-${PV/_/-} -DESCRIPTION="A free, real-time strategy game" -HOMEPAGE="http://play0ad.com/" -SRC_URI="mirror://sourceforge/zero-ad/${MY_P}-unix-build.tar.xz" - -LICENSE="GPL-2 LGPL-2.1 MIT CC-BY-SA-3.0 ZLIB" -SLOT="0" -KEYWORDS="~amd64 ~x86" -IUSE="editor +lobby nvtt pch sound test" -RESTRICT="test" - -RDEPEND=" - dev-libs/boost - dev-libs/icu:= - dev-libs/libxml2 - dev-libs/nspr - ~games-strategy/0ad-data-${PV} - media-libs/libpng:0 - media-libs/libsdl2[X,opengl,video] - net-libs/enet:1.3 - net-libs/miniupnpc:= - net-misc/curl - sys-libs/zlib - virtual/jpeg:62 - virtual/opengl - x11-libs/libX11 - x11-libs/libXcursor - editor? ( x11-libs/wxGTK:${WX_GTK_VER}[X,opengl] ) - lobby? ( net-libs/gloox ) - nvtt? ( media-gfx/nvidia-texture-tools ) - sound? ( media-libs/libvorbis - media-libs/openal )" -DEPEND="${RDEPEND} - ${PYTHON_DEPS} - virtual/pkgconfig - test? ( dev-lang/perl )" - -S=${WORKDIR}/${MY_P} - -pkg_setup() { - games_pkg_setup - python-any-r1_pkg_setup -} - -src_prepare() { - epatch "${FILESDIR}"/${P}-gentoo.patch - epatch "${FILESDIR}"/${P}-miniupnpc14.patch -} - -src_configure() { - local myconf=( - --with-system-nvtt - --with-system-miniupnpc - --minimal-flags - --sdl2 - $(usex nvtt "" "--without-nvtt") - $(usex pch "" "--without-pch") - $(usex test "" "--without-tests") - $(usex sound "" "--without-audio") - $(usex editor "--atlas" "") - $(usex lobby "" "--without-lobby") - --collada - --bindir="${GAMES_BINDIR}" - --libdir="$(games_get_libdir)"/${PN} - --datadir="${GAMES_DATADIR}"/${PN} - ) - - # stock premake4 does not work, use the shipped one - emake -C "${S}"/build/premake/premake4/build/gmake.unix - - # regenerate scripts.c so our patch applies - cd "${S}"/build/premake/premake4 || die - "${S}"/build/premake/premake4/bin/release/premake4 embed || die - - # rebuild premake again... this is the most stupid build system - emake -C "${S}"/build/premake/premake4/build/gmake.unix clean - emake -C "${S}"/build/premake/premake4/build/gmake.unix - - # run premake to create build scripts - cd "${S}"/build/premake || die - "${S}"/build/premake/premake4/bin/release/premake4 \ - --file="premake4.lua" \ - --outpath="../workspaces/gcc/" \ - --platform=$(usex amd64 "x64" "x32") \ - --os=linux \ - "${myconf[@]}" \ - gmake || die "Premake failed" -} - -src_compile() { - tc-export AR - - # build bundled and patched spidermonkey - cd libraries/source/spidermonkey || die - JOBS="${MAKEOPTS}" ./build.sh || die - cd "${S}" || die - - # build 3rd party fcollada - emake -C libraries/source/fcollada/src - - # build 0ad - emake -C build/workspaces/gcc verbose=1 -} - -src_test() { - cd binaries/system || die - ./test -libdir "${S}/binaries/system" || die "test phase failed" -} - -src_install() { - newgamesbin binaries/system/pyrogenesis 0ad - use editor && newgamesbin binaries/system/ActorEditor 0ad-ActorEditor - - insinto "${GAMES_DATADIR}"/${PN} - doins -r binaries/data/l10n - - exeinto "$(games_get_libdir)"/${PN} - doexe binaries/system/libCollada.so - doexe libraries/source/spidermonkey/lib/*.so - use editor && doexe binaries/system/libAtlasUI.so - - dodoc binaries/system/readme.txt - doicon -s 128 build/resources/${PN}.png - make_desktop_entry ${PN} - - prepgamesdirs -} - -pkg_preinst() { - games_pkg_preinst - gnome2_icon_savelist -} - -pkg_postinst() { - games_pkg_postinst - gnome2_icon_cache_update -} - -pkg_postrm() { - gnome2_icon_cache_update -} diff --git a/games-strategy/0ad/0ad-0.0.18_alpha-r3.ebuild b/games-strategy/0ad/0ad-0.0.18_alpha-r3.ebuild deleted file mode 100644 index 805210364018..000000000000 --- a/games-strategy/0ad/0ad-0.0.18_alpha-r3.ebuild +++ /dev/null @@ -1,154 +0,0 @@ -# Copyright 1999-2015 Gentoo Foundation -# Distributed under the terms of the GNU General Public License v2 -# $Id$ - -EAPI=5 - -WX_GTK_VER="3.0" - -PYTHON_COMPAT=( python2_7 ) -PYTHON_REQ_USE="threads,ssl" - -inherit eutils wxwidgets toolchain-funcs gnome2-utils python-any-r1 games - -MY_P=0ad-${PV/_/-} -DESCRIPTION="A free, real-time strategy game" -HOMEPAGE="http://play0ad.com/" -SRC_URI="mirror://sourceforge/zero-ad/${MY_P}-unix-build.tar.xz" - -LICENSE="GPL-2 LGPL-2.1 MIT CC-BY-SA-3.0 ZLIB" -SLOT="0" -KEYWORDS="~amd64 ~x86" -IUSE="editor +lobby nvtt pch sound test" -RESTRICT="test" - -RDEPEND=" - dev-libs/boost - dev-libs/icu:= - dev-libs/libxml2 - dev-libs/nspr - ~games-strategy/0ad-data-${PV} - media-libs/libpng:0 - media-libs/libsdl2[X,opengl,video] - net-libs/enet:1.3 - net-libs/miniupnpc:= - net-misc/curl - sys-libs/zlib - virtual/jpeg:62 - virtual/opengl - x11-libs/libX11 - x11-libs/libXcursor - editor? ( x11-libs/wxGTK:${WX_GTK_VER}[X,opengl] ) - lobby? ( net-libs/gloox ) - nvtt? ( media-gfx/nvidia-texture-tools ) - sound? ( media-libs/libvorbis - media-libs/openal )" -DEPEND="${RDEPEND} - ${PYTHON_DEPS} - virtual/pkgconfig - test? ( dev-lang/perl )" - -S=${WORKDIR}/${MY_P} - -pkg_setup() { - games_pkg_setup - python-any-r1_pkg_setup -} - -src_prepare() { - epatch "${FILESDIR}"/${P}-gentoo.patch - epatch "${FILESDIR}"/${P}-miniupnpc14.patch -} - -src_configure() { - local myconf=( - --with-system-nvtt - --with-system-miniupnpc - --minimal-flags - --sdl2 - $(usex nvtt "" "--without-nvtt") - $(usex pch "" "--without-pch") - $(usex test "" "--without-tests") - $(usex sound "" "--without-audio") - $(usex editor "--atlas" "") - $(usex lobby "" "--without-lobby") - --collada - --bindir="${GAMES_BINDIR}" - --libdir="$(games_get_libdir)"/${PN} - --datadir="${GAMES_DATADIR}"/${PN} - ) - - # stock premake4 does not work, use the shipped one - emake -C "${S}"/build/premake/premake4/build/gmake.unix - - # regenerate scripts.c so our patch applies - cd "${S}"/build/premake/premake4 || die - "${S}"/build/premake/premake4/bin/release/premake4 embed || die - - # rebuild premake again... this is the most stupid build system - emake -C "${S}"/build/premake/premake4/build/gmake.unix clean - emake -C "${S}"/build/premake/premake4/build/gmake.unix - - # run premake to create build scripts - cd "${S}"/build/premake || die - "${S}"/build/premake/premake4/bin/release/premake4 \ - --file="premake4.lua" \ - --outpath="../workspaces/gcc/" \ - --platform=$(usex amd64 "x64" "x32") \ - --os=linux \ - "${myconf[@]}" \ - gmake || die "Premake failed" -} - -src_compile() { - tc-export AR - - # build bundled and patched spidermonkey - cd libraries/source/spidermonkey || die - JOBS="${MAKEOPTS}" ./build.sh || die - cd "${S}" || die - - # build 3rd party fcollada - emake -C libraries/source/fcollada/src - - # build 0ad - emake -C build/workspaces/gcc verbose=1 -} - -src_test() { - cd binaries/system || die - ./test -libdir "${S}/binaries/system" || die "test phase failed" -} - -src_install() { - newgamesbin binaries/system/pyrogenesis 0ad - use editor && newgamesbin binaries/system/ActorEditor 0ad-ActorEditor - - insinto "${GAMES_DATADIR}"/${PN} - doins -r binaries/data/l10n - - exeinto "$(games_get_libdir)"/${PN} - doexe binaries/system/libCollada.so - doexe libraries/source/spidermonkey/lib/*.so - use editor && doexe binaries/system/libAtlasUI.so - - dodoc binaries/system/readme.txt - doicon -s 128 build/resources/${PN}.png - make_desktop_entry ${PN} - - prepgamesdirs -} - -pkg_preinst() { - games_pkg_preinst - gnome2_icon_savelist -} - -pkg_postinst() { - games_pkg_postinst - gnome2_icon_cache_update -} - -pkg_postrm() { - gnome2_icon_cache_update -} |