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authorPetr Vaněk <arkamar@atlas.cz>2022-10-18 17:26:36 +0200
committerSam James <sam@gentoo.org>2022-10-20 04:52:14 +0100
commit865814f1a09f8fd168a7c3cf106795d9de18fa82 (patch)
tree6e51340f16ecf48cf7c8d386c9b867bb69d3bed8 /games-fps/tenebrae
parentgames-fps/rott: align longdescription opening and closing tags (diff)
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games-fps/tenebrae: align longdescription opening and closing tags
Signed-off-by: Petr Vaněk <arkamar@atlas.cz> Signed-off-by: Sam James <sam@gentoo.org>
Diffstat (limited to 'games-fps/tenebrae')
-rw-r--r--games-fps/tenebrae/metadata.xml12
1 files changed, 6 insertions, 6 deletions
diff --git a/games-fps/tenebrae/metadata.xml b/games-fps/tenebrae/metadata.xml
index d10d31d0b25c..22b67990e52c 100644
--- a/games-fps/tenebrae/metadata.xml
+++ b/games-fps/tenebrae/metadata.xml
@@ -6,12 +6,12 @@
<name>Gentoo Games Project</name>
</maintainer>
<longdescription>
-Tenebrae is a modification of the quake source that adds stencil shadows
-and per pixel lights to quake. Stencil shadows allow for realistic
-shadow effects on every object in the game world. Per pixel lighting
-allows you to have fine surface details correctly lit. These are
-essentially the same algorithms as used by the new Doom game.
-</longdescription>
+ Tenebrae is a modification of the quake source that adds stencil shadows
+ and per pixel lights to quake. Stencil shadows allow for realistic
+ shadow effects on every object in the game world. Per pixel lighting
+ allows you to have fine surface details correctly lit. These are
+ essentially the same algorithms as used by the new Doom game.
+ </longdescription>
<upstream>
<remote-id type="sourceforge">tenebrae</remote-id>
</upstream>