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authorMichael Sterrett <mr_bones_@gentoo.org>2016-02-15 20:03:25 -0500
committerMichael Sterrett <mr_bones_@gentoo.org>2016-02-15 20:37:46 -0500
commitdf890970e8b419f8d39e88886fbc2158c22a37be (patch)
treefd3b025f3dec45ac4e5002f9e00220f3b74800f4 /games-fps/darkplaces
parentgames-fps/quake3-defrag: clean old (diff)
downloadgentoo-df890970e8b419f8d39e88886fbc2158c22a37be.tar.gz
gentoo-df890970e8b419f8d39e88886fbc2158c22a37be.tar.bz2
gentoo-df890970e8b419f8d39e88886fbc2158c22a37be.zip
games-fps/darkplaces: clean old
Package-Manager: portage-2.2.26
Diffstat (limited to 'games-fps/darkplaces')
-rw-r--r--games-fps/darkplaces/Manifest1
-rw-r--r--games-fps/darkplaces/darkplaces-20110628.ebuild188
2 files changed, 0 insertions, 189 deletions
diff --git a/games-fps/darkplaces/Manifest b/games-fps/darkplaces/Manifest
index 3c5e0cf982a5..1f2c11099f28 100644
--- a/games-fps/darkplaces/Manifest
+++ b/games-fps/darkplaces/Manifest
@@ -1,4 +1,3 @@
-DIST darkplacesengine20110628.zip 23377408 SHA256 d2464c681e3fdcc66cb090e79c44c0c173a43b6f181a12e500b0b1fd7d73ffce SHA512 bf44933470be2856a80ebd73a0cb531c6d22e69da5be24bc52175998ab687b4112c88423a6b42a9a4ed746e0f96c1bb39e188a037a98ea596cf7b6183e390038 WHIRLPOOL b4214be8a9c9aadf02a92c9b7e54d508df38f9e38f650f839a8ea43d9c0768641dbf59c71b210d337f591fac2d77a21a14e7900a3038d1af828f064bf3368071
DIST darkplacesengine20140513.zip 28113487 SHA256 69e5a50991884196e403bd6aab4a33bba553a934a167be366672ab4e223b06c9 SHA512 45864b590057c6de0ea978b3cc967feb879b87b2d376f3b4d8525e037b10ca1fc68599c152506494bb06669c6c2304e0aa0ee1b28f7a0d589d10c23f7285052c WHIRLPOOL 0fca6d87c9d3482112992965b70f829dfd6ecd926d940ad66f5f75aec4438c2b5b33fb6ac51f69c5199f06d53fbc16f1c8d0780db40b8cbd71c7ceb0e67a4048
DIST fuhquake-lits.rar 8388829 SHA256 066fd58e2a6d157a1aa7925334d7e3e6cffa7f5c556e707bc31da8bfecea873c SHA512 6e59f5e08a6c401b329b86b0cd677a04b1a5aee11f24973c77c9e7ea50cab9dedf4fc15c4f3d6b73bdc87bacdc9612a3c244d0a4ceceef943abb6e256ac23925 WHIRLPOOL d398b57c03d02c8180f8ca93f6964ac2118ef50cace3ecbc9da9113b1e91ed3a7b7e5473ebb9ad2f5198828eb8565c7c0470aea2095152b2898335562bef821d
DIST id1.pk3 350470 SHA256 f1ee6e144d1942ebf91a8c71d0333eac94c73efae35377fbe7ae43e0e4ab37dc SHA512 d4d7233bc1e5049e89d09448818219b0ce7941fecde5381cd95933e4c96ebc9b4e34ff7eae5eb5d0d1e3cc2ceb4f5254f4d600aded7dda373713149817621331 WHIRLPOOL 30fe7e6d6ac6408c54e704586d4f4e15d139c0330e4f3e758651bfc2e6582eadae08c590e87264cfb26faae56a7033b383d51f93bf54ddfce7db38e47d569280
diff --git a/games-fps/darkplaces/darkplaces-20110628.ebuild b/games-fps/darkplaces/darkplaces-20110628.ebuild
deleted file mode 100644
index 5c7aa762e901..000000000000
--- a/games-fps/darkplaces/darkplaces-20110628.ebuild
+++ /dev/null
@@ -1,188 +0,0 @@
-# Copyright 1999-2013 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Id$
-
-EAPI=2
-inherit unpacker eutils flag-o-matic games
-
-# Latest versions are in http://icculus.org/twilight/darkplaces/files/
-MY_PV=${PV/_beta/beta}
-MY_ENGINE="${PN}engine${MY_PV}.zip"
-
-# Different Quake 1 engines expect the lights in different directories
-# http://www.fuhquake.net/download.html and http://www.kgbsyndicate.com/romi/
-MY_LIGHTS="fuhquake-lits.rar"
-
-DESCRIPTION="Enhanced engine for iD Software's Quake 1"
-HOMEPAGE="http://icculus.org/twilight/darkplaces/"
-SRC_URI="http://icculus.org/twilight/${PN}/files/${MY_ENGINE}
- lights? (
- http://www.fuhquake.net/files/extras/${MY_LIGHTS}
- http://www.kgbsyndicate.com/romi/id1.pk3 )"
-
-LICENSE="GPL-2"
-SLOT="0"
-KEYWORDS="amd64 x86"
-IUSE="alsa cdinstall cdsound debug dedicated demo lights opengl oss sdl textures"
-
-UIRDEPEND="virtual/jpeg
- media-libs/libogg
- media-libs/libvorbis
- virtual/opengl
- alsa? ( media-libs/alsa-lib )
- sdl? ( media-libs/libsdl )
- x11-libs/libX11
- x11-libs/libXpm
- x11-libs/libXxf86dga
- x11-libs/libXxf86vm"
-UIDEPEND="x11-proto/xextproto
- x11-proto/xf86dgaproto
- x11-proto/xf86vidmodeproto
- x11-proto/xproto"
-RDEPEND="net-misc/curl
- cdinstall? ( games-fps/quake1-data )
- demo? ( games-fps/quake1-demodata )
- textures? ( >=games-fps/quake1-textures-20050820 )
- opengl? ( ${UIRDEPEND} )
- !opengl? ( sdl? ( ${UIRDEPEND} ) )
- !opengl? ( !sdl? ( !dedicated? ( ${UIRDEPEND} ) ) )"
-DEPEND="lights? ( || (
- app-arch/unrar
- app-arch/rar ) )
- opengl? (
- ${UIRDEPEND}
- ${UIDEPEND} )
- !opengl? ( sdl? (
- ${UIRDEPEND}
- ${UIDEPEND} ) )
- !opengl? ( !sdl? ( !dedicated? (
- ${UIRDEPEND}
- ${UIDEPEND} ) ) )
- virtual/pkgconfig
- app-arch/unzip"
-
-S=${WORKDIR}/${PN}
-dir=${GAMES_DATADIR}/quake1
-
-opengl_client() { use opengl || ( ! use dedicated && ! use sdl ) }
-
-src_unpack() {
- if use lights ; then
- unpack "${MY_LIGHTS}"
- unpack_zip "${DISTDIR}"/id1.pk3
- mv *.lit maps/ || die
- mv ReadMe.txt rtlights.txt
- fi
- unpack "${MY_ENGINE}"
-
- unpack ./${PN}*.zip
-}
-
-src_prepare() {
- rm "${WORKDIR}"/README-SDL.txt
- cd "${S}"
- rm mingw_note.txt
-
- strip-flags
-
- # Only additional CFLAGS optimization is the -march flag
- local march=$(get-flag -march)
- sed -i \
- -e "s:-lasound:$(pkg-config --libs alsa):" \
- -e "/^CPUOPTIMIZATIONS/d" \
- -e '/^OPTIM_RELEASE/s/=.*/=$(CFLAGS)/' \
- -e '/^OPTIM_DEBUG/s/=.*/=$(CFLAGS)/' \
- -e '/^LDFLAGS_DEBUG/s/$/ $(LDFLAGS)/' \
- -e '/^LDFLAGS_RELEASE/s/$/ $(LDFLAGS)/' \
- -e "s:strip:true:" \
- makefile.inc || die "sed makefile.inc failed"
-
- if ! use cdsound ; then
- # Turn the CD accesses off
- sed -i \
- -e "s:/dev/cdrom:/dev/null:" \
- cd_linux.c || die "sed cd_linux.c failed"
- sed -i \
- -e 's:COM_CheckParm("-nocdaudio"):1:' \
- cd_shared.c || die "sed cd_shared.c failed"
- fi
-}
-
-src_compile() {
- local opts="DP_FS_BASEDIR=\"${dir}\" DP_LINK_TO_LIBJPEG=1"
-
- # Preferred sound is alsa
- local sound_api="NULL"
- use oss && sound_api="OSS"
- use alsa && sound_api="ALSA"
- opts="${opts} DP_SOUND_API=${sound_api}"
-
- local type="release"
- use debug && type="debug"
-
- # Only compile a maximum of 1 client
- if use sdl ; then
- emake ${opts} "sdl-${type}" || die "emake sdl-${type} failed"
- elif opengl_client ; then
- emake ${opts} "cl-${type}" || die "emake cl-${type} failed"
- fi
-
- if use dedicated ; then
- emake ${opts} "sv-${type}" || die "emake sv-${type} failed"
- fi
-}
-
-src_install() {
- if opengl_client || use sdl ; then
- local type=glx
-
- use sdl && type=sdl
-
- # darkplaces executable is needed, even just for demo
- newgamesbin "${PN}-${type}" ${PN} || die "newgamesbin client failed"
- newicon darkplaces72x72.png ${PN}.png || die "newicon failed"
-
- if use demo ; then
- # Install command-line for demo, even if not desktop entry
- games_make_wrapper ${PN}-demo "${PN} -game demo"
- fi
-
- if use demo && ! use cdinstall ; then
- make_desktop_entry ${PN}-demo "Dark Places (Demo)"
- else
- # Full version takes precedence over demo
- make_desktop_entry ${PN} "Dark Places"
- fi
- fi
-
- if use dedicated ; then
- newgamesbin ${PN}-dedicated ${PN}-ded || die "newgamesbin ded failed"
- fi
-
- dodoc *.txt ChangeLog todo "${WORKDIR}"/*.txt
-
- if use lights ; then
- insinto "${dir}"/id1
- doins -r "${WORKDIR}"/{cubemaps,maps} || die "doins cubemaps maps failed"
- if use demo ; then
- # Set up symlinks, for the demo levels to include the lights
- local d
- for d in cubemaps maps ; do
- dosym "${dir}/id1/${d}" "${dir}/demo/${d}"
- done
- fi
- fi
- prepgamesdirs
-}
-
-pkg_postinst() {
- games_pkg_postinst
-
- if ! use cdinstall && ! use demo ; then
- elog "Place pak0.pak and pak1.pak in ${dir}/id1"
- fi
-
- if use sdl ; then
- ewarn "Select opengl with alsa, instead of sdl USE flag, for better audio latency."
- fi
-}