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author | Pacho Ramos <pacho@gentoo.org> | 2018-04-29 18:45:30 +0200 |
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committer | Pacho Ramos <pacho@gentoo.org> | 2018-04-29 19:13:07 +0200 |
commit | 04cc0b1d9dbb62f88fa09761be0d61aac9857169 (patch) | |
tree | 830ad6e4864d5460ebd6786b837c0f622f149493 /games-fps/darkplaces | |
parent | games-fps/alienarena: Drop old (diff) | |
download | gentoo-04cc0b1d9dbb62f88fa09761be0d61aac9857169.tar.gz gentoo-04cc0b1d9dbb62f88fa09761be0d61aac9857169.tar.bz2 gentoo-04cc0b1d9dbb62f88fa09761be0d61aac9857169.zip |
games-fps/darkplaces: Stop using games.eclass
Package-Manager: Portage-2.3.31, Repoman-2.3.9
Diffstat (limited to 'games-fps/darkplaces')
-rw-r--r-- | games-fps/darkplaces/darkplaces-20140513-r1.ebuild | 192 |
1 files changed, 192 insertions, 0 deletions
diff --git a/games-fps/darkplaces/darkplaces-20140513-r1.ebuild b/games-fps/darkplaces/darkplaces-20140513-r1.ebuild new file mode 100644 index 000000000000..dc66236c626a --- /dev/null +++ b/games-fps/darkplaces/darkplaces-20140513-r1.ebuild @@ -0,0 +1,192 @@ +# Copyright 1999-2018 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 + +EAPI=6 +inherit eutils flag-o-matic unpacker + +# Latest versions are in http://icculus.org/twilight/darkplaces/files/ +MY_PV="${PV/_beta/beta}" +MY_ENGINE="${PN}engine${MY_PV}.zip" + +# Different Quake 1 engines expect the lights in different directories +# http://www.fuhquake.net/download.html and http://www.kgbsyndicate.com/romi/ +MY_LIGHTS="fuhquake-lits.rar" + +DESCRIPTION="Enhanced engine for iD Software's Quake 1" +HOMEPAGE="http://icculus.org/twilight/darkplaces/" +SRC_URI="http://icculus.org/twilight/${PN}/files/${MY_ENGINE} + lights? ( + http://www.fuhquake.net/files/extras/${MY_LIGHTS} + http://www.kgbsyndicate.com/romi/id1.pk3 )" + +LICENSE="GPL-2" +SLOT="0" +KEYWORDS="~amd64 ~x86" +IUSE="alsa cdinstall cdsound debug dedicated demo lights opengl oss sdl textures" + +UIRDEPEND=" + virtual/jpeg:0 + media-libs/libogg + media-libs/libvorbis + virtual/opengl + alsa? ( media-libs/alsa-lib ) + sdl? ( media-libs/libsdl ) + x11-libs/libX11 + x11-libs/libXpm + x11-libs/libXxf86dga + x11-libs/libXxf86vm +" +UIDEPEND=" + x11-proto/xextproto + x11-proto/xf86dgaproto + x11-proto/xf86vidmodeproto + x11-proto/xproto +" +RDEPEND=" + net-misc/curl + cdinstall? ( games-fps/quake1-data ) + demo? ( games-fps/quake1-demodata ) + textures? ( >=games-fps/quake1-textures-20050820 ) + opengl? ( ${UIRDEPEND} ) + !opengl? ( sdl? ( ${UIRDEPEND} ) ) + !opengl? ( !sdl? ( !dedicated? ( ${UIRDEPEND} ) ) ) +" +DEPEND="lights? ( || ( + app-arch/unrar + app-arch/rar ) ) + opengl? ( + ${UIRDEPEND} + ${UIDEPEND} ) + !opengl? ( sdl? ( + ${UIRDEPEND} + ${UIDEPEND} ) ) + !opengl? ( !sdl? ( !dedicated? ( + ${UIRDEPEND} + ${UIDEPEND} ) ) ) + virtual/pkgconfig + app-arch/unzip +" + +S="${WORKDIR}/${PN}" +dir="/usr/share/quake1" + +opengl_client() { use opengl || ( ! use dedicated && ! use sdl ) } + +src_unpack() { + if use lights ; then + unpack "${MY_LIGHTS}" + unpack_zip "${DISTDIR}"/id1.pk3 + mv *.lit maps/ || die + mv ReadMe.txt rtlights.txt + fi + unpack "${MY_ENGINE}" + unpack ./${PN}*.zip +} + +src_prepare() { + default + + rm "${WORKDIR}"/README-SDL.txt + cd "${S}" + rm mingw_note.txt + + strip-flags + + # Only additional CFLAGS optimization is the -march flag + local march=$(get-flag -march) + sed -i \ + -e "s:-lasound:$(pkg-config --libs alsa):" \ + -e "/^CPUOPTIMIZATIONS/d" \ + -e '/^OPTIM_RELEASE/s/=.*/=$(CFLAGS)/' \ + -e '/^OPTIM_DEBUG/s/=.*/=$(CFLAGS)/' \ + -e '/^LDFLAGS_DEBUG/s/$/ $(LDFLAGS)/' \ + -e '/^LDFLAGS_RELEASE/s/$/ $(LDFLAGS)/' \ + -e "s:strip:true:" \ + makefile.inc || die + + if ! use cdsound ; then + # Turn the CD accesses off + sed -i \ + -e "s:/dev/cdrom:/dev/null:" \ + cd_linux.c || die + sed -i \ + -e 's:COM_CheckParm("-nocdaudio"):1:' \ + cd_shared.c || die + fi +} + +src_compile() { + local opts="DP_FS_BASEDIR=\"${dir}\" DP_LINK_TO_LIBJPEG=1" + + # Preferred sound is alsa + local sound_api="NULL" + use oss && sound_api="OSS" + use alsa && sound_api="ALSA" + opts="${opts} DP_SOUND_API=${sound_api}" + + local type="release" + use debug && type="debug" + + # Only compile a maximum of 1 client + if use sdl ; then + emake ${opts} "sdl-${type}" + elif opengl_client ; then + emake ${opts} "cl-${type}" + fi + + if use dedicated ; then + emake ${opts} "sv-${type}" + fi +} + +src_install() { + if opengl_client || use sdl ; then + local type=glx + + use sdl && type=sdl + + # darkplaces executable is needed, even just for demo + newbin "${PN}-${type}" ${PN} + newicon darkplaces72x72.png ${PN}.png + + if use demo ; then + # Install command-line for demo, even if not desktop entry + make_wrapper ${PN}-demo "${PN} -game demo" + fi + + if use demo && ! use cdinstall ; then + make_desktop_entry ${PN}-demo "Dark Places (Demo)" + else + # Full version takes precedence over demo + make_desktop_entry ${PN} "Dark Places" + fi + fi + + if use dedicated ; then + newbin ${PN}-dedicated ${PN}-ded + fi + + dodoc *.txt ChangeLog todo "${WORKDIR}"/*.txt + + if use lights ; then + insinto "${dir}"/id1 + doins -r "${WORKDIR}"/{cubemaps,maps} + if use demo ; then + # Set up symlinks, for the demo levels to include the lights + local d + for d in cubemaps maps ; do + dosym "${dir}/id1/${d}" "${dir}/demo/${d}" + done + fi + fi +} + +pkg_postinst() { + if ! use cdinstall && ! use demo ; then + elog "Place pak0.pak and pak1.pak in ${dir}/id1" + fi + + if use sdl $$ ! use alsa ; then + ewarn "Select opengl with alsa, instead of sdl USE flag, for better audio latency." + fi +} |