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authorRobin H. Johnson <robbat2@gentoo.org>2015-08-08 13:49:04 -0700
committerRobin H. Johnson <robbat2@gentoo.org>2015-08-08 17:38:18 -0700
commit56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch)
tree3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-arcade/sdb
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proj/gentoo: Initial commit
This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson <robbat2@gentoo.org> X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'games-arcade/sdb')
-rw-r--r--games-arcade/sdb/Manifest1
-rw-r--r--games-arcade/sdb/files/sdb-1.0.2-endian.patch275
-rw-r--r--games-arcade/sdb/files/sdb-1.0.2-gcc43.patch10
-rw-r--r--games-arcade/sdb/files/sdb-1.0.2-ldflags.patch11
-rw-r--r--games-arcade/sdb/metadata.xml5
-rw-r--r--games-arcade/sdb/sdb-1.0.2.ebuild50
6 files changed, 352 insertions, 0 deletions
diff --git a/games-arcade/sdb/Manifest b/games-arcade/sdb/Manifest
new file mode 100644
index 000000000000..57d1d86c1eac
--- /dev/null
+++ b/games-arcade/sdb/Manifest
@@ -0,0 +1 @@
+DIST sdb-1.0.2.tar.gz 10342311 SHA256 f50d641413324448d102d3a6e8c3c340a310e5f8a5656b2cb86036a449b46534 SHA512 670d43717224d564bfecac44a3570167e19b7b4c50a21afab6903b0b0f2f6092a5551fd2cc63b659d2c2eadff5156c97876b96db3a10beabbbadc689b1d46efc WHIRLPOOL c7aa82ed22218e80cbb4d77d6e26fd28abe979624066c73eab5bb9650a590e4118e4b5e0fbb11cffd8624cef83fadd2e71d7a67f3ac04cfc1b3f060772a78556
diff --git a/games-arcade/sdb/files/sdb-1.0.2-endian.patch b/games-arcade/sdb/files/sdb-1.0.2-endian.patch
new file mode 100644
index 000000000000..e7b33970274f
--- /dev/null
+++ b/games-arcade/sdb/files/sdb-1.0.2-endian.patch
@@ -0,0 +1,275 @@
+diff -Naur sdb-1.0.2.orig/src/byteswap.h sdb-1.0.2/src/byteswap.h
+--- sdb-1.0.2.orig/src/byteswap.h 1970-01-01 01:00:00.000000000 +0100
++++ sdb-1.0.2/src/byteswap.h 2005-06-11 14:02:33.401905848 +0200
+@@ -0,0 +1,187 @@
++/* $OpenBSD: endian.h,v 1.14 2004/01/11 19:17:31 brad Exp $ */
++
++/*-
++ * Copyright (c) 1997 Niklas Hallqvist. All rights reserved.
++ *
++ * Redistribution and use in source and binary forms, with or without
++ * modification, are permitted provided that the following conditions
++ * are met:
++ * 1. Redistributions of source code must retain the above copyright
++ * notice, this list of conditions and the following disclaimer.
++ * 2. Redistributions in binary form must reproduce the above copyright
++ * notice, this list of conditions and the following disclaimer in the
++ * documentation and/or other materials provided with the distribution.
++ *
++ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
++ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
++ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
++ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
++ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
++ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
++ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
++ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
++ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
++ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
++ */
++
++/*
++ * Generic definitions for little- and big-endian systems. Other endianesses
++ * has to be dealt with in the specific machine/endian.h file for that port.
++ *
++ * This file is meant to be included from a little- or big-endian port's
++ * machine/endian.h after setting BYTE_ORDER to either 1234 for little endian
++ * or 4321 for big..
++ */
++
++#ifndef _BYTESWAP_H_
++#define _BYTESWAP_H_
++
++#undef LITTLE_ENDIAN
++#define LITTLE_ENDIAN 1234
++#undef BIG_ENDIAN
++#define BIG_ENDIAN 4321
++#undef PDP_ENDIAN
++#define PDP_ENDIAN 3412
++
++#ifdef __GNUC__
++
++#define __swap16gen(x) __extension__({ \
++ unsigned short __swap16gen_x = (x); \
++ \
++ (unsigned short)((__swap16gen_x & 0xff) << 8 | \
++ (__swap16gen_x & 0xff00) >> 8); \
++})
++
++#define __swap32gen(x) __extension__({ \
++ unsigned int __swap32gen_x = (x); \
++ \
++ (unsigned int)((__swap32gen_x & 0xff) << 24 | \
++ (__swap32gen_x & 0xff00) << 8 | \
++ (__swap32gen_x & 0xff0000) >> 8 | \
++ (__swap32gen_x & 0xff000000) >> 24); \
++})
++
++#else /* __GNUC__ */
++
++/* Note that these macros evaluate their arguments several times. */
++#define __swap16gen(x) \
++ (unsigned short)(((unsigned short)(x) & 0xff) << 8 | ((unsigned short)(x) & 0xff00) >> 8)
++
++#define __swap32gen(x) \
++ (unsigned int)(((unsigned int)(x) & 0xff) << 24 | \
++ ((unsigned int)(x) & 0xff00) << 8 | ((unsigned int)(x) & 0xff0000) >> 8 | \
++ ((unsigned int)(x) & 0xff000000) >> 24)
++
++#endif /* __GNUC__ */
++
++/*
++ * Define MD_SWAP if you provide swap{16,32}md functions/macros that are
++ * optimized for your architecture, These will be used for swap{16,32}
++ * unless the argument is a constant and we are using GCC, where we can
++ * take advantage of the CSE phase much better by using the generic version.
++ */
++#ifdef MD_SWAP
++#if __GNUC__
++
++#define swap16(x) __extension__({ \
++ unsigned short __swap16_x = (x); \
++ \
++ __builtin_constant_p(x) ? __swap16gen(__swap16_x) : \
++ __swap16md(__swap16_x); \
++})
++
++#define swap32(x) __extension__({ \
++ unsigned int __swap32_x = (x); \
++ \
++ __builtin_constant_p(x) ? __swap32gen(__swap32_x) : \
++ __swap32md(__swap32_x); \
++})
++
++#endif /* __GNUC__ */
++
++#else /* MD_SWAP */
++#define swap16 __swap16gen
++#define swap32 __swap32gen
++#endif /* MD_SWAP */
++
++#define swap16_multi(v, n) do { \
++ size_t __swap16_multi_n = (n); \
++ unsigned short *__swap16_multi_v = (v); \
++ \
++ while (__swap16_multi_n) { \
++ *__swap16_multi_v = swap16(*__swap16_multi_v); \
++ __swap16_multi_v++; \
++ __swap16_multi_n--; \
++ } \
++} while (0)
++
++#if BYTE_ORDER == LITTLE_ENDIAN
++
++#define letohf(x) (x)
++
++/* Can be overridden by machine/endian.h before inclusion of this file. */
++#ifndef _QUAD_HIGHWORD
++#define _QUAD_HIGHWORD 1
++#endif
++#ifndef _QUAD_LOWWORD
++#define _QUAD_LOWWORD 0
++#endif
++
++#define htobe16 swap16
++#define htobe32 swap32
++#define betoh16 swap16
++#define betoh32 swap32
++
++#define htole16(x) (x)
++#define htole32(x) (x)
++#define letoh16(x) (x)
++#define letoh32(x) (x)
++
++#endif /* BYTE_ORDER */
++
++#if BYTE_ORDER == BIG_ENDIAN
++
++inline float letohf(float in) {
++ float retVal;
++ char* p = (char*)&retVal;
++ char* i = (char*)&in;
++ p[0] = i[3];
++ p[1] = i[2];
++ p[2] = i[1];
++ p[3] = i[0];
++
++ return retVal;
++}
++
++/* Can be overridden by machine/endian.h before inclusion of this file. */
++#ifndef _QUAD_HIGHWORD
++#define _QUAD_HIGHWORD 0
++#endif
++#ifndef _QUAD_LOWWORD
++#define _QUAD_LOWWORD 1
++#endif
++
++#define htole16 swap16
++#define htole32 swap32
++#define letoh16 swap16
++#define letoh32 swap32
++
++#define htobe16(x) (x)
++#define htobe32(x) (x)
++#define betoh16(x) (x)
++#define betoh32(x) (x)
++
++#endif /* BYTE_ORDER */
++
++#define htons htobe16
++#define htonl htobe32
++#define ntohs betoh16
++#define ntohl betoh32
++
++#define NTOHL(x) (x) = ntohl((unsigned int)(x))
++#define NTOHS(x) (x) = ntohs((unsigned short)(x))
++#define HTONL(x) (x) = htonl((unsigned int)(x))
++#define HTONS(x) (x) = htons((unsigned short)(x))
++
++#endif /* _SYS_ENDIAN_H_ */
++
+diff -Naur sdb-1.0.2.orig/src/md2.cpp sdb-1.0.2/src/md2.cpp
+--- sdb-1.0.2.orig/src/md2.cpp 2005-06-11 13:54:13.616884720 +0200
++++ sdb-1.0.2/src/md2.cpp 2005-06-11 14:28:34.726548424 +0200
+@@ -27,6 +27,7 @@
+ */
+
+ #include "sdb.h"
++#include "byteswap.h"
+
+ void ModelObject::draw()
+ {
+@@ -145,6 +146,23 @@
+ errorMessage(8, "FLAGRANT SYSTEM ERROR", "Unable to load model %s", strFileName);
+
+ fread(&m_Header, 1, sizeof(tMd2Header), m_FilePointer);
++ m_Header.magic = letoh32(m_Header.magic);
++ m_Header.version = letoh32(m_Header.version);
++ m_Header.skinWidth = letoh32(m_Header.skinWidth);
++ m_Header.skinHeight = letoh32(m_Header.skinHeight);
++ m_Header.frameSize = letoh32(m_Header.frameSize);
++ m_Header.numSkins = letoh32(m_Header.numSkins);
++ m_Header.numVertices = letoh32(m_Header.numVertices);
++ m_Header.numTexCoords = letoh32(m_Header.numTexCoords);
++ m_Header.numTriangles = letoh32(m_Header.numTriangles);
++ m_Header.numGlCommands = letoh32(m_Header.numGlCommands);
++ m_Header.numFrames = letoh32(m_Header.numFrames);
++ m_Header.offsetSkins = letoh32(m_Header.offsetSkins);
++ m_Header.offsetTexCoords = letoh32(m_Header.offsetTexCoords);
++ m_Header.offsetTriangles = letoh32(m_Header.offsetTriangles);
++ m_Header.offsetFrames = letoh32(m_Header.offsetFrames);
++ m_Header.offsetGlCommands = letoh32(m_Header.offsetGlCommands);
++ m_Header.offsetEnd = letoh32(m_Header.offsetEnd);
+
+ if(m_Header.version != 8)
+ errorMessage(8, "FLAGRANT SYSTEM ERROR", "Invalid file format (version not 8) %s", strFileName);
+@@ -197,12 +215,22 @@
+
+ // Read in all the texture coordinates in one fell swoop
+ fread(m_pTexCoords, sizeof(tMd2TexCoord), m_Header.numTexCoords, m_FilePointer);
++ for (int i=0; i < m_Header.numTexCoords; ++i) {
++ m_pTexCoords[i].u = letoh16(m_pTexCoords[i].u);
++ m_pTexCoords[i].v = letoh16(m_pTexCoords[i].v);
++ }
+
+ // Move the file pointer to the triangles/face data offset
+ fseek(m_FilePointer, m_Header.offsetTriangles, SEEK_SET);
+
+ // Read in the face data for each triangle (vertex and texCoord indices)
+ fread(m_pTriangles, sizeof(tMd2Face), m_Header.numTriangles, m_FilePointer);
++ for (int i=0; i < m_Header.numTriangles; ++i) {
++ for (int j=0; j < 3; ++j) {
++ m_pTriangles[i].vertexIndices[j] = letoh16(m_pTriangles[i].vertexIndices[j]);
++ m_pTriangles[i].textureIndices[j] = letoh16(m_pTriangles[i].textureIndices[j]);
++ }
++ }
+
+ // Move the file pointer to the vertices (frames)
+ fseek(m_FilePointer, m_Header.offsetFrames, SEEK_SET);
+@@ -213,6 +241,10 @@
+
+ // Read in the first frame of animation
+ fread(pFrame, 1, m_Header.frameSize, m_FilePointer);
++ for (int j=0; j < 3; ++j) {
++ pFrame->scale[j] = letohf(pFrame->scale[j]);
++ pFrame->translate[j] = letohf(pFrame->translate[j]);
++ }
+
+ m_pFrames[i].pVertices = new tMd2Triangle [m_Header.numVertices];
+
+diff -Naur sdb-1.0.2.orig/src/sdb.h sdb-1.0.2/src/sdb.h
+--- sdb-1.0.2.orig/src/sdb.h 2005-06-11 13:54:13.610885632 +0200
++++ sdb-1.0.2/src/sdb.h 2005-06-11 14:26:02.116748640 +0200
+@@ -57,11 +57,7 @@
+ #include <sys/time.h>
+ #endif
+
+-#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+-#define MD2_SUFFIX ".md2b"
+-#else
+ #define MD2_SUFFIX ".md2"
+-#endif
+
+ using namespace std;
+
diff --git a/games-arcade/sdb/files/sdb-1.0.2-gcc43.patch b/games-arcade/sdb/files/sdb-1.0.2-gcc43.patch
new file mode 100644
index 000000000000..db32209339ad
--- /dev/null
+++ b/games-arcade/sdb/files/sdb-1.0.2-gcc43.patch
@@ -0,0 +1,10 @@
+--- src/sdb.h
++++ src/sdb.h
+@@ -35,6 +35,7 @@
+ #include <vector>
+ #include <fstream>
+ #include <iostream>
++#include <climits>
+
+ #ifndef __APPLE__
+ #include <SDL/SDL.h>
diff --git a/games-arcade/sdb/files/sdb-1.0.2-ldflags.patch b/games-arcade/sdb/files/sdb-1.0.2-ldflags.patch
new file mode 100644
index 000000000000..6b071e2daf54
--- /dev/null
+++ b/games-arcade/sdb/files/sdb-1.0.2-ldflags.patch
@@ -0,0 +1,11 @@
+--- src/Makefile.old 2010-09-21 10:30:41.000000000 +0200
++++ src/Makefile 2010-09-21 10:30:58.000000000 +0200
+@@ -40,7 +40,7 @@
+ rm -f $(OBJ) $(BIN)
+
+ $(BIN): $(OBJ)
+- $(CPP) $(LINKOBJ) -o $(BIN) $(LIBS)
++ $(CPP) $(LDFLAGS) $(LINKOBJ) -o $(BIN) $(LIBS)
+
+ main.o: main.cpp
+ $(CPP) -c main.cpp -o main.o $(CXXFLAGS)
diff --git a/games-arcade/sdb/metadata.xml b/games-arcade/sdb/metadata.xml
new file mode 100644
index 000000000000..d3c2cc926f0b
--- /dev/null
+++ b/games-arcade/sdb/metadata.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+<herd>games</herd>
+</pkgmetadata>
diff --git a/games-arcade/sdb/sdb-1.0.2.ebuild b/games-arcade/sdb/sdb-1.0.2.ebuild
new file mode 100644
index 000000000000..f73cee74bcc9
--- /dev/null
+++ b/games-arcade/sdb/sdb-1.0.2.ebuild
@@ -0,0 +1,50 @@
+# Copyright 1999-2015 Gentoo Foundation
+# Distributed under the terms of the GNU General Public License v2
+# $Id$
+
+EAPI=5
+inherit eutils games
+
+DESCRIPTION="a 2D top-down action game; escape a facility full of walking death machines"
+HOMEPAGE="http://sdb.gamecreation.org/"
+SRC_URI="http://gcsociety.sp.cs.cmu.edu/~frenzy/${P}.tar.gz"
+
+LICENSE="GPL-2"
+SLOT="0"
+KEYWORDS="amd64 ~ppc x86"
+IUSE=""
+
+DEPEND="virtual/opengl
+ media-libs/libsdl
+ media-libs/sdl-image[png]
+ media-libs/sdl-mixer"
+RDEPEND="${DEPEND}"
+
+src_prepare() {
+ sed -i \
+ -e "s:models/:${GAMES_DATADIR}/${PN}/models/:" \
+ -e "s:snd/:${GAMES_DATADIR}/${PN}/snd/:" \
+ -e "s:sprites/:${GAMES_DATADIR}/${PN}/sprites/:" \
+ -e "s:levels/:${GAMES_DATADIR}/${PN}/levels/:" \
+ src/sdb.h src/game.cpp || die "setting game paths"
+ epatch \
+ "${FILESDIR}"/${P}-endian.patch \
+ "${FILESDIR}"/${P}-gcc43.patch \
+ "${FILESDIR}"/${P}-ldflags.patch
+}
+
+src_compile() {
+ emake \
+ -C src \
+ CXXFLAGS="${CXXFLAGS} $(sdl-config --cflags)"
+}
+
+src_install() {
+ dogamesbin src/sdb
+ insinto "${GAMES_DATADIR}"/${PN}
+ doins -r levels models snd sprites
+ newicon sprites/barrel.png ${PN}.png
+ make_desktop_entry sdb "Shotgun Debugger"
+ dodoc ChangeLog README
+ prepgamesdirs
+}