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author | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 13:49:04 -0700 |
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committer | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 17:38:18 -0700 |
commit | 56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch) | |
tree | 3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-arcade/sdb | |
download | gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.gz gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.bz2 gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.zip |
proj/gentoo: Initial commit
This commit represents a new era for Gentoo:
Storing the gentoo-x86 tree in Git, as converted from CVS.
This commit is the start of the NEW history.
Any historical data is intended to be grafted onto this point.
Creation process:
1. Take final CVS checkout snapshot
2. Remove ALL ChangeLog* files
3. Transform all Manifests to thin
4. Remove empty Manifests
5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$
5.1. Do not touch files with -kb/-ko keyword flags.
Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>
X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests
X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project
X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration
X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn
X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts
X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration
X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging
X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'games-arcade/sdb')
-rw-r--r-- | games-arcade/sdb/Manifest | 1 | ||||
-rw-r--r-- | games-arcade/sdb/files/sdb-1.0.2-endian.patch | 275 | ||||
-rw-r--r-- | games-arcade/sdb/files/sdb-1.0.2-gcc43.patch | 10 | ||||
-rw-r--r-- | games-arcade/sdb/files/sdb-1.0.2-ldflags.patch | 11 | ||||
-rw-r--r-- | games-arcade/sdb/metadata.xml | 5 | ||||
-rw-r--r-- | games-arcade/sdb/sdb-1.0.2.ebuild | 50 |
6 files changed, 352 insertions, 0 deletions
diff --git a/games-arcade/sdb/Manifest b/games-arcade/sdb/Manifest new file mode 100644 index 000000000000..57d1d86c1eac --- /dev/null +++ b/games-arcade/sdb/Manifest @@ -0,0 +1 @@ +DIST sdb-1.0.2.tar.gz 10342311 SHA256 f50d641413324448d102d3a6e8c3c340a310e5f8a5656b2cb86036a449b46534 SHA512 670d43717224d564bfecac44a3570167e19b7b4c50a21afab6903b0b0f2f6092a5551fd2cc63b659d2c2eadff5156c97876b96db3a10beabbbadc689b1d46efc WHIRLPOOL c7aa82ed22218e80cbb4d77d6e26fd28abe979624066c73eab5bb9650a590e4118e4b5e0fbb11cffd8624cef83fadd2e71d7a67f3ac04cfc1b3f060772a78556 diff --git a/games-arcade/sdb/files/sdb-1.0.2-endian.patch b/games-arcade/sdb/files/sdb-1.0.2-endian.patch new file mode 100644 index 000000000000..e7b33970274f --- /dev/null +++ b/games-arcade/sdb/files/sdb-1.0.2-endian.patch @@ -0,0 +1,275 @@ +diff -Naur sdb-1.0.2.orig/src/byteswap.h sdb-1.0.2/src/byteswap.h +--- sdb-1.0.2.orig/src/byteswap.h 1970-01-01 01:00:00.000000000 +0100 ++++ sdb-1.0.2/src/byteswap.h 2005-06-11 14:02:33.401905848 +0200 +@@ -0,0 +1,187 @@ ++/* $OpenBSD: endian.h,v 1.14 2004/01/11 19:17:31 brad Exp $ */ ++ ++/*- ++ * Copyright (c) 1997 Niklas Hallqvist. All rights reserved. ++ * ++ * Redistribution and use in source and binary forms, with or without ++ * modification, are permitted provided that the following conditions ++ * are met: ++ * 1. Redistributions of source code must retain the above copyright ++ * notice, this list of conditions and the following disclaimer. ++ * 2. Redistributions in binary form must reproduce the above copyright ++ * notice, this list of conditions and the following disclaimer in the ++ * documentation and/or other materials provided with the distribution. ++ * ++ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ++ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ++ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ++ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ++ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ++ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ++ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ++ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ++ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ++ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ++ */ ++ ++/* ++ * Generic definitions for little- and big-endian systems. Other endianesses ++ * has to be dealt with in the specific machine/endian.h file for that port. ++ * ++ * This file is meant to be included from a little- or big-endian port's ++ * machine/endian.h after setting BYTE_ORDER to either 1234 for little endian ++ * or 4321 for big.. ++ */ ++ ++#ifndef _BYTESWAP_H_ ++#define _BYTESWAP_H_ ++ ++#undef LITTLE_ENDIAN ++#define LITTLE_ENDIAN 1234 ++#undef BIG_ENDIAN ++#define BIG_ENDIAN 4321 ++#undef PDP_ENDIAN ++#define PDP_ENDIAN 3412 ++ ++#ifdef __GNUC__ ++ ++#define __swap16gen(x) __extension__({ \ ++ unsigned short __swap16gen_x = (x); \ ++ \ ++ (unsigned short)((__swap16gen_x & 0xff) << 8 | \ ++ (__swap16gen_x & 0xff00) >> 8); \ ++}) ++ ++#define __swap32gen(x) __extension__({ \ ++ unsigned int __swap32gen_x = (x); \ ++ \ ++ (unsigned int)((__swap32gen_x & 0xff) << 24 | \ ++ (__swap32gen_x & 0xff00) << 8 | \ ++ (__swap32gen_x & 0xff0000) >> 8 | \ ++ (__swap32gen_x & 0xff000000) >> 24); \ ++}) ++ ++#else /* __GNUC__ */ ++ ++/* Note that these macros evaluate their arguments several times. */ ++#define __swap16gen(x) \ ++ (unsigned short)(((unsigned short)(x) & 0xff) << 8 | ((unsigned short)(x) & 0xff00) >> 8) ++ ++#define __swap32gen(x) \ ++ (unsigned int)(((unsigned int)(x) & 0xff) << 24 | \ ++ ((unsigned int)(x) & 0xff00) << 8 | ((unsigned int)(x) & 0xff0000) >> 8 | \ ++ ((unsigned int)(x) & 0xff000000) >> 24) ++ ++#endif /* __GNUC__ */ ++ ++/* ++ * Define MD_SWAP if you provide swap{16,32}md functions/macros that are ++ * optimized for your architecture, These will be used for swap{16,32} ++ * unless the argument is a constant and we are using GCC, where we can ++ * take advantage of the CSE phase much better by using the generic version. ++ */ ++#ifdef MD_SWAP ++#if __GNUC__ ++ ++#define swap16(x) __extension__({ \ ++ unsigned short __swap16_x = (x); \ ++ \ ++ __builtin_constant_p(x) ? __swap16gen(__swap16_x) : \ ++ __swap16md(__swap16_x); \ ++}) ++ ++#define swap32(x) __extension__({ \ ++ unsigned int __swap32_x = (x); \ ++ \ ++ __builtin_constant_p(x) ? __swap32gen(__swap32_x) : \ ++ __swap32md(__swap32_x); \ ++}) ++ ++#endif /* __GNUC__ */ ++ ++#else /* MD_SWAP */ ++#define swap16 __swap16gen ++#define swap32 __swap32gen ++#endif /* MD_SWAP */ ++ ++#define swap16_multi(v, n) do { \ ++ size_t __swap16_multi_n = (n); \ ++ unsigned short *__swap16_multi_v = (v); \ ++ \ ++ while (__swap16_multi_n) { \ ++ *__swap16_multi_v = swap16(*__swap16_multi_v); \ ++ __swap16_multi_v++; \ ++ __swap16_multi_n--; \ ++ } \ ++} while (0) ++ ++#if BYTE_ORDER == LITTLE_ENDIAN ++ ++#define letohf(x) (x) ++ ++/* Can be overridden by machine/endian.h before inclusion of this file. */ ++#ifndef _QUAD_HIGHWORD ++#define _QUAD_HIGHWORD 1 ++#endif ++#ifndef _QUAD_LOWWORD ++#define _QUAD_LOWWORD 0 ++#endif ++ ++#define htobe16 swap16 ++#define htobe32 swap32 ++#define betoh16 swap16 ++#define betoh32 swap32 ++ ++#define htole16(x) (x) ++#define htole32(x) (x) ++#define letoh16(x) (x) ++#define letoh32(x) (x) ++ ++#endif /* BYTE_ORDER */ ++ ++#if BYTE_ORDER == BIG_ENDIAN ++ ++inline float letohf(float in) { ++ float retVal; ++ char* p = (char*)&retVal; ++ char* i = (char*)∈ ++ p[0] = i[3]; ++ p[1] = i[2]; ++ p[2] = i[1]; ++ p[3] = i[0]; ++ ++ return retVal; ++} ++ ++/* Can be overridden by machine/endian.h before inclusion of this file. */ ++#ifndef _QUAD_HIGHWORD ++#define _QUAD_HIGHWORD 0 ++#endif ++#ifndef _QUAD_LOWWORD ++#define _QUAD_LOWWORD 1 ++#endif ++ ++#define htole16 swap16 ++#define htole32 swap32 ++#define letoh16 swap16 ++#define letoh32 swap32 ++ ++#define htobe16(x) (x) ++#define htobe32(x) (x) ++#define betoh16(x) (x) ++#define betoh32(x) (x) ++ ++#endif /* BYTE_ORDER */ ++ ++#define htons htobe16 ++#define htonl htobe32 ++#define ntohs betoh16 ++#define ntohl betoh32 ++ ++#define NTOHL(x) (x) = ntohl((unsigned int)(x)) ++#define NTOHS(x) (x) = ntohs((unsigned short)(x)) ++#define HTONL(x) (x) = htonl((unsigned int)(x)) ++#define HTONS(x) (x) = htons((unsigned short)(x)) ++ ++#endif /* _SYS_ENDIAN_H_ */ ++ +diff -Naur sdb-1.0.2.orig/src/md2.cpp sdb-1.0.2/src/md2.cpp +--- sdb-1.0.2.orig/src/md2.cpp 2005-06-11 13:54:13.616884720 +0200 ++++ sdb-1.0.2/src/md2.cpp 2005-06-11 14:28:34.726548424 +0200 +@@ -27,6 +27,7 @@ + */ + + #include "sdb.h" ++#include "byteswap.h" + + void ModelObject::draw() + { +@@ -145,6 +146,23 @@ + errorMessage(8, "FLAGRANT SYSTEM ERROR", "Unable to load model %s", strFileName); + + fread(&m_Header, 1, sizeof(tMd2Header), m_FilePointer); ++ m_Header.magic = letoh32(m_Header.magic); ++ m_Header.version = letoh32(m_Header.version); ++ m_Header.skinWidth = letoh32(m_Header.skinWidth); ++ m_Header.skinHeight = letoh32(m_Header.skinHeight); ++ m_Header.frameSize = letoh32(m_Header.frameSize); ++ m_Header.numSkins = letoh32(m_Header.numSkins); ++ m_Header.numVertices = letoh32(m_Header.numVertices); ++ m_Header.numTexCoords = letoh32(m_Header.numTexCoords); ++ m_Header.numTriangles = letoh32(m_Header.numTriangles); ++ m_Header.numGlCommands = letoh32(m_Header.numGlCommands); ++ m_Header.numFrames = letoh32(m_Header.numFrames); ++ m_Header.offsetSkins = letoh32(m_Header.offsetSkins); ++ m_Header.offsetTexCoords = letoh32(m_Header.offsetTexCoords); ++ m_Header.offsetTriangles = letoh32(m_Header.offsetTriangles); ++ m_Header.offsetFrames = letoh32(m_Header.offsetFrames); ++ m_Header.offsetGlCommands = letoh32(m_Header.offsetGlCommands); ++ m_Header.offsetEnd = letoh32(m_Header.offsetEnd); + + if(m_Header.version != 8) + errorMessage(8, "FLAGRANT SYSTEM ERROR", "Invalid file format (version not 8) %s", strFileName); +@@ -197,12 +215,22 @@ + + // Read in all the texture coordinates in one fell swoop + fread(m_pTexCoords, sizeof(tMd2TexCoord), m_Header.numTexCoords, m_FilePointer); ++ for (int i=0; i < m_Header.numTexCoords; ++i) { ++ m_pTexCoords[i].u = letoh16(m_pTexCoords[i].u); ++ m_pTexCoords[i].v = letoh16(m_pTexCoords[i].v); ++ } + + // Move the file pointer to the triangles/face data offset + fseek(m_FilePointer, m_Header.offsetTriangles, SEEK_SET); + + // Read in the face data for each triangle (vertex and texCoord indices) + fread(m_pTriangles, sizeof(tMd2Face), m_Header.numTriangles, m_FilePointer); ++ for (int i=0; i < m_Header.numTriangles; ++i) { ++ for (int j=0; j < 3; ++j) { ++ m_pTriangles[i].vertexIndices[j] = letoh16(m_pTriangles[i].vertexIndices[j]); ++ m_pTriangles[i].textureIndices[j] = letoh16(m_pTriangles[i].textureIndices[j]); ++ } ++ } + + // Move the file pointer to the vertices (frames) + fseek(m_FilePointer, m_Header.offsetFrames, SEEK_SET); +@@ -213,6 +241,10 @@ + + // Read in the first frame of animation + fread(pFrame, 1, m_Header.frameSize, m_FilePointer); ++ for (int j=0; j < 3; ++j) { ++ pFrame->scale[j] = letohf(pFrame->scale[j]); ++ pFrame->translate[j] = letohf(pFrame->translate[j]); ++ } + + m_pFrames[i].pVertices = new tMd2Triangle [m_Header.numVertices]; + +diff -Naur sdb-1.0.2.orig/src/sdb.h sdb-1.0.2/src/sdb.h +--- sdb-1.0.2.orig/src/sdb.h 2005-06-11 13:54:13.610885632 +0200 ++++ sdb-1.0.2/src/sdb.h 2005-06-11 14:26:02.116748640 +0200 +@@ -57,11 +57,7 @@ + #include <sys/time.h> + #endif + +-#if SDL_BYTEORDER == SDL_BIG_ENDIAN +-#define MD2_SUFFIX ".md2b" +-#else + #define MD2_SUFFIX ".md2" +-#endif + + using namespace std; + diff --git a/games-arcade/sdb/files/sdb-1.0.2-gcc43.patch b/games-arcade/sdb/files/sdb-1.0.2-gcc43.patch new file mode 100644 index 000000000000..db32209339ad --- /dev/null +++ b/games-arcade/sdb/files/sdb-1.0.2-gcc43.patch @@ -0,0 +1,10 @@ +--- src/sdb.h ++++ src/sdb.h +@@ -35,6 +35,7 @@ + #include <vector> + #include <fstream> + #include <iostream> ++#include <climits> + + #ifndef __APPLE__ + #include <SDL/SDL.h> diff --git a/games-arcade/sdb/files/sdb-1.0.2-ldflags.patch b/games-arcade/sdb/files/sdb-1.0.2-ldflags.patch new file mode 100644 index 000000000000..6b071e2daf54 --- /dev/null +++ b/games-arcade/sdb/files/sdb-1.0.2-ldflags.patch @@ -0,0 +1,11 @@ +--- src/Makefile.old 2010-09-21 10:30:41.000000000 +0200 ++++ src/Makefile 2010-09-21 10:30:58.000000000 +0200 +@@ -40,7 +40,7 @@ + rm -f $(OBJ) $(BIN) + + $(BIN): $(OBJ) +- $(CPP) $(LINKOBJ) -o $(BIN) $(LIBS) ++ $(CPP) $(LDFLAGS) $(LINKOBJ) -o $(BIN) $(LIBS) + + main.o: main.cpp + $(CPP) -c main.cpp -o main.o $(CXXFLAGS) diff --git a/games-arcade/sdb/metadata.xml b/games-arcade/sdb/metadata.xml new file mode 100644 index 000000000000..d3c2cc926f0b --- /dev/null +++ b/games-arcade/sdb/metadata.xml @@ -0,0 +1,5 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<herd>games</herd> +</pkgmetadata> diff --git a/games-arcade/sdb/sdb-1.0.2.ebuild b/games-arcade/sdb/sdb-1.0.2.ebuild new file mode 100644 index 000000000000..f73cee74bcc9 --- /dev/null +++ b/games-arcade/sdb/sdb-1.0.2.ebuild @@ -0,0 +1,50 @@ +# Copyright 1999-2015 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Id$ + +EAPI=5 +inherit eutils games + +DESCRIPTION="a 2D top-down action game; escape a facility full of walking death machines" +HOMEPAGE="http://sdb.gamecreation.org/" +SRC_URI="http://gcsociety.sp.cs.cmu.edu/~frenzy/${P}.tar.gz" + +LICENSE="GPL-2" +SLOT="0" +KEYWORDS="amd64 ~ppc x86" +IUSE="" + +DEPEND="virtual/opengl + media-libs/libsdl + media-libs/sdl-image[png] + media-libs/sdl-mixer" +RDEPEND="${DEPEND}" + +src_prepare() { + sed -i \ + -e "s:models/:${GAMES_DATADIR}/${PN}/models/:" \ + -e "s:snd/:${GAMES_DATADIR}/${PN}/snd/:" \ + -e "s:sprites/:${GAMES_DATADIR}/${PN}/sprites/:" \ + -e "s:levels/:${GAMES_DATADIR}/${PN}/levels/:" \ + src/sdb.h src/game.cpp || die "setting game paths" + epatch \ + "${FILESDIR}"/${P}-endian.patch \ + "${FILESDIR}"/${P}-gcc43.patch \ + "${FILESDIR}"/${P}-ldflags.patch +} + +src_compile() { + emake \ + -C src \ + CXXFLAGS="${CXXFLAGS} $(sdl-config --cflags)" +} + +src_install() { + dogamesbin src/sdb + insinto "${GAMES_DATADIR}"/${PN} + doins -r levels models snd sprites + newicon sprites/barrel.png ${PN}.png + make_desktop_entry sdb "Shotgun Debugger" + dodoc ChangeLog README + prepgamesdirs +} |