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author | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 13:49:04 -0700 |
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committer | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 17:38:18 -0700 |
commit | 56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch) | |
tree | 3f91093cdb475e565ae857f1c5a7fd339e2d781e /dev-games/physfs | |
download | gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.gz gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.bz2 gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.zip |
proj/gentoo: Initial commit
This commit represents a new era for Gentoo:
Storing the gentoo-x86 tree in Git, as converted from CVS.
This commit is the start of the NEW history.
Any historical data is intended to be grafted onto this point.
Creation process:
1. Take final CVS checkout snapshot
2. Remove ALL ChangeLog* files
3. Transform all Manifests to thin
4. Remove empty Manifests
5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$
5.1. Do not touch files with -kb/-ko keyword flags.
Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>
X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests
X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project
X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration
X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn
X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts
X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration
X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging
X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'dev-games/physfs')
-rw-r--r-- | dev-games/physfs/Manifest | 1 | ||||
-rw-r--r-- | dev-games/physfs/metadata.xml | 30 | ||||
-rw-r--r-- | dev-games/physfs/physfs-2.0.3-r1.ebuild | 57 |
3 files changed, 88 insertions, 0 deletions
diff --git a/dev-games/physfs/Manifest b/dev-games/physfs/Manifest new file mode 100644 index 000000000000..bdb7b23eccf6 --- /dev/null +++ b/dev-games/physfs/Manifest @@ -0,0 +1 @@ +DIST physfs-2.0.3.tar.bz2 560628 SHA256 ca862097c0fb451f2cacd286194d071289342c107b6fe69079c079883ff66b69 SHA512 47eff0c81b8dc3bb526766b0a8ad2437d2951867880116d6e6e8f2ec1490e263541fb741867fed6517cc3fa8a9c5651b36e3e02a499f19cfdc5c7261c9707e80 WHIRLPOOL 30362f92d5702842142c08c3183a384876a03e9e3e400364b0fa59c99ffee994667c1ad08fe633ef146e98301789a980a3419f60a18b24b9c341bb74144ccc73 diff --git a/dev-games/physfs/metadata.xml b/dev-games/physfs/metadata.xml new file mode 100644 index 000000000000..e67532100d47 --- /dev/null +++ b/dev-games/physfs/metadata.xml @@ -0,0 +1,30 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<herd>games</herd> +<longdescription> +PhysicsFS is a library to provide abstract access to various archives. It is +intended for use in video games, and the design was somewhat inspired by Quake 3's +file subsystem. The programmer defines a "write directory" on the physical +filesystem. No file writing done through the PhysicsFS API can leave that write +directory, for security. For example, an embedded scripting language cannot write +outside of this path if it uses PhysFS for all of its I/O, which means that +untrusted scripts can run more safely. Symbolic links can be disabled as well, for +added safety. For file reading, the programmer lists directories and archives that +form a "search path". Once the search path is defined, it becomes a single, +transparent hierarchical filesystem. This makes for easy access to ZIP files in the +same way as you access a file directly on the disk, and it makes it easy to ship a +new archive that will override a previous archive on a per-file basis. Finally, +PhysicsFS gives you platform-abstracted means to determine if CD-ROMs are available, +the user's home directory, where in the real filesystem your program is running, +etc. +</longdescription> +<use> +<flag name="grp">Enable Build Engine GRP archive support</flag> +<flag name="hog">Enable Descent I/II HOG archive support</flag> +<flag name="mvl">Enable Descent I/II MVL archive support</flag> +<flag name="wad">Enable Doom WAD archive support</flag> +<flag name="qpak">Enable Quake I/II QPAK archive support</flag> +<flag name="zip">Enable ZIP archive support</flag> +</use> +</pkgmetadata> diff --git a/dev-games/physfs/physfs-2.0.3-r1.ebuild b/dev-games/physfs/physfs-2.0.3-r1.ebuild new file mode 100644 index 000000000000..e740a069bcff --- /dev/null +++ b/dev-games/physfs/physfs-2.0.3-r1.ebuild @@ -0,0 +1,57 @@ +# Copyright 1999-2015 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Id$ + +EAPI=5 +inherit cmake-multilib + +DESCRIPTION="Abstraction layer for filesystem and archive access" +HOMEPAGE="http://icculus.org/physfs/" +SRC_URI="http://icculus.org/physfs/downloads/${P}.tar.bz2" + +LICENSE="ZLIB" +SLOT="0" +KEYWORDS="alpha amd64 arm hppa ppc ppc64 sparc x86 ~x86-fbsd" +IUSE="doc grp hog mvl qpak static-libs wad +zip" + +RDEPEND="" +DEPEND="doc? ( app-doc/doxygen )" + +src_prepare() { + sed -i -e 's:-Werror::' CMakeLists.txt || die + # make sure these libs aren't used + rm -rf lzma zlib* +} + +src_configure() { + local mycmakeargs=" + -DPHYSFS_ARCHIVE_7Z=OFF + -DPHYSFS_BUILD_SHARED=ON + -DPHYSFS_BUILD_TEST=OFF + -DPHYSFS_BUILD_WX_TEST=OFF + -DPHYSFS_INTERNAL_ZLIB=OFF + $(cmake-utils_use static-libs PHYSFS_BUILD_STATIC) + $(cmake-utils_use grp PHYSFS_ARCHIVE_GRP) + $(cmake-utils_use hog PHYSFS_ARCHIVE_HOG) + $(cmake-utils_use mvl PHYSFS_ARCHIVE_MVL) + $(cmake-utils_use wad PHYSFS_ARCHIVE_WAD) + $(cmake-utils_use qpak PHYSFS_ARCHIVE_QPAK) + $(cmake-utils_use zip PHYSFS_ARCHIVE_ZIP)" + + cmake-multilib_src_configure +} + +src_compile() { + cmake-multilib_src_compile + + if multilib_is_native_abi && use doc ; then + doxygen || die "doxygen failed" + fi +} + +src_install() { + local DOCS="CHANGELOG.txt CREDITS.txt TODO.txt" + local HTML_DOCS=$(use doc && echo docs/html/*) + + cmake-multilib_src_install +} |