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--- src/minimap.h.old 2006-06-01 22:56:42.000000000 +0200
+++ src/minimap.h 2006-06-01 22:56:54.000000000 +0200
@@ -59,8 +59,8 @@
bool directMode;
public:
- MiniMap::MiniMap();
- MiniMap::~MiniMap();
+ MiniMap();
+ ~MiniMap();
MiniMap( Scourge *scourge, bool directMode = false );
void reset();
--- src/preferences.h.old 2006-06-01 22:56:04.000000000 +0200
+++ src/preferences.h 2006-06-01 22:56:20.000000000 +0200
@@ -113,10 +113,10 @@
TEST
};
- Preferences::Preferences() {
+ Preferences() {
stencilBufInitialized = false;
}
- virtual Preferences::~Preferences() {}
+ virtual ~Preferences() {}
// engine variables
virtual bool getFullscreen() = 0;
--- src/userconfiguration.h.old 2006-06-01 22:57:08.000000000 +0200
+++ src/userconfiguration.h 2006-06-01 22:57:20.000000000 +0200
@@ -100,8 +100,8 @@
public:
- UserConfiguration::UserConfiguration();
- UserConfiguration::~UserConfiguration();
+ UserConfiguration();
+ ~UserConfiguration();
const char * getEngineActionDescription(int i);
const char * getEngineActionKeyName(int i);
--- src/render/glcaveshape.h.old 2006-06-01 23:04:35.000000000 +0200
+++ src/render/glcaveshape.h 2006-06-01 23:04:48.000000000 +0200
@@ -94,7 +94,7 @@
static char *names[];
- static GLCaveShape *GLCaveShape::shapeList[];
+ static GLCaveShape *shapeList[];
static std::vector<CVector3*> points;
static std::vector<std::vector<CaveFace*>*> polys;
--- src/render/map.h.old 2006-06-01 23:03:49.000000000 +0200
+++ src/render/map.h 2006-06-01 23:04:19.000000000 +0200
@@ -368,10 +368,10 @@
Shape *removePosition(Sint16 x, Sint16 y, Sint16 z);
Shape *removeLocation(Sint16 x, Sint16 y, Sint16 z);
- void Map::setItem(Sint16 x, Sint16 y, Sint16 z, RenderedItem *item);
+ void setItem(Sint16 x, Sint16 y, Sint16 z, RenderedItem *item);
RenderedItem *removeItem(Sint16 x, Sint16 y, Sint16 z);
- void Map::setCreature(Sint16 x, Sint16 y, Sint16 z, RenderedCreature *creature);
+ void setCreature(Sint16 x, Sint16 y, Sint16 z, RenderedCreature *creature);
RenderedCreature *removeCreature(Sint16 x, Sint16 y, Sint16 z);
/**
@@ -426,7 +426,7 @@
// like shapefits, but returns the blocking location or, NULL if there's nothing there
Location *getBlockingLocation(Shape *shape, int x, int y, int z);
- Location *Map::getDropLocation(Shape *shape, int x, int y, int z);
+ Location *getDropLocation(Shape *shape, int x, int y, int z);
inline void updateLightMap() { lightMapChanged = resortShapes = true; }
@@ -455,7 +455,7 @@
DrawLater *later=NULL);
bool isDoor(int x, int y);
- bool Map::isDoor(Shape *shape);
+ bool isDoor(Shape *shape);
// ====================================================================
// Locked doors/chests code
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