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--- src/minimap.h.old	2006-06-01 22:56:42.000000000 +0200
+++ src/minimap.h	2006-06-01 22:56:54.000000000 +0200
@@ -59,8 +59,8 @@
   bool directMode;
     
  public:
-  MiniMap::MiniMap();
-  MiniMap::~MiniMap();
+  MiniMap();
+  ~MiniMap();
   MiniMap( Scourge *scourge, bool directMode = false );
 
   void reset();
--- src/preferences.h.old	2006-06-01 22:56:04.000000000 +0200
+++ src/preferences.h	2006-06-01 22:56:20.000000000 +0200
@@ -113,10 +113,10 @@
     TEST
   };
  
-  Preferences::Preferences() {
+  Preferences() {
     stencilBufInitialized = false;
   }
-  virtual Preferences::~Preferences() {}
+  virtual ~Preferences() {}
   
   // engine variables
   virtual bool getFullscreen() = 0;
--- src/userconfiguration.h.old	2006-06-01 22:57:08.000000000 +0200
+++ src/userconfiguration.h	2006-06-01 22:57:20.000000000 +0200
@@ -100,8 +100,8 @@
    
  public:
  
-  UserConfiguration::UserConfiguration();
-  UserConfiguration::~UserConfiguration();
+  UserConfiguration();
+  ~UserConfiguration();
   
   const char * getEngineActionDescription(int i);  
   const char * getEngineActionKeyName(int i);      
--- src/render/glcaveshape.h.old	2006-06-01 23:04:35.000000000 +0200
+++ src/render/glcaveshape.h	2006-06-01 23:04:48.000000000 +0200
@@ -94,7 +94,7 @@
 
   static char *names[];
 
-  static GLCaveShape *GLCaveShape::shapeList[];
+  static GLCaveShape *shapeList[];
 
   static std::vector<CVector3*> points;
   static std::vector<std::vector<CaveFace*>*> polys;
--- src/render/map.h.old	2006-06-01 23:03:49.000000000 +0200
+++ src/render/map.h	2006-06-01 23:04:19.000000000 +0200
@@ -368,10 +368,10 @@
   Shape *removePosition(Sint16 x, Sint16 y, Sint16 z);
   Shape *removeLocation(Sint16 x, Sint16 y, Sint16 z);
   
-  void Map::setItem(Sint16 x, Sint16 y, Sint16 z, RenderedItem *item);
+  void setItem(Sint16 x, Sint16 y, Sint16 z, RenderedItem *item);
   RenderedItem *removeItem(Sint16 x, Sint16 y, Sint16 z);
   
-  void Map::setCreature(Sint16 x, Sint16 y, Sint16 z, RenderedCreature *creature);
+  void setCreature(Sint16 x, Sint16 y, Sint16 z, RenderedCreature *creature);
   RenderedCreature *removeCreature(Sint16 x, Sint16 y, Sint16 z);
   
   /**
@@ -426,7 +426,7 @@
   // like shapefits, but returns the blocking location or, NULL if there's nothing there
   Location *getBlockingLocation(Shape *shape, int x, int y, int z);
 
-  Location *Map::getDropLocation(Shape *shape, int x, int y, int z);
+  Location *getDropLocation(Shape *shape, int x, int y, int z);
 
   inline void updateLightMap() { lightMapChanged = resortShapes = true; }
 
@@ -455,7 +455,7 @@
            DrawLater *later=NULL);
 
   bool isDoor(int x, int y);
-  bool Map::isDoor(Shape *shape);
+  bool isDoor(Shape *shape);
 
   // ====================================================================
   // Locked doors/chests code