1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
|
# Copyright 1999-2004 Gentoo Technologies, Inc.
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/ut2004/ut2004-3204.ebuild,v 1.10 2004/06/17 02:03:56 wolf31o2 Exp $
inherit games
DESCRIPTION="Unreal Tournament 2004 - follow-up to the 2003 multi-player first-person shooter"
HOMEPAGE="http://www.unrealtournament2004.com/"
SRC_URI="http://mirror1.icculus.org/ut2004/ut2004-lnxpatch3204.tar.bz2"
LICENSE="ut2003"
SLOT="0"
KEYWORDS="x86 ~amd64"
RESTRICT="nostrip"
IUSE="opengl dedicated"
DEPEND="virtual/glibc"
RDEPEND="opengl? ( virtual/opengl )
dedicated? ( app-misc/screen )"
S=${WORKDIR}
dir=${GAMES_PREFIX_OPT}/${PN}
Ddir=${D}/${dir}
pkg_setup() {
check_license || die "License check failed"
ewarn "The installed game takes about 6.8GB of space!"
# The following is a nasty mess to determine if we are installing from
# a DVD or from multiple CDs. Anyone feel free to submit patches to this
# to bugs.gentoo.org as I know it is a very ugly hack.
USE_DVD=
if [ -n "${CD_ROOT}" ]; then
[ -d "${CD_ROOT}/CD1" ] && USE_DVD=1
else
local mline=""
for mline in `mount | egrep -e '(iso|cdrom)' | awk '{print $3}'` ; do
[ -d "${mline}/CD1" ] && USE_DVD=1
done
fi
if [ ${USE_DVD} ]; then
DISK1="CD1"
DISK2="CD2"
DISK3="CD3"
DISK4="CD4"
DISK5="CD5"
DISK6="CD6"
fi
cdrom_get_cds ${DISK1}/System/UT2004.ini \
${DISK2}/Textures/2K4Fonts.utx.uz2 \
${DISK3}/Textures/ONSDeadVehicles-TX.utx.uz2 \
${DISK4}/Music/KR-UT2004-Menu.ogg \
${DISK5}/Speech/ons.xml ${DISK6}/DirectX9/BDA.cab
games_pkg_setup
}
src_unpack() {
unpack_makeself ${CDROM_ROOT}/linux-installer.sh \
|| die "unpacking linux installer"
use x86 && tar -xf ${S}/linux-x86.tar
use amd64 && tar -xf ${S}/linux-amd64.tar
unpack ${PN}-lnxpatch${PV}.tar.bz2
}
src_install() {
dodir ${dir}/System/editorres
# Disk 1
einfo "Copying files from Disk 1..."
cp -r ${CDROM_ROOT}/${DISK1}/{Animations,ForceFeedback,Help,KarmaData,Maps,Sounds,Web} ${Ddir} || die "copying files"
cp -r ${CDROM_ROOT}/${DISK1}/System/{editorres,*.{bat,bmp,dat,det,est,frt,ini,int,itt,kot,md5,smt,tmt,u,ucl,upl,url}} ${Ddir}/System || die "copying files"
mkdir -p ${Ddir}/Manual || die "creating manual folder"
cp ${CDROM_ROOT}/${DISK1}/Manual/Manual.pdf ${Ddir}/Manual \
|| die "copying manual"
mkdir -p ${Ddir}/Benchmark/Stuff || die "creating benchmark folders"
cp -r ${CDROM_ROOT}/${DISK1}/Benchmark/Stuff/* ${Ddir}/Benchmark/Stuff \
|| die "copying benchmark files"
cdrom_load_next_cd
# Disk 2
einfo "Copying files from Disk 2..."
cp -r ${CDROM_ROOT}/${DISK2}/{Sounds,Textures} ${Ddir} || die "copying files"
cdrom_load_next_cd
# Disk 3
einfo "Copying files from Disk 3..."
cp -r ${CDROM_ROOT}/${DISK3}/Textures ${Ddir} || die "copying files"
cdrom_load_next_cd
#Disk 4
einfo "Copying files from Disk 4..."
cp -r ${CDROM_ROOT}/${DISK4}/{Music,StaticMeshes,Textures} ${Ddir} \
|| die "copying files"
cdrom_load_next_cd
#Disk 5
einfo "Copying files from Disk 5..."
cp -r ${CDROM_ROOT}/${DISK5}/{Music,Sounds} ${Ddir} \
|| die "copying files"
cdrom_load_next_cd
#Disk 6
einfo "Copying files from Disk 6..."
cp -r ${CDROM_ROOT}/${DISK6}/Sounds ${Ddir} \
|| die "copying files"
# create empty files in Benchmark
for j in {CSVs,Logs,Results} ; do
mkdir -p ${Ddir}/Benchmark/${j} || die "creating folders"
touch ${Ddir}/Benchmark/${j}/DO_NOT_DELETE.ME || die "creating files"
done
# install extra help files
insinto ${dir}/Help
doins ${S}/Unreal.bmp ${S}/UT2004Logo.bmp
# install eula
insinto ${dir}
doins ${S}/UT2004_EULA.txt
# install System.inis
insinto ${dir}/System
doins ${S}/ini-{det,est,frt,int,itt,kot,smt,tmt}.tar
# copy ut2004
exeinto ${dir}
doexe ${S}/bin/ut2004 || die "copying ut2004"
exeinto ${dir}/System
doexe ${S}/System/{libSDL-1.2.so.0,openal.so,u{cc,t2004}-bin} \
|| die "copying libs/ucc/ut2004"
# Removing uneccessary files in Sounds
rm -f ${Ddir}/Sounds/*.{det,est,frt,itt,kot,smt,tmt}_uax.uz2
# Installing patch files (first time) for decompress
cp ${S}/UT2004-Patch/System/* ${Ddir}/System
use amd64 && rm ${Ddir}/System/ucc-bin && mv ${Ddir}/System/ucc-bin-linux-amd64 ${Ddir}/System/ucc-bin
# uncompressing files
einfo "Uncompressing files... this *will* take a while..."
for j in {Animations,Maps,Sounds,StaticMeshes,Textures} ; do
chmod -R u+w ${Ddir}/${j} || die "chmod in uncompress"
games_ut_unpack ${Ddir}/${j} || die "uncompressing files"
done
# Installing patch files
for p in {Help,System,Textures}; do
cp -r ${S}/UT2004-Patch/${p}/* ${Ddir}/${p} \
|| die "copying ${p} from patch."
done
use amd64 && rm ${Ddir}/System/u{cc,t2004}-bin \
&& mv ${Ddir}/System/ucc-bin-linux-amd64 ${Ddir}/System/ucc-bin \
&& mv ${Ddir}/System/ut2004-bin-linux-amd64 ${Ddir}/System/ut2004-bin \
&& chmod ug+x ${Ddir}/System/ucc-bin ${Ddir}/System/ut2004-bin
use x86 && rm ${Ddir}/System/ucc-bin-linux-amd64 \
${Ddir}/System/ut2004-bin-linux-amd64
# Removing unneccessary files in System and Help
rm -f ${Ddir}/Help/{InstallerLogo.bmp,SAPI-EULA.txt,{Unreal,UnrealEd}.ico}
rm -f ${Ddir}/System/*.tar
rm -f ${Ddir}/System/{{License,Manifest}.smt,{ucc,StdOut}.log,{User,UT2004}.ini}
# installing documentation/icon
dodoc ${S}/README.linux || die "dodoc README.linux"
insinto /usr/share/pixmaps;
doins ${S}/ut2004.xpm || die "copying pixmap"
insinto ${dir}
doins ${S}/README.linux ${S}/ut2004.xpm || die "copying readme/icon"
# creating .manifest files
insinto ${dir}/.manifest
doins ${FILESDIR}/${PN}.xml
# creating .loki/installed links
mkdir -p ${D}/root/.loki/installed
dosym ${dir}/.manifest/${PN}.xml ${D}/root/.loki/installed/${PN}.xml
games_make_wrapper ut2004 ./ut2004 ${dir}
# now, since these files are coming off a cd, the times/sizes/md5sums wont
# be different ... that means portage will try to unmerge some files (!)
# we run touch on ${D} so as to make sure portage doesnt do any such thing
find ${Ddir} -exec touch '{}' \;
prepgamesdirs
make_desktop_entry ut2004 "Unreal Tournament 2004" ut2004.xpm
}
pkg_postinst() {
games_pkg_postinst
# here is where we check for the existence of a cdkey...
# if we don't find one, we ask the user for it
if [ -f ${dir}/System/cdkey ]; then
einfo "A cdkey file is already present in ${dir}/System"
else
ewarn "You MUST run this before playing the game:"
ewarn "ebuild /var/db/pkg/${CATEGORY}/${PF}/${PF}.ebuild config"
ewarn "That way you can [re]enter your cdkey."
fi
echo
einfo "To play the game run:"
einfo " ut2004"
}
pkg_postrm() {
ewarn "This package leaves a cdkey file in ${dir}/System that you need"
ewarn "to remove to completely get rid of this game's files."
}
pkg_config() {
ewarn "Your CD key is NOT checked for validity here."
ewarn " Make sure you type it in correctly."
eerror "If you CTRL+C out of this, the game will not run!"
echo
einfo "CD key format is: XXXXX-XXXXX-XXXXX-XXXXX"
while true ; do
einfo "Please enter your CD key:"
read CDKEY1
einfo "Please re-enter your CD key:"
read CDKEY2
if [ "$CDKEY1" == "" ] ; then
echo "You entered a blank CD key. Try again."
else
if [ "$CDKEY1" == "$CDKEY2" ] ; then
echo "$CDKEY1" | tr a-z A-Z > ${dir}/System/cdkey
einfo "Thank you!"
break
else
eerror "Your CD key entries do not match. Try again."
fi
fi
done
}
|