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# Copyright 1999-2003 Gentoo Technologies, Inc.
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/quakeforge/quakeforge-0.5.4.ebuild,v 1.1 2003/09/09 18:10:14 vapier Exp $
inherit games
DESCRIPTION="A new 3d engine based off of id Softwares's legendary Quake and QuakeWorld game engine"
HOMEPAGE="http://www.quakeforge.org/"
SRC_URI="mirror://sourceforge/quake/${P}.tar.bz2"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="x86"
IUSE="debug 3dfx fbcon opengl sdl svga X ncurses oggvorbis zlib ipv6 xv dga xmms alsa oss"
RDEPEND="3dfx? ( media-libs/glide-v3 )
opengl? ( virtual/opengl )
sdl? ( media-libs/libsdl )
svga? ( media-libs/svgalib )
X? ( virtual/x11 )
ncurses? ( sys-libs/ncurses )
oggvorbis? ( media-libs/libogg media-libs/libvorbis )
zlib? ( sys-libs/zlib )
xv? ( virtual/x11 )
dga? ( virtual/x11 )
xmms? ( media-sound/xmms )
alsa? ( media-libs/alsa-lib )"
DEPEND="${RDEPEND}
sys-devel/bison
sys-devel/flex"
src_unpack() {
unpack ${A}
cd ${S}
sed -i \
-e 's:heavy=.*:heavy=:' \
-e 's:light=.*:light=:' \
-e 's:MORE_CFLAGS=".*":MORE_CFLAGS="":' \
configure || die "removing static cflags from configure"
}
src_compile() {
#i should do this at some point :x ... i guess if you disable all shared stuff
#and enable all the static options explicitly, static works ... (or so ive been told)
#if [ -z "`use static`" ] ; then
# myconf="${myconf} --enable-shared=yes --enable-static=no"
#else
# myconf="${myconf} --enable-shared=no --enable-static=yes"
#fi
local debugopts
[ `use debug` ] \
&& debugopts="--enable-debug --disable-optimize --enable-profile" \
|| debugopts="--disable-debug --enable-optimize --disable-profile"
local clients=${QF_CLIENTS}
[ `use 3dfx` ] && clients="${clients},3dfx"
[ `use fbcon` ] && clients="${clients},fbdev"
[ `use opengl` ] && clients="${clients},glx"
[ `use sdl` ] && clients="${clients},sdl,sdl32"
[ `use svga` ] && clients="${clients},svga"
[ `use X` ] && clients="${clients},x11"
[ `use X` ] && [ `use opengl` ] && clients="${clients},wgl"
[ "${clients:0:1}" == "," ] && clients=${clients:1}
local servers=${QF_SERVERS:-master,nq,qw}
local tools=${QF_TOOLS:-all}
local svgaconf # use old school way for broken conf opts
[ `use svga` ] \
&& svgaconf="--with-svga=/usr" \
|| svgaconf="--without-svga"
addpredict ${GAMES_LIBDIR}
egamesconf \
`use_enable ncurses curses` \
`use_enable oggvorbis vorbis` \
`use_enable zlib` \
`use_with ipv6` \
`use_with fbcon fbdev` \
${svgaconf} \
`use_with X x` \
`use_enable xv vidmode` \
`use_enable dga` \
`use_enable sdl` \
`use_enable xmms` \
`use_enable alsa` \
`use_enable oss` \
--enable-sound \
${debugopts} \
--with-user-cfg=${GAMES_SYSCONFDIR}/quakeforge.conf \
--with-sharepath=${GAMES_DATADIR}/quake-data \
--with-clients=${clients} \
--with-servers=${servers} \
--with-tools=${tools} \
|| die
make || die "make failed"
}
src_install() {
make DESTDIR=${D} install || die "install failed"
mv ${D}/${GAMES_PREFIX}/include ${D}/usr/
dodoc ChangeLog INSTALL NEWS TODO doc/*
prepgamesdirs
}
pkg_postinst() {
games_pkg_postinst
echo
einfo "Before you can play, you must make sure"
einfo "QuakeForge can find your Quake .pak files"
echo
einfo "You have 2 choices to do this"
einfo "1 Copy pak*.pak files to ${GAMES_DATADIR}/quake-data/id1"
einfo "2 Symlink pak*.pak files in ${GAMES_DATADIR}/quake-data/id1"
echo
einfo "Example:"
einfo "my pak*.pak files are in /mnt/secondary/Games/Quake/Id1/"
einfo "ln -s /mnt/secondary/Games/Quake/Id1/pak0.pak ${GAMES_DATADIR}/quake-data/id1/pak0.pak"
echo
einfo "You only need pak0.pak to play the demo version,"
einfo "the others are needed for registered version"
}
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