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authorMike Frysinger <vapier@gentoo.org>2004-02-29 10:00:16 +0000
committerMike Frysinger <vapier@gentoo.org>2004-02-29 10:00:16 +0000
commit4e342d2e2dbe1ae07734b80eaa97c643b582b83d (patch)
tree49c380a0b9d5f9e4ac0eab8609d28b9522f95390 /dev-games
parentupdate HOMEPAGE (diff)
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metadata
Diffstat (limited to 'dev-games')
-rw-r--r--dev-games/cel-cvs/metadata.xml14
-rw-r--r--dev-games/cel/metadata.xml14
-rw-r--r--dev-games/crystalspace-cvs/metadata.xml22
-rw-r--r--dev-games/crystalspace/metadata.xml22
-rw-r--r--dev-games/flinker/metadata.xml10
-rw-r--r--dev-games/ggz-client-libs/metadata.xml11
-rw-r--r--dev-games/libggz/metadata.xml11
-rw-r--r--dev-games/libmaitretarot/metadata.xml18
-rw-r--r--dev-games/libmt_client/metadata.xml18
9 files changed, 140 insertions, 0 deletions
diff --git a/dev-games/cel-cvs/metadata.xml b/dev-games/cel-cvs/metadata.xml
new file mode 100644
index 000000000000..8479fd84b1ba
--- /dev/null
+++ b/dev-games/cel-cvs/metadata.xml
@@ -0,0 +1,14 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+<herd>games</herd>
+<maintainer>
+ <email>malverian@gentoo.org</email>
+</maintainer>
+<longdescription>
+Crystal Entity Layer is a layer that sits on top of Crystal
+Space 3D Engine. It provides the notion of entities and
+property classes. As such it will make it easier to make
+games using Crystal Space.
+</longdescription>
+</pkgmetadata>
diff --git a/dev-games/cel/metadata.xml b/dev-games/cel/metadata.xml
new file mode 100644
index 000000000000..8479fd84b1ba
--- /dev/null
+++ b/dev-games/cel/metadata.xml
@@ -0,0 +1,14 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+<herd>games</herd>
+<maintainer>
+ <email>malverian@gentoo.org</email>
+</maintainer>
+<longdescription>
+Crystal Entity Layer is a layer that sits on top of Crystal
+Space 3D Engine. It provides the notion of entities and
+property classes. As such it will make it easier to make
+games using Crystal Space.
+</longdescription>
+</pkgmetadata>
diff --git a/dev-games/crystalspace-cvs/metadata.xml b/dev-games/crystalspace-cvs/metadata.xml
new file mode 100644
index 000000000000..ac8f50917930
--- /dev/null
+++ b/dev-games/crystalspace-cvs/metadata.xml
@@ -0,0 +1,22 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+<herd>games</herd>
+<maintainer>
+ <email>malverian@gentoo.org</email>
+</maintainer>
+<longdescription>
+Crystal Space is a free (LGPL) and portable 3D Game
+Development Kit written in C++. It supports: true six degrees
+of freedom, colored lighting, lightmapped and stencil based
+lighting, shader support, mipmapping, portals, mirrors, alpha
+transparency, reflective surfaces, 3D sprites (frame based or
+with skeletal animation, also using cal3d animation library),
+procedural textures, particle systems, halos, volumetric fog,
+scripting (using Python, Perl, Java, or potentially other
+languages), 16-bit and 32-bit display support, OpenGL, and
+software renderer, font support, hierarchical
+transformations, physics plugin based on ODE, ... See the
+extensive list of features for more details.
+</longdescription>
+</pkgmetadata>
diff --git a/dev-games/crystalspace/metadata.xml b/dev-games/crystalspace/metadata.xml
new file mode 100644
index 000000000000..ac8f50917930
--- /dev/null
+++ b/dev-games/crystalspace/metadata.xml
@@ -0,0 +1,22 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+<herd>games</herd>
+<maintainer>
+ <email>malverian@gentoo.org</email>
+</maintainer>
+<longdescription>
+Crystal Space is a free (LGPL) and portable 3D Game
+Development Kit written in C++. It supports: true six degrees
+of freedom, colored lighting, lightmapped and stencil based
+lighting, shader support, mipmapping, portals, mirrors, alpha
+transparency, reflective surfaces, 3D sprites (frame based or
+with skeletal animation, also using cal3d animation library),
+procedural textures, particle systems, halos, volumetric fog,
+scripting (using Python, Perl, Java, or potentially other
+languages), 16-bit and 32-bit display support, OpenGL, and
+software renderer, font support, hierarchical
+transformations, physics plugin based on ODE, ... See the
+extensive list of features for more details.
+</longdescription>
+</pkgmetadata>
diff --git a/dev-games/flinker/metadata.xml b/dev-games/flinker/metadata.xml
new file mode 100644
index 000000000000..084eec06ea85
--- /dev/null
+++ b/dev-games/flinker/metadata.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+<herd>games</herd>
+<longdescription>
+Here's a dos/linux program (with src) that allows you program a Visoly flash
+cart (up to 50% faster than official software) or an official Nintendo flash
+cart (2-3 times faster than official hw/sw) by using the Visoly flash linker.
+</longdescription>
+</pkgmetadata>
diff --git a/dev-games/ggz-client-libs/metadata.xml b/dev-games/ggz-client-libs/metadata.xml
new file mode 100644
index 000000000000..8a6a82c0e1de
--- /dev/null
+++ b/dev-games/ggz-client-libs/metadata.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+<herd>games</herd>
+<longdescription>
+What is GGZ?
+GGZ (which is a recursive acronym for GGZ Gaming Zone) develops games and
+game-related applications for client-server online gaming. Player rankings,
+game spectators, AI players and a chat bot are part of this effort.
+</longdescription>
+</pkgmetadata>
diff --git a/dev-games/libggz/metadata.xml b/dev-games/libggz/metadata.xml
new file mode 100644
index 000000000000..8a6a82c0e1de
--- /dev/null
+++ b/dev-games/libggz/metadata.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+<herd>games</herd>
+<longdescription>
+What is GGZ?
+GGZ (which is a recursive acronym for GGZ Gaming Zone) develops games and
+game-related applications for client-server online gaming. Player rankings,
+game spectators, AI players and a chat bot are part of this effort.
+</longdescription>
+</pkgmetadata>
diff --git a/dev-games/libmaitretarot/metadata.xml b/dev-games/libmaitretarot/metadata.xml
new file mode 100644
index 000000000000..2f38e8cffd22
--- /dev/null
+++ b/dev-games/libmaitretarot/metadata.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+<herd>games</herd>
+<longdescription>
+MaitreTarot is a Tarot card game. Understand a game like freecell or poker,
+nothing to do with astrology. Tarot is rather a French game.
+
+MaitreTarot is made of two kind of elements:
+
+ * A server, that knows the rules, that gives the cards to the clients, that
+counts the points, and everything else that a server should do.
+ * Clients. The main idea is to have differents clients. Some would be
+clients for human players, with a GUI (gtk+, qt, web, ncurses, win32...). And
+some would be AI. That would allow users to play with AI, and even AI
+tournaments could be played in order to know the best AI!
+</longdescription>
+</pkgmetadata>
diff --git a/dev-games/libmt_client/metadata.xml b/dev-games/libmt_client/metadata.xml
new file mode 100644
index 000000000000..2f38e8cffd22
--- /dev/null
+++ b/dev-games/libmt_client/metadata.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+<herd>games</herd>
+<longdescription>
+MaitreTarot is a Tarot card game. Understand a game like freecell or poker,
+nothing to do with astrology. Tarot is rather a French game.
+
+MaitreTarot is made of two kind of elements:
+
+ * A server, that knows the rules, that gives the cards to the clients, that
+counts the points, and everything else that a server should do.
+ * Clients. The main idea is to have differents clients. Some would be
+clients for human players, with a GUI (gtk+, qt, web, ncurses, win32...). And
+some would be AI. That would allow users to play with AI, and even AI
+tournaments could be played in order to know the best AI!
+</longdescription>
+</pkgmetadata>