diff options
author | Mike Frysinger <vapier@gentoo.org> | 2004-02-29 10:00:16 +0000 |
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committer | Mike Frysinger <vapier@gentoo.org> | 2004-02-29 10:00:16 +0000 |
commit | 4e342d2e2dbe1ae07734b80eaa97c643b582b83d (patch) | |
tree | 49c380a0b9d5f9e4ac0eab8609d28b9522f95390 /dev-games | |
parent | update HOMEPAGE (diff) | |
download | historical-4e342d2e2dbe1ae07734b80eaa97c643b582b83d.tar.gz historical-4e342d2e2dbe1ae07734b80eaa97c643b582b83d.tar.bz2 historical-4e342d2e2dbe1ae07734b80eaa97c643b582b83d.zip |
metadata
Diffstat (limited to 'dev-games')
-rw-r--r-- | dev-games/cel-cvs/metadata.xml | 14 | ||||
-rw-r--r-- | dev-games/cel/metadata.xml | 14 | ||||
-rw-r--r-- | dev-games/crystalspace-cvs/metadata.xml | 22 | ||||
-rw-r--r-- | dev-games/crystalspace/metadata.xml | 22 | ||||
-rw-r--r-- | dev-games/flinker/metadata.xml | 10 | ||||
-rw-r--r-- | dev-games/ggz-client-libs/metadata.xml | 11 | ||||
-rw-r--r-- | dev-games/libggz/metadata.xml | 11 | ||||
-rw-r--r-- | dev-games/libmaitretarot/metadata.xml | 18 | ||||
-rw-r--r-- | dev-games/libmt_client/metadata.xml | 18 |
9 files changed, 140 insertions, 0 deletions
diff --git a/dev-games/cel-cvs/metadata.xml b/dev-games/cel-cvs/metadata.xml new file mode 100644 index 000000000000..8479fd84b1ba --- /dev/null +++ b/dev-games/cel-cvs/metadata.xml @@ -0,0 +1,14 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<herd>games</herd> +<maintainer> + <email>malverian@gentoo.org</email> +</maintainer> +<longdescription> +Crystal Entity Layer is a layer that sits on top of Crystal +Space 3D Engine. It provides the notion of entities and +property classes. As such it will make it easier to make +games using Crystal Space. +</longdescription> +</pkgmetadata> diff --git a/dev-games/cel/metadata.xml b/dev-games/cel/metadata.xml new file mode 100644 index 000000000000..8479fd84b1ba --- /dev/null +++ b/dev-games/cel/metadata.xml @@ -0,0 +1,14 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<herd>games</herd> +<maintainer> + <email>malverian@gentoo.org</email> +</maintainer> +<longdescription> +Crystal Entity Layer is a layer that sits on top of Crystal +Space 3D Engine. It provides the notion of entities and +property classes. As such it will make it easier to make +games using Crystal Space. +</longdescription> +</pkgmetadata> diff --git a/dev-games/crystalspace-cvs/metadata.xml b/dev-games/crystalspace-cvs/metadata.xml new file mode 100644 index 000000000000..ac8f50917930 --- /dev/null +++ b/dev-games/crystalspace-cvs/metadata.xml @@ -0,0 +1,22 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<herd>games</herd> +<maintainer> + <email>malverian@gentoo.org</email> +</maintainer> +<longdescription> +Crystal Space is a free (LGPL) and portable 3D Game +Development Kit written in C++. It supports: true six degrees +of freedom, colored lighting, lightmapped and stencil based +lighting, shader support, mipmapping, portals, mirrors, alpha +transparency, reflective surfaces, 3D sprites (frame based or +with skeletal animation, also using cal3d animation library), +procedural textures, particle systems, halos, volumetric fog, +scripting (using Python, Perl, Java, or potentially other +languages), 16-bit and 32-bit display support, OpenGL, and +software renderer, font support, hierarchical +transformations, physics plugin based on ODE, ... See the +extensive list of features for more details. +</longdescription> +</pkgmetadata> diff --git a/dev-games/crystalspace/metadata.xml b/dev-games/crystalspace/metadata.xml new file mode 100644 index 000000000000..ac8f50917930 --- /dev/null +++ b/dev-games/crystalspace/metadata.xml @@ -0,0 +1,22 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<herd>games</herd> +<maintainer> + <email>malverian@gentoo.org</email> +</maintainer> +<longdescription> +Crystal Space is a free (LGPL) and portable 3D Game +Development Kit written in C++. It supports: true six degrees +of freedom, colored lighting, lightmapped and stencil based +lighting, shader support, mipmapping, portals, mirrors, alpha +transparency, reflective surfaces, 3D sprites (frame based or +with skeletal animation, also using cal3d animation library), +procedural textures, particle systems, halos, volumetric fog, +scripting (using Python, Perl, Java, or potentially other +languages), 16-bit and 32-bit display support, OpenGL, and +software renderer, font support, hierarchical +transformations, physics plugin based on ODE, ... See the +extensive list of features for more details. +</longdescription> +</pkgmetadata> diff --git a/dev-games/flinker/metadata.xml b/dev-games/flinker/metadata.xml new file mode 100644 index 000000000000..084eec06ea85 --- /dev/null +++ b/dev-games/flinker/metadata.xml @@ -0,0 +1,10 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<herd>games</herd> +<longdescription> +Here's a dos/linux program (with src) that allows you program a Visoly flash +cart (up to 50% faster than official software) or an official Nintendo flash +cart (2-3 times faster than official hw/sw) by using the Visoly flash linker. +</longdescription> +</pkgmetadata> diff --git a/dev-games/ggz-client-libs/metadata.xml b/dev-games/ggz-client-libs/metadata.xml new file mode 100644 index 000000000000..8a6a82c0e1de --- /dev/null +++ b/dev-games/ggz-client-libs/metadata.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<herd>games</herd> +<longdescription> +What is GGZ? +GGZ (which is a recursive acronym for GGZ Gaming Zone) develops games and +game-related applications for client-server online gaming. Player rankings, +game spectators, AI players and a chat bot are part of this effort. +</longdescription> +</pkgmetadata> diff --git a/dev-games/libggz/metadata.xml b/dev-games/libggz/metadata.xml new file mode 100644 index 000000000000..8a6a82c0e1de --- /dev/null +++ b/dev-games/libggz/metadata.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<herd>games</herd> +<longdescription> +What is GGZ? +GGZ (which is a recursive acronym for GGZ Gaming Zone) develops games and +game-related applications for client-server online gaming. Player rankings, +game spectators, AI players and a chat bot are part of this effort. +</longdescription> +</pkgmetadata> diff --git a/dev-games/libmaitretarot/metadata.xml b/dev-games/libmaitretarot/metadata.xml new file mode 100644 index 000000000000..2f38e8cffd22 --- /dev/null +++ b/dev-games/libmaitretarot/metadata.xml @@ -0,0 +1,18 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<herd>games</herd> +<longdescription> +MaitreTarot is a Tarot card game. Understand a game like freecell or poker, +nothing to do with astrology. Tarot is rather a French game. + +MaitreTarot is made of two kind of elements: + + * A server, that knows the rules, that gives the cards to the clients, that +counts the points, and everything else that a server should do. + * Clients. The main idea is to have differents clients. Some would be +clients for human players, with a GUI (gtk+, qt, web, ncurses, win32...). And +some would be AI. That would allow users to play with AI, and even AI +tournaments could be played in order to know the best AI! +</longdescription> +</pkgmetadata> diff --git a/dev-games/libmt_client/metadata.xml b/dev-games/libmt_client/metadata.xml new file mode 100644 index 000000000000..2f38e8cffd22 --- /dev/null +++ b/dev-games/libmt_client/metadata.xml @@ -0,0 +1,18 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<herd>games</herd> +<longdescription> +MaitreTarot is a Tarot card game. Understand a game like freecell or poker, +nothing to do with astrology. Tarot is rather a French game. + +MaitreTarot is made of two kind of elements: + + * A server, that knows the rules, that gives the cards to the clients, that +counts the points, and everything else that a server should do. + * Clients. The main idea is to have differents clients. Some would be +clients for human players, with a GUI (gtk+, qt, web, ncurses, win32...). And +some would be AI. That would allow users to play with AI, and even AI +tournaments could be played in order to know the best AI! +</longdescription> +</pkgmetadata> |