1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
|
--- Makefile.am
+++ Makefile.am
@@ -5,8 +5,7 @@
SUBDIRS = po src data
-beruskydocdir = ${prefix}/doc/berusky
-beruskydoc_DATA = \
+EXTRA_DIST = \
README\
COPYING\
AUTHORS\
@@ -15,10 +14,6 @@
NEWS\
TODO
-EXTRA_DIST = $(beruskydoc_DATA)
-
-
-
# Copy all the spec files. Of cource, only one is actually used.
dist-hook:
for specfile in *.spec; do \
--- data/Makefile.am
+++ data/Makefile.am
@@ -3,10 +3,3 @@
## Created by Anjuta - will be overwritten
## If you don't want it to overwrite it,
## Please disable it in the Anjuta project configuration
-
-berusky_datadir = $(prefix)/@NO_PREFIX_PACKAGE_DATA_DIR@/@PACKAGE@
-
-berusky_data_DATA = \
- berusky.ini
-
-EXTRA_DIST = $(berusky_data_DATA)
--- berusky.ini
+++ berusky.ini
@@ -1,9 +1,9 @@
# Configuration for berusky game
# Game data location
-level_data = /usr/share/berusky/Levels
-game_data = /usr/share/berusky/GameData
-graphics_data = /usr/share/berusky/Graphics
+level_data = @GENTOO_DATADIR@/Levels
+game_data = @GENTOO_DATADIR@/GameData
+graphics_data = @GENTOO_DATADIR@/Graphics
# Graphics settings for game and editor
# game runs in 640x480
@@ -17,7 +17,7 @@
# Game binary & tmp dir
# they're used by editor for "run level" command
-game_binary = /usr/bin/berusky
+game_binary = @GENTOO_BINDIR@/berusky
tmp_data = /var/tmp
# Dir for users levels (it's the default level dir for level editor)
--- src/defines.h
+++ src/defines.h
@@ -446,7 +446,7 @@
#define INI_USER_DIRECTORY "~/.berusky"
#define INI_USER_LEVELS "~/.berusky/User"
#define INI_USER_PROFILES "~/.berusky/Profiles"
-#define INI_FILE_GLOBAL "/var/games/berusky/"INI_FILE_NAME
+#define INI_FILE_GLOBAL "@GENTOO_DATADIR@/"INI_FILE_NAME
#define INI_FILE_USER "~/.berusky/"INI_FILE_NAME
#define INI_FILE_LOCAL "./"INI_FILE_NAME
#elif WINDOWS
|