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+NVIDIA VIDEO CODEC SDK LICENSE AGREEMENT (“Agreement”)
+
+BY DOWNLOADING, INSTALLING OR USING THE SOFTWARE AND OTHER AVAILABLE MATERIALS,
+YOU (“LICENSEE”) AGREE TO BE BOUND BY THE FOLLOWING TERMS AND CONDITIONS OF THIS
+AGREEMENT. If Licensee does not agree to the terms and condition of this
+Agreement, THEN do not downLOAD, INSTALL OR USE the SOFTWARE AND MATERIALS.
+
+The materials available for download to Licensees may include software in both
+sample source code ("Source Code") and object code ("Object Code") versions
+(collectively, the “Software”), documentation and other materials (collectively,
+these code and materials referred to herein as "Licensed Materials"). Except as
+expressly indicated herein, all terms and conditions of this Agreement apply to
+all of the Licensed Materials.
+
+Except as expressly set forth herein, NVIDIA owns all of the Licensed Materials
+and makes them available to Licensee only under the terms and conditions set
+forth in this Agreement.
+
+License: Subject to Licensee’s compliance with the terms of this Agreement,
+NVIDIA grants to Licensee a nonexclusive, non-transferable, worldwide,
+royalty-free, fully paid-up license and right to install, use, reproduce,
+display, perform, modify the Source Code of the Software, and to prepare and
+have prepared derivative works thereof, and distribute the Software and
+derivative works thereof (in object code only) as integrated in Licensee
+software products solely for use with supported NVIDIA GPU hardware products as
+specified in the accompanying release notes. The following terms apply to the
+Licensed Material:
+
+ Derivative Works: Subject to the License Grant Back below, Licensee shall own
+ any Derivative Works it creates directly to the Source Code that integrates with
+ Licensee’s software product ("Modification(s)") subject to NVIDIA’s ownership of
+ the underlying Source Code and all intellectual property rights therein.
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+ Distribution: Licensee may distribute the Software (in object code form)
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+ Limitations: Unless otherwise authorized in the Agreement, Licensee shall not
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+ import, make, have made, sell, offer to sell, sublicense (through multiple tiers
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+ No Other License: No rights or licenses with respect to any proprietary
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+If You wish to have a third party consultant or subcontractor ("Contractor")
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+Intellectual Property Ownership: Except as expressly licensed to Licensee under
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+Term of Agreement: This Agreement shall become effective from the date of the
+initial download and shall remain in effect for one year thereafter, unless
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+its intent to terminate this Agreement at least thirty (30) days prior to the
+end of the Initial Term or the applicable renewal period, this Agreement will be
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+NVIDIA may terminate this Agreement (and with it, all of Licensee’s right to the
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+No Support: NVIDIA has no obligation to support or to continue providing or
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+CUSTOMERS, OR ANY OTHER PERSON OR ENTITY CLAIMING THROUGH OR UNDER LICENSEE FOR
+ANY LOSS OF PROFITS, INCOME, SAVINGS, OR ANY OTHER CONSEQUENTIAL, INCIDENTAL,
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+Applicable Law and Jurisdiction: This Agreement shall be deemed to have been
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+The state and/or federal courts residing in Santa Clara County, California shall
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+Feedback: Licensee may, but is not obligated to, provide to NVIDIA any
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+technologies. Accordingly, if Licensee provides Licensee Feedback, Licensee
+grants NVIDIA and its licensees a perpetual, irrevocable, worldwide,
+royalty-free, fully paid-up license grant to freely use, have used, sell,
+modify, reproduce, transmit, license, sublicense (through multiple tiers of
+sublicensees), distribute (through multiple tiers of distributors), and
+otherwise commercialize the Licensee Feedback in the Licensed Materials or other
+related technologies.
+
+RESTRICTED RIGHTS NOTICE: Licensed Materials has been developed entirely at
+private expense and is commercial computer software provided with RESTRICTED
+RIGHTS. Use, duplication or disclosure by the U.S. Government or a U.S.
+Government subcontractor is subject to the restrictions set forth in the license
+agreement under which Licensed Materials was obtained pursuant to DFARS
+227.7202-3(a) or as set forth in subparagraphs (c)(1) and (2) of the Commercial
+Computer Software - Restricted Rights clause at FAR 52.227-19, as applicable.
+Contractor/manufacturer is NVIDIA, 2701 San Tomas Expressway, Santa Clara, CA
+95050.
+
+Miscellaneous: If any provision of this Agreement is inconsistent with, or
+cannot be fully enforced under, the law, such provision will be construed as
+limited to the extent necessary to be consistent with and fully enforceable
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+between the parties relating to the subject matter hereof, and supersedes all
+prior or contemporaneous understandings and agreements relating to such subject
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+Licensee. There are no third party beneficiaries, express or implied, to this
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+authorized officer of NVIDIA. Licensee agrees that it will not ship, transfer
+or export the Licensed Materials into any country, or use the Licensed Materials
+in any manner, prohibited by the United States Bureau of Industry and Security
+or any export laws, restrictions or regulations. This Agreement, and Licensee’s
+rights and obligations herein, may not be assigned, subcontracted, delegated, or
+otherwise transferred by Licensee without NVIDIA’s prior written consent, and
+any attempted assignment, subcontract, delegation, or transfer in violation of
+the foregoing will be null and void. The terms of this Agreement shall be
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