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authorAaron Bauman <bman@gentoo.org>2019-12-08 16:08:20 -0500
committerAaron Bauman <bman@gentoo.org>2019-12-08 16:08:20 -0500
commit8b093e47371dceaf8e3daaa099a8c20cba1a6d0c (patch)
tree3b2d923b69e8042ae95e17ee5d7863fbe74fa039 /games-fps
parentnet-vpn/tor: don't inherit user eclass (diff)
downloadgentoo-8b093e47371dceaf8e3daaa099a8c20cba1a6d0c.tar.gz
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games-fps/*: drop last-rited pkgs
Bug: https://bugs.gentoo.org/44351 Signed-off-by: Aaron Bauman <bman@gentoo.org>
Diffstat (limited to 'games-fps')
-rw-r--r--games-fps/aaut/aaut-1.ebuild23
-rw-r--r--games-fps/aaut/files/aaut5
-rw-r--r--games-fps/aaut/metadata.xml15
-rw-r--r--games-fps/unreal-tournament-bonuspacks/Manifest1
-rw-r--r--games-fps/unreal-tournament-bonuspacks/metadata.xml8
-rw-r--r--games-fps/unreal-tournament-bonuspacks/unreal-tournament-bonuspacks-436.ebuild46
-rw-r--r--games-fps/unreal-tournament-goty/Manifest2
-rw-r--r--games-fps/unreal-tournament-goty/metadata.xml36
-rw-r--r--games-fps/unreal-tournament-goty/unreal-tournament-goty-451.ebuild171
-rw-r--r--games-fps/unreal-tournament-strikeforce/Manifest3
-rw-r--r--games-fps/unreal-tournament-strikeforce/metadata.xml8
-rw-r--r--games-fps/unreal-tournament-strikeforce/unreal-tournament-strikeforce-1.81.ebuild46
12 files changed, 0 insertions, 364 deletions
diff --git a/games-fps/aaut/aaut-1.ebuild b/games-fps/aaut/aaut-1.ebuild
deleted file mode 100644
index acde5a8582fb..000000000000
--- a/games-fps/aaut/aaut-1.ebuild
+++ /dev/null
@@ -1,23 +0,0 @@
-# Copyright 1999-2008 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=5
-inherit games
-
-DESCRIPTION="ascii mode unreal tournament"
-HOMEPAGE="http://icculus.org/~chunky/ut/aaut/"
-
-LICENSE="GPL-2"
-SLOT="0"
-KEYWORDS="~x86"
-IUSE=""
-
-RDEPEND="|| (
- games-fps/unreal-tournament
- games-fps/unreal-tournament-goty )
- media-libs/aalib"
-
-src_install() {
- dogamesbin "${FILESDIR}/aaut"
- prepgamesdirs
-}
diff --git a/games-fps/aaut/files/aaut b/games-fps/aaut/files/aaut
deleted file mode 100644
index d7f9aa805abf..000000000000
--- a/games-fps/aaut/files/aaut
+++ /dev/null
@@ -1,5 +0,0 @@
-#!/bin/sh
-[ -z "${AAOPTS}" ] && AAOPTS="-width 150 -height 70"
-SDL_VIDEODRIVER="aalib"
-export AAOPTS SDL_VIDEODRIVER
-exec ut "$@"
diff --git a/games-fps/aaut/metadata.xml b/games-fps/aaut/metadata.xml
deleted file mode 100644
index 1e1a02589cef..000000000000
--- a/games-fps/aaut/metadata.xml
+++ /dev/null
@@ -1,15 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
-<maintainer type="project">
- <email>games@gentoo.org</email>
- <name>Gentoo Games Project</name>
-</maintainer>
-<longdescription>
-AAUT: Text Mode Unreal Tournament
-Remember, Kids. It's not big, and it's not clever
-
-Is UT just a little too high-end for your
-look-I'm-using-my-15-year-old-P100-as-a-Linux-box machine?
-</longdescription>
-</pkgmetadata>
diff --git a/games-fps/unreal-tournament-bonuspacks/Manifest b/games-fps/unreal-tournament-bonuspacks/Manifest
deleted file mode 100644
index 08423dcde645..000000000000
--- a/games-fps/unreal-tournament-bonuspacks/Manifest
+++ /dev/null
@@ -1 +0,0 @@
-DIST UTBonusPack4.zip 14916708 BLAKE2B da4b2db40e2a360fe90c8a67d58304639d072cbc9f857488b25b3710c84689ea753fb5e7d2a178e825515d687c0bf7821842056fa15110f902651acd42584cd1 SHA512 4abc29b108926aebce872a0c8257f97604265cdc837b2e46443ee8cf98adfcba69b6b7ab2bd2379723c11301ef2bf60298ab075a6befe5eeed6d8526f3f653b0
diff --git a/games-fps/unreal-tournament-bonuspacks/metadata.xml b/games-fps/unreal-tournament-bonuspacks/metadata.xml
deleted file mode 100644
index 78274e0fa550..000000000000
--- a/games-fps/unreal-tournament-bonuspacks/metadata.xml
+++ /dev/null
@@ -1,8 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
-<maintainer type="project">
- <email>games@gentoo.org</email>
- <name>Gentoo Games Project</name>
-</maintainer>
-</pkgmetadata>
diff --git a/games-fps/unreal-tournament-bonuspacks/unreal-tournament-bonuspacks-436.ebuild b/games-fps/unreal-tournament-bonuspacks/unreal-tournament-bonuspacks-436.ebuild
deleted file mode 100644
index bbc8edb8a3fe..000000000000
--- a/games-fps/unreal-tournament-bonuspacks/unreal-tournament-bonuspacks-436.ebuild
+++ /dev/null
@@ -1,46 +0,0 @@
-# Copyright 1999-2017 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=5
-inherit games
-
-DESCRIPTION="Futuristic FPS (bonus packs)"
-HOMEPAGE="http://www.oldunreal.com/"
-# UT has 4 official bonus packs ...
-# [UTBonusPack] -> loki put into games-fps/unreal-tournament
-# [UTBonusPack2] -> loki put into games-fps/unreal-tournament
-# [UTiNoxxPack] -> loki put into games-fps/unreal-tournament
-# [UTBonusPack4] -> none of this is in games-fps/unreal-tournament
-SRC_URI="http://www.ut-files.com/Patches/utbonuspack4.zip -> UTBonusPack4.zip"
-
-LICENSE="all-rights-reserved"
-SLOT="0"
-KEYWORDS="-* ~amd64 ~x86"
-IUSE=""
-RESTRICT="mirror bindist"
-
-RDEPEND="|| (
- games-fps/unreal-tournament
- games-fps/unreal-tournament-goty )"
-DEPEND="${RDEPEND}
- app-arch/unzip
- games-util/umodpack"
-
-S=${WORKDIR}
-
-src_install() {
- # unpack the UTBonusPack4 umod
- umod -v -b "$(pwd)" -x UTBonusPack4.umod || die
-
- # move stuff around
- rm UTBonusPack4.umod
- mv system System
- mv textures Textures
-
- # install it all
- local dir=${GAMES_PREFIX_OPT}/unreal-tournament
- dodir "${dir}"
- mv * "${D}/${dir}/"
-
- prepgamesdirs
-}
diff --git a/games-fps/unreal-tournament-goty/Manifest b/games-fps/unreal-tournament-goty/Manifest
deleted file mode 100644
index ad6d08f349b9..000000000000
--- a/games-fps/unreal-tournament-goty/Manifest
+++ /dev/null
@@ -1,2 +0,0 @@
-DIST UTPGPatch451.tar.bz2 3064473 BLAKE2B 43fd1573f714b59d7069b8fbd30bd822024971277dd863793a3f2c05d1a973904fd9ef6f22f8efcec0389cdb36ec6abb6c8f3eb5b700eba29aa6b5284d433cb4 SHA512 d11ecb3e60e8bba0288be0a4860acb563c277e75ce30a749de04673219d484b7a8c7e6207bc582872df33db684658dc1a15235b9d79ceb98fcd2ad1410982423
-DIST ut-install-436-GOTY.run 6340417 BLAKE2B 255fcfe95f0c23c52e9f2aec914f023db532b1e6fdaba39c17baaf34f58c7f44b815b10757083602fdd95ca61a7ebcb6167c6cef9cf9750323557c499d29ea37 SHA512 daa2da9f21f1b6e057e19d72d9c1b2446a250b30eb80b24d6a059a5d1eec24a9326d4e6af0401ba4ade3610fbf3a44c1fe44c26b7ae0eb4b7301a20f9574859c
diff --git a/games-fps/unreal-tournament-goty/metadata.xml b/games-fps/unreal-tournament-goty/metadata.xml
deleted file mode 100644
index 5f8f103990d5..000000000000
--- a/games-fps/unreal-tournament-goty/metadata.xml
+++ /dev/null
@@ -1,36 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
- <maintainer type="project">
- <email>games@gentoo.org</email>
- <name>Gentoo Games Project</name>
- </maintainer>
- <longdescription>
-In the single player mode, the player squares off
-against computer controlled Bots in all the game modes
-through a tournament ladder with increasing difficulty.
-Thanks to Epic's unmatched AI coding wizardry, Unreal
-Tournament's Bots are more life like than any
-computer-controlled characters to date. They understand
-each game's unique rules. They have a firm handle on all
-the different weapons at their disposal and how best to
-use them. They can swim, use elevators, climb stairs,
-and put on Toxin suits if they have to. If they're on
-the player's team, they can take orders to attack,
-defend or freelance.
-
-Unreal Tournament's bread and butter is the online multiplayer
-mode. Squaring off against other combatants from around the world, or on
-the other end of a LAN connection, provides some of the most thrilling and
-tense battles seen on a PC. Unreal Tournament's unparalleled networking
-code makes it as easy to play the game against anyone, anytime. If the
-host server has unique content -- like custom skins or maps -- UT
-will automatically download and install that content in REAL TIME, as the
-game is connecting. And thanks to Epic Games' amazing work on Unreal
-Tournament's network play, you can be sure that even a 33.6K modem can get
-a silky smooth connection to the server.
-</longdescription>
- <use>
- <flag name="S3TC">Add the extra fancy textures to UT ... only works on certain cards (nvidia/ati/s3)</flag>
- </use>
-</pkgmetadata>
diff --git a/games-fps/unreal-tournament-goty/unreal-tournament-goty-451.ebuild b/games-fps/unreal-tournament-goty/unreal-tournament-goty-451.ebuild
deleted file mode 100644
index f61422fa334b..000000000000
--- a/games-fps/unreal-tournament-goty/unreal-tournament-goty-451.ebuild
+++ /dev/null
@@ -1,171 +0,0 @@
-# Copyright 1999-2017 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=5
-
-inherit eutils unpacker cdrom games
-
-DESCRIPTION="Futuristic FPS (Game Of The Year edition)"
-HOMEPAGE="http://www.oldunreal.com/"
-SRC_URI="http://www.ut-files.com/Patches/ut-install-436-GOTY.run
- http://www.ut-files.com/Patches/utpgpatch${PV}.tar.bz2 -> UTPGPatch${PV}.tar.bz2"
-
-LICENSE="all-rights-reserved"
-SLOT="0"
-KEYWORDS="~amd64 ~x86"
-IUSE="3dfx S3TC nls opengl"
-RESTRICT="mirror bindist"
-
-RDEPEND="
- opengl? ( virtual/opengl[abi_x86_32(-)] )
- >=media-libs/libsdl-1.2.15-r5[abi_x86_32(-)]
- x11-libs/libXext[abi_x86_32(-)]
- x11-libs/libX11[abi_x86_32(-)]
- x11-libs/libXau[abi_x86_32(-)]
- x11-libs/libXdmcp[abi_x86_32(-)]
-"
-DEPEND=""
-
-S=${WORKDIR}
-
-src_unpack() {
- cdrom_get_cds System/ Help/chaosut
- unpack_makeself ut-install-436-GOTY.run
- mkdir UTPG && cd UTPG
- unpack UTPGPatch${PV}.tar.bz2
- rm checkfiles.sh patch.md5
-}
-
-src_install() {
- local dir=${GAMES_PREFIX_OPT}/${PN/-goty/}
- local Ddir=${D}/${dir}
- dodir "${dir}"
-
- ###########
- ### PRE ###
- # System
- if use 3dfx ; then
- tar -zxf Glide.ini.tar.gz -C "${Ddir}" || die "install Glide ini"
- else
- tar -zxf OpenGL.ini.tar.gz -C "${Ddir}" || die "install OpenGL ini"
- fi
- tar -zxf data.tar.gz -C "${Ddir}" || die "extract System data"
-
- # the most important things, ucc & ut :)
- exeinto "${dir}"
- doexe bin/x86/{ucc,ut} || die "install ucc/ut"
- sed -i -e "s:\`FindPath \$0\`:${dir}:" "${ED}/${dir}"/ucc || die
-
- # export some symlinks so ppl can run
- dodir "${GAMES_BINDIR}"
- dosym "${dir}"/ucc "${GAMES_BINDIR}"/ucc
- dosym "${dir}"/ut "${GAMES_BINDIR}"/ut
- ### PRE ###
- ###########
-
- ###########
- ### CD1 ###
- # Help, Logs, Music, Sounds, Textures, Web
- cp -rf "${CDROM_ROOT}"/{Help,Logs,Music,Textures,Web} "${Ddir}"/ || die "copy Help, Logs, Music, Textures, Web CD1"
- dodir "${dir}"/Sounds
- if use nls ; then
- cp -rf "${CDROM_ROOT}"/Sounds/* "${Ddir}"/Sounds/ || die "copy Sounds CD1"
- else
- cp -rf "${CDROM_ROOT}"/Sounds/*.uax "${Ddir}"/Sounds/ || die "copy Sounds CD1"
- fi
-
- # System
- dodir "${dir}"/System
- if use nls ; then
- cp "${CDROM_ROOT}"/System/*.{est,frt,itt,int,u} "${Ddir}"/System/ || die "copy System data CD1"
- else
- cp "${CDROM_ROOT}"/System/*.{int,u} "${Ddir}"/System/ || die "copy System data CD1"
- fi
-
- # now we uncompress the maps
- einfo "Uncompressing CD1 Maps ... this may take some time"
- dodir "${dir}"/Maps
- cd "${Ddir}"
- export HOME=${T}
- export UT_DATA_PATH="${Ddir}"/System
- for f in `find "${CDROM_ROOT}"/Maps/ -name '*.uz' -printf '%f '` ; do
- ./ucc decompress "${CDROM_ROOT}"/Maps/${f} -nohomedir || die "uncompressing map CD1 ${f}"
- mv System/${f:0:${#f}-3} Maps/ || die "copy map CD1 ${f}"
- done
- ### CD1 ###
- ###########
-
- ### Have user switch cds if need be ###
- cdrom_load_next_cd
-
- ###########
- ### CD2 ###
- # Help, Sounds
- cp -rf "${CDROM_ROOT}"/{Help,Sounds} "${Ddir}"/ || die "copy Help, Sounds CD2"
-
- # S3TC Textures
- if use S3TC ; then
- cp -rf "${CDROM_ROOT}"/Textures "${Ddir}"/ || die "copy S3TC Textures CD2"
- else
- cp -rf "${CDROM_ROOT}"/Textures/{JezzTex,Jezztex2,SnowDog,chaostex{,2}}.utx "${Ddir}"/Textures/ || die "copy Textures CD2"
- fi
-
- # System
- cp -rf "${CDROM_ROOT}"/System/*.{u,int} "${Ddir}"/System/ || die "copy System CD2"
-
- # now we uncompress the maps
- einfo "Uncompressing CD2 Maps ... this may take some time"
- dodir "${dir}"/Maps
- cd "${Ddir}"
- export HOME=${T}
- export UT_DATA_PATH="${Ddir}"/System
- for f in `find "${CDROM_ROOT}"/maps/ -name '*.uz' -printf '%f '` ; do
- ./ucc decompress "${CDROM_ROOT}"/maps/${f} -nohomedir || die "uncompressing map CD2 ${f}"
- mv System/${f:0:${#f}-3} Maps/ || die "copy map CD2 ${f}"
- done
- ### CD2 ###
- ###########
-
- ###########
- ### END ###
- cd "${S}"
-
- # Textures
- tar -zxf Credits.tar.gz -C "${Ddir}" || die "extract credits texture"
- # NetGamesUSA.com
- tar -zxf NetGamesUSA.com.tar.gz -C "${Ddir}"/ || die "extract NetGamesUSA.com"
-
- # first apply any patch remaints loki has for us
- cd setup.data
- cp patch.dat{,.orig} || die "cp failed"
- sed -e 's:sh uz-maps.sh:echo:' patch.dat.orig > patch.dat || die "sed failed"
- ./bin/Linux/x86/loki_patch patch.dat "${Ddir}" >& /dev/null
- cd "${S}"
-
- # finally, unleash the UTPG patch
- cp -rf UTPG/* "${Ddir}"/ || die "cp failed"
- # fix a small bug until next official release
- sed -i -e "/^LoadClassMismatch/s:%s.%s:%s:" "${ED}/${dir}"/System/Core.int
-
- # install a few random files
- insinto "${dir}"
- doins README icon.{bmp,xpm} || die "installing random files"
-
- # now, since these files are coming off a cd, the times/sizes/md5sums wont
- # be different ... that means portage will try to unmerge some files (!)
- # we run touch on ${D} so as to make sure portage doesnt do any such thing
- find "${Ddir}" -exec touch '{}' \;
- ### END ###
- ###########
-
- prepgamesdirs
-}
-
-pkg_postinst() {
- games_pkg_postinst
- elog "You might want to install the bonus packs too."
- elog "Many servers on the internet use them, and the"
- elog "majority of players do too."
- elog
- elog "Just run: emerge unreal-tournament-bonuspacks"
-}
diff --git a/games-fps/unreal-tournament-strikeforce/Manifest b/games-fps/unreal-tournament-strikeforce/Manifest
deleted file mode 100644
index e8efe5a3abba..000000000000
--- a/games-fps/unreal-tournament-strikeforce/Manifest
+++ /dev/null
@@ -1,3 +0,0 @@
-DIST sf180lnx.zip 11965 BLAKE2B 535787a47c5e22866ca4dc02a92955bd152b3bafb136e4f7788ba1b3785da3bc13bc937951164094e5eb43932ad48ef6ded9c95c0d561c60f6dd9d92a4e83c8d SHA512 e64644f470f2506df05159c03f27f3e1df9dc5cf547a7e2415ee8005fadcc1124c02f4e932de7c92b2781511ed8d44f5b8a314a8c246d57da750e30e57fcdfad
-DIST sf_180_server_files.tar.gz 396772949 BLAKE2B b30b2ffc9d9a737df159e5e8efaef75f829edb155032e57d0ac5526d8cf2ef1e6de31f0fa503615edb8a2ce4dd53b8295132457e2ddef36f3a24a6a01f179916 SHA512 74850d42be59f9d974cf5f89bb85385ff204a0635e0f71315c59cae3fc0eb8032d69797aedc380427ad21e7cdda809a326587ccf3835f9abaaf14b92a3c0dabe
-DIST unreal-tournament-strikeforce-1.81.tar.bz2 42039142 BLAKE2B 660e760453b889df05fc4d75e8e7fe0ee701a9707a5cc458511566b0bec4b99b8c41604757a1e97fccaa05a2a014e3f704ac797536dea82692676764e18572ba SHA512 ec5a755e2771f879553970d565391268c152aa3fe14cefccfea8582108dd87687176712e548bd3457328e2bc9f831714a41fb4834abdad2b04d83db0b3fc64a2
diff --git a/games-fps/unreal-tournament-strikeforce/metadata.xml b/games-fps/unreal-tournament-strikeforce/metadata.xml
deleted file mode 100644
index 78274e0fa550..000000000000
--- a/games-fps/unreal-tournament-strikeforce/metadata.xml
+++ /dev/null
@@ -1,8 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
-<maintainer type="project">
- <email>games@gentoo.org</email>
- <name>Gentoo Games Project</name>
-</maintainer>
-</pkgmetadata>
diff --git a/games-fps/unreal-tournament-strikeforce/unreal-tournament-strikeforce-1.81.ebuild b/games-fps/unreal-tournament-strikeforce/unreal-tournament-strikeforce-1.81.ebuild
deleted file mode 100644
index 34337e207484..000000000000
--- a/games-fps/unreal-tournament-strikeforce/unreal-tournament-strikeforce-1.81.ebuild
+++ /dev/null
@@ -1,46 +0,0 @@
-# Copyright 1999-2014 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=5
-inherit games
-
-MY_PV=${PV/./}
-DESCRIPTION="A UT addon where you fight terrorists as part of an elite strikeforce"
-HOMEPAGE="http://www.strike-force.com/"
-#http://strikeforce.redconcepts.net:8888/sf_180_server_files.tar.gz
-SRC_URI="mirror://gentoo/sf_180_server_files.tar.gz
- mirror://gentoo/${P}.tar.bz2
- mirror://gentoo/sf180lnx.zip"
-#http://www.hut.fi/~kalyytik/sf/linux-sf.html
-
-LICENSE="unreal-tournament-strikeforce"
-SLOT="0"
-KEYWORDS="~x86"
-IUSE=""
-RESTRICT="bindist"
-
-RDEPEND="|| (
- games-fps/unreal-tournament
- games-fps/unreal-tournament-goty
- )"
-DEPEND="app-arch/unzip"
-
-S=${WORKDIR}
-
-src_unpack() {
- unpack sf_180_server_files.tar.gz
- unpack ${P}.tar.bz2
- unpack sf180lnx.zip
- mv "README - sf orm mappack.txt" Strikeforce/SFDoc/ || die
- rm -rf Help/OpenGL\ Alternate || die
- rm System/*.{dll,lnk,exe} System/ServerAdds.zip || die
- rm Strikeforce/SF_System/*.bat || die
- find -type f -exec chmod a-x '{}' + || die
-}
-
-src_install() {
- local dir=${GAMES_PREFIX_OPT}/unreal-tournament
- dodir "${dir}"
- mv * "${D}/${dir}/" || die
- prepgamesdirs
-}