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# Copyright 1999-2009 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: $
EAPI="2"
WX_GTK_VER="2.8"
inherit cmake-utils eutils subversion wxwidgets games
DESCRIPTION="Advanced source port for Doom/Heretic/Hexen/Strife"
HOMEPAGE="http://www.vavoom-engine.com/"
ESVN_REPO_URI="https://vavoom.svn.sourceforge.net/svnroot/vavoom/trunk/vavoom"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS=""
IUSE="allegro asm debug dedicated flac mad mikmod +models +music openal +opengl
+sdl +textures tools +vorbis wxwindows"
# From econf: "Vavoom requires Allegro or SDL to compile"
# SDL,like Allegro are *software* renderers in this game.
# So, if not selected through proper USEs, the default is SDL,
# without opengl (vavoom can run in software-mode only).
# To enable it, enable proper USE.
# OpenGL is the normally-desired hardware renderer, selected on command-line
# (through "-opengl" switch). This switch is also added to the desktop entry,
# if "opengl" USE flag is enabled
SDLDEPEND=">=media-libs/libsdl-1.2[X,alsa,opengl?]
media-libs/sdl-mixer[timidity]"
ALLEGDEPEND=">=media-libs/allegro-4.0[X,alsa]"
OPENGLDEPEND="opengl? ( virtual/opengl )
sdl? ( ${SDLDEPEND} )
allegro? ( media-libs/allegrogl )
!sdl? ( !allegro? ( ${SDLDEPEND} ) )"
DEPEND="media-libs/libpng
media-libs/jpeg
sdl? ( ${SDLDEPEND} )
!sdl? ( allegro? ( ${ALLEGDEPEND} ) )
!sdl? ( !allegro? ( !dedicated? ( ${OPENGLDEPEND} ) ) )
opengl? ( ${OPENGLDEPEND} )
vorbis? ( media-libs/libvorbis )
flac? ( media-libs/flac )
mad? ( media-libs/libmad )
mikmod? ( media-libs/libmikmod )
openal? ( media-libs/openal )
wxwindows? ( x11-libs/wxGTK:2.8 )"
RDEPEND="${DEPEND}
allegro? ( media-sound/timidity++ )"
PDEPEND="models? ( >=games-fps/vavoom-models-1.4.3 )
music? ( games-fps/vavoom-music )
textures? ( games-fps/vavoom-textures )"
datadir=${GAMES_DATADIR}/${PN}
CMAKE_IN_SOURCE_BUILD=true
pkg_setup() {
games_pkg_setup
# Print some warning if needed
if use sdl && use allegro ; then
echo
ewarn "Both 'allegro' and 'sdl' USE flags enabled. Using SDL as default."
elif ! use sdl && ! use allegro ; then
echo
ewarn "Both 'allegro' and 'sdl' USE flags disabled. Using SDL as default."
fi
! use opengl && ewarn "'opengl' USE flag disabled. OpenGL is recommended, for best graphics."
}
src_unpack() {
subversion_src_unpack
cd "${S}"
# Got rid of icon installation
sed -i \
-e "/vavoom\.png/d" \
source/CMakeLists.txt || die "sed CMakeLists.txt failed"
# Set shared data directory
sed -i \
-e "s:fl_basedir = \".\":fl_basedir = \"${datadir}\":" \
source/files.cpp || die "sed files.cpp failed"
}
src_compile() {
local \
with_allegro="-DWITH_ALLEGRO=OFF" \
with_sdl="-DWITH_SDL=OFF" \
with_vorbis=$(cmake-utils_use_with vorbis)
# Sdl is the default, unless sdl=off & allegro=on
if ! use sdl && use allegro ; then
with_allegro="-DWITH_ALLEGRO=ON"
else
with_sdl="-DWITH_SDL=ON"
fi
# Forcibly enable vorbis support if "music" USE flag is enabled
if ! use vorbis && use music ; then
ewarn "\"music\" USE flag requires Vorbis support enabled."
ewarn "Forced enabling of \"vorbis\" USE flag"
with_vorbis="-DWITH_VORBIS=ON"
fi
mycmakeargs="${mycmakeargs}
-DCMAKE_CXX_FLAGS_RELEASE=-DNDEBUG
-DCMAKE_CXX_FLAGS_DEBUG=-g2
-DDATADIR=${datadir}
-DBINDIR="${GAMES_BINDIR}"
-DENABLE_CLIENT=ON
-DENABLE_WRAPPERS=OFF
${with_allegro}
${with_sdl}
${with_vorbis}
$(cmake-utils_use_with opengl OPENGL)
$(cmake-utils_use_with openal OPENAL)
$(cmake-utils_use_with mad LIBMAD)
$(cmake-utils_use_with mikmod MIKMOD)
$(cmake-utils_use_with flac FLAC)
$(cmake-utils_use_enable debug ZONE_DEBUG)
$(cmake-utils_use_enable dedicated SERVER)
$(cmake-utils_use_enable asm ASM)
$(cmake-utils_use_enable wxwindows LAUNCHER)
-DwxWidgets_CONFIG_EXECUTABLE=${WX_CONFIG}"
cmake-utils_src_configure
cmake-utils_src_make -j1
}
src_install() {
local de_cmd="${PN}"
cmake-utils_src_install
# Enable OpenGL in desktop entry, if relevant USE flag is enabled
use opengl && de_cmd="${PN} -opengl"
doicon "source/${PN}.png" || die "doicon ${PN}.png failed"
make_desktop_entry "${de_cmd}" "Vavoom"
dodoc "docs/${PN}.txt" || die "dodoc vavoom.txt failed"
if use tools ; then
# The tools are always built
dogamesbin utils/bin/{acc,fixmd2,vcc,vlumpy} || die "dobin utils failed"
dodoc utils/vcc/vcc.txt || die "dodoc vcc.txt failed"
fi
if use wxwindows ; then
# Install graphical launcher shortcut
doicon utils/vlaunch/vlaunch.xpm || die "doicon vlaunch.xpm failed"
make_desktop_entry "vlaunch" "Vavoom Launcher" "vlaunch.xpm"
fi
prepgamesdirs
}
pkg_postinst() {
games_pkg_postinst
elog "Copy or link wad files into ${datadir}"
elog "(the files must be readable by the 'games' group)."
elog
elog "Example setup:"
elog "ln -sn "${GAMES_DATADIR}"/doom-data/doom.wad "${datadir}"/"
elog
elog "Example command-line:"
elog " vavoom -doom -opengl"
elog
elog "See documentation for further details."
if use wxwindows ; then
echo
elog "You've also installed a nice graphical launcher. Simply run:"
elog
elog " vlaunch"
elog
elog "to enjoy it :)"
fi
if use tools; then
echo
elog "You have also installed some Vavoom-related utilities"
elog "(useful for mod developing):"
elog
elog " - acc (ACS Script Compiler)"
elog " - fixmd2 (MD2 models utility)"
elog " - vcc (Vavoom C Compiler)"
elog " - vlumpy (Vavoom Lump utility)"
elog
elog "See the Vavoom Wiki at http://vavoom-engine.com/wiki/ or"
elog "Vavoom Forum at http://www.vavoom-engine.com/forums/"
elog "for further help."
fi
}
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