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diff --git a/GL/glx/glxdri.c b/GL/glx/glxdri.c
index cfa9996..77fa4bf 100644
--- a/GL/glx/glxdri.c
+++ b/GL/glx/glxdri.c
@@ -63,27 +63,30 @@ #include "dispatch.h"
 #define STRINGIFY(macro_or_string)	STRINGIFY_ARG (macro_or_string)
 #define	STRINGIFY_ARG(contents)	#contents
 
-typedef struct __GLXDRIscreen      __GLXDRIscreen;
-typedef struct __GLXDRIcontext         __GLXDRIcontext;
+typedef struct __GLXDRIscreen   __GLXDRIscreen;
+typedef struct __GLXDRIcontext  __GLXDRIcontext;
 typedef struct __GLXDRIdrawable __GLXDRIdrawable;
 
 struct __GLXDRIscreen {
-    __GLXscreen		 base;
+    __GLXscreen	     base;
 
-    __DRIscreen			 driScreen;
-    void			*driver;
+    xf86EnterVTProc *enterVT;
+    xf86LeaveVTProc *leaveVT;
+
+    __DRIscreen	     driScreen;
+    void	    *driver;
 };
 
 struct __GLXDRIcontext {
-    __GLXcontext		 base;
+    __GLXcontext base;
 
-    __DRIcontext		 driContext;
+    __DRIcontext driContext;
 };
 
 struct __GLXDRIdrawable {
-    __GLXdrawable	 base;
+    __GLXdrawable  base;
 
-    __DRIdrawable		*driDrawable;
+    __DRIdrawable *driDrawable;
 };
 
 /* History:
@@ -594,8 +597,7 @@ static __DRIfuncPtr getProcAddress(const
 
 static __DRIscreen *findScreen(__DRInativeDisplay *dpy, int scrn)
 {
-    __GLXDRIscreen *screen =
-	(__GLXDRIscreen *) __glXgetActiveScreen(scrn);
+    __GLXDRIscreen *screen = (__GLXDRIscreen *) __glXgetActiveScreen(scrn);
 
     return &screen->driScreen;
 }
@@ -789,6 +791,30 @@ static const __DRIinterfaceMethods inter
 
 static const char dri_driver_path[] = DRI_DRIVER_PATH;
 
+static Bool
+glxDRIEnterVT (int index, int flags)
+{
+    __GLXDRIscreen *screen = (__GLXDRIscreen *) __glXgetActiveScreen(index);
+
+    LogMessage(X_INFO, "AIGLX: Resuming AIGLX clients after VT switch\n");
+
+    glxResumeClients();
+
+    return (*screen->enterVT) (index, flags);
+}
+
+static void
+glxDRILeaveVT (int index, int flags)
+{
+    __GLXDRIscreen *screen = (__GLXDRIscreen *) __glXgetActiveScreen(index);
+
+    LogMessage(X_INFO, "AIGLX: Suspending AIGLX clients for VT switch\n");
+
+    glxSuspendClients();
+
+    return (*screen->leaveVT) (index, flags);
+}
+
 static __GLXscreen *
 __glXDRIscreenProbe(ScreenPtr pScreen)
 {
@@ -813,6 +839,7 @@ __glXDRIscreenProbe(ScreenPtr pScreen)
     void *dev_priv = NULL;
     char filename[128];
     Bool isCapable;
+    ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum];
 
     if (!xf86LoaderCheckSymbol("DRIQueryDirectRenderingCapable")) {
 	LogMessage(X_ERROR, "AIGLX: DRI module not loaded\n");
@@ -983,6 +1010,11 @@ __glXDRIscreenProbe(ScreenPtr pScreen)
 
     __glXsetEnterLeaveServerFuncs(__glXDRIenterServer, __glXDRIleaveServer);
 
+    screen->enterVT = pScrn->EnterVT;
+    pScrn->EnterVT = glxDRIEnterVT; 
+    screen->leaveVT = pScrn->LeaveVT;
+    pScrn->LeaveVT = glxDRILeaveVT;
+
     LogMessage(X_INFO,
 	       "AIGLX: Loaded and initialized %s\n", filename);
 
diff --git a/GL/glx/glxext.c b/GL/glx/glxext.c
index 8bbb83f..edc257c 100644
--- a/GL/glx/glxext.c
+++ b/GL/glx/glxext.c
@@ -234,13 +231,11 @@ GLboolean __glXFreeContext(__GLXcontext 
      * __glXDispatch() or as a callback from the resource manager.  In
      * the latter case we need to lift the DRI lock manually. */
 
-    if (!inDispatch)
-      __glXleaveServer();
+    __glXleaveServer();
 
     cx->destroy(cx);
 
-    if (!inDispatch)
-      __glXenterServer();
+    __glXenterServer();
 
     return GL_TRUE;
 }
@@ -336,7 +331,7 @@ void GlxExtensionInit(void)
     /*
     ** Initialize table of client state.  There is never a client 0.
     */
-    for (i=1; i <= MAXCLIENTS; i++) {
+    for (i = 1; i <= MAXCLIENTS; i++) {
 	__glXClients[i] = 0;
     }
 
@@ -407,11 +402,36 @@ __GLXcontext *__glXForceCurrent(__GLXcli
 
 /************************************************************************/
 
-/*
-** Top level dispatcher; all commands are executed from here down.
-*/
+static int glxServerLeaveCount;
+static int glxBlockClients;
 
-/* I cried when I wrote this.  Damn you XAA! */
+void glxSuspendClients(void)
+{
+    int i;
+
+    for (i = 1; i <= MAXCLIENTS; i++) {
+	if (__glXClients[i] == NULL || !__glXClients[i]->inUse)
+	    continue;
+
+	IgnoreClient(__glXClients[i]->client);
+    }
+
+    glxBlockClients = TRUE;
+}
+
+void glxResumeClients(void)
+{
+    int i;
+
+    glxBlockClients = FALSE;
+
+    for (i = 1; i <= MAXCLIENTS; i++) {
+	if (__glXClients[i] == NULL || !__glXClients[i]->inUse)
+	    continue;
+
+	AttendClient(__glXClients[i]->client);
+    }
+}
 
 static void
 __glXnopEnterServer(void)
@@ -436,14 +456,19 @@ void __glXsetEnterLeaveServerFuncs(void 
 
 void __glXenterServer(void)
 {
-  (*__glXenterServerFunc)();
+  glxServerLeaveCount--;
+
+  if (glxServerLeaveCount == 0)
+    (*__glXenterServerFunc)();
 }
 
 void __glXleaveServer(void)
 {
-  (*__glXleaveServerFunc)();
-}
+  if (glxServerLeaveCount == 0)
+    (*__glXleaveServerFunc)();
 
+  glxServerLeaveCount++;
+}
 
 /*
 ** Top level dispatcher; all commands are executed from here down.
@@ -496,6 +521,15 @@ static int __glXDispatch(ClientPtr clien
 	return __glXError(GLXBadLargeRequest);
     }
 
+    /* If we're currently blocking GLX clients, just put this guy to
+     * sleep, reset the request and return. */
+    if (glxBlockClients) {
+	ResetCurrentRequest(client);
+	client->sequence--;
+	IgnoreClient(client);
+	return(client->noClientException);
+    }
+
     /*
     ** Use the opcode to index into the procedure table.
     */
@@ -506,12 +540,8 @@ static int __glXDispatch(ClientPtr clien
 
     __glXleaveServer();
 
-    inDispatch = True;
-
     retval = proc(cl, (GLbyte *) stuff);
 
-    inDispatch = False;
-
     __glXenterServer();
 
     return retval;
diff --git a/GL/glx/glxserver.h b/GL/glx/glxserver.h
index 8ece1e2..9eed1bc 100644
--- a/GL/glx/glxserver.h
+++ b/GL/glx/glxserver.h
@@ -136,6 +136,9 @@ void __glXsetEnterLeaveServerFuncs(void 
 void __glXenterServer(void);
 void __glXleaveServer(void);
 
+void glxSuspendClients(void);
+void glxResumeClients(void);
+
 /*
 ** State kept per client.
 */