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# Copyright 1999-2007 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-strategy/glest/glest-2.0.1.ebuild,v 1.3 2008/10/30 15:12:23 mr_bones_ Exp $
inherit autotools eutils games
L_URI="http://www.glest.org/files/contrib/translations"
DESCRIPTION="Cross-platform 3D realtime strategy game"
HOMEPAGE="http://www.glest.org/"
SRC_URI="mirror://sourceforge/${PN}/${PN}_source_${PV}.zip
mirror://sourceforge/${PN}/${PN}_data_${PV}.zip
linguas_de? ( ${L_URI}/deutsch_${PV}.zip )
linguas_hu? ( ${L_URI}/magyar_${PV}.zip )"
LICENSE="GPL-2 glest-data"
SLOT="0"
KEYWORDS="~amd64 -ppc ~x86" # ppc: bug #145478
IUSE="linguas_de linguas_hu"
RDEPEND="media-libs/libsdl
media-libs/libogg
media-libs/libvorbis
media-libs/openal
dev-libs/xerces-c
virtual/opengl
virtual/glu
x11-libs/libX11
x11-libs/libXt
media-fonts/font-adobe-utopia-75dpi"
DEPEND="${RDEPEND}
app-arch/unzip
dev-util/ftjam"
S=${WORKDIR}/mk/linux
GAMES_USE_SDL="nojoystick"
src_unpack() {
unpack ${A}
local file
for file in $(find source mk -type f) ; do
edos2unix "${file}"
done
epatch \
"${FILESDIR}"/${P}-home.patch
sed -i \
-e "s:GENTOO_DATADIR:${GAMES_DATADIR}/${PN}:" \
source/glest_game/main/main.cpp \
|| die "sed main.cpp failed"
cd "${S}"
# sometimes they package configure, sometimes they don't
if [[ ! -f configure ]] ; then
chmod a+x autogen.sh
./autogen.sh || die "autogen failed" # FIXME: use autotools.eclass
fi
sed -i 's:-O3 -g3::' Jamrules || die "sed Jamrules failed"
}
src_compile() {
# Fails with wx enabled, bug #130011
egamesconf \
--with-vorbis=/usr \
--with-ogg=/usr \
--with-wx-config=disabled_wx \
|| die
jam -q || die "jam failed"
}
src_install() {
dogamesbin glest || die "dogamesbin failed"
insinto "${GAMES_DATADIR}"/${PN}
doins glest.ini || die "doins glest.ini failed"
dodoc ../../docs/README.linux
cd "${WORKDIR}"/glest_game
doins -r data maps scenarios techs tilesets || die "doins data failed"
dodoc docs/readme.txt
make_desktop_entry glest Glest /usr/share/pixmaps/${PN}.bmp
newicon techs/magitech/factions/magic/units/archmage/images/archmage.bmp \
${PN}.bmp
dolang() {
insinto "${GAMES_DATADIR}"/${PN}/data/lang
doins "${WORKDIR}"/${1} || die "doins ${1} failed"
}
use linguas_de && dolang deutsch.lng
use linguas_hu && dolang magyar_${PV}.lng
prepgamesdirs
}
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