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# Copyright 1999-2015 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-rpg/dungeon-defenders/dungeon-defenders-20130305.ebuild,v 1.7 2015/06/01 20:59:53 mr_bones_ Exp $
# TODO: unbundle SDL-2 when it gets released
EAPI=5
inherit check-reqs eutils gnome2-utils unpacker games
TIMESTAMP="${PV:4:2}${PV:6:2}${PV:0:4}"
MY_PN="DungeonDefenders"
DESCRIPTION="A hybrid of two hot genres: Tower Defense and cooperative online Action-RPG"
HOMEPAGE="http://dungeondefenders.com/"
SRC_URI="dundef-linux-${TIMESTAMP}.mojo.run"
LICENSE="all-rights-reserved"
SLOT="0"
KEYWORDS="-* ~amd64 ~x86"
IUSE="bundled-libs"
RESTRICT="bindist fetch splitdebug"
MYGAMEDIR=${GAMES_PREFIX_OPT}/${PN}
QA_PREBUILT="${MYGAMEDIR#/}/UDKGame/Binaries/${MY_PN}-x86
${MYGAMEDIR#/}/UDKGame/Binaries/libSDL2-2.0.so.0"
CHECKREQS_DISK_BUILD="5916M"
# linked against pulseaudio
# without SDL-2 only linkage: opengl, openal
DEPEND="app-arch/unzip"
RDEPEND="
x11-misc/xdg-utils
>=media-libs/alsa-lib-1.0.27.2[abi_x86_32(-)]
>=media-sound/pulseaudio-5.0[abi_x86_32(-)]
virtual/opengl[abi_x86_32(-)]
x11-libs/libX11[abi_x86_32(-)]
x11-libs/libXScrnSaver[abi_x86_32(-)]
x11-libs/libXcursor[abi_x86_32(-)]
x11-libs/libXext[abi_x86_32(-)]
x11-libs/libXi[abi_x86_32(-)]
x11-libs/libXinerama[abi_x86_32(-)]
x11-libs/libXrandr[abi_x86_32(-)]
x11-libs/libXxf86vm[abi_x86_32(-)]
!bundled-libs? ( >=media-libs/openal-1.15.1[abi_x86_32(-)] )"
S=${WORKDIR}/data
pkg_nofetch() {
einfo "Please buy & download ${SRC_URI} from:"
einfo " ${HOMEPAGE}"
einfo "and move it to ${DISTDIR}"
einfo
}
src_unpack() {
unpack_zip ${A}
}
src_prepare() {
# https://bugzilla.icculus.org/show_bug.cgi?id=5894
sed -i \
-e 's/LobbyLevel_Valentines2013.udk/LobbyLevel.udk/' \
UDKGame/Config/DefaultDunDef.ini || die
# Remove the binaries that we're unbundling and unnecessary stuff
rm -v UDKGame/Binaries/xdg-open || die
if ! use bundled-libs ; then
einfo "Removing bundled libs..."
rm -v UDKGame/Binaries/libopenal.so.1 || die
fi
}
src_install() {
# Move the data rather than copying. The game consumes over 5GB so
# a needless copy should really be avoided!
dodir "${MYGAMEDIR}"
mv -v Engine UDKGame "${D}${MYGAMEDIR}" || die
# use system xdg-open script, location is hardcoded
dosym /usr/bin/xdg-open "${MYGAMEDIR}"/UDKGame/Binaries/xdg-open
newicon -s 48 DunDefIcon.png ${PN}.png
make_desktop_entry "${PN}" "Dungeon Defenders"
games_make_wrapper ${PN} "./${MY_PN}-x86" "${MYGAMEDIR}/UDKGame/Binaries"
dodoc README-linux.txt
prepgamesdirs
}
pkg_preinst() {
games_pkg_preinst
gnome2_icon_savelist
}
pkg_postinst() {
games_pkg_postinst
gnome2_icon_cache_update
}
pkg_postrm() {
gnome2_icon_cache_update
}
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