1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
|
# Copyright 1999-2007 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/ut2004/ut2004-3369-r4.ebuild,v 1.16 2007/02/17 08:54:50 nyhm Exp $
# To use system libraries, uncomment the following line and comment the one
# below it.
#inherit eutils multilib games
inherit eutils games
MY_P="${PN}-lnxpatch${PV}-2.tar.bz2"
DESCRIPTION="Editor's Choice Edition plus Mega Pack for the critically-acclaimed first-person shooter"
HOMEPAGE="http://www.unrealtournament2004.com/"
SRC_URI="mirror://3dgamers/unrealtourn2k4/${MY_P}
http://speculum.twistedgamer.com/pub/0day.icculus.org/${PN}/${MY_P}
http://treefort.icculus.org/${PN}/${MY_P}
http://sonic-lux.net/data/mirror/ut2004/${MY_P}"
LICENSE="ut2003"
SLOT="0"
KEYWORDS="amd64 x86"
# The executable pages are required.
QA_EXECSTACK_x86="${GAMES_PREFIX_OPT:1}/ut2004/System/ut2004-bin
${GAMES_PREFIX_OPT:1}/ut2004/System/ucc-bin"
QA_EXECSTACK_amd64="${GAMES_PREFIX_OPT:1}/ut2004/System/ut2004-bin
${GAMES_PREFIX_OPT:1}/ut2004/System/ucc-bin"
RESTRICT="mirror strip"
IUSE="dedicated opengl"
RDEPEND=">=games-fps/ut2004-data-3186-r2
>=games-fps/ut2004-bonuspack-ece-1-r1
>=games-fps/ut2004-bonuspack-mega-1-r1
opengl? (
virtual/opengl )
=virtual/libstdc++-3.3
x11-libs/libXext
x11-libs/libX11
x11-libs/libXau
x11-libs/libXdmcp"
# If you wish to use your system libSDL/openal, then you will need to remove
# the comments from the following two lines, along with the quotes above and
# this comment text.
# >=media-libs/libsdl-1.2
# media-libs/openal"
S=${WORKDIR}/UT2004-Patch
GAMES_CHECK_LICENSE="yes"
dir=${GAMES_PREFIX_OPT}/${PN}
Ddir=${D}/${dir}
src_install() {
# These files are owned by ut2004-bonuspack-mega
rm "${S}"/System/{Manifest.in{i,t},Packages.md5}
# Installing patch files
for p in {Animations,Help,Speech,System,Textures,Web}
do
dodir "${dir}/${p}"
cp -r "${S}/${p}"/* "${Ddir}/${p}" \
|| die "copying ${p} from patch"
done
# To use system libraries, rather than binaries from ut2004-data, you will
# need to uncomment these three lines, as well as ensure that you have both
# libsdl and openal installed.
# dosym /usr/$(get_libdir)/libopenal.so "${dir}"/System/openal.so || die
# dosym /usr/$(get_libdir)/libSDL-1.2.so.0 "${dir}"/System/libSDL-1.2.so.0 \
# || die
use amd64 && rm "${Ddir}"/System/u{cc,t2004}-bin \
&& mv "${Ddir}"/System/ucc-bin-linux-amd64 "${Ddir}"/System/ucc-bin \
&& mv "${Ddir}"/System/ut2004-bin-linux-amd64 \
"${Ddir}"/System/ut2004-bin \
&& chmod ug+x "${Ddir}"/System/ucc-bin "${Ddir}"/System/ut2004-bin
use x86 && rm "${Ddir}"/System/ucc-bin-linux-amd64 \
"${Ddir}"/System/ut2004-bin-linux-amd64
# Creating .manifest files
sed -e "s:GAMES_PREFIX_OPT:${GAMES_PREFIX_OPT}:" "${FILESDIR}"/${PN}.xml > \
${T}/${PN}.xml || die "sed failed"
insinto "${dir}"/.manifest
doins "${T}"/${PN}.xml
# Creating .loki/installed links
mkdir -p "${D}"/root/.loki/installed
dosym "${dir}"/.manifest/${PN}.xml /root/.loki/installed/${PN}.xml
games_make_wrapper ut2004 ./ut2004 "${dir}" "${dir}"
prepgamesdirs
make_desktop_entry ut2004 "Unreal Tournament 2004" ut2004.xpm
}
pkg_postinst() {
games_pkg_postinst
# Here is where we check for the existence of a cdkey...
# If we don't find one, we ask the user for it
if [[ -f "${dir}/System/cdkey" ]]
then
einfo "A cdkey file is already present in ${dir}/System"
else
ewarn "You MUST run this before playing the game:"
ewarn "emerge --config =${CATEGORY}/${PF}"
ewarn "That way you can [re]enter your cdkey."
fi
echo
elog "Starting with 3369, the game supports render-to-texture. To enable"
elog "it, you will need the Nvidia drivers of at least version 7676 and"
elog "you should edit the following:"
elog 'Set "UseRenderTargets=True" in the "[OpenGLDrv.OpenGLRenderDevice]"'
elog 'section of your UT2004.ini/Default.ini and set "bPlayerShadows=True"'
elog 'and "bBlobShadow=False" in the "[UnrealGame.UnrealPawn]" section of'
elog 'your User.ini/DefUser.ini'
echo
if use x86
then
elog "The 32-bit version of UT2004 uses Pixomatic, which means it"
elog "really does need an executable stack. It is safe to ignore any"
elog "warnings from portage about this. See:"
elog "http://bugs.gentoo.org/show_bug.cgi?id=114733"
elog "for more information."
echo
fi
elog "To play the game run:"
elog " ut2004"
echo
}
pkg_postrm() {
ewarn "This package leaves a cdkey file in ${dir}/System that you need"
ewarn "to remove to completely get rid of this game's files."
}
pkg_config() {
ewarn "Your CD key is NOT checked for validity here."
ewarn " Make sure you type it in correctly."
eerror "If you CTRL+C out of this, the game will not run!"
echo
einfo "CD key format is: XXXXX-XXXXX-XXXXX-XXXXX"
while true
do
einfo "Please enter your CD key:"
read CDKEY1
einfo "Please re-enter your CD key:"
read CDKEY2
if [[ "$CDKEY1" == "" ]]
then
echo "You entered a blank CD key. Try again."
else
if [[ "$CDKEY1" == "$CDKEY2" ]]
then
echo "$CDKEY1" | tr a-z A-Z > "${dir}"/System/cdkey
einfo "Thank you!"
break
else
eerror "Your CD key entries do not match. Try again."
fi
fi
done
}
|