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# Copyright 1999-2007 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/ut2004-data/ut2004-data-3186-r3.ebuild,v 1.12 2007/03/12 15:44:29 genone Exp $
inherit eutils games games-ut2k4mod
DESCRIPTION="Unreal Tournament 2004 - This is the data portion of UT2004"
HOMEPAGE="http://www.unrealtournament2004.com/"
SRC_URI=""
LICENSE="ut2003"
SLOT="0"
KEYWORDS="amd64 x86"
RESTRICT="strip"
IUSE=""
QA_TEXTRELS="${GAMES_PREFIX_OPT:1}/ut2004/System/libSDL-1.2.so.0"
DEPEND="games-util/uz2unpack"
PDEPEND="games-fps/ut2004"
S=${WORKDIR}
GAMES_LICENSE_CHECK="yes"
dir=${GAMES_PREFIX_OPT}/ut2004
Ddir=${D}/${dir}
grabdirs() {
local d srcdir
for d in {Music,Sounds,Speech,StaticMeshes,Textures} ; do
srcdir=${CDROM_ROOT}/$1${d}
# Is flexible to handle CD_ROOT vs CD_ROOT_1 mixups
[[ -d "${srcdir}" ]] || srcdir=${CDROM_ROOT}/${d}
if [[ -d "${srcdir}" ]] ; then
insinto "${dir}"
doins -r "${srcdir}" || die "doins ${srcdir} failed"
fi
done
}
pkg_setup() {
games_pkg_setup
ewarn "This is a huge package. If you do not have at least 7GB of free"
ewarn "disk space in ${PORTAGE_TMPDIR} and also in ${GAMES_PREFIX_OPT} then"
ewarn "you should abort this installation now and free up some space."
}
src_unpack() {
check_dvd
if [[ "${USE_DVD}" -eq 1 ]]
then
DISK1="CD1/"
DISK2="CD2/"
DISK3="CD3/"
DISK4="CD4/"
DISK5="CD5/"
DISK6="CD6/"
if [[ "${USE_ECE_DVD}" -eq 1 ]]
then
cdrom_get_cds "${DISK1}"System/UT2004.ini \
"${DISK2}"Textures/2K4Fonts.utx.uz2 \
"${DISK3}"Textures/ONSDeadVehicles-TX.utx.uz2 \
"${DISK4}"Textures/XGameShaders2004.utx.uz2 \
"${DISK5}"Speech/ons.xml \
"${DISK6}"/Sounds/TauntPack.det_uax.uz2
else
cdrom_get_cds "${DISK1}"/System/UT2004.ini \
"${DISK2}"/Textures/2K4Fonts.utx.uz2 \
"${DISK3}"/Textures/ONSDeadVehicles-TX.utx.uz2 \
"${DISK4}"/StaticMeshes/AlienTech.usx.uz2 \
"${DISK5}"/Speech/ons.xml \
"${DISK6}"/Sounds/TauntPack.det_uax.uz2
fi
else
cdrom_get_cds System/UT2004.ini \
Textures/2K4Fonts.utx.uz2 \
Textures/ONSDeadVehicles-TX.utx.uz2 \
StaticMeshes/AlienTech.usx.uz2 \
Speech/ons.xml \
Sounds/TauntPack.det_uax.uz2
fi
unpack_makeself "${CDROM_ROOT}"/linux-installer.sh \
|| die "unpacking linux installer"
use x86 && unpack ./linux-x86.tar
use amd64 && unpack ./linux-amd64.tar
}
src_install() {
local diskno srcdir varname j
# Disk 1
einfo "Copying files from Disk 1..."
insinto "${dir}"
doins -r "${CDROM_ROOT}/${DISK1}"{Animations,ForceFeedback,Help,KarmaData,Maps,Sounds,Web} \
|| die "copying directories"
insinto "${dir}"/System
doins -r "${CDROM_ROOT}/${DISK1}"System/{editorres,*.{bat,bmp,dat,det,est,frt,ini,int,itt,kot,md5,smt,tmt,u,ucl,upl,url}} \
|| die "copying System files"
insinto "${dir}"/Manual
doins "${CDROM_ROOT}/${DISK1}"Manual/Manual.pdf \
|| die "copying manual"
insinto "${dir}"/Benchmark/Stuff
doins -r "${CDROM_ROOT}/${DISK1}"Benchmark/Stuff/* \
|| die "copying Benchmark files"
cdrom_load_next_cd
for diskno in {2..5} ; do
einfo "Copying files from Disk ${diskno}..."
varname="DISK${diskno}"
srcdir=${!varname}
grabdirs "${srcdir}"
cdrom_load_next_cd
done
# Disk 6
einfo "Copying files from Disk 6..."
grabdirs "${DISK6}"
# Create empty files in Benchmark
for j in {CSVs,Logs,Results}
do
keepdir "${dir}"/Benchmark/${j}
done
# Install extra help files
insinto "${dir}"/Help
doins Unreal.bmp
# Install EULA
insinto "${dir}"
doins UT2004_EULA.txt
# Installing documentation/icon
doins README.linux ut2004.xpm || die "copying readme/icon"
dodoc README.linux || die "dodoc README.linux"
doicon ut2004.xpm
# Install System.inis
insinto "${dir}"/System
doins ini-{det,est,frt,int,itt,kot,smt,tmt}.tar
# Copy ut2004
exeinto "${dir}"
doexe bin/ut2004 || die "copying ut2004"
exeinto "${dir}"/System
# We install the provided libraries because upstream wants it that way.
# If you want to use your own system binaries, then feel free to uncomment
# the following. You will also want to comment the doexe line below that
# installs the libraries.
# newexe System/openal.so openal.so-binary
# newexe System/libSDL-1.2.so.0 libSDL-1.2.so.0-binary
doexe System/{libSDL-1.2.so.0,openal.so} \
|| die "copying libraries"
# Uncompressing files
einfo "Uncompressing files... this *will* take a while..."
for j in {Animations,Maps,Sounds,StaticMeshes,Textures}
do
fperms -R u+w "${dir}"/${j} || die "fperms in uncompress"
games_ut_unpack "${Ddir}"/${j}
done
# Removing unneccessary files
rm -f "${Ddir}"/Help/{InstallerLogo.bmp,SAPI-EULA.txt,{Unreal,UnrealEd}.ico}
rm -rf "${Ddir}"/Speech/Redist
rm -f "${Ddir}"/System/*.tar
rm -f "${Ddir}"/System/{{License,Manifest}.smt,{ucc,StdOut}.log}
rm -f "${Ddir}"/System/{User,UT2004,Manifest}.ini
rm -f "${Ddir}"/System/{Manifest.int,Packages.md5}
# Removing file collisions with ut2004-3369-r4
rm -f "${Ddir}"/Help/UT2004Logo.bmp
rm -f "${Ddir}"/System/{ALAudio.kot,AS-{Convoy,FallenCity,Glacier}.kot,bonuspack.{det,est,frt},BonusPack.{int,itt,u}}
rm -f "${Ddir}"/System/{Build.ini,CacheRecords.ucl,Core.{est,frt,int,itt,u},CTF-January.kot,D3DDrv.kot,DM-1on1-Squader.kot}
rm -f "${Ddir}"/System/{Editor,Engine,Gameplay,GamePlay,UnrealGame,UT2k4Assault,XInterface,XPickups,xVoting,XVoting,XWeapons,XWebAdmin}.{det,est,frt,int,itt,u}
rm -f "${Ddir}"/System/{Fire.u,IpDrv.u,License.int,ONS-ArcticStronghold.kot}
rm -f "${Ddir}"/System/{OnslaughtFull,onslaughtfull,UT2k4AssaultFull}.{det,est,frt,itt,u}
rm -f "${Ddir}"/System/{GUI2K4,Onslaught,skaarjpack,SkaarjPack,XGame}.{det,est,frt,int,itt,kot,u}
rm -f "${Ddir}"/System/{Setup,Window}.{det,est,frt,int,itt,kot}
rm -f "${Ddir}"/System/XPlayers.{det,est,frt,int,itt}
rm -f "${Ddir}"/System/{UnrealEd.u,UTClassic.u,UTV2004c.u,UTV2004s.u,UWeb.u,Vehicles.kot,Vehicles.u,Xweapons.itt}
rm -f "${Ddir}"/System/{XAdmin.kot,XAdmin.u,XMaps.det,XMaps.est}
rm -f "${Ddir}"/Web/ServerAdmin/{admins_home.htm,current_bots.htm,ut2003.css}
rm -f "${Ddir}"/Web/ServerAdmin/ClassicUT/current_bots.htm
rm -f "${Ddir}"/Web/ServerAdmin/UnrealAdminPage/{adminsframe.htm,admins_home.htm,admins_menu.htm,current_bots.htm,currentframe.htm,current_menu.htm}
rm -f "${Ddir}"/Web/ServerAdmin/UnrealAdminPage/{defaultsframe.htm,defaults_menu.htm,footer.inc,mainmenu.htm,mainmenu_itemd.inc,rootframe.htm,UnrealAdminPage.css}
rm -f "${Ddir}"/Web/ServerAdmin/UT2K3Stats/{admins_home.htm,current_bots.htm,ut2003stats.css}
# Removing file collisions with ut2004-bonuspack-ece
rm -f "${Ddir}"/Animations/{MechaSkaarjAnims,MetalGuardAnim,NecrisAnim,ONSBPAnimations}.ukx
rm -f "${Ddir}"/Help/BonusPackReadme.txt
rm -f "${Ddir}"/Maps/ONS-{Adara,IslandHop,Tricky,Urban}.ut2
rm -f "${Ddir}"/Sounds/{CicadaSnds,DistantBooms,ONSBPSounds}.uax
rm -f "${Ddir}"/StaticMeshes/{BenMesh02,BenTropicalSM01,HourAdara,ONS-BPJW1,PC_UrbanStatic}.usx
rm -f "${Ddir}"/System/{ONS-Adara.int,ONS-IslandHop.int,ONS-Tricky.int,ONS-Urban.int,OnslaughtBP.int,xaplayersl3.upl}
rm -f "${Ddir}"/Textures/{AW-2k4XP,BenTex02,BenTropical01,BonusParticles,CicadaTex,Construction_S}.utx
rm -f "${Ddir}"/Textures/{HourAdaraTexor,ONSBPTextures,ONSBP_DestroyedVehicles,PC_UrbanTex,UT2004ECEPlayerSkins}.utx
# Now, since these files are coming off a CD, the times/sizes/md5sums won't
# be different ... that means portage will try to unmerge some files (!)
# We run touch on ${D} so as to make sure portage doesn't do any such thing
find "${Ddir}" -exec touch '{}' \;
prepgamesdirs
}
pkg_postinst() {
games_pkg_postinst
echo
elog "This is only the data portion of the game. To play UT2004, you"
elog "still need to emerge ut2004."
echo
}
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