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# Copyright 1999-2011 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/quakeforge/quakeforge-0.5.5.ebuild,v 1.21 2011/03/08 17:05:10 scarabeus Exp $
inherit eutils games
DESCRIPTION="A new 3d engine based off of id Softwares's legendary Quake and QuakeWorld game engine"
HOMEPAGE="http://www.quakeforge.net/"
SRC_URI="mirror://sourceforge/quake/${P}.tar.bz2"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="ppc x86"
IUSE="cdinstall debug fbcon opengl sdl svga X ncurses vorbis zlib ipv6 xv dga alsa oss"
RESTRICT="userpriv"
RDEPEND="
opengl? ( virtual/opengl )
sdl? ( media-libs/libsdl )
svga? ( media-libs/svgalib )
X? (
x11-libs/libX11
x11-libs/libXext
x11-libs/libXxf86vm )
ncurses? ( sys-libs/ncurses )
vorbis? ( media-libs/libogg media-libs/libvorbis )
zlib? ( sys-libs/zlib )
xv? (
x11-libs/libX11
x11-libs/libXext
x11-libs/libXxf86vm )
dga? ( x11-libs/libXxf86dga )
alsa? ( media-libs/alsa-lib )"
DEPEND="${RDEPEND}
cdinstall? ( games-fps/quake1-data )
sys-devel/bison
sys-devel/flex"
src_unpack() {
unpack ${A}
cd "${S}"
epatch "${FILESDIR}/${PV}"-ipv6.patch \
"${FILESDIR}/${P}"-gcc41.patch
}
src_compile() {
#i should do this at some point :x ... i guess if you disable all shared stuff
#and enable all the static options explicitly, static works ... (or so ive been told)
#if ! use static ; then
# myconf="${myconf} --enable-shared=yes --enable-static=no"
#else
# myconf="${myconf} --enable-shared=no --enable-static=yes"
#fi
local debugopts
use debug \
&& debugopts="--enable-debug --disable-optimize --enable-profile" \
|| debugopts="--disable-debug --disable-profile"
local clients=${QF_CLIENTS}
use fbcon && clients="${clients},fbdev"
use opengl && clients="${clients},glx"
use sdl && clients="${clients},sdl,sdl32"
use sdl && use opengl && clients="${clients},sgl"
use svga && clients="${clients},svga"
use X && clients="${clients},x11"
use X && use opengl && clients="${clients},wgl"
[ "${clients:0:1}" == "," ] && clients=${clients:1}
local servers=${QF_SERVERS:-master,nq,qw,qtv}
local tools=${QF_TOOLS:-all}
local svgaconf # use old school way for broken conf opts
use svga \
&& svgaconf="--with-svga=/usr" \
|| svgaconf="--without-svga"
addpredict $(games_get_libdir)
egamesconf \
$(use_enable ncurses curses) \
$(use_enable vorbis) \
$(use_enable zlib) \
$(use_with ipv6) \
$(use_with fbcon fbdev) \
${svgaconf} \
$(use_with X x) \
$(use_enable xv vidmode) \
$(use_enable dga) \
$(use_enable sdl) \
--disable-xmms \
$(use_enable alsa) \
$(use_enable oss) \
--enable-sound \
--disable-optimize \
${debugopts} \
--with-global-cfg="${GAMES_SYSCONFDIR}"/quakeforge.conf \
--with-sharepath="${GAMES_DATADIR}"/quake1 \
--with-clients=${clients} \
--with-servers=${servers} \
--with-tools=${tools} \
|| die
make || die "make failed"
}
src_install() {
make DESTDIR="${D}" install || die "install failed"
mv "${D}/${GAMES_PREFIX}/include" "${D}/usr/"
dodoc ChangeLog NEWS TODO doc/*
prepgamesdirs
}
pkg_postinst() {
# same warning used in quake1 / quakeforge / nprquake-sdl
games_pkg_postinst
echo
elog "Before you can play, you must make sure"
elog "${PN} can find your Quake .pak files"
elog
elog "You have 2 choices to do this"
elog "1 Copy pak*.pak files to ${GAMES_DATADIR}/quake1/id1"
elog "2 Symlink pak*.pak files in ${GAMES_DATADIR}/quake1/id1"
elog
elog "Example:"
elog "my pak*.pak files are in /mnt/secondary/Games/Quake/Id1/"
elog "ln -s /mnt/secondary/Games/Quake/Id1/pak0.pak ${GAMES_DATADIR}/quake1/id1/pak0.pak"
elog
elog "You only need pak0.pak to play the demo version,"
elog "the others are needed for registered version"
}
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