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# Copyright 1999-2010 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/quake4-bin/quake4-bin-1.3.2.ebuild,v 1.9 2010/03/09 12:12:16 abcd Exp $
inherit eutils versionator games
MY_PV=$(replace_version_separator 2 '-')
DESCRIPTION="Sequel to Quake 2, an id Software 3D first-person shooter"
HOMEPAGE="http://www.quake4game.com/"
SRC_URI="mirror://idsoftware/quake4/linux/quake4-linux-${MY_PV}.x86.run"
LICENSE="QUAKE4"
SLOT="0"
KEYWORDS="-* amd64 x86"
IUSE="alsa cdinstall dedicated opengl"
PROPERTIES="interactive"
RESTRICT="strip"
UIDEPEND="virtual/opengl
x86? (
x11-libs/libXext
x11-libs/libX11
x11-libs/libXau
x11-libs/libXdmcp
media-libs/libsdl
)
amd64? (
app-emulation/emul-linux-x86-sdl
app-emulation/emul-linux-x86-xlibs
|| (
>=app-emulation/emul-linux-x86-xlibs-7.0
x11-drivers/nvidia-drivers
>=x11-drivers/ati-drivers-8.8.25-r1
)
)
alsa? ( >=media-libs/alsa-lib-1.0.6 )"
RDEPEND="sys-libs/glibc
dedicated? ( app-misc/screen )
amd64? ( app-emulation/emul-linux-x86-baselibs )
opengl? ( ${UIDEPEND} )
cdinstall? ( games-fps/quake4-data )
!dedicated? ( !opengl? ( ${UIDEPEND} ) )"
S=${WORKDIR}
GAMES_CHECK_LICENSE="yes"
dir=${GAMES_PREFIX_OPT}/quake4
Ddir=${D}/${dir}
QA_TEXTRELS="${dir}/libSDL-1.2.id.so.0
${dir}/pb/pbags.so
${dir}/pb/pbcl.so
${dir}/pb/pbag.so
${dir}/pb/pbsv.so
${dir}/pb/pbcls.so"
QA_EXECSTACK="${dir}/quake4.x86
${dir}/libSDL-1.2.id.so.0
${dir}/q4ded.x86
${dir}/libgcc_s.so.1
${dir}/quake4smp.x86
${dir}/libstdc++.so.6"
src_unpack() {
unpack_makeself ${A}
}
src_install() {
insinto "${dir}"
exeinto "${dir}"
doins *.txt README q4icon.bmp us/version.info README-1.3.htm || die "docs"
doins -r pb || die "pb"
doexe openurl.sh || die "openurl.sh"
doexe bin/Linux/x86/quake4.x86 bin/Linux/x86/q4ded.x86 \
bin/Linux/x86/libgcc_s.so.1 bin/Linux/x86/libstdc++.so.* \
bin/Linux/x86/libSDL-1.2.id.so.0 bin/Linux/x86/quake4smp.x86 \
|| die "doexe x86 exes/libs"
insinto "${dir}"/q4base
doins q4base/* us/q4base/* || die "doins q4base"
if use dedicated
then
games_make_wrapper quake4-ded ./q4ded.x86 "${dir}" "${dir}"
fi
if use opengl || ! use dedicated
then
games_make_wrapper quake4 ./quake4.x86 "${dir}" "${dir}"
games_make_wrapper quake4-smp ./quake4smp.x86 "${dir}" "${dir}"
# doicon ${FILESDIR}/quake4.png || die "copying icon"
# make_desktop_entry quake4 "Quake IV" quake4
# make_desktop_entry quake4-smp "Quake IV (SMP)" quake4
newicon q4icon.bmp quake4.bmp || die "copying icon"
make_desktop_entry quake4 "Quake IV" /usr/share/pixmaps/quake4.bmp
make_desktop_entry quake4-smp "Quake IV (SMP)" /usr/share/pixmaps/quake4.bmp
fi
prepgamesdirs
}
pkg_postinst() {
games_pkg_postinst
if ! use cdinstall
then
elog "You need to copy pak001.pk4 through pak012.pk4, along with"
elog "zpak*.pk4 from either your installation media or your hard drive"
elog "to ${dir}/q4base before running the game."
echo
fi
if use opengl || ! use dedicated
then
elog "To play the game run:"
elog " quake4"
echo
fi
}
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