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# Copyright 1999-2003 Gentoo Technologies, Inc.
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/quake1/quake1-2.40.ebuild,v 1.2 2003/09/09 23:44:19 msterret Exp $
inherit games eutils gcc
DESCRIPTION="The original Quake engine straight from id !"
HOMEPAGE="http://www.idsoftware.com/games/quake/quake/"
SRC_URI="ftp://ftp.idsoftware.com/idstuff/source/q1source.zip"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="x86"
IUSE="X opengl svga 3dfx"
DEPEND="X? ( virtual/x11 )
opengl? ( virtual/opengl )
svga? ( media-libs/svgalib )
3dfx? ( media-libs/glide-v3 )"
S=${WORKDIR}
pkg_setup() {
games_pkg_setup
echo
ewarn "You probably want games-fps/quakeforge if you're"
ewarn "looking for a quake1 client ..."
}
src_unpack() {
unpack ${A}
epatch ${FILESDIR}/fix-sys_printf.patch
mv WinQuake/Makefile{.linuxi386,}
mv QW/Makefile{.Linux,}
epatch ${FILESDIR}/makefile-path-fixes.patch
[ `gcc-major-version` -eq 3 ] \
&& epatch ${FILESDIR}/makefile-gcc3-cflags.patch \
|| epatch ${FILESDIR}/makefile-gcc2-cflags.patch
sed -i "s:GENTOO_CFLAGS:${CFLAGS} -DGL_EXT_SHARED=1:" {WinQuake,QW}/Makefile
cp QW/client/glquake.h{,.orig}
(echo "#define APIENTRY";cat QW/client/glquake.h.orig) > QW/client/glquake.h
epatch ${FILESDIR}/makefile-sedable.patch
if [ ! `use 3dfx` ] ; then
sed -i 's:^ $(BUILDDIR)/bin/glquake ::' WinQuake/Makefile
sed -i 's:^ $(BUILDDIR)/bin/glquake.3dfxgl ::' WinQuake/Makefile
sed -i 's:^ $(BUILDDIR)/glqwcl ::' QW/Makefile
fi
if [ ! `use X` ] ; then
sed -i 's:^ $(BUILDDIR)/bin/quake.x11 ::' WinQuake/Makefile
sed -i 's:^ $(BUILDDIR)/qwcl.x11 ::' QW/Makefile
fi
if [ ! `use opengl` ] ; then
sed -i 's:^ $(BUILDDIR)/bin/quake.glx ::' WinQuake/Makefile
sed -i 's:^ $(BUILDDIR)/glqwcl.glx ::' QW/Makefile
fi
if [ ! `use svga` ] ; then
sed -i 's:^ $(BUILDDIR)/bin/squake ::' WinQuake/Makefile
sed -i 's:^ $(BUILDDIR)/qwcl ::' QW/Makefile
fi
}
src_compile() {
cd ${S}/WinQuake
make build_release || die "failed to build WinQuake"
cd ${S}/QW
make build_release || die "failed to build QW"
}
src_install() {
dogamesbin WinQuake/release*/bin/*
dogamesbin QW/release*/*qw*
dodoc readme.txt {WinQuake,QW}/*.txt
prepgamesdirs
}
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