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# Copyright 1999-2003 Gentoo Technologies, Inc.
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/quake1/quake1-2.40.ebuild,v 1.2 2003/09/09 23:44:19 msterret Exp $

inherit games eutils gcc

DESCRIPTION="The original Quake engine straight from id !"
HOMEPAGE="http://www.idsoftware.com/games/quake/quake/"
SRC_URI="ftp://ftp.idsoftware.com/idstuff/source/q1source.zip"

LICENSE="GPL-2"
SLOT="0"
KEYWORDS="x86"
IUSE="X opengl svga 3dfx"

DEPEND="X? ( virtual/x11 )
	opengl? ( virtual/opengl )
	svga? ( media-libs/svgalib )
	3dfx? ( media-libs/glide-v3 )"

S=${WORKDIR}

pkg_setup() {
	games_pkg_setup
	echo
	ewarn "You probably want games-fps/quakeforge if you're"
	ewarn "looking for a quake1 client ..."
}

src_unpack() {
	unpack ${A}

	epatch ${FILESDIR}/fix-sys_printf.patch

	mv WinQuake/Makefile{.linuxi386,}
	mv QW/Makefile{.Linux,}

	epatch ${FILESDIR}/makefile-path-fixes.patch

	[ `gcc-major-version` -eq 3 ] \
		&& epatch ${FILESDIR}/makefile-gcc3-cflags.patch \
		|| epatch ${FILESDIR}/makefile-gcc2-cflags.patch
	sed -i "s:GENTOO_CFLAGS:${CFLAGS} -DGL_EXT_SHARED=1:" {WinQuake,QW}/Makefile
	cp QW/client/glquake.h{,.orig}
	(echo "#define APIENTRY";cat QW/client/glquake.h.orig) > QW/client/glquake.h

	epatch ${FILESDIR}/makefile-sedable.patch
	if [ ! `use 3dfx` ] ; then
		sed -i 's:^   $(BUILDDIR)/bin/glquake ::' WinQuake/Makefile
		sed -i 's:^   $(BUILDDIR)/bin/glquake.3dfxgl ::' WinQuake/Makefile
		sed -i 's:^   $(BUILDDIR)/glqwcl ::' QW/Makefile
	fi
	if [ ! `use X` ] ; then
		sed -i 's:^   $(BUILDDIR)/bin/quake.x11 ::' WinQuake/Makefile
		sed -i 's:^   $(BUILDDIR)/qwcl.x11 ::' QW/Makefile
	fi
	if [ ! `use opengl` ] ; then
		sed -i 's:^   $(BUILDDIR)/bin/quake.glx ::' WinQuake/Makefile
		sed -i 's:^   $(BUILDDIR)/glqwcl.glx ::' QW/Makefile
	fi
	if [ ! `use svga` ] ; then
		sed -i 's:^   $(BUILDDIR)/bin/squake ::' WinQuake/Makefile
		sed -i 's:^   $(BUILDDIR)/qwcl ::' QW/Makefile
	fi
}

src_compile() {
	cd ${S}/WinQuake
	make build_release || die "failed to build WinQuake"
	cd ${S}/QW
	make build_release || die "failed to build QW"
}

src_install() {
	dogamesbin WinQuake/release*/bin/*
	dogamesbin QW/release*/*qw*
	dodoc readme.txt {WinQuake,QW}/*.txt
	prepgamesdirs
}