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--- source/game/acesrc/acebot_nodes.c
+++ source/game/acesrc/acebot_nodes.c
@@ -719,7 +719,7 @@
void ACEND_SaveNodes()
{
FILE *pOut;
- char filename[60];
+ char filename[MAX_OSPATH];
int i,j;
int version = 1;
@@ -760,7 +760,7 @@
{
FILE *pIn;
int i,j;
- char filename[60];
+ char filename[MAX_OSPATH];
int version;
strcpy(filename,BOTDIR"/botinfo/nav/");
--- source/game/acesrc/acebot_spawn.c
+++ source/game/acesrc/acebot_spawn.c
@@ -119,7 +119,7 @@
int i, j, count, spawnkicknum;
char *info;
char *skin;
- char bot_filename[128];
+ char bot_filename[MAX_OSPATH];
int found;
int real_players, total_players;
edict_t *cl_ent;
@@ -226,7 +226,7 @@
{
FILE *pIn;
int count;
- char bot_filename[128];
+ char bot_filename[MAX_OSPATH];
//bots and configurations are loaded level specific
if (((int)(dmflags->value) & DF_SKINTEAMS) || ctf->value || tca->value || cp->value)
--- source/ref_gl/r_model.c
+++ source/ref_gl/r_model.c
@@ -1689,7 +1689,7 @@
void R_BeginRegistration (char *model)
{
- char fullname[MAX_QPATH];
+ char fullname[MAX_OSPATH];
char *path;
cvar_t *flushmap;
FILE *file;
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