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# Copyright 1999-2003 Gentoo Technologies, Inc.
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/eclass/games.eclass,v 1.51 2003/10/14 01:27:40 vapier Exp $
#
# devlist: {vapier,wolf31o2,msterret}@gentoo.org
#
# This is the games ebuild for standardizing the install of games ...
# you better have a *good* reason why you're *not* using games.eclass
# in an ebuild in app-games
inherit eutils
ECLASS=games
INHERITED="$INHERITED $ECLASS"
EXPORT_FUNCTIONS pkg_postinst src_compile pkg_setup
DESCRIPTION="Based on the ${ECLASS} eclass"
IUSE="dedicated"
export GAMES_PREFIX="/usr/games"
export GAMES_PREFIX_OPT="/opt"
export GAMES_DATADIR="/usr/share/games"
export GAMES_DATADIR_BASE="/usr/share" # some packages auto append 'games'
export GAMES_SYSCONFDIR="/etc/games"
export GAMES_STATEDIR="/var/games"
export GAMES_LOGDIR="/var/log/games"
export GAMES_LIBDIR="/usr/games/lib"
export GAMES_BINDIR="/usr/games/bin"
export GAMES_ENVD="90games"
# if you want to use a different user/group than games.games,
# just add these two variables to your environment (aka /etc/profile)
export GAMES_USER="${GAMES_USER:-games}"
export GAMES_USER_DED="${GAMES_USER_DED:-games-ded}"
export GAMES_GROUP="${GAMES_GROUP:-games}"
egamesconf() {
if [ -x ./configure ] ; then
./configure \
--prefix=${GAMES_PREFIX} \
--host=${CHOST} \
--mandir=/usr/share/man \
--infodir=/usr/share/info \
--datadir=${GAMES_DATADIR} \
--sysconfdir=${GAMES_SYSCONFDIR} \
--localstatedir=${GAMES_STATEDIR} \
"$@" || die "egamesconf failed"
else
die "no configure script found"
fi
}
egamesinstall() {
if [ -f ./[mM]akefile -o -f ./GNUmakefile ] ; then
make prefix=${D}${GAMES_PREFIX} \
mandir=${D}/usr/share/man \
infodir=${D}/usr/share/info \
datadir=${D}${GAMES_DATADIR} \
sysconfdir=${D}${GAMES_SYSCONFDIR} \
localstatedir=${D}${GAMES_STATEDIR} \
"$@" install || die "einstall failed"
else
die "no Makefile found"
fi
}
gameswrapper() {
local oldtree=${DESTTREE}
into ${GAMES_PREFIX}
local cmd=$1; shift
${cmd} $@
into ${oldtree}
}
dogamesbin() { gameswrapper ${FUNCNAME/games} $@; }
dogamessbin() { gameswrapper ${FUNCNAME/games} $@; }
dogameslib() { gameswrapper ${FUNCNAME/games} $@; }
dogameslib.a() { gameswrapper ${FUNCNAME/games} $@; }
dogameslib.so() { gameswrapper ${FUNCNAME/games} $@; }
newgamesbin() { gameswrapper ${FUNCNAME/games} $@; }
newgamessbin() { gameswrapper ${FUNCNAME/games} $@; }
gamesowners() { chown ${GAMES_USER}:${GAMES_GROUP} $@; }
gamesperms() { chmod u+rw,g+r-w,o-rwx $@; }
prepgamesdirs() {
for dir in ${GAMES_PREFIX} ${GAMES_PREFIX_OPT} ${GAMES_DATADIR} ${GAMES_SYSCONFDIR} \
${GAMES_STATEDIR} ${GAMES_LIBDIR} ${GAMES_BINDIR} $@ ; do
(
gamesowners -R ${D}/${dir}
find ${D}/${dir} -type d -print0 | xargs --null chmod 750
find ${D}/${dir} -type f -print0 | xargs --null chmod o-rwx,g+r
) >& /dev/null
done
chmod 750 ${D}/${GAMES_BINDIR}/* >& /dev/null
}
gamesenv() {
echo "LDPATH=\"${GAMES_LIBDIR}\"" > /etc/env.d/${GAMES_ENVD}
echo "PATH=\"${GAMES_BINDIR}\"" >> /etc/env.d/${GAMES_ENVD}
}
games_pkg_setup() {
enewgroup ${GAMES_GROUP} 35
enewuser ${GAMES_USER} 35 /bin/false /usr/games ${GAMES_GROUP}
enewuser ${GAMES_USER_DED} 36 /bin/bash /usr/games ${GAMES_GROUP}
}
games_src_compile() {
[ -x ./configure ] && { egamesconf || die "egamesconf failed"; }
[ -e [Mm]akefile ] && { emake || die "emake failed"; }
}
# pkg_postinst function ... create env.d entry and warn about games group
games_pkg_postinst() {
gamesenv
echo
ewarn "Remember, in order to play games, you have to"
ewarn "be in the '${GAMES_GROUP}' group."
einfo "See the usermod(8) manpage for more information."
echo
}
# some games require cdrom's to install datafiles ...
# $1: directory or file to check for on cdrom
# after function call, cdrom should be in ${GAMES_CD}
games_get_cd() {
export GAMES_CD=${GAMES_CDROM}
if [ -z "${GAMES_CD}" ] ; then
for mline in `mount | egrep -e '(iso|cdrom)' | awk '{print $3}'` ; do
find ${mline} -iname ${1} -maxdepth 1 -printf '' && GAMES_CD=${mline}
done
fi
[ ! -z "${GAMES_CD}" ] && einfo "Using ${GAMES_CD} as the data source"
}
# Pass a description of the cd to the function
games_verify_cd() {
if [ -z "${GAMES_CD}" ] ; then
echo
eerror "You must mount the $* CD first!"
echo
ewarn "If you do not have the CD, but have the data files"
ewarn "mounted somewhere on your filesystem, just export"
ewarn "the variable GAMES_CDROM so that it points to the"
ewarn "directory containing the files."
echo
die "You must provide the $* data before running the install"
fi
}
# Unpack .uz(2) files for UT/UT2003
# $1: directory or file to unpack
games_ut_unpack() {
local ut_unpack="$1"
export UT_DATA_PATH="${Ddir}/System"
cd "${UT_DATA_PATH}"
LD_LIBRARY_PATH=.:${UT2003_DATA_PATH}:${LD_LIBRARY_PATH}
if [ -z "${ut_unpack}" ]; then
die "You must provide an argument to games_ut_unpack"
fi
if [ -f "${ut_unpack}" ]; then
./ucc-bin decompress ${ut_unpack} --nohomedir || die "uncompressing file ${ut_unpack}"
fi
if [ -d "${ut_unpack}" ]; then
for f in `find ${ut_unpack} -name '*.uz*' -printf '%f '` ; do
./ucc-bin decompress ${ut_unpack}/${f} --nohomedir || die "uncompressing file ${f}"
#mv System/${f:0:${#f}-3} ${ut_unpack} || die "moving file ${f}
rm ${ut_unpack}/${f} || die "deleting compressed file ${f}"
done
#for f in `find ${ut_unpack} -name '*.uz' -printf '%f '` ; do
# ./ucc-bin decompress ${ut_unpack}/${f} --nohomedir || die "uncompressing file ${f}"
# mv System/${f:0:${#f}-4} ${ut_unpack} || die "moving file ${f}"
# rm ${ut_unpack}/${f} || die "deleting compressed file ${f}"
#done
fi
}
# make a wrapper script ...
games_make_wrapper() {
local bin=$1 ; shift
local chdir=$1 ; shift
local wrapper="`mymktemp ${T}`"
cat << EOF > ${wrapper}
#!/bin/sh
cd "${chdir}"
exec "./${bin}" "\$@"
EOF
echo ${wrapper}
}
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