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# Copyright 1999-2004 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/eclass/games-q3mod.eclass,v 1.23 2004/09/28 03:26:51 mr_bones_ Exp $
inherit games
ECLASS=games-q3mod
INHERITED="$INHERITED $ECLASS"
EXPORT_FUNCTIONS src_install pkg_postinst
DESCRIPTION="Quake III - ${MOD_DESC}"
SLOT="0"
KEYWORDS="-* x86 amd64"
IUSE="opengl X dedicated"
DEPEND="app-arch/unzip"
RDEPEND="virtual/libc
games-fps/quake3
amd64? ( app-emulation/emul-linux-x86-baselibs
X? ( app-emulation/emul-linux-x86-xlibs ) )
dedicated? ( app-misc/screen )
opengl? ( virtual/opengl )
X? ( virtual/x11 )"
S=${WORKDIR}
games-q3mod_src_install() {
[ -z "${MOD_NAME}" ] && die "what is the name of this q3mod ?"
local bdir=${GAMES_PREFIX_OPT}/quake3
local mdir=${bdir}/${MOD_NAME}
MOD_BINS=${MOD_BINS:-${MOD_NAME}}
if [ -d ${MOD_NAME} ] ; then
dodir ${bdir}
mv ${MOD_NAME} ${D}/${bdir}/
fi
if [ -d baseq3 ] ; then
dodir ${bdir}
mv baseq3 ${D}/${bdir}/
fi
if [ ! -z "`ls ${S}/* 2> /dev/null`" ] ; then
dodir ${mdir}
mv ${S}/* ${D}/${mdir}/
fi
games-q3mod_make_q3ded_exec
newgamesbin ${T}/q3${MOD_NAME}-ded.bin q3${MOD_BINS}-ded
games-q3mod_make_quake3_exec
newgamesbin ${T}/quake3-${MOD_NAME}.bin quake3-${MOD_BINS}
games-q3mod_make_init.d
exeinto /etc/init.d
newexe ${T}/q3${MOD_NAME}-ded.init.d q3${MOD_BINS}-ded
games-q3mod_make_conf.d
insinto /etc/conf.d
newins ${T}/q3${MOD_NAME}-ded.conf.d q3${MOD_BINS}-ded
dodir ${GAMES_SYSCONFDIR}/quake3
dodir ${bdir}/q3a-homedir
dosym ${bdir}/q3a-homedir ${GAMES_PREFIX}/.q3a
keepdir ${bdir}/q3a-homedir
prepgamesdirs
chmod g+rw ${D}/${mdir} ${D}/${bdir}/q3a-homedir
chmod -R g+rw ${D}/${GAMES_SYSCONFDIR}/quake3
}
games-q3mod_pkg_postinst() {
local samplecfg=${FILESDIR}/server.cfg
local realcfg=${GAMES_PREFIX_OPT}/quake3/${MOD_NAME}/server.cfg
if [ -e ${samplecfg} ] && [ ! -e ${realcfg} ] ; then
cp ${samplecfg} ${realcfg}
fi
einfo "To play this mod: quake3-${MOD_BINS}"
einfo "To launch a dedicated server: q3${MOD_BINS}-ded"
use dedicated && \
einfo "To launch server at startup: /etc/init.d/q3${MOD_NAME}-ded"
games_pkg_postinst
}
games-q3mod_make_q3ded_exec() {
cat << EOF > ${T}/q3${MOD_NAME}-ded.bin
#!/bin/sh
exec ${GAMES_BINDIR}/q3ded +set fs_game ${MOD_NAME} +set dedicated 1 +exec server.cfg \${@}
EOF
}
games-q3mod_make_quake3_exec() {
cat << EOF > ${T}/quake3-${MOD_NAME}.bin
#!/bin/sh
exec ${GAMES_BINDIR}/quake3 +set fs_game ${MOD_NAME} \${@}
EOF
}
games-q3mod_make_init.d() {
cat << EOF > ${T}/q3${MOD_NAME}-ded.init.d
#!/sbin/runscript
$(<${PORTDIR}/header.txt)
depend() {
need net
}
start() {
ebegin "Starting ${MOD_NAME} dedicated"
screen -A -m -d -S q3${MOD_BINS}-ded su - ${GAMES_USER_DED} -c "${GAMES_BINDIR}/q3${MOD_BINS}-ded \${${MOD_NAME}_OPTS}"
eend \$?
}
stop() {
ebegin "Stopping ${MOD_NAME} dedicated"
local pid=\`screen -list | grep q3${MOD_BINS}-ded | awk -F . '{print \$1}' | sed -e s/.//\`
if [ -z "\${pid}" ] ; then
eend 1 "Lost screen session"
else
pid=\`pstree -p \${pid} | sed -e 's:^.*q3ded::'\`
pid=\${pid:1:\${#pid}-2}
if [ -z "\${pid}" ] ; then
eend 1 "Lost q3ded session"
else
kill \${pid}
eend \$? "Could not kill q3ded"
fi
fi
}
status() {
screen -list | grep q3${MOD_BINS}-ded
}
EOF
}
games-q3mod_make_conf.d() {
if [ -e ${FILESDIR}/${MOD_NAME}.conf.d ] ; then
cp ${FILESDIR}/${MOD_NAME}.conf.d ${T}/q3${MOD_NAME}-ded.conf.d
return 0
fi
cat << EOF > ${T}/q3${MOD_NAME}-ded.conf.d
$(<${PORTDIR}/header.txt)
# Any extra options you want to pass to the dedicated server
${MOD_NAME}_OPTS="+set vm_game 0 +set sv_pure 1 +set bot_enable 0 +set com_hunkmegs 24 +set net_port 27960"
EOF
}
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