| Commit message (Expand) | Author | Age | Files | Lines |
* | Changing GAME_EXE and DED_EXE for quake4 to quake4 and quake4-ded, respectively. | Chris Gianelloni | 2007-09-15 | 1 | -3/+3 |
* | Added a check to ensure GAMES_DATADIR and GAMES_PREFIX_OPT aren't the same, a... | Chris Gianelloni | 2007-01-09 | 1 | -2/+3 |
* | Apply whitespace checks from repoman to eclasses. | Sven Wegener | 2007-01-01 | 1 | -3/+3 |
* | Comment out the else in the pkg_setup dedicated USE checks, since it is possi... | Chris Gianelloni | 2006-12-16 | 1 | -3/+3 |
* | Add removal of 3339_patch to games-mods. | Chris Gianelloni | 2006-12-13 | 1 | -2/+2 |
* | Change [ to [[ and add a lone to remove 3355_patch, since we remove it in all... | Chris Gianelloni | 2006-11-21 | 1 | -10/+13 |
* | Apparently, -s is for size, -h is for symlink. | Chris Gianelloni | 2006-11-21 | 1 | -2/+2 |
* | Apparently, a directory check will pass if there is a symlink to a directory,... | Chris Gianelloni | 2006-11-10 | 1 | -9/+16 |
* | Changed else to elsif so we don't put stupid wrappers/desktop entries for map... | Chris Gianelloni | 2006-11-08 | 1 | -2/+3 |
* | Updated eclass to only display information about how to run the mod when it a... | Chris Gianelloni | 2006-11-07 | 1 | -4/+7 |
* | Since Unreal Engine games are all binary-only, I made some minor adjustments ... | Chris Gianelloni | 2006-11-02 | 1 | -3/+12 |
* | Remove GAMES_CHECK_LICENSE since most mods don't require us to check. If a m... | Chris Gianelloni | 2006-10-25 | 1 | -2/+1 |
* | Added a check fon -bin version for USE=dedicated even if the non-bin version ... | Chris Gianelloni | 2006-10-25 | 1 | -28/+67 |
* | If we have MOD_BINS and also MOD_DIR, then skip the MOD_BINS processing and s... | Chris Gianelloni | 2006-10-24 | 1 | -4/+12 |
* | Added app-arch/unzip to DEPEND since we use it internally. | Chris Gianelloni | 2006-10-23 | 1 | -1/+2 |
* | Initial import of games-mods.eclass which is written by me, but based off wor... | Chris Gianelloni | 2006-10-23 | 1 | -0/+430 |