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* quotingMichael Sterrett2008-02-131-3/+3
* Changing GAME_EXE and DED_EXE for quake4 to quake4 and quake4-ded, respectively.Chris Gianelloni2007-09-151-3/+3
* Added a check to ensure GAMES_DATADIR and GAMES_PREFIX_OPT aren't the same, a...Chris Gianelloni2007-01-091-2/+3
* Apply whitespace checks from repoman to eclasses.Sven Wegener2007-01-011-3/+3
* Comment out the else in the pkg_setup dedicated USE checks, since it is possi...Chris Gianelloni2006-12-161-3/+3
* Add removal of 3339_patch to games-mods.Chris Gianelloni2006-12-131-2/+2
* Change [ to [[ and add a lone to remove 3355_patch, since we remove it in all...Chris Gianelloni2006-11-211-10/+13
* Apparently, -s is for size, -h is for symlink.Chris Gianelloni2006-11-211-2/+2
* Apparently, a directory check will pass if there is a symlink to a directory,...Chris Gianelloni2006-11-101-9/+16
* Changed else to elsif so we don't put stupid wrappers/desktop entries for map...Chris Gianelloni2006-11-081-2/+3
* Updated eclass to only display information about how to run the mod when it a...Chris Gianelloni2006-11-071-4/+7
* Since Unreal Engine games are all binary-only, I made some minor adjustments ...Chris Gianelloni2006-11-021-3/+12
* Remove GAMES_CHECK_LICENSE since most mods don't require us to check. If a m...Chris Gianelloni2006-10-251-2/+1
* Added a check fon -bin version for USE=dedicated even if the non-bin version ...Chris Gianelloni2006-10-251-28/+67
* If we have MOD_BINS and also MOD_DIR, then skip the MOD_BINS processing and s...Chris Gianelloni2006-10-241-4/+12
* Added app-arch/unzip to DEPEND since we use it internally.Chris Gianelloni2006-10-231-1/+2
* Initial import of games-mods.eclass which is written by me, but based off wor...Chris Gianelloni2006-10-231-0/+430