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-rw-r--r--games-fps/quake2-icculus/ChangeLog8
-rw-r--r--games-fps/quake2-icculus/files/digest-quake2-icculus-0.16.1-r112
-rw-r--r--games-fps/quake2-icculus/quake2-icculus-0.16.1-r1.ebuild199
3 files changed, 218 insertions, 1 deletions
diff --git a/games-fps/quake2-icculus/ChangeLog b/games-fps/quake2-icculus/ChangeLog
index 7b288c66856d..b96b8beb7122 100644
--- a/games-fps/quake2-icculus/ChangeLog
+++ b/games-fps/quake2-icculus/ChangeLog
@@ -1,6 +1,12 @@
# ChangeLog for games-fps/quake2-icculus
# Copyright 1999-2006 Gentoo Foundation; Distributed under the GPL v2
-# $Header: /var/cvsroot/gentoo-x86/games-fps/quake2-icculus/ChangeLog,v 1.21 2006/06/05 21:49:04 flameeyes Exp $
+# $Header: /var/cvsroot/gentoo-x86/games-fps/quake2-icculus/ChangeLog,v 1.22 2006/06/27 21:09:50 wolf31o2 Exp $
+
+*quake2-icculus-0.16.1-r1 (27 Jun 2006)
+
+ 27 Jun 2006; Chris Gianelloni <wolf31o2@gentoo.org>
+ +quake2-icculus-0.16.1-r1.ebuild:
+ Revision bump to add support for the demo data. Closing bug #137522.
05 Jun 2006; Diego Pettenò <flameeyes@gentoo.org>
quake2-icculus-0.16.1.ebuild:
diff --git a/games-fps/quake2-icculus/files/digest-quake2-icculus-0.16.1-r1 b/games-fps/quake2-icculus/files/digest-quake2-icculus-0.16.1-r1
new file mode 100644
index 000000000000..505b44fc5c95
--- /dev/null
+++ b/games-fps/quake2-icculus/files/digest-quake2-icculus-0.16.1-r1
@@ -0,0 +1,12 @@
+MD5 04d3f1fb7fb4dada7175a41f4595c7eb maxpak.pak 3282742
+RMD160 6b5223fee63dbb2c886e3c1e39d9e157d65f589f maxpak.pak 3282742
+SHA256 653569fe880f1ed5f7529483ac961b22078482e6ff0e83f4d9d1bc503c866770 maxpak.pak 3282742
+MD5 6b0e3fff324a5db58a8f8309dcabb47a quake2-r0.16.1.tar.gz 1525384
+RMD160 dbbf9cad08ab381e0c2cd037e317104085455c23 quake2-r0.16.1.tar.gz 1525384
+SHA256 49f4d3d53772b6ffd7733506f5d121c7893bfd8884133bfc36a28039c0744642 quake2-r0.16.1.tar.gz 1525384
+MD5 7d5e052839c9e629bad0a6570aa70554 roguesrc320.shar.Z 626769
+RMD160 767c5b1a7a1123370e9c924282656dfdcc6cebba roguesrc320.shar.Z 626769
+SHA256 ceefb2fd748961cb0bc3244220f3eb09d8f7b8ca2eb32cdf9b284727a2fdc919 roguesrc320.shar.Z 626769
+MD5 41fc4ecc4f25c068e7d1f488bd4a1e1a xatrixsrc320.shar.Z 455917
+RMD160 357182dcd760a95b27942cdf807ba1242bcb1160 xatrixsrc320.shar.Z 455917
+SHA256 94bf596cd85d38ea294b99ccb0ebb5e4b9776cca335001b3803e2d8407395589 xatrixsrc320.shar.Z 455917
diff --git a/games-fps/quake2-icculus/quake2-icculus-0.16.1-r1.ebuild b/games-fps/quake2-icculus/quake2-icculus-0.16.1-r1.ebuild
new file mode 100644
index 000000000000..c2d55c191036
--- /dev/null
+++ b/games-fps/quake2-icculus/quake2-icculus-0.16.1-r1.ebuild
@@ -0,0 +1,199 @@
+# Copyright 1999-2006 Gentoo Foundation
+# Distributed under the terms of the GNU General Public License v2
+# $Header: /var/cvsroot/gentoo-x86/games-fps/quake2-icculus/quake2-icculus-0.16.1-r1.ebuild,v 1.1 2006/06/27 21:09:50 wolf31o2 Exp $
+
+inherit eutils toolchain-funcs games
+
+MY_P="quake2-r${PV}"
+DESCRIPTION="The icculus.org Linux port of iD's Quake 2 engine"
+HOMEPAGE="http://icculus.org/quake2/"
+SRC_URI="http://icculus.org/quake2/files/${MY_P}.tar.gz
+ qmax? ( http://icculus.org/quake2/files/maxpak.pak )
+ rogue? ( mirror://idsoftware/quake2/source/roguesrc320.shar.Z )
+ xatrix? ( mirror://idsoftware/quake2/source/xatrixsrc320.shar.Z )"
+
+LICENSE="GPL-2"
+SLOT="0"
+KEYWORDS="~alpha ~amd64 ~ppc ~sparc ~x86 ~x86-fbsd"
+IUSE="aalib alsa arts cdinstall dedicated demo ipv6 joystick opengl qmax rogue sdl svga X xatrix"
+
+UIDEPEND="aalib? ( media-libs/aalib )
+ alsa? ( media-libs/alsa-lib )
+ arts? ( kde-base/arts )
+ opengl? ( virtual/opengl )
+ svga? ( media-libs/svgalib )
+ sdl? ( media-libs/libsdl )"
+RDEPEND="${UIDEPEND}
+ cdinstall? ( games-fps/quake2-data )
+ demo? ( games-fps/quake2-demodata )"
+DEPEND="${UIDEPEND}
+ X? ( || (
+ ( x11-proto/xproto x11-proto/xextproto x11-proto/xf86dgaproto x11-proto/xf86vidmodeproto )
+ virtual/x11
+ ) )
+ rogue? ( || ( sys-freebsd/freebsd-ubin app-arch/sharutils ) )
+ xatrix? ( || ( sys-freebsd/freebsd-ubin app-arch/sharutils ) )"
+
+S=${WORKDIR}/${MY_P}
+
+pkg_setup() {
+ games_pkg_setup
+
+ local alert_user
+
+ if ! use qmax && $( use opengl || use sdl ) ; then
+ einfo "The 'qmax' graphical improvements are recommended."
+ echo
+ alert_user=y
+ fi
+
+ if ! use sdl ; then
+ ewarn "The ALSA sound driver for this game is broken."
+ ewarn "The 'sdl' USE flag is recommended instead."
+ echo
+ alert_user=y
+ fi
+
+ if [[ -n "${alert_user}" ]] ; then
+ ebeep
+ epause
+ fi
+}
+
+src_unpack() {
+ unpack ${MY_P}.tar.gz
+ cd "${S}"
+ sed -i -e 's:BUILD_SOFTX:BUILD_X11:' Makefile
+ epatch "${FILESDIR}"/${P}-amd64.patch # make sure this is still needed in future versions
+ epatch "${FILESDIR}"/${P}-gentoo-paths.patch
+
+ # Now we deal with the silly rogue / xatrix addons ... this is ugly :/
+ ln -s $(which echo) "${T}"/more
+ for g in rogue xatrix ; do
+ use ${g} || continue
+ mkdir -p "${S}"/src/${g}
+ cd "${S}"/src/${g}
+ local shar=${g}src320.shar
+ unpack ${shar}.Z
+ sed -i \
+ -e 's:^read ans:ans=yes :' ${shar} \
+ || die "sed ${shar} failed"
+ echo ">>> Unpacking ${shar} to ${PWD}"
+ env PATH=${T}:${PATH} unshar ${shar} || die "unpacking ${shar} failed"
+ rm ${shar}
+ done
+ if use xatrix ; then
+ epatch "${FILESDIR}/${P}"-gcc41.patch
+ fi
+ if use rogue ; then
+ cd "${S}"/src
+ epatch "${FILESDIR}"/0.16-rogue-nan.patch
+ fi
+}
+
+yesno() {
+ for f in "$@" ; do
+ if ! useq $f ; then
+ echo NO
+ return 1
+ fi
+ done
+ echo YES
+ return 0
+}
+
+src_compile() {
+ # xatrix fails to build
+ # rogue fails to build
+ local libsuffix
+ for BUILD_QMAX in YES NO ; do
+ use qmax && [[ ${BUILD_QMAX} == "NO" ]] && continue
+ [[ ${BUILD_QMAX} == "YES" ]] \
+ && libsuffix=-qmax \
+ || libsuffix=
+ make clean || die "cleaning failed"
+ emake -j1 build_release \
+ BUILD_SDLQUAKE2=$(yesno sdl) \
+ BUILD_SVGA=$(yesno svga) \
+ BUILD_X11=$(yesno X) \
+ BUILD_GLX=$(yesno opengl) \
+ BUILD_SDL=$(yesno sdl) \
+ BUILD_SDLGL=$(yesno sdl opengl) \
+ BUILD_CTFDLL=YES \
+ BUILD_XATRIX=$(yesno xatrix) \
+ BUILD_ROGUE=$(yesno rogue) \
+ BUILD_JOYSTICK=$(yesno joystick) \
+ BUILD_DEDICATED=$(yesno dedicated) \
+ BUILD_AA=$(yesno aalib) \
+ BUILD_QMAX=${BUILD_QMAX} \
+ HAVE_IPV6=$(yesno ipv6) \
+ BUILD_ARTS=$(yesno arts) \
+ BUILD_ALSA=$(yesno alsa) \
+ SDLDIR=/usr/lib \
+ DEFAULT_BASEDIR="${GAMES_DATADIR}/quake2" \
+ DEFAULT_LIBDIR="${GAMES_LIBDIR}/${PN}${libsuffix}" \
+ OPT_CFLAGS="${CFLAGS}" \
+ CC="$(tc-getCC)" \
+ || die "make failed"
+ # now we save the build dir ... except for the object files ...
+ rm release*/*/*.o
+ mv release* my-rel-${BUILD_QMAX}
+ cd my-rel-${BUILD_QMAX}
+ rm -rf ref_{gl,soft} ded game client ctf/*.o
+ mkdir baseq2
+ mv game*.so baseq2/
+ cd ..
+ done
+}
+
+src_install() {
+ local q2dir=${GAMES_LIBDIR}/${PN}
+ local q2maxdir=${GAMES_LIBDIR}/${PN}-qmax
+
+ dodoc readme.txt README TODO "${FILESDIR}"/README-postinstall
+
+ # regular q2 files
+ dodir "${q2dir}"
+ cp -rf my-rel-NO/* "${D}/${q2dir}"/
+ dogamesbin "${D}/${q2dir}"/{quake2,q2ded}
+ rm "${D}/${q2dir}"/{quake2,q2ded}
+ use sdl \
+ && dogamesbin "${D}/${q2dir}"/sdlquake2 \
+ && rm "${D}/${q2dir}"/sdlquake2
+
+ doicon "${FILESDIR}"/quake2.xpm
+ make_desktop_entry quake2 "Quake 2" quake2.xpm
+
+ # q2max files
+ if use qmax ; then
+ dodir "${q2maxdir}"
+ cp -rf my-rel-YES/* "${D}/${q2maxdir}"/
+ newgamesbin "${D}/${q2maxdir}"/quake2 quake2-qmax
+ newgamesbin "${D}/${q2maxdir}"/q2ded q2ded-qmax
+ rm "${D}/${q2maxdir}"/{quake2,q2ded}
+ use sdl \
+ && newgamesbin "${D}/${q2maxdir}"/sdlquake2 sdlquake2-qmax \
+ && rm "${D}/${q2maxdir}"/sdlquake2
+
+ insinto "${q2maxdir}"/baseq2
+ doins "${DISTDIR}"/maxpak.pak
+
+ make_desktop_entry quake2-qmax Quake2-qmax quake2.xpm
+ fi
+
+ prepgamesdirs
+}
+
+pkg_postinst() {
+ games_pkg_postinst
+
+ einfo "Go read /usr/share/doc/${PF}/README-postinstall.gz right now!"
+ einfo "It's important - This install is just the engine, you still need"
+ einfo "the data paks. Go read."
+
+ if use demo && ! built_with_use "games-fps/quake2-demodata" symlink ; then
+ ewarn "To play the Quake 2 demo,"
+ ewarn "emerge games-fps/quake2-demodata with the 'symlink' USE flag."
+ echo
+ fi
+}