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-rw-r--r--games-rpg/nwn-data/Manifest2
-rw-r--r--games-rpg/nwn-data/nwn-data-1.29-r1.ebuild614
-rw-r--r--games-rpg/nwn-data/nwn-data-1.29-r3.ebuild653
3 files changed, 0 insertions, 1269 deletions
diff --git a/games-rpg/nwn-data/Manifest b/games-rpg/nwn-data/Manifest
index cfb5e9458799..1192faf95a97 100644
--- a/games-rpg/nwn-data/Manifest
+++ b/games-rpg/nwn-data/Manifest
@@ -5,8 +5,6 @@ DIST nwitalian129.tar.gz 3926804 RMD160 62d6e3219a88636df60db2c8339337fa277c8467
DIST nwn.png 4296 RMD160 958ed2051e91b0ab5f7ae8892c8ed3012cfe3900 SHA1 a4de1822df20ffaa18ff14060d00ea75eee56939 SHA256 9703cb47b32d6bf0202198ab490395046d2ef4ffdde22dca91748a966134e139
DIST nwresources129.tar.gz 1212356127 RMD160 1a986d12bc3153ff7646053e60d610155944b5ac SHA1 6f399dbf876f357a57096996447d4b9fa68bcb58 SHA256 4da35c38c63d7cbe40047833103fe0d56f417d1895fb572d52c23a873619f537
DIST nwspanish129.tar.gz 3912516 RMD160 8fd2592cfc92246c64be2930a5a4032fe8c07ed1 SHA1 6d60d168a232f845913b3bb41e91362faf29bcbe SHA256 100833e91e3f729a473de3372019e1086aac444f3c90c799af43d16833b7a1ed
-EBUILD nwn-data-1.29-r1.ebuild 19053 RMD160 b131c7aa40f42e186ce048af59b0df1e6bea2ce7 SHA1 714f95700e17e3e3716143f1a16f2cf3c7a003ad SHA256 afff05e0bdc79129a38492ca242e4f834a57495056386b99ad5b8a19b1b8711e
-EBUILD nwn-data-1.29-r3.ebuild 20690 RMD160 5f43f1775fe4566d6425813533731878ce3bbb0d SHA1 93d1691295c3ac5ccd7669316ed3f5adc5375532 SHA256 140fa7b3e947630fe6290fc9f5b33da32821ca2c0c2b547b092f537186be8cfa
EBUILD nwn-data-1.29-r4.ebuild 20926 RMD160 8a195cd370fc61f9b54646b2ea59500c395a33ef SHA1 308daa00c68b8f60322d105850690535816a00cf SHA256 082e4f1a446eac4b624001adfab655ea8518bf9d0510aa2b49802eb4dba8ad3b
MISC ChangeLog 7273 RMD160 1ca34002f8c5129573e94c94d3a776fee4a760e9 SHA1 4b124fe6664469a1534ec6d9a4ddb0e5e48830d2 SHA256 eb995156503088baa2cf312c60ce13447fffa1b8ddd2d17e8b3a1d1231388fe1
MISC metadata.xml 548 RMD160 525a366c3ad27f93168e4c1e6aba0c35adb7e7ae SHA1 5021253f323334ee7f6feef786690baee714566d SHA256 03b000ffe2a69bae0ad56359e4eb004ef273f06ebe6881e794bd7c465c45d42f
diff --git a/games-rpg/nwn-data/nwn-data-1.29-r1.ebuild b/games-rpg/nwn-data/nwn-data-1.29-r1.ebuild
deleted file mode 100644
index 2cc65b71e33b..000000000000
--- a/games-rpg/nwn-data/nwn-data-1.29-r1.ebuild
+++ /dev/null
@@ -1,614 +0,0 @@
-# Copyright 1999-2007 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: /var/cvsroot/gentoo-x86/games-rpg/nwn-data/nwn-data-1.29-r1.ebuild,v 1.14 2007/08/27 21:19:43 wolf31o2 Exp $
-
-inherit eutils games
-
-# Diamond DVD - NWN, SoU, HotU (1 disk)
-# Platinum CD/DVD - NWN, SoU, HotU (4 disks/1 disk)
-# Deluxe CD - NWN, SoU, HotU (5 disks)
-# Gold CD - NWN, SoU (4 disks)
-# Original CD - NWN (1 disk)
-
-LANGUAGES="linguas_fr linguas_it linguas_es linguas_de linguas_en"
-
-MY_PV=${PV//.}
-CLIENT_BASEURL="http://nwdownloads.bioware.com/neverwinternights/linux"
-UPDATE_BASEURL="http://files.bioware.com/neverwinternights/updates/linux"
-
-NOWIN_SRC_URI="${UPDATE_BASEURL}/nwresources${MY_PV}.tar.gz
- http://bsd.mikulas.com/nwresources${MY_PV}.tar.gz
- http://163.22.12.40/FreeBSD/distfiles/nwresources${MY_PV}.tar.gz"
-
-LINGUAS_SRC_URI="linguas_fr? (
- ${UPDATE_BASEURL}/nwfrench${MY_PV}.tar.gz )
- linguas_it? (
- ${UPDATE_BASEURL}/nwitalian${MY_PV}.tar.gz )
- linguas_es? (
- ${UPDATE_BASEURL}/nwspanish${MY_PV}.tar.gz )
- linguas_de? (
- ${UPDATE_BASEURL}/nwgerman${MY_PV}.tar.gz )"
-
-DESCRIPTION="Neverwinter Nights Data Files"
-HOMEPAGE="http://nwn.bioware.com/downloads/linuxclient.html"
-SRC_URI="${CLIENT_BASEURL}/${MY_PV}/nwclient${MY_PV}.tar.gz
- nowin? ( ${NOWIN_SRC_URI} ${LINGUAS_SRC_URI} )
- !nowin? ( cdinstall? ( ${LINGUAS_SRC_URI} ) )
- mirror://gentoo/nwn.png"
-
-LICENSE="NWN-EULA"
-SLOT="0"
-KEYWORDS="amd64 x86"
-IUSE="cdinstall hou nowin sou videos ${LANGUAGES}"
-RESTRICT="strip mirror"
-
-RDEPEND="virtual/opengl
- >=media-libs/libsdl-1.2.5
- amd64? (
- app-emulation/emul-linux-x86-baselibs )"
-DEPEND="${RDEPEND}
- cdinstall? (
- games-util/biounzip
- app-arch/unshield )
- app-arch/unzip"
-
-QA_TEXTRELS="${GAMES_PREFIX_OPT:1}/nwn/lib/libSDL-1.2.so.0.0.5
- ${GAMES_PREFIX_OPT:1}/nwn/miles/msssoft.m3d
- ${GAMES_PREFIX_OPT:1}/nwn/miles/libmss.so.6.5.2
- ${GAMES_PREFIX_OPT:1}/nwn/miles/mssmp3.asi
- ${GAMES_PREFIX_OPT:1}/nwn/miles/mssdsp.flt"
-
-S=${WORKDIR}/nwn
-
-GAMES_LICENSE_CHECK=yes
-dir=${GAMES_PREFIX_OPT}/nwn
-Ddir=${D}/${dir}
-
-NWN_SET=
-
-# This is my fun section where I try to determine which CD/DVD set we have.
-# Expect this to be very messy and ugly, and hopefully it all works as we want
-# it to on all of the various media.
-get_nwn_set() {
- # First we check to see if we have CD_ROOT defined already. If we do,
- # this will make our lives so much easier.
- if [[ -n "${CD_ROOT}" ]]
- then
- if [[ -f "${CD_ROOT}"/KingmakerSetup.exe ]]
- then
- NWN_SET="diamond_dvd"
- einfo "Neverwinter Nights Diamond DVD found..."
- elif [[ -f "${CD_ROOT}"/ArcadeInstallNWNXP213f.EXE ]]
- then
- NWN_SET="platinum_cd"
- einfo "Neverwinter Nights Platinum DVD/CD set found..."
- elif [[ -f "${CD_ROOT}"/ArcadeInstallNWNXP1_12d.EXE ]]
- then
- NWN_SET="gold_cd"
- einfo "Neverwinter Nights Gold CD set found..."
- elif [[ -f "${CD_ROOT}"/ArcadeInstallNWN109.exe ]]
- then
- NWN_SET="original_cd"
- einfo "Neverwinter Nights Original/Deluxe CD set found..."
- fi
- # Now we check to see if we have CD_ROOT_1 set, which means we have a CD
- # set, or even a DVD set.
- elif [[ -n "${CD_ROOT_1}" ]]
- then
- if [[ -f "${CD_ROOT_1}"/KingmakerSetup.exe ]]
- then
- NWN_SET="diamond_dvd"
- einfo "Neverwinter Nights Diamond DVD found..."
- elif [[ -f "${CD_ROOT_1}"/ArcadeInstallNWNXP213f.EXE ]]
- then
- NWN_SET="platinum_cd"
- einfo "Neverwinter Nights Platinum DVD/CD set found..."
- elif [[ -f "${CD_ROOT_1}"/ArcadeInstallNWNXP1_12d.EXE ]]
- then
- NWN_SET="gold_cd"
- einfo "Neverwinter Nights Gold CD set found..."
- elif [[ -f "${CD_ROOT_1}"/ArcadeInstallNWN109.exe ]]
- then
- NWN_SET="original_cd"
- einfo "Neverwinter Nights Original/Deluxe CD set found..."
- fi
- # OK. Neither were set, so now we're going to start our detection and try
- # to figure out what we have to work from.
- else
- local mline=
- for mline in $(mount | egrep -e '(iso|cdrom)' | awk '{print $3}')
- do
- if [[ -f "${mline}"/KingmakerSetup.exe ]]
- then
- NWN_SET="diamond_dvd"
- einfo "Neverwinter Nights Diamond DVD found..."
- elif [[ -f "${mline}"/ArcadeInstallNWNXP213f.EXE ]]
- then
- NWN_SET="platinum_cd"
- einfo "Neverwinter Nights Platinum DVD/CD set found..."
- elif [[ -f "${mline}"/ArcadeInstallNWNXP1_12d.EXE ]]
- then
- NWN_SET="gold_cd"
- einfo "Neverwinter Nights Gold CD set found..."
- elif [[ -f "${mline}"/ArcadeInstallNWN109.exe ]]
- then
- NWN_SET="original_cd"
- einfo "Neverwinter Nights Original/Original CD set found..."
- fi
- done
- fi
-}
-
-get_cd_set() {
- while `[[ -z "${NWN_SET}" ]]`
- do
- echo "Please insert your first Neverwinter Nights CD/DVD into your drive and"
- echo "press any key to continue"
- read -n 1
- get_nwn_set
- done
- # Here is where we start our CD/DVD detection for changing disks.
- export CDROM_NAME_1="CD1" CDROM_NAME_2="CD2" CDROM_NAME_3="CD3"
- case "${NWN_SET}" in
- diamond_dvd)
- einfo "Both Shadows of Undrentide and Hordes of the Underdark will"
- einfo "be installed from your DVD along with Neverwinter Nights."
- touch .metadata/sou || die "touch sou"
- touch .metadata/hou || die "touch hou"
- touch .metadata/orig || die "touch orig"
- cdrom_get_cds KingmakerSetup.exe
- ;;
- platinum_cd)
- einfo "Both Shadows of Undrentide and Hordes of the Underdark will"
- einfo "be installed from your CDs along with Neverwinter Nights."
- touch .metadata/orig || die "touch orig"
- touch .metadata/sou || die "touch sou"
- touch .metadata/hou || die "touching hou"
- export CDROM_NAME_4="CD4"
- cdrom_get_cds ArcadeInstallNWNXP213f.EXE \
- disk2.zip disk3.zip disk4.zip
- ;;
- gold_cd)
- einfo "Shadow of Undrentide will be installed from your CDS along"
- einfo "with the original Neverwinter Nights. If you have the"
- einfo "Hordes of the Underdark expansion, it will be installed after."
- touch .metadata/orig || die "touch orig"
- touch .metadata/sou || die "touch sou"
- export CDROM_NAME_4="CD4"
- if use hou
- then
- einfo "You will also need the HoU CDs for this installation."
- export CDROM_NAME_5="HoU"
- cdrom_get_cds ArcadeInstallNWNXP1_12d.EXE disk2.zip \
- disk3.zip disk4.zip ArcadeInstallNWNXP213f.EXE
- else
- cdrom_get_cds ArcadeInstallNWNXP1_12d.EXE disk2.zip \
- disk3.zip disk4.zip
- fi
- ;;
- original_cd)
- einfo "We will be installing the original Neverwinter Nights. If"
- einfo "you also have the Shadows of Undrentide or Hordes of the"
- einfo "Underdark expansions, they will be installed afterwards."
- touch .metadata/orig || die "touch orig"
- if use sou && use hou
- then
- einfo "You will also need the SoU and HoU CDs for this installation."
- export CDROM_NAME_4="SoU" CDROM_NAME_5="HoU"
- cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \
- movies/NWNintro.bik NWNSoUInstallGuide.rtf \
- ArcadeInstallNWNXP213f.EXE
- elif use sou
- then
- einfo "You will also need the SoU CD for this installation."
- export CDROM_NAME_4="SoU"
- cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \
- movies/NWNintro.bik NWNSoUInstallGuide.rtf
- elif use hou
- then
- einfo "You will also need the HoU CD for this installation."
- export CDROM_NAME_4="HoU"
- cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \
- movies/NWNintro.bik ArcadeInstallNWNXP213f.EXE
- else
- cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \
- movies/NWNintro.bik
- fi
- ;;
- esac
-}
-
-src_unpack() {
- mkdir -p "${S}"
- cd "${S}"
- # We create this .metadata directory so we can keep track of what we have
- # installed without needing to keep all of these multiple USE flags in all
- # of the ebuilds.
- mkdir -p .metadata || die "Creating .metadata"
- # Since we don't *always* want to do this, we check for USE=cdinstall
- if use cdinstall
- then
- # Here, we determine which CD/DVD set that we have. This will seem a
- # bit odd, since we'll be doing the detection a few times.
- get_nwn_set
- # Now that we know what we're looking for, let's look for the media.
- get_cd_set
-
- case ${NWN_SET} in
- diamond_dvd)
- # This is probably the simplest NWN to install.
- mkdir -p "${S}"
- cd "${S}"
- einfo "Unpacking files..."
- unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking"
- # I think these are not needed. Can someone verify this?
-# unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking"
-# unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking"
- unzip -qo "${CDROM_ROOT}"/Data_Linux.zip || die "unpacking"
- # We don't give the user the option to install SoU/HotU. While some
- # people might complain about this, most newer NWN stuff requires
- # them both anyway, so it makes no sense not to install them.
- unzip -qo "${CDROM_ROOT}"/data/XP1.zip
- unzip -qo "${CDROM_ROOT}"/data/XP2.zip
- ;;
- platinum_cd)
- # This one isn't too bad, either. Luckily, everything is in a ZIP.
- mkdir -p "${S}"
- cd "${S}"
- einfo "Unpacking files..."
- unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking"
- unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking"
- unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking"
- unshield x "${CDROM_ROOT}"/data2.cab || die "unpacking"
- # We have to adjust the files after unpacking the cab file.
- mkdir -p miles/
- mkdir -p ambient/
- mkdir -p utils/nwupdateskins/
- mv -f NWN_Platinum/Miles/* miles/
- mv -f NWN_Platinum/ambient/*.wav ambient/
- mv -f NWN_Platinum/docs .
- mv -f NWN_Platinum/modules .
- mv -f NWN_Platinum/nwm .
- mv -f NWN_Platinum/utils/nwupdateskins/*.bmp utils/nwupdateskins/
- rm -rf NWN_Platinum/
- rm -rf _*
- # If we have the DVD, we're done. If not, we need to switch CDs and
- # unpack the files on them.
- if [[ $(du -b "${CDROM_ROOT}"/Data_Shared.zip | awk '{print $1}') -lt 700000000 ]]
- then
- cdrom_load_next_cd
- einfo "Unpacking files..."
- unzip -qo "${CDROM_ROOT}"/disk2.zip || die "unpacking"
- cdrom_load_next_cd
- einfo "Unpacking files..."
- unzip -qo "${CDROM_ROOT}"/disk3.zip || die "unpacking"
- unzip -qo "${CDROM_ROOT}"/Data_Linux.zip || die "unpacking"
- unzip -qo "${CDROM_ROOT}"/language_data.zip || die "unpacking"
- cdrom_load_next_cd
- einfo "Unpacking files..."
- unzip -qo "${CDROM_ROOT}"/disk4.zip || die "unpacking"
- unzip -qo "${CDROM_ROOT}"/xp1.zip || die "unpacking"
- unzip -qo "${CDROM_ROOT}"/xp1_data.zip || die "unpacking"
- fi
- ;;
- gold_cd)
- # Variety of ZIP's off 4 CD's
- mkdir -p "${S}"
- cd "${S}"
- einfo "Unpacking files..."
- einfo "Copying files from CD1"
- cp "${CDROM_ROOT}"/Data_Shared.zip . || die "unpacking"
- cp "${CDROM_ROOT}"/Language_data.zip . || die "unpacking"
- cp "${CDROM_ROOT}"/Language_update.zip . || die "unpacking"
- # Yay cd switching
- cdrom_load_next_cd
- unzip -qo "${CDROM_ROOT}"/disk2.zip || die "unpacking"
- cdrom_load_next_cd
- unzip -qo "${CDROM_ROOT}"/disk3.zip || die "unpacking"
- cdrom_load_next_cd
- unzip -qo "${CDROM_ROOT}"/disk4.zip || die "unpacking"
- # Amazingly enough, the order of operations matter.
- unzip -qo "${S}"/Data_Shared.zip || die "unpacking"
- unzip -qo "${S}"/Language_data.zip || die "unpacking"
- unzip -qo "${S}"/Language_update.zip || die "unpacking"
- rm -f Data_Shared.zip
- rm -f Language_data.zip
- rm -f Language_update.zip
- # Expansion pack
- if use hou
- then
- rm -f xp1patch.key data/xp1patch.bif override/*
- cdrom_load_next_cd
- einfo "Unpacking files..."
- unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking"
- unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking"
- unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking"
- touch .metadata/hou || die "touching hou"
- fi
- ;;
- original_cd)
- # Now, we need to create our directories, since we know we'll end up
- # needing them for our install.
- mkdir -p ambient data dmvault docs lib localvault miles modules \
- music nwm override texturepacks scripttemplates
-
- # Handle NWN CD1
- mkdir "${S}"/disc1_tmp
- cd "${S}"/disc1_tmp
- einfo "Unpacking files..."
- unshield x ${CDROM_ROOT}/data1.cab || die "unpacking files"
- rm -f miles/Mss32.dll
- mv -f */* .
- cd "${S}"
-
- mv -f disc1_tmp/*.bif data
- mv -f disc1_tmp/dungeonmaster.bic dmvault
- mv -f disc1_tmp/*.bic localvault
- mv -f disc1_tmp/*.{pdf,txt} docs
- mv -f disc1_tmp/*.erf texturepacks
- mv -f disc1_tmp/chitin.key .
- rm -rf disc1_tmp
-
- # NWN CD2
- cdrom_load_next_cd
- biounzip ${CDROM_ROOT}/disk2.bzf . || die "unpacking files"
-
- # NWN CD3
- cdrom_load_next_cd
- einfo "Copying files from cd..."
- for i in ambient data music
- do
- cp ${CDROM_ROOT}/${i}/* "${S}"/${i} || die "error copying data"
- chmod -x "${S}"/${i}/*
- done
- if use videos
- then
- mkdir -p "${S}"/movies
- cp ${CDROM_ROOT}/movies/* "${S}"/movies || die "error copying data"
- chmod -x "${S}"/movies/*
- fi
-
- # Now, we install HoU and SoU, if necessary
- if use sou
- then
- cdrom_load_next_cd
- einfo "Unpacking files..."
- unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking"
- unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking"
- unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking"
- unzip -qo "${CDROM_ROOT}"/Data_Linux.zip || die "unpacking"
- touch .metadata/sou || die "touching sou"
- fi
- if use hou
- then
- cdrom_load_next_cd
- if use sou && use hou
- then
- rm -f xp1patch.key data/xp1patch.bif override/*
- fi
- einfo "Unpacking files..."
- unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking"
- unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking"
- unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking"
- touch .metadata/hou || die "touching hou"
- fi
- ;;
- esac
- fi
- # We unpack this for all media sets.
- unpack nwclient${MY_PV}.tar.gz
- if use nowin
- then
- if (use sou || use hou) && ! use cdinstall ; then
- ewarn "If you really want to install SoU and/or HoU, you must"
- ewarn "emerge with USE=cdinstall."
- die "SoU and/or HoU require USE=cdinstall."
- fi
- cd "${WORKDIR}"
- unpack nwresources${MY_PV}.tar.gz \
- || die "unpacking nwresources${MY_PV}.tar.gz"
- cd "${S}"
- fi
-
- rm -rf override/*
- for a in ${A}
- do
- currentlocale=""
- if [[ -z ${a/*german*/} ]]
- then
- currentlocale=de
- elif [[ -z ${a/*spanish*/} ]]
- then
- currentlocale=es
- elif [[ -z ${a/*italian*/} ]]
- then
- currentlocale=it
- elif [[ -z ${a/*french*/} ]]
- then
- currentlocale=fr
- fi
- if [[ -n "$currentlocale" ]]
- then
- touch ".metadata/linguas_$currentlocale"
- mkdir -p $currentlocale
- cd ${currentlocale}
- unpack ${a} || die "unpacking ${a}"
- fi
- done
- if use linguas_en
- then
- touch ".metadata/linguas_en"
- fi
- # These files aren't needed and come from the patches (games-rpg/nwn)
- rm -f data/patch.bif patch.key
-
- # Rename nwn.ini to avoid overwriting it every time
- mv nwn.ini nwn.ini.default
-
- sed -i -e 's,/bin/sh,/bin/bash,g' -e '\:^./nwmain .*:i \
-'"dir='${dir}';LINGUAS='${LINGUAS}'"' \
-die() { \
- echo "$*" 1>&2 \
- exit 1 \
-} \
-cd "${dir}" || die "cd ${dir}" \
-if [[ -d "$LANG" ]] \
-then \
- p=${HOME}/.nwn/${LANG} \
-elif [[ -d "en" ]] \
-then \
- LANG=en \
- p=${HOME}/.nwn/${LANG} \
-else \
- LANG="" \
- p=${HOME}/.nwn \
- for i in ${LINGUAS} \
- do \
- if [ -z "${LANG}" -a -r ".metadata/linguas_$i" -a -d "$i" ] \
- then \
- LANG=$i \
- p=${HOME}/.nwn \
- fi \
- done \
-fi \
-mkdir -p "${p}" \
-find "${p}" -type l -delete \
-for i in * ; do \
- if [[ ! -f ".metadata/linguas_${i}" ]] \
- then \
- cp -rfs ${dir}/${i} ${p}/. || die "copy ${i}" \
- fi \
-done \
-if [[ -n "$LANG" ]] \
-then \
- cd "${LANG}" || die "cd ${LANG}" \
- for i in * ; do \
- cp -rfs ${dir}/${LANG}/${i} ${p}/. || die "copy ${LANG}/${i}" \
- done \
-fi \
-cd "${p}" || die "cd ${p}" \
-if [[ ! -a nwn.ini ]]; then \
- cp nwn.ini.default nwn.ini \
-fi \
-if [[ -r ./nwmovies.so ]]; then \
- export LD_PRELOAD=./nwmovies.so:$LD_PRELOAD \
-fi \
-if [[ -r ./nwmouse.so ]]; then \
- export XCURSOR_PATH="$(pwd)" \
- export XCURSOR_THEME=nwmouse \
- export LD_PRELOAD=./nwmouse.so:$LD_PRELOAD \
-fi \
- ' "${S}"/nwn || die "sed nwn"
-}
-
-src_install() {
- dodir "${dir}"
- mkdir -p "${S}"/dmvault "${S}"/hak "${S}"/portraits "${S}"/localvault
- rm -rf "${S}"/dialog.tlk "${S}"/dialog.TLK "${S}"/dialogf.tlk \
- "${S}"/dmclient "${S}"/nwmain "${S}"/nwserver "${S}"/nwm/* \
- "${S}"/SDL-1.2.5 "${S}"/fixinstall
- if ! use videos
- then
- rm -rf "${S}"/movies/*
- fi
- mv "${S}"/* "${Ddir}"
- mv "${S}"/.metadata "${Ddir}"
- keepdir "${dir}"/servervault
- keepdir "${dir}"/scripttemplates
- keepdir "${dir}"/saves
- keepdir "${dir}"/portraits
- keepdir "${dir}"/hak
- cd "${Ddir}"
- for d in ambient data dmvault hak localvault movies music override portraits
- do
- if [[ -d ${d} ]]
- then
- ( cd ${d}
- for f in $(find . -name '*.*') ; do
- lcf=$(echo ${f} | tr [:upper:] [:lower:])
- if [[ ${f} != ${lcf} ]] && [[ -f ${f} ]]
- then
- mv ${f} ${lcf}
- fi
- done )
- fi
- done
- if ! use sou && ! use hou && use nowin
- then
- if [[ -f data/patch.bif ]]
- then
- chmod a-x data/patch.bif
- fi
- if [[ -f patch.key ]]
- then
- chmod a-x patch.key
- fi
- fi
- doicon "${DISTDIR}"/nwn.png
-
- prepgamesdirs
- chmod -R g+rwX ${Ddir}/saves ${Ddir}/localvault ${Ddir}/dmvault \
- 2>&1 > /dev/null || die "could not chmod"
- chmod g+rwX ${Ddir} || die "could not chmod"
-}
-
-pkg_postinst() {
- games_pkg_postinst
- if ! use cdinstall && ! use nowin ; then
- elog "The NWN linux client data is now installed."
- elog "Proceed with the following steps in order to get it working:"
- elog "1) Copy the following directories/files from your installed and"
- elog " patched (1.68) Neverwinter Nights to ${dir}:"
- elog " ambient/"
- elog " data/"
- elog " dmvault/"
- elog " hak/"
- elog " localvault/"
- elog " modules/"
- if use videos
- then
- elog " movies/"
- fi
- elog " music/"
- elog " portraits/"
- elog " saves/"
- elog " servervault/"
- elog " texturepacks/"
- elog " chitin.key"
- elog "2) Remove some files to make way for the patch"
- elog " rm ${dir}/music/mus_dd_{kingmaker,shadowgua,witchwake}.bmu"
- elog " rm ${dir}/override/iit_medkit_001.tga"
- elog " rm ${dir}/data/patch.bif"
- if use sou
- then
- elog " rm ${dir}/xp1patch.key ${dir}/data/xp1patch.bif"
- fi
- if use hou
- then
- elog " rm ${dir}/xp2patch.key ${dir}/data/xp2patch.bif"
- fi
- elog "3) Chown and chmod the files with the following commands"
- elog " chown -R ${GAMES_USER}:${GAMES_GROUP} ${dir}"
- elog " chmod -R g+rwX ${dir}"
- echo
- elog "Or try emerging with USE=nowin and/or USE=cdinstall."
- echo
- else
- einfo "The NWN linux client data is now installed."
- echo
- fi
- if use cdinstall && ! use nowin ; then
- ewarn "Some/all demo modules will be missing. You can copy them manually into :"
- ewarn "${dir}/modules"
- ewarn "or emerge with USE=nowin."
- fi
- if ! use cdinstall && use nowin && use videos
- then
- ewarn "Some/all movies will be missing. You can copy them manually into :"
- ewarn "${dir}/movies"
- ewarn "or emerge with USE=cdinstall and/or USE=-nowin."
- fi
- elog "This is only the data portion, you will also need games-rpg/nwn to"
- elog "play Neverwinter Nights."
- echo
-}
diff --git a/games-rpg/nwn-data/nwn-data-1.29-r3.ebuild b/games-rpg/nwn-data/nwn-data-1.29-r3.ebuild
deleted file mode 100644
index 80ac0ff6f2fe..000000000000
--- a/games-rpg/nwn-data/nwn-data-1.29-r3.ebuild
+++ /dev/null
@@ -1,653 +0,0 @@
-# Copyright 1999-2010 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: /var/cvsroot/gentoo-x86/games-rpg/nwn-data/nwn-data-1.29-r3.ebuild,v 1.4 2010/03/25 04:35:54 calchan Exp $
-
-inherit eutils games
-
-# 3-in-1 DVD - NWN, SoU, HotU (1 disk)
-# Diamond DVD - NWN, SoU, HotU (1 disk)
-# Platinum CD/DVD - NWN, SoU, HotU (4 disks/1 disk)
-# Deluxe CD - NWN, SoU, HotU (5 disks)
-# Gold CD - NWN, SoU (4 disks)
-# Original CD - NWN (1 disk)
-
-LANGUAGES="linguas_fr linguas_it linguas_es linguas_de linguas_en"
-
-MY_PV=${PV//.}
-CLIENT_BASEURL="http://nwdownloads.bioware.com/neverwinternights/linux"
-UPDATE_BASEURL="http://files.bioware.com/neverwinternights/updates/linux"
-
-NOWIN_SRC_URI="${UPDATE_BASEURL}/nwresources${MY_PV}.tar.gz
- http://bsd.mikulas.com/nwresources${MY_PV}.tar.gz
- http://163.22.12.40/FreeBSD/distfiles/nwresources${MY_PV}.tar.gz"
-
-LINGUAS_SRC_URI="linguas_fr? (
- ${UPDATE_BASEURL}/nwfrench${MY_PV}.tar.gz )
- linguas_it? (
- ${UPDATE_BASEURL}/nwitalian${MY_PV}.tar.gz )
- linguas_es? (
- ${UPDATE_BASEURL}/nwspanish${MY_PV}.tar.gz )
- linguas_de? (
- ${UPDATE_BASEURL}/nwgerman${MY_PV}.tar.gz )"
-
-DESCRIPTION="Neverwinter Nights Data Files"
-HOMEPAGE="http://nwn.bioware.com/downloads/linuxclient.html"
-SRC_URI="${CLIENT_BASEURL}/${MY_PV}/nwclient${MY_PV}.tar.gz
- nowin? ( ${NOWIN_SRC_URI} ${LINGUAS_SRC_URI} )
- !nowin? ( cdinstall? ( ${LINGUAS_SRC_URI} ) )
- mirror://gentoo/nwn.png"
-
-LICENSE="NWN-EULA"
-SLOT="0"
-KEYWORDS="~amd64 x86"
-IUSE="cdinstall hou nowin sou videos ${LANGUAGES}"
-RESTRICT="strip mirror"
-
-RDEPEND="virtual/opengl
- >=media-libs/libsdl-1.2.5
- amd64? (
- app-emulation/emul-linux-x86-baselibs )"
-DEPEND="${RDEPEND}
- cdinstall? (
- games-util/biounzip
- app-arch/unshield )
- app-arch/unzip"
-
-QA_TEXTRELS="${GAMES_PREFIX_OPT:1}/nwn/lib/libSDL-1.2.so.0.0.5
- ${GAMES_PREFIX_OPT:1}/nwn/miles/msssoft.m3d
- ${GAMES_PREFIX_OPT:1}/nwn/miles/libmss.so.6.5.2
- ${GAMES_PREFIX_OPT:1}/nwn/miles/mssmp3.asi
- ${GAMES_PREFIX_OPT:1}/nwn/miles/mssdsp.flt"
-
-S=${WORKDIR}/nwn
-
-GAMES_LICENSE_CHECK=yes
-dir=${GAMES_PREFIX_OPT}/nwn
-Ddir=${D}/${dir}
-
-NWN_SET=
-
-# This is my fun section where I try to determine which CD/DVD set we have.
-# Expect this to be very messy and ugly, and hopefully it all works as we want
-# it to on all of the various media.
-get_nwn_set() {
- # First we check to see if we have CD_ROOT defined already. If we do,
- # this will make our lives so much easier.
- if [[ -n "${CD_ROOT}" ]]
- then
- if [[ -f "${CD_ROOT}"/data5.cab ]]
- then
- NWN_SET="3in1_dvd"
- einfo "Neverwinter Nights 3-in-1 DVD found..."
- elif [[ -f "${CD_ROOT}"/KingmakerSetup.exe ]]
- then
- NWN_SET="diamond_dvd"
- einfo "Neverwinter Nights Diamond DVD found..."
- elif [[ -f "${CD_ROOT}"/ArcadeInstallNWNXP213f.EXE ]]
- then
- NWN_SET="platinum_cd"
- einfo "Neverwinter Nights Platinum DVD/CD set found..."
- elif [[ -f "${CD_ROOT}"/ArcadeInstallNWNXP1_12d.EXE ]]
- then
- NWN_SET="gold_cd"
- einfo "Neverwinter Nights Gold CD set found..."
- elif [[ -f "${CD_ROOT}"/ArcadeInstallNWN109.exe ]]
- then
- NWN_SET="original_cd"
- einfo "Neverwinter Nights Original/Deluxe CD set found..."
- fi
- # Now we check to see if we have CD_ROOT_1 set, which means we have a CD
- # set, or even a DVD set.
- elif [[ -n "${CD_ROOT_1}" ]]
- then
- if [[ -f "${CD_ROOT_1}"/data5.cab ]]
- then
- NWN_SET="3in1_dvd"
- einfo "Neverwinter Nights 3-in-1 DVD found..."
- elif [[ -f "${CD_ROOT_1}"/KingmakerSetup.exe ]]
- then
- NWN_SET="diamond_dvd"
- einfo "Neverwinter Nights Diamond DVD found..."
- elif [[ -f "${CD_ROOT_1}"/ArcadeInstallNWNXP213f.EXE ]]
- then
- NWN_SET="platinum_cd"
- einfo "Neverwinter Nights Platinum DVD/CD set found..."
- elif [[ -f "${CD_ROOT_1}"/ArcadeInstallNWNXP1_12d.EXE ]]
- then
- NWN_SET="gold_cd"
- einfo "Neverwinter Nights Gold CD set found..."
- elif [[ -f "${CD_ROOT_1}"/ArcadeInstallNWN109.exe ]]
- then
- NWN_SET="original_cd"
- einfo "Neverwinter Nights Original/Deluxe CD set found..."
- fi
- # OK. Neither were set, so now we're going to start our detection and try
- # to figure out what we have to work from.
- else
- local mline=
- for mline in $(mount | egrep -e '(iso|cdrom|udf)' | awk '{print $3}')
- do
- if [[ -f "${mline}"/data5.cab ]]
- then
- NWN_SET="3in1_dvd"
- einfo "Neverwinter Nights 3-in-1 DVD found..."
- elif [[ -f "${mline}"/KingmakerSetup.exe ]]
- then
- NWN_SET="diamond_dvd"
- einfo "Neverwinter Nights Diamond DVD found..."
- elif [[ -f "${mline}"/ArcadeInstallNWNXP213f.EXE ]]
- then
- NWN_SET="platinum_cd"
- einfo "Neverwinter Nights Platinum DVD/CD set found..."
- elif [[ -f "${mline}"/ArcadeInstallNWNXP1_12d.EXE ]]
- then
- NWN_SET="gold_cd"
- einfo "Neverwinter Nights Gold CD set found..."
- elif [[ -f "${mline}"/ArcadeInstallNWN109.exe ]]
- then
- NWN_SET="original_cd"
- einfo "Neverwinter Nights Original/Original CD set found..."
- fi
- done
- fi
-}
-
-get_cd_set() {
- while `[[ -z "${NWN_SET}" ]]`
- do
- echo "Please insert your first Neverwinter Nights CD/DVD into your drive and"
- echo "press any key to continue"
- read -n 1
- get_nwn_set
- done
- # Here is where we start our CD/DVD detection for changing disks.
- export CDROM_NAME_1="CD1" CDROM_NAME_2="CD2" CDROM_NAME_3="CD3"
- case "${NWN_SET}" in
- 3in1_dvd)
- einfo "Both Shadows of Undrentide and Hordes of the Underdark will"
- einfo "be installed from your DVD along with Neverwinter Nights."
- touch .metadata/sou || die "touch sou"
- touch .metadata/hou || die "touch hou"
- touch .metadata/orig || die "touch orig"
- cdrom_get_cds data5.cab
- ;;
- diamond_dvd)
- einfo "Both Shadows of Undrentide and Hordes of the Underdark will"
- einfo "be installed from your DVD along with Neverwinter Nights."
- touch .metadata/sou || die "touch sou"
- touch .metadata/hou || die "touch hou"
- touch .metadata/orig || die "touch orig"
- cdrom_get_cds KingmakerSetup.exe
- ;;
- platinum_cd)
- einfo "Both Shadows of Undrentide and Hordes of the Underdark will"
- einfo "be installed from your CDs along with Neverwinter Nights."
- touch .metadata/orig || die "touch orig"
- touch .metadata/sou || die "touch sou"
- touch .metadata/hou || die "touching hou"
- export CDROM_NAME_4="CD4"
- cdrom_get_cds ArcadeInstallNWNXP213f.EXE \
- disk2.zip disk3.zip disk4.zip
- ;;
- gold_cd)
- einfo "Shadow of Undrentide will be installed from your CDs along"
- einfo "with the original Neverwinter Nights. If you have the"
- einfo "Hordes of the Underdark expansion, it will be installed after."
- touch .metadata/orig || die "touch orig"
- touch .metadata/sou || die "touch sou"
- export CDROM_NAME_4="CD4"
- if use hou
- then
- einfo "You will also need the HoU CD for this installation."
- export CDROM_NAME_5="HoU"
- cdrom_get_cds ArcadeInstallNWNXP1_12d.EXE disk2.zip \
- disk3.zip disk4.zip ArcadeInstallNWNXP213f.EXE
- else
- cdrom_get_cds ArcadeInstallNWNXP1_12d.EXE disk2.zip \
- disk3.zip disk4.zip
- fi
- ;;
- original_cd)
- einfo "We will be installing the original Neverwinter Nights. If"
- einfo "you also have the Shadows of Undrentide or Hordes of the"
- einfo "Underdark expansions, they will be installed afterwards."
- touch .metadata/orig || die "touch orig"
- if use sou && use hou
- then
- einfo "You will also need the SoU and HoU CDs for this installation."
- export CDROM_NAME_4="SoU" CDROM_NAME_5="HoU"
- cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \
- movies/NWNintro.bik NWNSoUInstallGuide.rtf \
- ArcadeInstallNWNXP213f.EXE
- elif use sou
- then
- einfo "You will also need the SoU CD for this installation."
- export CDROM_NAME_4="SoU"
- cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \
- movies/NWNintro.bik NWNSoUInstallGuide.rtf
- elif use hou
- then
- einfo "You will also need the HoU CD for this installation."
- export CDROM_NAME_4="HoU"
- cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \
- movies/NWNintro.bik ArcadeInstallNWNXP213f.EXE
- else
- cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \
- movies/NWNintro.bik
- fi
- ;;
- esac
-}
-
-src_unpack() {
- mkdir -p "${S}"
- cd "${S}"
- # We create this .metadata directory so we can keep track of what we have
- # installed without needing to keep all of these multiple USE flags in all
- # of the ebuilds.
- mkdir -p .metadata || die "Creating .metadata"
- # Since we don't *always* want to do this, we check for USE=cdinstall
- if use cdinstall
- then
- # Here, we determine which CD/DVD set that we have. This will seem a
- # bit odd, since we'll be doing the detection a few times.
- get_nwn_set
- # Now that we know what we're looking for, let's look for the media.
- get_cd_set
-
- case ${NWN_SET} in
- 3in1_dvd)
- mkdir -p "${S}"
- cd "${S}"
- einfo "Unpacking files..."
- # We don't give the user the option to install SoU/HotU. While some
- # people might complain about this, most newer NWN stuff requires
- # them both anyway, so it makes no sense not to install them.
- unshield x "${CDROM_ROOT}"/data1.hdr || die "unpacking"
- # We have to adjust the files after unpacking the cab file.
- rm -rf _*
- mkdir -p ambient/
- mkdir -p data/
- mv -f App_Executables/ambient/*.wav ambient/
- mv -f App_Executables/{modules,texturepacks} .
- mv -f App_Executables/{dm,local}vault .
- mv -f App_Executables/data/xp*.bif data/
- mv -f App_Executables/*.key .
- mv -f App_Executables/nwm .
- if use videos
- then
- mv -f App_Executables/movies .
- fi
- mkdir -p utils/nwupdateskins/
- mv -f App_Executables/utils/nwupdateskins/*.bmp utils/nwupdateskins/
- rm -rf App_Executables/
- ;;
- diamond_dvd)
- # This is probably the simplest NWN to install.
- mkdir -p "${S}"
- cd "${S}"
- einfo "Unpacking files..."
- unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking"
- # I think these are not needed. Can someone verify this?
-# unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking"
-# unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking"
- unzip -qo "${CDROM_ROOT}"/Data_linux.zip || die "unpacking"
- # We don't give the user the option to install SoU/HotU. While some
- # people might complain about this, most newer NWN stuff requires
- # them both anyway, so it makes no sense not to install them.
- unzip -qo "${CDROM_ROOT}"/data/XP1.zip
- unzip -qo "${CDROM_ROOT}"/data/XP2.zip
- ;;
- platinum_cd)
- # This one isn't too bad, either. Luckily, everything is in a ZIP.
- mkdir -p "${S}"
- cd "${S}"
- einfo "Unpacking files..."
- unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking"
- unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking"
- unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking"
- unshield x "${CDROM_ROOT}"/data2.cab || die "unpacking"
- # We have to adjust the files after unpacking the cab file.
- mkdir -p miles/
- mkdir -p ambient/
- mkdir -p utils/nwupdateskins/
- mv -f NWN_Platinum/Miles/* miles/
- mv -f NWN_Platinum/ambient/*.wav ambient/
- mv -f NWN_Platinum/docs .
- mv -f NWN_Platinum/modules .
- mv -f NWN_Platinum/nwm .
- mv -f NWN_Platinum/utils/nwupdateskins/*.bmp utils/nwupdateskins/
- rm -rf NWN_Platinum/
- rm -rf _*
- # If we have the DVD, we're done. If not, we need to switch CDs and
- # unpack the files on them.
- if [[ $(du -b "${CDROM_ROOT}"/Data_Shared.zip | awk '{print $1}') -lt 700000000 ]]
- then
- cdrom_load_next_cd
- einfo "Unpacking files..."
- unzip -qo "${CDROM_ROOT}"/disk2.zip || die "unpacking"
- cdrom_load_next_cd
- einfo "Unpacking files..."
- unzip -qo "${CDROM_ROOT}"/disk3.zip || die "unpacking"
- unzip -qo "${CDROM_ROOT}"/Data_Linux.zip || die "unpacking"
- unzip -qo "${CDROM_ROOT}"/language_data.zip || die "unpacking"
- cdrom_load_next_cd
- einfo "Unpacking files..."
- unzip -qo "${CDROM_ROOT}"/disk4.zip || die "unpacking"
- unzip -qo "${CDROM_ROOT}"/xp1.zip || die "unpacking"
- unzip -qo "${CDROM_ROOT}"/xp1_data.zip || die "unpacking"
- fi
- ;;
- gold_cd)
- # Variety of ZIP's off 4 CD's
- mkdir -p "${S}"
- cd "${S}"
- einfo "Unpacking files..."
- einfo "Copying files from CD1"
- cp "${CDROM_ROOT}"/Data_Shared.zip . || die "unpacking"
- cp "${CDROM_ROOT}"/Language_data.zip . || die "unpacking"
- cp "${CDROM_ROOT}"/Language_update.zip . || die "unpacking"
- # Yay cd switching
- cdrom_load_next_cd
- unzip -qo "${CDROM_ROOT}"/disk2.zip || die "unpacking"
- cdrom_load_next_cd
- unzip -qo "${CDROM_ROOT}"/disk3.zip || die "unpacking"
- cdrom_load_next_cd
- unzip -qo "${CDROM_ROOT}"/disk4.zip || die "unpacking"
- # Amazingly enough, the order of operations matter.
- unzip -qo "${S}"/Data_Shared.zip || die "unpacking"
- unzip -qo "${S}"/Language_data.zip || die "unpacking"
- unzip -qo "${S}"/Language_update.zip || die "unpacking"
- rm -f Data_Shared.zip
- rm -f Language_data.zip
- rm -f Language_update.zip
- # Expansion pack
- if use hou
- then
- rm -f xp1patch.key data/xp1patch.bif override/*
- cdrom_load_next_cd
- einfo "Unpacking files..."
- unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking"
- unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking"
- unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking"
- touch .metadata/hou || die "touching hou"
- fi
- ;;
- original_cd)
- # Now, we need to create our directories, since we know we'll end up
- # needing them for our install.
- mkdir -p ambient data dmvault docs lib localvault miles modules \
- music nwm override texturepacks scripttemplates
-
- # Handle NWN CD1
- mkdir "${S}"/disc1_tmp
- cd "${S}"/disc1_tmp
- einfo "Unpacking files..."
- unshield x ${CDROM_ROOT}/data1.cab || die "unpacking files"
- rm -f miles/Mss32.dll
- mv -f */* .
- cd "${S}"
-
- mv -f disc1_tmp/*.bif data
- mv -f disc1_tmp/dungeonmaster.bic dmvault
- mv -f disc1_tmp/*.bic localvault
- mv -f disc1_tmp/*.{pdf,txt} docs
- mv -f disc1_tmp/*.erf texturepacks
- mv -f disc1_tmp/chitin.key .
- rm -rf disc1_tmp
-
- # NWN CD2
- cdrom_load_next_cd
- biounzip ${CDROM_ROOT}/disk2.bzf . || die "unpacking files"
-
- # NWN CD3
- cdrom_load_next_cd
- einfo "Copying files from cd..."
- for i in ambient data music
- do
- cp ${CDROM_ROOT}/${i}/* "${S}"/${i} || die "error copying data"
- chmod -x "${S}"/${i}/*
- done
- if use videos
- then
- mkdir -p "${S}"/movies
- cp ${CDROM_ROOT}/movies/* "${S}"/movies || die "error copying data"
- chmod -x "${S}"/movies/*
- fi
-
- # Now, we install HoU and SoU, if necessary
- if use sou
- then
- cdrom_load_next_cd
- einfo "Unpacking files..."
- unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking"
- unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking"
- unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking"
- unzip -qo "${CDROM_ROOT}"/Data_Linux.zip || die "unpacking"
- touch .metadata/sou || die "touching sou"
- fi
- if use hou
- then
- cdrom_load_next_cd
- if use sou && use hou
- then
- rm -f xp1patch.key data/xp1patch.bif override/*
- fi
- einfo "Unpacking files..."
- unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking"
- unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking"
- unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking"
- touch .metadata/hou || die "touching hou"
- fi
- ;;
- esac
- fi
- # We unpack this for all media sets.
- unpack nwclient${MY_PV}.tar.gz
- if use nowin
- then
- if (use sou || use hou) && ! use cdinstall ; then
- ewarn "If you really want to install SoU and/or HoU, you must"
- ewarn "emerge with USE=cdinstall."
- die "SoU and/or HoU require USE=cdinstall."
- fi
- cd "${WORKDIR}"
- unpack nwresources${MY_PV}.tar.gz \
- || die "unpacking nwresources${MY_PV}.tar.gz"
- cd "${S}"
- fi
-
- rm -rf override/*
- for a in ${A}
- do
- currentlocale=""
- if [[ -z ${a/*german*/} ]]
- then
- currentlocale=de
- elif [[ -z ${a/*spanish*/} ]]
- then
- currentlocale=es
- elif [[ -z ${a/*italian*/} ]]
- then
- currentlocale=it
- elif [[ -z ${a/*french*/} ]]
- then
- currentlocale=fr
- fi
- if [[ -n "$currentlocale" ]]
- then
- touch ".metadata/linguas_$currentlocale"
- mkdir -p $currentlocale
- cd ${currentlocale}
- unpack ${a} || die "unpacking ${a}"
- cd ..
- fi
- done
- if use linguas_en
- then
- touch ".metadata/linguas_en"
- fi
- # These files aren't needed and come from the patches (games-rpg/nwn)
- rm -f data/patch.bif patch.key
-
- # Rename nwn.ini to avoid overwriting it every time
- mv nwn.ini nwn.ini.default
-
- sed -i -e 's,/bin/sh,/bin/bash,g' -e '\:^./nwmain .*:i \
-'"dir='${dir}';LINGUAS='${LINGUAS}'"';LANG="${LANG/_*}" \
-die() { \
- echo "$*" 1>&2 \
- exit 1 \
-} \
-cd "${dir}" || die "cd ${dir}" \
-if [[ -d "$LANG" ]] \
-then \
- p=${HOME}/.nwn/${LANG} \
-elif [[ -d "en" ]] \
-then \
- LANG=en \
- p=${HOME}/.nwn/${LANG} \
-else \
- LANG="" \
- p=${HOME}/.nwn \
- for i in ${LINGUAS} \
- do \
- if [ -z "${LANG}" -a -r ".metadata/linguas_$i" -a -d "$i" ] \
- then \
- LANG=$i \
- p=${HOME}/.nwn \
- fi \
- done \
-fi \
-mkdir -p "${p}" \
-find "${p}" -type l -delete \
-for i in * ; do \
- if [[ ! -f ".metadata/linguas_${i}" && ${i: -4} != ".ini" ]] \
- then \
- cp -rfs ${dir}/${i} ${p}/. || die "copy ${i}" \
- fi \
-done \
-if [[ -n "$LANG" ]] \
-then \
- cd "${LANG}" || die "cd ${LANG}" \
- for i in * ; do \
- cp -rfs ${dir}/${LANG}/${i} ${p}/. || die "copy ${LANG}/${i}" \
- done \
-fi \
-cd "${p}" || die "cd ${p}" \
-if [[ -r ./nwmovies.so ]]; then \
- export LD_PRELOAD=./nwmovies.so:$LD_PRELOAD \
- export SDL_AUDIODRIVER=alsa \
-fi \
-if [[ -r ./nwmouse.so ]]; then \
- export XCURSOR_PATH="$(pwd)" \
- export XCURSOR_THEME=nwmouse \
- export LD_PRELOAD=./nwmouse.so:$LD_PRELOAD \
-fi \
- ' "${S}"/nwn || die "sed nwn"
-}
-
-src_install() {
- dodir "${dir}"
- mkdir -p "${S}"/dmvault "${S}"/hak "${S}"/portraits "${S}"/localvault
- rm -rf "${S}"/dialog*.{tlk,TLK} "${S}"/*/dialog*.{tlk,TLK} \
- "${S}"/dmclient "${S}"/nwmain "${S}"/nwserver "${S}"/nwm/* \
- "${S}"/SDL-1.2.5 "${S}"/fixinstall
- # Remove the softlink to the built-in SDL library so that we don't have to re-install
- # this whole thing whenever we need to update to a different custom SDL
- rm "${S}"/lib/libSDL-1.2.so.0
- if ! use videos
- then
- rm -rf "${S}"/movies/*
- fi
- mv "${S}"/* "${Ddir}"
- mv "${S}"/.metadata "${Ddir}"
- keepdir "${dir}"/servervault
- keepdir "${dir}"/scripttemplates
- keepdir "${dir}"/saves
- keepdir "${dir}"/portraits
- keepdir "${dir}"/hak
- cd "${Ddir}"
- for d in ambient data dmvault hak localvault movies music override portraits
- do
- if [[ -d ${d} ]]
- then
- ( cd ${d}
- for f in $(find . -name '*.*') ; do
- lcf=$(echo ${f} | tr [:upper:] [:lower:])
- if [[ ${f} != ${lcf} ]] && [[ -f ${f} ]]
- then
- mv ${f} ${lcf}
- fi
- done )
- fi
- done
-
- doicon "${DISTDIR}"/nwn.png
-
- prepgamesdirs
- chmod -R g+rwX ${Ddir}/saves ${Ddir}/localvault ${Ddir}/dmvault \
- 2>&1 > /dev/null || die "could not chmod"
- chmod g+rwX ${Ddir} || die "could not chmod"
-}
-
-pkg_postinst() {
- games_pkg_postinst
- if ! use cdinstall && ! use nowin ; then
- elog "The NWN linux client data is now installed."
- elog "Proceed with the following steps in order to get it working:"
- elog "1) Copy the following directories/files from your installed and"
- elog " patched (1.68) Neverwinter Nights to ${dir}:"
- elog " ambient/"
- elog " data/"
- elog " dmvault/"
- elog " hak/"
- elog " localvault/"
- elog " modules/"
- if use videos
- then
- elog " movies/"
- fi
- elog " music/"
- elog " portraits/"
- elog " saves/"
- elog " servervault/"
- elog " texturepacks/"
- elog " chitin.key"
- elog "2) Remove some files to make way for the patch"
- elog " rm ${dir}/music/mus_dd_{kingmaker,shadowgua,witchwake}.bmu"
- elog " rm ${dir}/override/iit_medkit_001.tga"
- elog " rm ${dir}/data/patch.bif"
- if use sou
- then
- elog " rm ${dir}/xp1patch.key ${dir}/data/xp1patch.bif"
- fi
- if use hou
- then
- elog " rm ${dir}/xp2patch.key ${dir}/data/xp2patch.bif"
- fi
- elog "3) Chown and chmod the files with the following commands"
- elog " chown -R ${GAMES_USER}:${GAMES_GROUP} ${dir}"
- elog " chmod -R g+rwX ${dir}"
- echo
- elog "Or try emerging with USE=nowin and/or USE=cdinstall."
- echo
- else
- einfo "The NWN linux client data is now installed."
- echo
- fi
- if use cdinstall && ! use nowin ; then
- ewarn "Some/all demo modules will be missing. You can copy them manually into :"
- ewarn "${dir}/modules"
- ewarn "or emerge with USE=nowin."
- fi
- if ! use cdinstall && use nowin && use videos
- then
- ewarn "Some/all movies will be missing. You can copy them manually into :"
- ewarn "${dir}/movies"
- ewarn "or emerge with USE=cdinstall and/or USE=-nowin."
- fi
- elog "This is only the data portion, you will also need games-rpg/nwn to"
- elog "play Neverwinter Nights."
- echo
-}