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author | Andreas K. Hüttel <dilfridge@gentoo.org> | 2011-05-15 16:35:13 +0000 |
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committer | Andreas K. Hüttel <dilfridge@gentoo.org> | 2011-05-15 16:35:13 +0000 |
commit | 082f0a594f72a3add58bf86f12b01f28c1e52ee3 (patch) | |
tree | a8b371805f95c2edd7adf6c3e885583b4233de50 /licenses/NVIDIA-NPP | |
parent | Add calligra options to the USE_EXPAND and enable all of them by default. (diff) | |
download | gentoo-2-082f0a594f72a3add58bf86f12b01f28c1e52ee3.tar.gz gentoo-2-082f0a594f72a3add58bf86f12b01f28c1e52ee3.tar.bz2 gentoo-2-082f0a594f72a3add58bf86f12b01f28c1e52ee3.zip |
Add license for NVidia Performance Primitives library
Diffstat (limited to 'licenses/NVIDIA-NPP')
-rw-r--r-- | licenses/NVIDIA-NPP | 254 |
1 files changed, 254 insertions, 0 deletions
diff --git a/licenses/NVIDIA-NPP b/licenses/NVIDIA-NPP new file mode 100644 index 000000000000..60cf4225cae1 --- /dev/null +++ b/licenses/NVIDIA-NPP @@ -0,0 +1,254 @@ +License Agreement for NVIDIA Performance Primitives Library + +IMPORTANT NOTICE -- READ CAREFULLY: This License Agreement ("License") for +NVIDIA Performance Primitives Library, including computer software and +associated documentation (“Software”), is the LICENSE which governs use of the +SOFTWARE of NVIDIA Corporation and its subsidiaries ("NVIDIA") downloadable +herefrom. By downloading, installing, copying, or otherwise using the SOFTWARE, +You (as defined below) agree to be bound by the terms of this LICENSE. If You +do not agree to the terms of this LICENSE, do not download the SOFTWARE. + + +RECITALS + +Use of NVIDIA's products requires three elements: the SOFTWARE, the NVIDIA GPU, +and a computer system. The SOFTWARE is protected by copyright laws and +international copyright treaties, as well as other intellectual property laws +and treaties. The SOFTWARE is not sold, and instead is only licensed for Your +use, strictly in accordance with this document. The hardware is protected by +various patents, and is sold, but this LICENSE does not cover that sale, since +it may not necessarily be sold as a package with the SOFTWARE. This LICENSE +sets forth the terms and conditions of the SOFTWARE LICENSE only. + + +1. DEFINITIONS + +1.1 Licensee. “Licensee,” “You,” or “Your” shall mean the entity or individual +that downloads and uses the SOFTWARE. + +2. GRANT OF LICENSE + +2.1 Rights and Limitations of Grant. NVIDIA hereby grants Licensee the +following non-exclusive, non-transferable, non-sublicensable (except as stated +otherwise below) right to use the SOFTWARE, with the following limitations: + +2.1.1 Usage Rights. Licensee may install and use multiple copies of the +SOFTWARE on a shared computer or concurrently on different computers, and make +multiple back-up copies of the SOFTWARE, solely for Licensee’s use within +Licensee’s Enterprise. “Enterprise” shall mean individual use by Licensee or +any legal entity (such as a corporation or university) and the subsidiaries it +owns by more than 50 percent. + +2.1.2 Source Code Rights: Developer shall have the right to modify and create +derivative works with the sample source code (“Source Code”) provided in +connection with the Software. Developer shall own any derivative works ( +"Derivatives") it creates to the Source Code, provided that Developer uses the +Source Code and derivative works thereof in accordance with the terms and +conditions of this Agreement. Developer may distribute their derivative works +of the Source Code, provided that all NVIDIA copyright notices and trademarks +are used properly and such derivative works include the following statement: +"This software contains source code provided by NVIDIA Corporation." + +2.1.3 Object Code: Developer agrees not to disassemble, decompile or reverse +engineer the Object Code versions of any of the Software. Developer +acknowledges that certain of the Software provided in Object Code version may +contain third party components that may be subject to restrictions, and +expressly agrees not to attempt to modify or distribute such Software without +first receiving consent from NVIDIA. + +2.1.4 Redistribution Rights. Licensee may, transfer, redistribute and +sublicense certain files of the SOFTWARE, as referenced in Attachment A of this +Agreement; provided, however Licensee shall only install such files into a +private (non-shared) directory location that is used only by Licensee’s +product. + +2.1.5 Linux/FreeBSD Exception. Notwithstanding the foregoing terms of Section +2.1.1, SOFTWARE designed exclusively for use on the Linux or FreeBSD operating +systems, or other operating systems derived from the source code to these +operating systems, may be copied and redistributed, provided that the binary +files thereof are not modified in any way (except for unzipping of compressed +files). + +2.1.6 Limitations. +No Reverse Engineering. Licensee may not reverse engineer, decompile, or +disassemble the SOFTWARE, nor attempt in any other manner to obtain the source +code. + +No Separation of Components. The SOFTWARE is licensed as a single product. +Except as authorized in this Agreement, Software component parts of the +Software may not be separated for use on more than one computer, nor otherwise +used separately from the other parts. + +No Rental. Licensee may not rent or lease the SOFTWARE to someone else. + +3. TERMINATION + +This LICENSE will automatically terminate if Licensee fails to comply with any +of the terms and conditions hereof. In such event, Licensee must destroy all +copies of the SOFTWARE and all of its component parts. + +Defensive Suspension. If Licensee commences or participates in any legal +proceeding against NVIDIA, then NVIDIA may, in its sole discretion, suspend or +terminate all license grants and any other rights provided under this LICENSE +during the pendency of such legal proceedings. + +4. COPYRIGHT + +All rights, title, interest and copyrights in and to the SOFTWARE (including +but not limited to all images, photographs, animations, video, audio, music, +text, and other information incorporated into the SOFTWARE), the accompanying +printed materials, and any copies of the SOFTWARE, are owned by NVIDIA, or its +suppliers. The SOFTWARE is protected by copyright laws and international treaty +provisions. Accordingly, Licensee is required to treat the SOFTWARE like any +other copyrighted material, except as otherwise allowed pursuant to this +LICENSE and that it may make one copy of the SOFTWARE solely for backup or +archive purposes. + +RESTRICTED RIGHTS NOTICE. Software has been developed entirely at private +expense and is commercial computer software provided with RESTRICTED RIGHTS. +Use, duplication or disclosure by the U.S. Government or a U.S. Government +subcontractor is subject to the restrictions set forth in the license agreement +under which Software was obtained pursuant to DFARS 227.7202-3(a) or as set +forth in subparagraphs (c)(1) and (2) of the Commercial Computer Software - +Restricted Rights clause at FAR 52.227-19, as applicable. Contractor/ +manufacturer is NVIDIA, 2701 San Tomas Expressway, Santa Clara, CA 95050 + +5. APPLICABLE LAW + +This LICENSE shall be deemed to have been made in, and shall be construed +pursuant to, the laws of the State of Delaware. The United Nations Convention +on Contracts for the International Sale of Goods is specifically disclaimed. + +6. DISCLAIMER OF WARRANTIES AND LIMITATION ON LIABILITY + +6.1 No Warranties. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THE +SOFTWARE IS PROVIDED "AS IS" AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL +WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED +WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. + +6.2 No Liability for Consequential Damages. TO THE MAXIMUM EXTENT PERMITTED BY +APPLICABLE LAW, IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY +SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, +WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS +INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) +ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE, EVEN IF NVIDIA HAS +BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + +6.3 No Support. NVIDIA has no obligation to support or to provide any updates +of the Software. + +7. MISCELLANEOUS + +7.1 Feedback. In the event Licensee contacts NVIDIA to request Feedback (as +defined below) on how to design, implement, or optimize Licensee’s product for +use with the SOFTWARE, the following terms and conditions apply the Feedback: + +1. Exchange of Feedback. Both parties agree that neither party has an +obligation to give the other party any suggestions, comments or other feedback, +whether verbally or in code form (“Feedback”), relating to (i) the SOFTWARE; +(ii) Licensee’s products; (iii) Licensee’s use of the SOFTWARE; or (iv) +optimization of Licensee’s product with the SOFTWARE. In the event either +party provides Feedback to the other party, the party receiving the Feedback +may use and include any Feedback that the other party voluntarily provides to +improve the (i) SOFTWARE or other related NVIDIA technologies, respectively for +the benefit of NVIDIA; or (ii) Licensee’s product or other related Licensee +technologies, respectively for the benefit of Licensee. Accordingly, if either +party provides Feedback to the other party, both parties agree that the other +party and its respective licensees may freely use, reproduce, license, +distribute, and otherwise commercialize the Feedback in the (i) SOFTWARE or +other related technologies; or (ii) Licensee’s products or other related +technologies, respectively, without the payment of any royalties or fees. + +2. Residual Rights. Licensee agrees that NVIDIA shall be free to use any +general knowledge, skills and experience, (including, but not limited to, +ideas, concepts, know-how, or techniques) (“Residuals”), contained in the (i) +Feedback provided by Licensee to NVIDIA; (ii) Licensee’s products shared or +disclosed to NVIDIA in connection with the Feedback; or (c) Licensee’s +confidential information voluntarily provided to NVIDIA in connection with the +Feedback, which are retained in the memories of NVIDIA’s employees, agents, or +contractors who have had access to such (i) Feedback provided by Licensee to +NVIDIA; (ii) Licensee’s products; or (c) Licensee’s confidential information +voluntarily provided to NVIDIA, in connection with the Feedback. Subject to +the terms and conditions of this Agreement, NVIDIA’s employees, agents, or +contractors shall not be prevented from using Residuals as part of such +employee’s, agent’s or contractor’s general knowledge, skills, experience, +talent, and/or expertise. NVIDIA shall not have any obligation to limit or +restrict the assignment of such employees, agents or contractors or to pay +royalties for any work resulting from the use of Residuals. + +3. Disclaimer of Warranty. FEEDBACK FROM EITHER PARTY IS PROVIDED FOR THE OTHER +PARTY’S USE “AS IS” AND BOTH PARTIES DISCLAIM ALL WARRANTIES, EXPRESS, IMPLIED +AND STATUTORY INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF +MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. BOTH PARTIES DO NOT +REPRESENT OR WARRANT THAT THE FEEDBACK WILL MEET THE OTHER PARTY’S REQUIREMENTS +OR THAT THE OPERATION OR IMPLEMENTATION OF THE FEEDBACK WILL BE UNINTERRUPTED +OR ERROR-FREE. + +4. No Liability for Consequential Damages. TO THE MAXIMUM EXTENT PERMITTED BY +APPLICABLE LAW, IN NO EVENT SHALL EITHER PARTY OR ITS SUPPLIERS BE LIABLE FOR +ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER +(INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS +INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) +ARISING OUT OF THE USE OF OR INABILITY TO USE THE FEEDBACK, EVEN IF THE OTHER +PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + +5. Freedom of Action. Licensee agrees that this Agreement is nonexclusive and +NVIDIA may currently or in the future be developing software, other technology +or confidential information internally, or receiving confidential information +from other parties that maybe similar to the Feedback and Licensee’s +confidential information (as provided in Section 7.1.2 above), which may be +provided to NVIDIA in connection with Feedback by Licensee. Accordingly, +Licensee agrees that nothing in this Agreement will be construed as a +representation or inference that NVIDIA will not develop, design, manufacture, +acquire, market products, or have products developed, designed, manufactured, +acquired, or marketed for NVIDIA, that compete with the Licensee’s products or +confidential information. + +6. No Implied Licenses. Under no circumstances should anything in this +Agreement be construed as NVIDIA granting by implication, estoppel or +otherwise, (i) a license to any NVIDIA product or technology other than the SOFTWARE; or +(ii) any additional license rights for the SOFTWARE other than the licenses +expressly granted in this Agreement. + + +7.2 If any provision of this LICENSE is inconsistent with, or cannot be fully +enforced under, the law, such provision will be construed as limited to the +extent necessary to be consistent with and fully enforceable under the law. +This LICENSE is the final, complete and exclusive agreement between the parties +relating to the subject matter hereof, and supersedes all prior or +contemporaneous understandings and agreements relating to such subject matter, +whether oral or written. This LICENSE may only be modified in writing signed +by an authorized officer of NVIDIA. Licensee agrees that it will not ship, +transfer or export the SOFTWARE into any country, or use the SOFTWARE in any +manner, prohibited by the United States Bureau of Industry and Security or +any export laws, restrictions or regulations. + + +ATTACHMENT A + +Redistributable Components + + +The following files may be redistributed with software applications developed +by Licensee. + +NPP headers npp.h, nppcore.h, + nppdefs.h, nppi.h, + nppversion.h + +Windows npp.lib, + npp32_32_16.dll, + npp64_32_16.dll, + +MacOS libnpp32.3.2.dylib, + libnpp64.3.2.dylib, + +Linux libnpp64.so.3.2.16, + libnpp32.so.3.2.16, + +The following terms and conditions apply to Licensee’s use of the components +listed above (“Redistributable Components”) of the SOFTWARE: + +1. Customer may transfer, redistribute or sublicense, the license rights +pursuant to Section 2.1.1 of this Agreement in connection with the +Redistributable Components to end users of Licensee’s products. |