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author | Steve Dibb <beandog@gentoo.org> | 2006-11-20 06:22:48 +0000 |
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committer | Steve Dibb <beandog@gentoo.org> | 2006-11-20 06:22:48 +0000 |
commit | a957e2c53488ec7d5e175c010b9b15eba325314f (patch) | |
tree | 10881aea6e689b33291c28b228b3944df06d4401 /games-strategy/galaxyhack | |
parent | Add to games herd (diff) | |
download | gentoo-2-a957e2c53488ec7d5e175c010b9b15eba325314f.tar.gz gentoo-2-a957e2c53488ec7d5e175c010b9b15eba325314f.tar.bz2 gentoo-2-a957e2c53488ec7d5e175c010b9b15eba325314f.zip |
Fix metadata herd, add maintainer email
(Portage version: 2.1.1-r2)
Diffstat (limited to 'games-strategy/galaxyhack')
-rw-r--r-- | games-strategy/galaxyhack/ChangeLog | 5 | ||||
-rw-r--r-- | games-strategy/galaxyhack/metadata.xml | 6 |
2 files changed, 8 insertions, 3 deletions
diff --git a/games-strategy/galaxyhack/ChangeLog b/games-strategy/galaxyhack/ChangeLog index 53973f84d58f..0d89c065926d 100644 --- a/games-strategy/galaxyhack/ChangeLog +++ b/games-strategy/galaxyhack/ChangeLog @@ -1,6 +1,9 @@ # ChangeLog for games-strategy/galaxyhack # Copyright 1999-2006 Gentoo Foundation; Distributed under the GPL v2 -# $Header: /var/cvsroot/gentoo-x86/games-strategy/galaxyhack/ChangeLog,v 1.1 2006/10/30 20:01:32 tupone Exp $ +# $Header: /var/cvsroot/gentoo-x86/games-strategy/galaxyhack/ChangeLog,v 1.2 2006/11/20 06:22:48 beandog Exp $ + + 20 Nov 2006; Steve Dibb <beandog@gentoo.org> metadata.xml: + Fix metadata herd, add maintainer email *galaxyhack-1.69 (30 Oct 2006) diff --git a/games-strategy/galaxyhack/metadata.xml b/games-strategy/galaxyhack/metadata.xml index 3dc0fcf8e885..e5581584e036 100644 --- a/games-strategy/galaxyhack/metadata.xml +++ b/games-strategy/galaxyhack/metadata.xml @@ -1,7 +1,10 @@ <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> <pkgmetadata> -<herd>games@gentoo.org</herd> +<herd>games</herd> +<maintainer> + <email>games@gentoo.org</email> +</maintainer> <longdescription lang="en"> GalaxyHack allows you to design a fleet of spaceships which can then be tested in AI script based battles against fleets designed by other players. Though @@ -21,4 +24,3 @@ There can be hundreds of units in any one battle, but there is no harvesting, resource management or base building. </longdescription> </pkgmetadata> - |