diff options
author | Julian Ospald <hasufell@gentoo.org> | 2012-10-11 15:39:24 +0000 |
---|---|---|
committer | Julian Ospald <hasufell@gentoo.org> | 2012-10-11 15:39:24 +0000 |
commit | 284e822e9ea7f665282f45f754de01d236c066e8 (patch) | |
tree | 66eb71a77c73a0ce57e2a96f7915a37edde28000 /games-fps/warsow | |
parent | Missed the blocker bug (#437612) marking unstable for amd64 (diff) | |
download | gentoo-2-284e822e9ea7f665282f45f754de01d236c066e8.tar.gz gentoo-2-284e822e9ea7f665282f45f754de01d236c066e8.tar.bz2 gentoo-2-284e822e9ea7f665282f45f754de01d236c066e8.zip |
version bump
(Portage version: 2.2.0_alpha136/cvs/Linux x86_64)
Diffstat (limited to 'games-fps/warsow')
-rw-r--r-- | games-fps/warsow/ChangeLog | 8 | ||||
-rw-r--r-- | games-fps/warsow/files/warsow-1.01-build.patch | 563 | ||||
-rw-r--r-- | games-fps/warsow/warsow-1.01.ebuild | 168 |
3 files changed, 738 insertions, 1 deletions
diff --git a/games-fps/warsow/ChangeLog b/games-fps/warsow/ChangeLog index a04d2af4e85f..2a061881f5ba 100644 --- a/games-fps/warsow/ChangeLog +++ b/games-fps/warsow/ChangeLog @@ -1,6 +1,12 @@ # ChangeLog for games-fps/warsow # Copyright 1999-2012 Gentoo Foundation; Distributed under the GPL v2 -# $Header: /var/cvsroot/gentoo-x86/games-fps/warsow/ChangeLog,v 1.39 2012/10/03 10:29:21 ago Exp $ +# $Header: /var/cvsroot/gentoo-x86/games-fps/warsow/ChangeLog,v 1.40 2012/10/11 15:39:24 hasufell Exp $ + +*warsow-1.01 (11 Oct 2012) + + 11 Oct 2012; Julian Ospald <hasufell@gentoo.org> +warsow-1.01.ebuild, + +files/warsow-1.01-build.patch: + version bump 03 Oct 2012; Agostino Sarubbo <ago@gentoo.org> warsow-1.0.ebuild: Stable for amd64, wrt bug #436808 diff --git a/games-fps/warsow/files/warsow-1.01-build.patch b/games-fps/warsow/files/warsow-1.01-build.patch new file mode 100644 index 000000000000..6b5b5b5dc461 --- /dev/null +++ b/games-fps/warsow/files/warsow-1.01-build.patch @@ -0,0 +1,563 @@ +From: Julian Ospald <hasufell@gentoo.org> +Date: Thu Oct 11 15:00:18 UTC 2012 +Subject: build system + +a) respect flags/linker +b) don't take ARCH from env (we set BASE_ARCH in the ebuild) +c) split LDFLAGS and LDFLAGS_COMMON as per bug + http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=347650 +d) don't remove angel-lib (compilation fails, why is this?) +e) make output verbose +f) remove start-scripts +g) address parallel make issues + +--- source/Makefile ++++ source/Makefile +@@ -50,10 +50,10 @@ + else + CC?=gcc + CXX?=g++ +-LD=gcc +-LXX?=g++ +-AR=ar +-RANLIB=ranlib ++LD=$(CC) ++LXX=$(CXX) ++AR?=ar ++RANLIB?=ranlib + + # this nice line comes from the linux kernel makefile + BASE_ARCH:=$(shell uname -m | sed -e s/i.86/i386/ -e s/sun4u/sparc/ -e s/sparc64/sparc/ -e s/arm.*/arm/ -e s/sa110/arm/ -e s/alpha/axp/) +@@ -62,7 +62,7 @@ + ifeq ($(OS),FreeBSD) + ARCH?=freebsd_$(BASE_ARCH) + else +-ARCH?=$(BASE_ARCH) ++ARCH=$(BASE_ARCH) + endif + + SHARED_LIBRARY_EXTENSION=so +@@ -72,7 +72,7 @@ + + ifeq ($(DEBUG_BUILD), YES) + BINDIR=debug +-CFLAGS_DEBUG=-O0 -ggdb -D_DEBUG ++CFLAGS_DEBUG=-D_DEBUG + else + BINDIR=release + endif +@@ -116,14 +116,14 @@ + LIBROCKET_DIR=../libsrcs/libRocket/libRocket + LIBROCKET_MAKEFILE=Makefile.warsow + LIBROCKET_INC=$(LIBROCKET_DIR)/Include +-LIBROCKET_LIB=$(LIBROCKET_DIR)/lib/libRocketWSW.a ++LIBROCKET_LIB=$(LIBROCKET_DIR)/bin/libRocketWSW.a + + CFLAGS_ROCKET=-DSTATIC_LIB -I$(LIBROCKET_INC) -I$(ANGELSCRIPT_INC) + # add the base of ui to inclusions + CFLAGS_ROCKET+=-Iui + + # static link to custombuilt lib +-LDFLAGS_ROCKET=-L$(LIBROCKET_DIR)/lib -lRocketWSW -lfreetype ++LDFLAGS_ROCKET=-L$(LIBROCKET_DIR)/bin -lRocketWSW -lfreetype + # dynamic link to 'official' build + # LDFLAGS_ROCKET=-L$(LIBROCKET_DIR)/Build -lRocketCore -lRocketControls -lfreetype + +@@ -196,8 +196,8 @@ + X11BASE?=/usr/X11R6 + + CFLAGS_COMMON=$(CFLAGS) -pipe -I. -I$(LOCALBASE)/include -I$(X11BASE)/include -D_LARGEFILE_SOURCE -D_LARGEFILE64_SOURCE -Wall -Wno-unused-function -fvisibility=hidden +-CFLAGS_RELEASE=-O2 -fno-strict-aliasing -ffast-math -funroll-loops -DNDEBUG -msse2 +-CFLAGS_DEBUG=-O0 -ggdb -D_DEBUG ++CFLAGS_RELEASE=-fno-strict-aliasing -ffast-math -funroll-loops -DNDEBUG ++CFLAGS_DEBUG=-D_DEBUG + ifeq ($(DEBUG_BUILD),YES) + CFLAGS_COMMON+=$(CFLAGS_DEBUG) + else +@@ -209,18 +209,18 @@ + CFLAGS_MODULE=-DPIC -fPIC + CFLAGS_TV_SERVER=-DDEDICATED_ONLY -DTV_SERVER_ONLY -DC_ONLY -DTV_MODULE_HARD_LINKED + +-LDFLAGS_COMMON=$(LDFLAGS) +-LXXFLAGS_COMMON=$(LDFLAGS) -lstdc++ -lsupc++ ++LDFLAGS_COMMON= ++LXXFLAGS_COMMON=-lstdc++ -lsupc++ + + ifeq ($(OS),FreeBSD) + LDFLAGS_COMMON+= -L/usr/local/lib -lm -pthread + else +-LDFLAGS_COMMON+= -L/usr/local/lib -ldl -lm -O1 -Wl,--as-needed ++LDFLAGS_COMMON+= -ldl -lm + endif + + ifneq ($(DEBUG_BUILD),YES) +-LDFLAGS_COMMON+= -s +-LXXFLAGS_COMMON+= -s ++LDFLAGS_COMMON+= ++LXXFLAGS_COMMON+= + endif + + ifeq ($(ARCH),x86_64) +@@ -298,12 +298,9 @@ + ###################################################################################################### + # Helper functions + ###################################################################################################### +-DO_CC=echo " > Compiling $<" && \ +- $(CC) $(CFLAGS_COMMON) -c $< -o $@ +-DO_CXX=echo " > Compiling (c++) $<" && \ +- $(CXX) $(CFLAGS_COMMON) $(CXXFLAGS_COMMON) -c $< -o $@ +-DO_RES=echo " > Compiling resource $<" && \ +- $(RES) $(RESFLAGS_COMMON) -i $< -o $@ ++DO_CC=$(CC) $(CFLAGS_COMMON) -c $< -o $@ ++DO_CXX=$(CXX) $(CFLAGS_COMMON) $(CXXFLAGS_COMMON) -c $< -o $@ ++DO_RES=$(RES) $(RESFLAGS_COMMON) -i $< -o $@ + + DO_CC_CLIENT=$(DO_CC) $(CFLAGS_CLIENT) + DO_CC_DED=$(DO_CC) $(CFLAGS_DED) +@@ -505,17 +502,17 @@ + + all: client openal qf ded cgame game ui irc cin angelwrap tv_server + +-client: $(BUILDDIRS) message-client compile-client link-client start-script-client ++client: $(BUILDDIRS) message-client compile-client link-client + openal: $(BUILDDIRS) message-openal compile-openal link-openal + qf: $(BUILDDIRS) message-qf compile-qf link-qf +-ded: $(BUILDDIRS) message-ded compile-ded link-ded start-script-ded ++ded: $(BUILDDIRS) message-ded compile-ded link-ded + cgame: $(BUILDDIRS) message-cgame compile-cgame link-cgame + game: $(BUILDDIRS) message-game compile-game link-game + ui: $(BUILDDIRS) message-ui compile-ui link-ui + irc: $(BUILDDIRS) message-irc compile-irc link-irc + cin: $(BUILDDIRS) message-cin compile-cin link-cin + angelwrap: $(BUILDDIRS) message-angelwrap compile-angelwrap link-angelwrap +-tv_server: $(BUILDDIRS) message-tv_server compile-tv_server link-tv_server start-script-tv_server ++tv_server: $(BUILDDIRS) message-tv_server compile-tv_server link-tv_server + + clean: clean-msg clean-depend clean-client clean-openal clean-qf clean-ded clean-cgame clean-game clean-ui clean-librocket clean-irc clean-cin clean-angelwrap clean-tv_server + +@@ -611,13 +608,14 @@ + @echo "> *********************************************************" + compile-ui: $(OBJS_UI_ROCKET) $(LIBROCKET_LIB) + link-ui: $(BINDIR)/basewsw $(BINDIR)/basewsw/ui_$(ARCH).$(SHARED_LIBRARY_EXTENSION) ++$(BINDIR)/basewsw/ui_$(ARCH).$(SHARED_LIBRARY_EXTENSION): $(LIBROCKET_LIB) + clean-ui: + @echo " > Removing ui objects" && \ + $(RM) $(OBJS_UI_ROCKET) + + $(LIBROCKET_LIB): + @echo "> * Building Rocket library" +- @CXX=$(CXX) AR=$(AR) RANLIB=$(RANLIB) CXXFLAGS="$(CFLAGS)" DEBUG_BUILD=$(DEBUG_BUILD) USE_MINGW=$(USE_MINGW) $(MAKE) -C $(LIBROCKET_DIR) -f $(LIBROCKET_MAKEFILE) DEBUG_BUILD=$(DEBUG_BUILD) ++ @CXX=$(CXX) AR=$(AR) RANLIB=$(RANLIB) CXXFLAGS="$(CXXFLAGS)" DEBUG_BUILD=$(DEBUG_BUILD) USE_MINGW=$(USE_MINGW) $(MAKE) -C $(LIBROCKET_DIR) -f $(LIBROCKET_MAKEFILE) DEBUG_BUILD=$(DEBUG_BUILD) + @echo "> * Done building RocketCore library." + @echo "> *********************************************************" + @echo "> * Continuing ui building..." +@@ -656,7 +654,6 @@ + @echo "> *********************************************************" + @echo "> * Building angelwrap" + @echo "> *********************************************************" +- -@rm $(ANGELSCRIPT_LIB) + $(ANGELSCRIPT_INC)/angelscript.h: + @echo "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" + @echo "!!!" +@@ -668,7 +665,7 @@ + + $(ANGELSCRIPT_LIB): $(ANGELSCRIPT_INC)/angelscript.h + @echo "> * Building Angelscript library first" +- @CXX=$(CXX) AR=$(AR) RANLIB=$(RANLIB) CXXFLAGS="$(CFLAGS)" $(MAKE) -C $(ANGELSCRIPT_PROJECT_DIR) ++ @CXX=$(CXX) AR=$(AR) RANLIB=$(RANLIB) CXXFLAGS="$(CXXFLAGS)" $(MAKE) -C $(ANGELSCRIPT_PROJECT_DIR) + @echo "> * Done building angelscript library." + @echo "> *********************************************************" + @echo "> * Continuing angelwrap building..." +@@ -702,69 +699,57 @@ + # DED + ######## + $(BINDIR)/$(SERVER_EXE): $(OBJS_DED) +- @echo " > Linking $@" && \ +- $(LD) -o $@ $^ $(LDFLAGS_COMMON) $(LDFLAGS_DED) ++ $(LD) $(LDFLAGS) -o $@ $^ $(LDFLAGS_COMMON) $(LDFLAGS_DED) + + ######### + # CLIENT + ######### + ifeq ($(OS),Darwin) + $(BINDIR)/$(CLIENT_EXE): $(OBJS_CLIENT) +- @echo " > Linking $@" && \ +- $(LD) -o $@ $(OBJS_CLIENT) mac/SDLMain.m $(LDFLAGS_COMMON) $(LDFLAGS_CLIENT) ++ $(LD) $(LDFLAGS) -o $@ $(OBJS_CLIENT) mac/SDLMain.m $(LDFLAGS_COMMON) $(LDFLAGS_CLIENT) + else + $(BINDIR)/$(CLIENT_EXE): $(OBJS_CLIENT) +- @echo " > Linking $@" && \ +- $(LD) -o $@ $(OBJS_CLIENT) $(LDFLAGS_COMMON) $(LDFLAGS_CLIENT) ++ $(LD) $(LDFLAGS) -o $@ $(OBJS_CLIENT) $(LDFLAGS_COMMON) $(LDFLAGS_CLIENT) + endif + + ######### + # OPENAL + ######### + $(BINDIR)/libs/snd_openal_$(ARCH).$(SHARED_LIBRARY_EXTENSION): $(OBJS_OPENAL) +- @echo " > Linking $@" && \ +- $(LD) -o $@ $^ $(LDFLAGS_COMMON) $(LDFLAGS_MODULE) $(LDFLAGS_OPENAL) ++ $(LD) $(LDFLAGS) -o $@ $^ $(LDFLAGS_COMMON) $(LDFLAGS_MODULE) $(LDFLAGS_OPENAL) + + ######### + # QF + ######### + $(BINDIR)/libs/snd_qf_$(ARCH).$(SHARED_LIBRARY_EXTENSION): $(OBJS_QF) +- @echo " > Linking $@" && \ +- $(LD) -o $@ $^ $(LDFLAGS_COMMON) $(LDFLAGS_MODULE) $(LDFLAGS_QF) ++ $(LD) $(LDFLAGS) -o $@ $^ $(LDFLAGS_COMMON) $(LDFLAGS_MODULE) $(LDFLAGS_QF) + + ######## + # .SO + ######## + $(BINDIR)/basewsw/cgame_$(ARCH).$(SHARED_LIBRARY_EXTENSION): $(OBJS_CGAME) +- @echo " > Linking $@" && \ +- $(LD) -o $@ $^ $(LDFLAGS_COMMON) $(LDFLAGS_MODULE) ++ $(LD) $(LDFLAGS) -o $@ $^ $(LDFLAGS_COMMON) $(LDFLAGS_MODULE) + + $(BINDIR)/basewsw/game_$(ARCH).$(SHARED_LIBRARY_EXTENSION): $(OBJS_GAME) +- @echo " > Linking $@" && \ +- $(LD) -o $@ $^ $(LDFLAGS_COMMON) $(LDFLAGS_MODULE) ++ $(LD) $(LDFLAGS) -o $@ $^ $(LDFLAGS_COMMON) $(LDFLAGS_MODULE) + + $(BINDIR)/basewsw/ui_$(ARCH).$(SHARED_LIBRARY_EXTENSION): $(OBJS_UI_ROCKET) +- @echo " > Linking $@" && \ +- $(LXX) -o $@ $^ $(LXXFLAGS_COMMON) $(LDFLAGS_MODULE) $(LDFLAGS_ROCKET) ++ $(LXX) $(LDFLAGS) -o $@ $^ $(LXXFLAGS_COMMON) $(LDFLAGS_MODULE) $(LDFLAGS_ROCKET) + + $(BINDIR)/libs/irc_$(ARCH).$(SHARED_LIBRARY_EXTENSION): $(OBJS_IRC) +- @echo " > Linking $@" && \ +- $(LD) -o $@ $^ $(LDFLAGS_COMMON) $(LDFLAGS_MODULE) $(LDFLAGS_IRC) ++ $(LD) $(LDFLAGS) -o $@ $^ $(LDFLAGS_COMMON) $(LDFLAGS_MODULE) $(LDFLAGS_IRC) + + $(BINDIR)/libs/cin_$(ARCH).$(SHARED_LIBRARY_EXTENSION): $(OBJS_CIN) +- @echo " > Linking $@" && \ +- $(LD) -o $@ $^ $(LDFLAGS_COMMON) $(LDFLAGS_MODULE) $(LDFLAGS_CIN) ++ $(LD) $(LDFLAGS) -o $@ $^ $(LDFLAGS_COMMON) $(LDFLAGS_MODULE) $(LDFLAGS_CIN) + + $(BINDIR)/libs/angelwrap_$(ARCH).$(SHARED_LIBRARY_EXTENSION): $(OBJS_ANGELWRAP) +- @echo " > Linking $@" && \ +- $(LXX) -o $@ $^ $(LXXFLAGS_COMMON) $(LDFLAGS_MODULE) $(LDFLAGS_ANGELWRAP) ++ $(LXX) $(LDFLAGS) -o $@ $^ $(LXXFLAGS_COMMON) $(LDFLAGS_MODULE) $(LDFLAGS_ANGELWRAP) + + ######## + # TV + ######## + $(BINDIR)/$(TV_SERVER_EXE): $(OBJS_TV_SERVER) +- @echo " > Linking $@" && \ +- $(LD) -o $@ $^ $(LDFLAGS_COMMON) $(LDFLAGS_TV_SERVER) ++ $(LD) $(LDFLAGS) -o $@ $^ $(LDFLAGS_COMMON) $(LDFLAGS_TV_SERVER) + + ###################################################################################################### + # Meta Rules +@@ -776,49 +761,48 @@ + # CLIENT + ######## + $(BUILDDIR)/client/%.o: qcommon/%.c +- @$(DO_CC_CLIENT) ++ $(DO_CC_CLIENT) + + $(BUILDDIR)/client/%.o: server/%.c +- @$(DO_CC_CLIENT) ++ $(DO_CC_CLIENT) + + $(BUILDDIR)/client/%.o: client/%.c +- @$(DO_CC_CLIENT) ++ $(DO_CC_CLIENT) + + $(BUILDDIR)/client/%.o: ref_gl/%.c +- @$(DO_CC_CLIENT) ++ $(DO_CC_CLIENT) + + $(BUILDDIR)/client/%.o: null/%.c +- @$(DO_CC_CLIENT) ++ $(DO_CC_CLIENT) + + $(BUILDDIR)/client/%.o: matchmaker/%.c +- @$(DO_CC_CLIENT) ++ $(DO_CC_CLIENT) + + ifeq ($(USE_MINGW),YES) + $(BUILDDIR)/client/%.o: win32/%.c +- @$(DO_CC_CLIENT) ++ $(DO_CC_CLIENT) + + $(BUILDDIR)/client/%.o: win32/%.rc +- @$(DO_RES_CLIENT) ++ $(DO_RES_CLIENT) + else + ifeq ($(OS),Darwin) + $(BUILDDIR)/client/%.o: mac/%.c +- @$(DO_CC_CLIENT) ++ $(DO_CC_CLIENT) + $(BUILDDIR)/client/%.o: unix/%.c +- @$(DO_CC_CLIENT) ++ $(DO_CC_CLIENT) + else + $(BUILDDIR)/client/%.o: unix/%.c +- @$(DO_CC_CLIENT) ++ $(DO_CC_CLIENT) + endif + endif + + $(BUILDDIR)/client/%.o: game/%.c +- @$(DO_CC_CLIENT) ++ $(DO_CC_CLIENT) + + $(BUILDDIR)/client/%.o: gameshared/%.c +- @$(DO_CC_DED) ++ $(DO_CC_DED) + + $(BINDIR)/warsow: unix/start_script.sh +- @echo " > Installing client start script" && \ + cp $< $@ && \ + chmod a+x $@ + +@@ -826,60 +810,59 @@ + # OPENAL + ######## + $(BUILDDIR)/openal/%.o: snd_openal/%.c +- @$(DO_CC_MODULE) $(CFLAGS_OPENAL) ++ $(DO_CC_MODULE) $(CFLAGS_OPENAL) + + $(BUILDDIR)/openal/%.o: gameshared/%.c +- @$(DO_CC_MODULE) ++ $(DO_CC_MODULE) + + ######## + # QF + ######## + $(BUILDDIR)/qf/%.o: snd_qf/%.c +- @$(DO_CC_MODULE) $(CFLAGS_QF) ++ $(DO_CC_MODULE) $(CFLAGS_QF) + + ifeq ($(USE_MINGW),YES) + $(BUILDDIR)/qf/win_snd.o: win32/win_snd.c +- @$(DO_CC_MODULE) $(CFLAGS_DSOUND) ++ $(DO_CC_MODULE) $(CFLAGS_DSOUND) + else + $(BUILDDIR)/qf/unix_snd.o: unix/unix_snd.c +- @$(DO_CC_MODULE) $(CFLAGS_SDL) ++ $(DO_CC_MODULE) $(CFLAGS_SDL) + endif + + $(BUILDDIR)/qf/%.o: gameshared/%.c +- @$(DO_CC_MODULE) ++ $(DO_CC_MODULE) + + + ######## + # DED + ######## + $(BUILDDIR)/ded/%.o: qcommon/%.c +- @$(DO_CC_DED) ++ $(DO_CC_DED) + + $(BUILDDIR)/ded/%.o: server/%.c +- @$(DO_CC_DED) ++ $(DO_CC_DED) + + ifeq ($(USE_MINGW),YES) + $(BUILDDIR)/ded/%.o: win32/%.c +- @$(DO_CC_DED) ++ $(DO_CC_DED) + else + $(BUILDDIR)/ded/%.o: unix/%.c +- @$(DO_CC_DED) ++ $(DO_CC_DED) + endif + + $(BUILDDIR)/ded/%.o: null/%.c +- @$(DO_CC_DED) ++ $(DO_CC_DED) + + $(BUILDDIR)/ded/%.o: game/%.c +- @$(DO_CC_DED) ++ $(DO_CC_DED) + + $(BUILDDIR)/ded/%.o: gameshared/%.c +- @$(DO_CC_DED) ++ $(DO_CC_DED) + + $(BUILDDIR)/ded/%.o: matchmaker/%.c +- @$(DO_CC_DED) ++ $(DO_CC_DED) + + $(BINDIR)/wsw_server: unix/start_script.sh +- @echo " > Installing dedicated server start script" && \ + cp $< $@ && \ + chmod a+x $@ + +@@ -887,117 +870,116 @@ + # CGAME + ######## + $(BUILDDIR)/cgame/%.o: cgame/%.c +- @$(DO_CC_MODULE) ++ $(DO_CC_MODULE) + + $(BUILDDIR)/cgame/%.o: gameshared/%.c +- @$(DO_CC_MODULE) ++ $(DO_CC_MODULE) + + ######## + # GAME + ######## + $(BUILDDIR)/game/%.o: game/%.c +- @$(DO_CC_MODULE) ++ $(DO_CC_MODULE) + + $(BUILDDIR)/game/%.o: game/ai/%.c +- @$(DO_CC_MODULE) ++ $(DO_CC_MODULE) + + $(BUILDDIR)/game/%.o: gameshared/%.c +- @$(DO_CC_MODULE) ++ $(DO_CC_MODULE) + + $(BUILDDIR)/game/%.o: matchmaker/%.c +- @$(DO_CC_MODULE) ++ $(DO_CC_MODULE) + + ######## + # UI.ROCKET + ######## + $(BUILDDIR)/ui/%.o: gameshared/%.c +- @$(DO_CC_MODULE) ++ $(DO_CC_MODULE) + + $(BUILDDIR)/ui/%.o: ui/%.cpp +- @$(DO_CXX_MODULE) $(CFLAGS_ROCKET) ++ $(DO_CXX_MODULE) $(CFLAGS_ROCKET) + + $(BUILDDIR)/ui/%.o: ui/kernel/%.cpp +- @$(DO_CXX_MODULE) $(CFLAGS_ROCKET) ++ $(DO_CXX_MODULE) $(CFLAGS_ROCKET) + + $(BUILDDIR)/ui/%.o: ui/as/%.cpp +- @$(DO_CXX_MODULE) $(CFLAGS_ROCKET) ++ $(DO_CXX_MODULE) $(CFLAGS_ROCKET) + + $(BUILDDIR)/ui/%.o: ui/datasources/%.cpp +- @$(DO_CXX_MODULE) $(CFLAGS_ROCKET) ++ $(DO_CXX_MODULE) $(CFLAGS_ROCKET) + + $(BUILDDIR)/ui/%.o: ui/widgets/%.cpp +- @$(DO_CXX_MODULE) $(CFLAGS_ROCKET) ++ $(DO_CXX_MODULE) $(CFLAGS_ROCKET) + + $(BUILDDIR)/ui/%.o: ui/decorators/%.cpp +- @$(DO_CXX_MODULE) $(CFLAGS_ROCKET) ++ $(DO_CXX_MODULE) $(CFLAGS_ROCKET) + + #$(BUILDDIR)/ui.as/%.o: matchmaker/%.c +-# @$(DO_CC_MODULE) ++# $(DO_CC_MODULE) + + ######## + # IRC + ######## + $(BUILDDIR)/irc/%.o: gameshared/%.c +- @$(DO_CC_MODULE) ++ $(DO_CC_MODULE) + + $(BUILDDIR)/irc/%.o: irc/%.c +- @$(DO_CC_MODULE) ++ $(DO_CC_MODULE) + + ######## + # CIN + ######## + $(BUILDDIR)/cin/%.o: gameshared/%.c +- @$(DO_CC_MODULE) ++ $(DO_CC_MODULE) + + $(BUILDDIR)/cin/%.o: cin/%.c +- @$(DO_CC_MODULE) $(CFLAGS_CIN) ++ $(DO_CC_MODULE) $(CFLAGS_CIN) + + ######## + # ANGELWRAP + ######## + $(BUILDDIR)/angelwrap/%.o: gameshared/%.c +- @$(DO_CC_MODULE) $(CFLAGS_ANGELWRAP) ++ $(DO_CC_MODULE) $(CFLAGS_ANGELWRAP) + + $(BUILDDIR)/angelwrap/%.o: angelwrap/%.c +- @$(DO_CC_MODULE) $(CFLAGS_ANGELWRAP) ++ $(DO_CC_MODULE) $(CFLAGS_ANGELWRAP) + + $(BUILDDIR)/angelwrap/%.o: angelwrap/%.cpp +- @$(DO_CXX_MODULE) $(CFLAGS_ANGELWRAP) ++ $(DO_CXX_MODULE) $(CFLAGS_ANGELWRAP) + + $(BUILDDIR)/angelwrap/%.o : angelwrap/addon/%.cpp +- @$(DO_CXX_MODULE) $(CFLAGS_ANGELWRAP) ++ $(DO_CXX_MODULE) $(CFLAGS_ANGELWRAP) + + ######## + # TV SERVER + ######## + $(BUILDDIR)/tv_server/%.o: qcommon/%.c +- @$(DO_CC_TV_SERVER) ++ $(DO_CC_TV_SERVER) + + $(BUILDDIR)/tv_server/%.o: client/%.c +- @$(DO_CC_TV_SERVER) ++ $(DO_CC_TV_SERVER) + + $(BUILDDIR)/tv_server/%.o: tv_server/tv_module/%.c +- @$(DO_CC_TV_SERVER) ++ $(DO_CC_TV_SERVER) + + $(BUILDDIR)/tv_server/%.o: tv_server/%.c +- @$(DO_CC_TV_SERVER) ++ $(DO_CC_TV_SERVER) + + ifeq ($(USE_MINGW),YES) + $(BUILDDIR)/tv_server/%.o: win32/%.c +- @$(DO_CC_TV_SERVER) ++ $(DO_CC_TV_SERVER) + else + $(BUILDDIR)/tv_server/%.o: unix/%.c +- @$(DO_CC_TV_SERVER) ++ $(DO_CC_TV_SERVER) + endif + + $(BUILDDIR)/tv_server/%.o: null/%.c +- @$(DO_CC_TV_SERVER) ++ $(DO_CC_TV_SERVER) + + $(BUILDDIR)/tv_server/%.o: gameshared/%.c +- @$(DO_CC_TV_SERVER) ++ $(DO_CC_TV_SERVER) + + $(BINDIR)/wswtv_server: unix/start_script.sh +- @echo " > Installing TV server start script" && \ + cp $< $@ && \ + chmod a+x $@ + +--- libsrcs/libRocket/libRocket/Makefile.warsow ++++ libsrcs/libRocket/libRocket/Makefile.warsow +@@ -13,9 +13,9 @@ + endif + + ifeq ($(DEBUG_BUILD),YES) +- CXXFLAGS += -g -DROCKET_DEBUG ++ CXXFLAGS += -DROCKET_DEBUG + else +- CXXFLAGS += -O2 ++ CXXFLAGS += + endif + + BUILDDIR=Build/obj +--- libsrcs/angelscript/angelSVN/sdk/angelscript/projects/gnuc/makefile ++++ libsrcs/angelscript/angelSVN/sdk/angelscript/projects/gnuc/makefile +@@ -47,7 +47,7 @@ + CXX ?= gcc + # On i686 architecture you may need to add -march=i686 if you get + # an undefined symbol for __sync_sub_and_fetch_4 in as_atomic.cpp. +- CXXFLAGS += -g -Wall -fPIC -fno-strict-aliasing ++ CXXFLAGS += -Wall -fPIC -fno-strict-aliasing + endif + + AR ?= ar diff --git a/games-fps/warsow/warsow-1.01.ebuild b/games-fps/warsow/warsow-1.01.ebuild new file mode 100644 index 000000000000..e2e755b93acf --- /dev/null +++ b/games-fps/warsow/warsow-1.01.ebuild @@ -0,0 +1,168 @@ +# Copyright 1999-2012 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Header: /var/cvsroot/gentoo-x86/games-fps/warsow/warsow-1.01.ebuild,v 1.1 2012/10/11 15:39:24 hasufell Exp $ + +EAPI=4 +inherit eutils check-reqs gnome2-utils games + +MY_P=${PN}_${PV} +DESCRIPTION="Multiplayer FPS based on the QFusion engine (evolved from Quake 2)" +HOMEPAGE="http://www.warsow.net/" +SRC_URI="http://funpark.warsow-esport.net/~${PN}/1.0/${PN}_1.0_unified.tar.gz + http://funpark.warsow-esport.net/~${PN}/${PV}/${MY_P}_sdk.tar.gz + http://funpark.warsow-esport.net/~${PN}/${PV}/${MY_P}_update.tar.gz + mirror://gentoo/${PN}.png" + +LICENSE="GPL-2 warsow" +SLOT="0" +KEYWORDS="~amd64 ~x86" +IUSE="+angelscript debug dedicated irc openal server" + +RDEPEND="media-libs/freetype + net-misc/curl + sys-libs/zlib + !dedicated? ( + media-libs/libpng:0 + media-libs/libsdl + media-libs/libtheora + media-libs/libvorbis + x11-libs/libX11 + x11-libs/libXinerama + x11-libs/libXrandr + x11-libs/libXxf86dga + x11-libs/libXxf86vm + virtual/jpeg + virtual/opengl + openal? ( media-libs/openal ) + )" +DEPEND="${RDEPEND} + x11-misc/makedepend + !dedicated? ( + x11-proto/xineramaproto + x11-proto/xf86dgaproto + x11-proto/xf86vidmodeproto + ) + openal? ( virtual/pkgconfig )" + +S=${WORKDIR}/${MY_P}_sdk/source +S_U=${WORKDIR}/${PN}_1.0 +S_UPDATE=${WORKDIR}/${MY_P}_update + +CHECKREQS_DISK_BUILD="1G" +CHECKREQS_DISK_USR="500M" + +src_prepare() { + sed -i \ + -e "/fs_basepath =/ s:\.:${GAMES_DATADIR}/${PN}:" \ + qcommon/files.c \ + || die "sed files.c failed" + + sed -i \ + -e "s:q_jpeg_mem_src:_&:" \ + ref_gl/r_image.c || die "sed r_image.c failed" + + rm -r "${S_U}"/docs/old* || die + + cd "${WORKDIR}"/${MY_P}_sdk || die + epatch "${FILESDIR}"/${P}-build.patch \ + "${FILESDIR}"/${PN}-0.5-pic.patch + epatch_user +} + +src_compile() { + yesno() { use ${1} && echo YES || echo NO ; } + + use angelscript && + emake -C ../libsrcs/angelscript/angelSVN/sdk/angelscript/projects/gnuc + + local arch + if use amd64 ; then + arch=x86_64 + elif use x86 ; then + arch=i386 + fi + + local myconf + if use dedicated ; then + myconf=( + BUILD_CLIENT=NO + BUILD_IRC=NO + BUILD_SND_OPENAL=NO + BUILD_SND_QF=NO + BUILD_CIN=NO + BUILD_SERVER=YES + BUILD_TV_SERVER=YES + ) + else + myconf=( + BUILD_CLIENT=YES + BUILD_IRC=$(yesno irc) + BUILD_SND_OPENAL=$(yesno openal) + BUILD_SND_QF=YES + BUILD_CIN=YES + BUILD_SERVER=$(yesno server) + BUILD_TV_SERVER=$(yesno server) + ) + fi + + emake \ + BASE_ARCH=${arch} \ + BINDIR=bin \ + BUILD_ANGELWRAP=$(yesno angelscript) \ + DEBUG_BUILD=$(yesno debug) \ + ${myconf[@]} +} + +src_install() { + cd bin + + if ! use dedicated ; then + newgamesbin ${PN}.* ${PN} + doicon -s 48 "${DISTDIR}"/${PN}.png + make_desktop_entry ${PN} Warsow + fi + + if use dedicated || use server ; then + newgamesbin wsw_server.* ${PN}-ded + newgamesbin wswtv_server.* ${PN}-tv + fi + + exeinto "$(games_get_libdir)"/${PN} + doexe */*.so + + insinto "${GAMES_DATADIR}"/${PN} + doins -r "${S_U}"/basewsw + doins -r "${S_UPDATE}"/basewsw + + local so + for so in basewsw/*.so ; do + dosym "$(games_get_libdir)"/${PN}/${so##*/} \ + "${GAMES_DATADIR}"/${PN}/${so} + done + + if [[ -e libs ]] ; then + dodir "${GAMES_DATADIR}"/${PN}/libs + for so in libs/*.so ; do + dosym "$(games_get_libdir)"/${PN}/${so##*/} \ + "${GAMES_DATADIR}"/${PN}/${so} + done + fi + + dodoc "${S_U}"/docs/* + dodoc "${S_UPDATE}"/docs/* + prepgamesdirs +} + +pkg_preinst() { + games_pkg_preinst + gnome2_icon_savelist +} + +pkg_postinst() { + games_pkg_postinst + gnome2_icon_cache_update +} + +pkg_postrm() { + gnome2_icon_cache_update +} |