diff options
author | Samuli Suominen <ssuominen@gentoo.org> | 2012-06-23 14:17:58 +0000 |
---|---|---|
committer | Samuli Suominen <ssuominen@gentoo.org> | 2012-06-23 14:17:58 +0000 |
commit | e60e048613733d8b373efb080be9197ead278445 (patch) | |
tree | 60377692eccd764889f0eb14872ec058a2c7a860 /games-fps/quakeforge | |
parent | Version bumps (diff) | |
download | gentoo-2-e60e048613733d8b373efb080be9197ead278445.tar.gz gentoo-2-e60e048613733d8b373efb080be9197ead278445.tar.bz2 gentoo-2-e60e048613733d8b373efb080be9197ead278445.zip |
old
(Portage version: 2.2.0_alpha110/cvs/Linux x86_64)
Diffstat (limited to 'games-fps/quakeforge')
-rw-r--r-- | games-fps/quakeforge/ChangeLog | 5 | ||||
-rw-r--r-- | games-fps/quakeforge/quakeforge-0.5.5.ebuild | 130 |
2 files changed, 4 insertions, 131 deletions
diff --git a/games-fps/quakeforge/ChangeLog b/games-fps/quakeforge/ChangeLog index 9e91c1760e68..317a0b32b134 100644 --- a/games-fps/quakeforge/ChangeLog +++ b/games-fps/quakeforge/ChangeLog @@ -1,6 +1,9 @@ # ChangeLog for games-fps/quakeforge # Copyright 1999-2012 Gentoo Foundation; Distributed under the GPL v2 -# $Header: /var/cvsroot/gentoo-x86/games-fps/quakeforge/ChangeLog,v 1.31 2012/06/23 10:59:05 xarthisius Exp $ +# $Header: /var/cvsroot/gentoo-x86/games-fps/quakeforge/ChangeLog,v 1.32 2012/06/23 14:17:57 ssuominen Exp $ + + 23 Jun 2012; Samuli Suominen <ssuominen@gentoo.org> -quakeforge-0.5.5.ebuild: + old 23 Jun 2012; Kacper Kowalik <xarthisius.kk@gmail.com> quakeforge-0.5.5-r2.ebuild: diff --git a/games-fps/quakeforge/quakeforge-0.5.5.ebuild b/games-fps/quakeforge/quakeforge-0.5.5.ebuild deleted file mode 100644 index b916ec127067..000000000000 --- a/games-fps/quakeforge/quakeforge-0.5.5.ebuild +++ /dev/null @@ -1,130 +0,0 @@ -# Copyright 1999-2011 Gentoo Foundation -# Distributed under the terms of the GNU General Public License v2 -# $Header: /var/cvsroot/gentoo-x86/games-fps/quakeforge/quakeforge-0.5.5.ebuild,v 1.21 2011/03/08 17:05:10 scarabeus Exp $ - -inherit eutils games - -DESCRIPTION="A new 3d engine based off of id Softwares's legendary Quake and QuakeWorld game engine" -HOMEPAGE="http://www.quakeforge.net/" -SRC_URI="mirror://sourceforge/quake/${P}.tar.bz2" - -LICENSE="GPL-2" -SLOT="0" -KEYWORDS="ppc x86" -IUSE="cdinstall debug fbcon opengl sdl svga X ncurses vorbis zlib ipv6 xv dga alsa oss" -RESTRICT="userpriv" - -RDEPEND=" - opengl? ( virtual/opengl ) - sdl? ( media-libs/libsdl ) - svga? ( media-libs/svgalib ) - X? ( - x11-libs/libX11 - x11-libs/libXext - x11-libs/libXxf86vm ) - ncurses? ( sys-libs/ncurses ) - vorbis? ( media-libs/libogg media-libs/libvorbis ) - zlib? ( sys-libs/zlib ) - xv? ( - x11-libs/libX11 - x11-libs/libXext - x11-libs/libXxf86vm ) - dga? ( x11-libs/libXxf86dga ) - alsa? ( media-libs/alsa-lib )" -DEPEND="${RDEPEND} - cdinstall? ( games-fps/quake1-data ) - sys-devel/bison - sys-devel/flex" - -src_unpack() { - unpack ${A} - cd "${S}" - epatch "${FILESDIR}/${PV}"-ipv6.patch \ - "${FILESDIR}/${P}"-gcc41.patch -} - -src_compile() { - #i should do this at some point :x ... i guess if you disable all shared stuff - #and enable all the static options explicitly, static works ... (or so ive been told) - #if ! use static ; then - # myconf="${myconf} --enable-shared=yes --enable-static=no" - #else - # myconf="${myconf} --enable-shared=no --enable-static=yes" - #fi - - local debugopts - use debug \ - && debugopts="--enable-debug --disable-optimize --enable-profile" \ - || debugopts="--disable-debug --disable-profile" - - local clients=${QF_CLIENTS} - use fbcon && clients="${clients},fbdev" - use opengl && clients="${clients},glx" - use sdl && clients="${clients},sdl,sdl32" - use sdl && use opengl && clients="${clients},sgl" - use svga && clients="${clients},svga" - use X && clients="${clients},x11" - use X && use opengl && clients="${clients},wgl" - [ "${clients:0:1}" == "," ] && clients=${clients:1} - - local servers=${QF_SERVERS:-master,nq,qw,qtv} - - local tools=${QF_TOOLS:-all} - - local svgaconf # use old school way for broken conf opts - use svga \ - && svgaconf="--with-svga=/usr" \ - || svgaconf="--without-svga" - - addpredict $(games_get_libdir) - egamesconf \ - $(use_enable ncurses curses) \ - $(use_enable vorbis) \ - $(use_enable zlib) \ - $(use_with ipv6) \ - $(use_with fbcon fbdev) \ - ${svgaconf} \ - $(use_with X x) \ - $(use_enable xv vidmode) \ - $(use_enable dga) \ - $(use_enable sdl) \ - --disable-xmms \ - $(use_enable alsa) \ - $(use_enable oss) \ - --enable-sound \ - --disable-optimize \ - ${debugopts} \ - --with-global-cfg="${GAMES_SYSCONFDIR}"/quakeforge.conf \ - --with-sharepath="${GAMES_DATADIR}"/quake1 \ - --with-clients=${clients} \ - --with-servers=${servers} \ - --with-tools=${tools} \ - || die - make || die "make failed" -} - -src_install() { - make DESTDIR="${D}" install || die "install failed" - mv "${D}/${GAMES_PREFIX}/include" "${D}/usr/" - dodoc ChangeLog NEWS TODO doc/* - prepgamesdirs -} - -pkg_postinst() { - # same warning used in quake1 / quakeforge / nprquake-sdl - games_pkg_postinst - echo - elog "Before you can play, you must make sure" - elog "${PN} can find your Quake .pak files" - elog - elog "You have 2 choices to do this" - elog "1 Copy pak*.pak files to ${GAMES_DATADIR}/quake1/id1" - elog "2 Symlink pak*.pak files in ${GAMES_DATADIR}/quake1/id1" - elog - elog "Example:" - elog "my pak*.pak files are in /mnt/secondary/Games/Quake/Id1/" - elog "ln -s /mnt/secondary/Games/Quake/Id1/pak0.pak ${GAMES_DATADIR}/quake1/id1/pak0.pak" - elog - elog "You only need pak0.pak to play the demo version," - elog "the others are needed for registered version" -} |