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author | Michael Sterrett <mr_bones_@gentoo.org> | 2009-02-24 21:47:52 +0000 |
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committer | Michael Sterrett <mr_bones_@gentoo.org> | 2009-02-24 21:47:52 +0000 |
commit | 978f74d1ea29c7b7c97605a8753ef6134a36f1e4 (patch) | |
tree | 1934567eac70c3e51b7e02dff45f304c10ea6d16 /games-fps/quakeforge | |
parent | EAPI=2; autotools eclass isn't needed (diff) | |
download | gentoo-2-978f74d1ea29c7b7c97605a8753ef6134a36f1e4.tar.gz gentoo-2-978f74d1ea29c7b7c97605a8753ef6134a36f1e4.tar.bz2 gentoo-2-978f74d1ea29c7b7c97605a8753ef6134a36f1e4.zip |
old
(Portage version: 2.1.6.7/cvs/Linux i686)
Diffstat (limited to 'games-fps/quakeforge')
-rw-r--r-- | games-fps/quakeforge/Manifest | 11 | ||||
-rw-r--r-- | games-fps/quakeforge/quakeforge-0.5.5-r1.ebuild | 132 |
2 files changed, 0 insertions, 143 deletions
diff --git a/games-fps/quakeforge/Manifest b/games-fps/quakeforge/Manifest index 08ab773bea2c..acf18bf07d1c 100644 --- a/games-fps/quakeforge/Manifest +++ b/games-fps/quakeforge/Manifest @@ -1,21 +1,10 @@ ------BEGIN PGP SIGNED MESSAGE----- -Hash: SHA1 - AUX 0.5.5-ipv6.patch 302 RMD160 7e1255c42df1c6c6ee59e87fa034324bfe2a83b5 SHA1 d24595bf4feb9e51c69bae9d716370f0262d15bf SHA256 8b473c335e6dc191e4aae7e7ada09ea5fc6d649e1132bb6230c1427fa0692e7a AUX quakeforge-0.5.5-amd64.patch 617 RMD160 1a0f3fedc34dfdecb2a3d07d235a7e2a25e0a2f2 SHA1 9b61c7f8f7230b6af083a0d10da7292e92148226 SHA256 75b8e2d329a620f131fbf01ff81211a4985c65e0a1166ccecd618e59b0bfba2a AUX quakeforge-0.5.5-gcc41.patch 11887 RMD160 927ccee1af7ce986317c5a865dd67caf1bb2f489 SHA1 e57ad56650cbc80de3b8abfe58127a0ded0f0be5 SHA256 a8409922b14d1690f3a0f58a7961371944f1c96798f5e5f85ee8247ea1bab20d AUX quakeforge-0.5.5-keys.patch 2732 RMD160 e12fe9e7738294130b2efc6f47287e9c0d05b6d1 SHA1 1af9524474c8c4cf00d327c5d741f1c8ec133975 SHA256 4e43f001fdb31822d6c97fb7414f1515c1d1b5f3f92231405df46e7c9bc05acb AUX quakeforge-0.5.5-no-page-size.patch 354 RMD160 6e2fc49b4282b3ffe9038dba77eb35be2e461560 SHA1 929c4a27fb9e645bf09f40885abb5b2a8e278d07 SHA256 8ff7557e497cf5e691e9e3707b3615f32111e770e57baf362cec5bed16aba7ab DIST quakeforge-0.5.5.tar.bz2 1954072 RMD160 1caf8d7b272c9e588708ac39841d46aac2c5df79 SHA1 680e47a189de508f8cc7c5c525537f0aa2dafb05 SHA256 9ff29340f571fc26d19992a32f58e767e1b811248688f383083bc2ccb263ec6a -EBUILD quakeforge-0.5.5-r1.ebuild 3885 RMD160 bfd04f68e6f335ffa3a827a64a98e7107c29e842 SHA1 99a3fb246bd2b373f199acd2261c3ff3dbae9f53 SHA256 b67bcd021f619f93c42c5212152d1227ded4af4f3b6e9fbb442a05d870590627 EBUILD quakeforge-0.5.5-r2.ebuild 3977 RMD160 417d837456cd0f4d295f8731fd91e53ca9a749e3 SHA1 f702810afa46885c79f10a9324ff962a62db8787 SHA256 9ced4a74b44b534cdbfb6ae8784a52f78e733152516aa3ecdd4073def3c92848 EBUILD quakeforge-0.5.5.ebuild 3834 RMD160 da88609d01e924591044aedd50ce6b3ccad70d0a SHA1 d6589af471b76b9aab498c4b5e5c58733c0bfdaa SHA256 e816ad5e93052061a54aa205ca119d4337d5d90371a3f923dfe9d6a5d8494989 MISC ChangeLog 3717 RMD160 8f84a2222930952ea06c8f221cfbdd729f6f0b36 SHA1 c853f3bc2b186570b871764bc5ef1c9b7a9f6567 SHA256 a6ae7c8f23bc37abd144d6bc897085cf7e7dccea63f1558f1e1eaa746c502360 MISC metadata.xml 1396 RMD160 b7e31184f0351596c32f9014e0c0b6b9a31ad4f1 SHA1 2ff09d93c6d3c1a1f5947ad4039d9160d9b0df48 SHA256 21be4035c9338cf0635afcaf8b23e1a0e98affcabbddd47f6a7663b2afa0d2bb ------BEGIN PGP SIGNATURE----- -Version: GnuPG v2.0.7 (GNU/Linux) - -iD8DBQFHtOcIkT4lNIS36YERAlITAJ9xDcssJf/mnJxf1SuAtoyws5lEtACgluXh -p6fVAsUwaSHdQ1WjnNg8mj4= -=jcvc ------END PGP SIGNATURE----- diff --git a/games-fps/quakeforge/quakeforge-0.5.5-r1.ebuild b/games-fps/quakeforge/quakeforge-0.5.5-r1.ebuild deleted file mode 100644 index 4a6d057b4f35..000000000000 --- a/games-fps/quakeforge/quakeforge-0.5.5-r1.ebuild +++ /dev/null @@ -1,132 +0,0 @@ -# Copyright 1999-2007 Gentoo Foundation -# Distributed under the terms of the GNU General Public License v2 -# $Header: /var/cvsroot/gentoo-x86/games-fps/quakeforge/quakeforge-0.5.5-r1.ebuild,v 1.3 2007/04/09 18:10:52 nyhm Exp $ - -inherit eutils autotools games - -DESCRIPTION="A new 3d engine based off of id Softwares's legendary Quake and QuakeWorld game engine" -HOMEPAGE="http://www.quakeforge.net/" -SRC_URI="mirror://sourceforge/quake/${P}.tar.bz2" - -LICENSE="GPL-2" -SLOT="0" -KEYWORDS="~ppc ~x86" -IUSE="cdinstall debug 3dfx fbcon opengl sdl svga X ncurses vorbis zlib ipv6 xv dga alsa oss" -RESTRICT="userpriv" - -RDEPEND="3dfx? ( media-libs/glide-v3 ) - opengl? ( virtual/opengl ) - sdl? ( media-libs/libsdl ) - svga? ( media-libs/svgalib ) - X? ( - x11-libs/libX11 - x11-libs/libXext - x11-libs/libXxf86vm ) - ncurses? ( sys-libs/ncurses ) - vorbis? ( media-libs/libogg media-libs/libvorbis ) - zlib? ( sys-libs/zlib ) - xv? ( - x11-libs/libX11 - x11-libs/libXext - x11-libs/libXxf86vm ) - dga? ( x11-libs/libXxf86dga ) - alsa? ( media-libs/alsa-lib )" -DEPEND="${RDEPEND} - cdinstall? ( games-fps/quake1-data ) - sys-devel/bison - sys-devel/flex" - -src_unpack() { - unpack ${A} - cd "${S}" - epatch "${FILESDIR}/${PV}"-ipv6.patch \ - "${FILESDIR}/${P}"-gcc41.patch \ - "${FILESDIR}/${P}"-keys.patch -} - -src_compile() { - #i should do this at some point :x ... i guess if you disable all shared stuff - #and enable all the static options explicitly, static works ... (or so ive been told) - #if ! use static ; then - # myconf="${myconf} --enable-shared=yes --enable-static=no" - #else - # myconf="${myconf} --enable-shared=no --enable-static=yes" - #fi - - local debugopts - use debug \ - && debugopts="--enable-debug --disable-optimize --enable-profile" \ - || debugopts="--disable-debug --disable-profile" - - local clients=${QF_CLIENTS} - use 3dfx && clients="${clients},3dfx" - use fbcon && clients="${clients},fbdev" - use opengl && clients="${clients},glx" - use sdl && clients="${clients},sdl,sdl32" - use sdl && use opengl && clients="${clients},sgl" - use svga && clients="${clients},svga" - use X && clients="${clients},x11" - use X && use opengl && clients="${clients},wgl" - [ "${clients:0:1}" == "," ] && clients=${clients:1} - - local servers=${QF_SERVERS:-master,nq,qw,qtv} - - local tools=${QF_TOOLS:-all} - - local svgaconf # use old school way for broken conf opts - use svga \ - && svgaconf="--with-svga=/usr" \ - || svgaconf="--without-svga" - - addpredict "$(games_get_libdir)" - egamesconf \ - $(use_enable ncurses curses) \ - $(use_enable vorbis) \ - $(use_enable zlib) \ - $(use_with ipv6) \ - $(use_with fbcon fbdev) \ - ${svgaconf} \ - $(use_with X x) \ - $(use_enable xv vidmode) \ - $(use_enable dga) \ - $(use_enable sdl) \ - --disable-xmms \ - $(use_enable alsa) \ - $(use_enable oss) \ - --enable-sound \ - --disable-optimize \ - ${debugopts} \ - --with-global-cfg="${GAMES_SYSCONFDIR}"/quakeforge.conf \ - --with-sharepath="${GAMES_DATADIR}"/quake1 \ - --with-clients=${clients} \ - --with-servers=${servers} \ - --with-tools=${tools} \ - || die - make || die "make failed" -} - -src_install() { - emake DESTDIR="${D}" install || die "install failed" - mv "${D}/${GAMES_PREFIX}"/include "${D}"/usr/ - dodoc ChangeLog NEWS TODO doc/* - prepgamesdirs -} - -pkg_postinst() { - # same warning used in quake1 / quakeforge / nprquake-sdl - games_pkg_postinst - echo - elog "Before you can play, you must make sure" - elog "${PN} can find your Quake .pak files" - elog - elog "You have 2 choices to do this" - elog "1 Copy pak*.pak files to ${GAMES_DATADIR}/quake1/id1" - elog "2 Symlink pak*.pak files in ${GAMES_DATADIR}/quake1/id1" - elog - elog "Example:" - elog "my pak*.pak files are in /mnt/secondary/Games/Quake/Id1/" - elog "ln -s /mnt/secondary/Games/Quake/Id1/pak0.pak ${GAMES_DATADIR}/quake1/id1/pak0.pak" - elog - elog "You only need pak0.pak to play the demo version," - elog "the others are needed for registered version" -} |