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authorMike Frysinger <vapier@gentoo.org>2003-10-06 04:37:49 +0000
committerMike Frysinger <vapier@gentoo.org>2003-10-06 04:37:49 +0000
commit4d88a041458a91d6792220ca87995b7fc1c97c38 (patch)
tree5e50a0c26f87a6d077bfca059266f26882f5cebc /games-fps/quakeforge
parentAdded gcc-295.patch from TGL via (bug 30448) (diff)
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metadata
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diff --git a/games-fps/quakeforge/metadata.xml b/games-fps/quakeforge/metadata.xml
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+<herd>games</herd>
+<maintainer>
+ <email>vapier@gentoo.org</email>
+ <name>Mike Frysinger</name>
+</maintainer>
+<longdescription>
+QuakeForge is a 3D graphics game engine based on id Software's legendary
+Quake and QuakeWorld game engine. Our purpose? To improve the state of
+the game by improving the engine and making it accessable to the largest
+number of players we can.
+
+Arguably the single most important issue on the minds of players today
+is the rampant cheating which is currently happening on many of the
+larger servers. It's a serious problem and it really makes a good game
+hard to find. We're working hard to fix these problems at the engine
+level.
+
+But what good is that if you have to have a copy of our client and the
+server has to run our server? There are other projects out there and
+some of them have very unique qualities. QuakeForge is cooperating with
+QSG, a group comprised of representatives from nearly every known Quake
+source project to ensure that our clients and servers run with other
+clients and servers just fine. We have all agreed to implement any
+effective cheat prevention methods.
+
+Other things we're doing include merging the two code trees, adding
+features, and improving the OpenGL renderer. And QuakeForge is still the
+most portable source tree based on the id Software code.
+</longdescription>
+</pkgmetadata>