summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMike Frysinger <vapier@gentoo.org>2004-01-29 08:32:20 +0000
committerMike Frysinger <vapier@gentoo.org>2004-01-29 08:32:20 +0000
commitc945e57c9d26130f0f23abf18ea729f1c8c66df4 (patch)
tree3fed79ee662659435cdce01624590a3ac4f442a6 /games-fps/quake3-cpma
parentinitial ebuild #37094 (diff)
downloadgentoo-2-c945e57c9d26130f0f23abf18ea729f1c8c66df4.tar.gz
gentoo-2-c945e57c9d26130f0f23abf18ea729f1c8c66df4.tar.bz2
gentoo-2-c945e57c9d26130f0f23abf18ea729f1c8c66df4.zip
ver bump #38003
Diffstat (limited to 'games-fps/quake3-cpma')
-rw-r--r--games-fps/quake3-cpma/ChangeLog7
-rw-r--r--games-fps/quake3-cpma/files/digest-quake3-cpma-1.21
-rw-r--r--games-fps/quake3-cpma/metadata.xml34
-rw-r--r--games-fps/quake3-cpma/quake3-cpma-1.2.ebuild12
4 files changed, 53 insertions, 1 deletions
diff --git a/games-fps/quake3-cpma/ChangeLog b/games-fps/quake3-cpma/ChangeLog
index 8d9c0d321de0..974ef67c1b51 100644
--- a/games-fps/quake3-cpma/ChangeLog
+++ b/games-fps/quake3-cpma/ChangeLog
@@ -2,6 +2,11 @@
# Copyright 2002-2003 Gentoo Technologies, Inc.; Distributed under the GPL v2
# Author: Alexander Gretencord <arutha@gmx.de>
+*quake3-cpma-1.2 (29 Jan 2004)
+
+ 29 Jan 2004; Mike Frysinger <vapier@gentoo.org>:
+ Version bump #38003 by jouko maksimainen.
+
*quake3-cpma-1.1 (16 Jul 2003)
16 Jul 2003; Mike Frysinger <vapier@gentoo.org>:
@@ -30,7 +35,7 @@
17 jul 2002; Jose Alberto Suárez López <bass@gentoo.org> quake3-cpma-0.99x-r2.ebuild :
Added KEYWORDS.
# Maintaniner: José Alberto Suárez López <bass@gentoo.org>
-# $Header: /var/cvsroot/gentoo-x86/games-fps/quake3-cpma/ChangeLog,v 1.4 2003/10/05 02:28:10 vapier Exp $
+# $Header: /var/cvsroot/gentoo-x86/games-fps/quake3-cpma/ChangeLog,v 1.5 2004/01/29 08:32:20 vapier Exp $
*quake3-cpma (25 Jun 2002)
diff --git a/games-fps/quake3-cpma/files/digest-quake3-cpma-1.2 b/games-fps/quake3-cpma/files/digest-quake3-cpma-1.2
new file mode 100644
index 000000000000..736fed9f09d0
--- /dev/null
+++ b/games-fps/quake3-cpma/files/digest-quake3-cpma-1.2
@@ -0,0 +1 @@
+MD5 10ed0ed7a9f64b7bc52d95b9d8b6d2fa cpma120-full.zip 86843513
diff --git a/games-fps/quake3-cpma/metadata.xml b/games-fps/quake3-cpma/metadata.xml
new file mode 100644
index 000000000000..483f24c94145
--- /dev/null
+++ b/games-fps/quake3-cpma/metadata.xml
@@ -0,0 +1,34 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+<herd>games</herd>
+<longdescription>
+The Challenge Pro Mode (CPM) project was created by Richard 'Hoony' Sandlant in May 1999
+(when the 'Q3test' was released) after he realised that Quake 3 Arena was going to have a
+lot of "newbie-friendly" features and after John Carmack admitted a more challenging
+version might be better for professional gamers (which is where the name "pro mode" came
+from).
+
+The Challenge Pro Mode's goals were, first and foremost, to make a more exciting and
+challenging game to play and we hoped that this would help advance Q3 into a professional
+sport. Along the way we made a choice between making only small conservative changes to
+Q3A, and making the changes that our design team recommended. We took the path of making
+the changes that our design team felt were necessary.
+
+Our approach was to form an international project team and to separate "Design" from
+"Programming". While the programming team might have input into the design process they
+didn't make final design decisions - that was left to a team of experienced Quake players
+who tested changes using a "tweaks" mod. The design team consisted of players with a mix
+of competitive experience across Q1, Q2, Q3 and even UT.
+
+Before the design team began their work we asked the community to 'brainstorm' a list
+(called the "candidates list") of all the possible changes they would like to see (some
+were contradictory). We also asked noted commentators (pundits) in the community what they
+thought might be best. The designers took note of all of these suggestions, and used a
+long process of tweaking and testing to develop the Challenge Pro Mode design. The team
+released two public betas of their work for feedback and input from the community.
+
+And that is pretty much how the project team has worked ever since. The result is a
+gameplay design which we think is "finely tuned".
+</longdescription>
+</pkgmetadata>
diff --git a/games-fps/quake3-cpma/quake3-cpma-1.2.ebuild b/games-fps/quake3-cpma/quake3-cpma-1.2.ebuild
new file mode 100644
index 000000000000..6927f0313fc5
--- /dev/null
+++ b/games-fps/quake3-cpma/quake3-cpma-1.2.ebuild
@@ -0,0 +1,12 @@
+# Copyright 1999-2003 Gentoo Technologies, Inc.
+# Distributed under the terms of the GNU General Public License v2
+# $Header: /var/cvsroot/gentoo-x86/games-fps/quake3-cpma/quake3-cpma-1.2.ebuild,v 1.1 2004/01/29 08:32:20 vapier Exp $
+
+MOD_DESC="CPMA"
+MOD_NAME=cpma
+inherit games games-q3mod
+
+SRC_URI="http://www.challenge-tv.com/demostorage/files/cpm/cpma120-full.zip"
+HOMEPAGE="http://www.promode.org/"
+
+LICENSE="as-is"