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author | Mike Frysinger <vapier@gentoo.org> | 2004-01-29 08:32:20 +0000 |
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committer | Mike Frysinger <vapier@gentoo.org> | 2004-01-29 08:32:20 +0000 |
commit | c945e57c9d26130f0f23abf18ea729f1c8c66df4 (patch) | |
tree | 3fed79ee662659435cdce01624590a3ac4f442a6 /games-fps/quake3-cpma | |
parent | initial ebuild #37094 (diff) | |
download | gentoo-2-c945e57c9d26130f0f23abf18ea729f1c8c66df4.tar.gz gentoo-2-c945e57c9d26130f0f23abf18ea729f1c8c66df4.tar.bz2 gentoo-2-c945e57c9d26130f0f23abf18ea729f1c8c66df4.zip |
ver bump #38003
Diffstat (limited to 'games-fps/quake3-cpma')
-rw-r--r-- | games-fps/quake3-cpma/ChangeLog | 7 | ||||
-rw-r--r-- | games-fps/quake3-cpma/files/digest-quake3-cpma-1.2 | 1 | ||||
-rw-r--r-- | games-fps/quake3-cpma/metadata.xml | 34 | ||||
-rw-r--r-- | games-fps/quake3-cpma/quake3-cpma-1.2.ebuild | 12 |
4 files changed, 53 insertions, 1 deletions
diff --git a/games-fps/quake3-cpma/ChangeLog b/games-fps/quake3-cpma/ChangeLog index 8d9c0d321de0..974ef67c1b51 100644 --- a/games-fps/quake3-cpma/ChangeLog +++ b/games-fps/quake3-cpma/ChangeLog @@ -2,6 +2,11 @@ # Copyright 2002-2003 Gentoo Technologies, Inc.; Distributed under the GPL v2 # Author: Alexander Gretencord <arutha@gmx.de> +*quake3-cpma-1.2 (29 Jan 2004) + + 29 Jan 2004; Mike Frysinger <vapier@gentoo.org>: + Version bump #38003 by jouko maksimainen. + *quake3-cpma-1.1 (16 Jul 2003) 16 Jul 2003; Mike Frysinger <vapier@gentoo.org>: @@ -30,7 +35,7 @@ 17 jul 2002; Jose Alberto Suárez López <bass@gentoo.org> quake3-cpma-0.99x-r2.ebuild : Added KEYWORDS. # Maintaniner: José Alberto Suárez López <bass@gentoo.org> -# $Header: /var/cvsroot/gentoo-x86/games-fps/quake3-cpma/ChangeLog,v 1.4 2003/10/05 02:28:10 vapier Exp $ +# $Header: /var/cvsroot/gentoo-x86/games-fps/quake3-cpma/ChangeLog,v 1.5 2004/01/29 08:32:20 vapier Exp $ *quake3-cpma (25 Jun 2002) diff --git a/games-fps/quake3-cpma/files/digest-quake3-cpma-1.2 b/games-fps/quake3-cpma/files/digest-quake3-cpma-1.2 new file mode 100644 index 000000000000..736fed9f09d0 --- /dev/null +++ b/games-fps/quake3-cpma/files/digest-quake3-cpma-1.2 @@ -0,0 +1 @@ +MD5 10ed0ed7a9f64b7bc52d95b9d8b6d2fa cpma120-full.zip 86843513 diff --git a/games-fps/quake3-cpma/metadata.xml b/games-fps/quake3-cpma/metadata.xml new file mode 100644 index 000000000000..483f24c94145 --- /dev/null +++ b/games-fps/quake3-cpma/metadata.xml @@ -0,0 +1,34 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<herd>games</herd> +<longdescription> +The Challenge Pro Mode (CPM) project was created by Richard 'Hoony' Sandlant in May 1999 +(when the 'Q3test' was released) after he realised that Quake 3 Arena was going to have a +lot of "newbie-friendly" features and after John Carmack admitted a more challenging +version might be better for professional gamers (which is where the name "pro mode" came +from). + +The Challenge Pro Mode's goals were, first and foremost, to make a more exciting and +challenging game to play and we hoped that this would help advance Q3 into a professional +sport. Along the way we made a choice between making only small conservative changes to +Q3A, and making the changes that our design team recommended. We took the path of making +the changes that our design team felt were necessary. + +Our approach was to form an international project team and to separate "Design" from +"Programming". While the programming team might have input into the design process they +didn't make final design decisions - that was left to a team of experienced Quake players +who tested changes using a "tweaks" mod. The design team consisted of players with a mix +of competitive experience across Q1, Q2, Q3 and even UT. + +Before the design team began their work we asked the community to 'brainstorm' a list +(called the "candidates list") of all the possible changes they would like to see (some +were contradictory). We also asked noted commentators (pundits) in the community what they +thought might be best. The designers took note of all of these suggestions, and used a +long process of tweaking and testing to develop the Challenge Pro Mode design. The team +released two public betas of their work for feedback and input from the community. + +And that is pretty much how the project team has worked ever since. The result is a +gameplay design which we think is "finely tuned". +</longdescription> +</pkgmetadata> diff --git a/games-fps/quake3-cpma/quake3-cpma-1.2.ebuild b/games-fps/quake3-cpma/quake3-cpma-1.2.ebuild new file mode 100644 index 000000000000..6927f0313fc5 --- /dev/null +++ b/games-fps/quake3-cpma/quake3-cpma-1.2.ebuild @@ -0,0 +1,12 @@ +# Copyright 1999-2003 Gentoo Technologies, Inc. +# Distributed under the terms of the GNU General Public License v2 +# $Header: /var/cvsroot/gentoo-x86/games-fps/quake3-cpma/quake3-cpma-1.2.ebuild,v 1.1 2004/01/29 08:32:20 vapier Exp $ + +MOD_DESC="CPMA" +MOD_NAME=cpma +inherit games games-q3mod + +SRC_URI="http://www.challenge-tv.com/demostorage/files/cpm/cpma120-full.zip" +HOMEPAGE="http://www.promode.org/" + +LICENSE="as-is" |