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authorMichael Sterrett <mr_bones_@gentoo.org>2009-11-19 18:41:35 +0000
committerMichael Sterrett <mr_bones_@gentoo.org>2009-11-19 18:41:35 +0000
commitcc982ad6d5cd6f7ed134709d8cbd33da10ffa84e (patch)
tree262ae441456818a08210d74b52e9bcf74e5b87b8 /games-fps/quake2-icculus
parentRemove KDE 3.5.10. (diff)
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old
(Portage version: 2.1.6.13/cvs/Linux i686)
Diffstat (limited to 'games-fps/quake2-icculus')
-rw-r--r--games-fps/quake2-icculus/Manifest1
-rw-r--r--games-fps/quake2-icculus/quake2-icculus-0.16.1.ebuild173
2 files changed, 0 insertions, 174 deletions
diff --git a/games-fps/quake2-icculus/Manifest b/games-fps/quake2-icculus/Manifest
index 7daced47dd7a..d9d977072bb6 100644
--- a/games-fps/quake2-icculus/Manifest
+++ b/games-fps/quake2-icculus/Manifest
@@ -11,6 +11,5 @@ DIST quake2-r0.16.1.tar.gz 1525384 RMD160 dbbf9cad08ab381e0c2cd037e317104085455c
DIST roguesrc320.shar.Z 626769 RMD160 767c5b1a7a1123370e9c924282656dfdcc6cebba SHA1 7c5cadde75f5353622552cd28501ce60ac83dca2 SHA256 ceefb2fd748961cb0bc3244220f3eb09d8f7b8ca2eb32cdf9b284727a2fdc919
DIST xatrixsrc320.shar.Z 455917 RMD160 357182dcd760a95b27942cdf807ba1242bcb1160 SHA1 ec67b6d2be623dd344c100869fc48bcbadea927a SHA256 94bf596cd85d38ea294b99ccb0ebb5e4b9776cca335001b3803e2d8407395589
EBUILD quake2-icculus-0.16.1-r1.ebuild 5528 RMD160 ab6cb3826227afac68685e42b13c76f7d762825f SHA1 4efc493405e55626e3a8869e35248b31b175d016 SHA256 abaaf917450f0cf7da868600ba9ab9e641d790b9cbb75db952d047766ea3aaf1
-EBUILD quake2-icculus-0.16.1.ebuild 4825 RMD160 97cf468b76671b664a519e6467d4fbdba0ea9302 SHA1 a772c3c73327be156faedf72e7ee0d40f3b21280 SHA256 0bf5d9beb500f560ee856f00ffe5bb2bc3b3b60317b2fb6282a5b0de8dc5973f
MISC ChangeLog 6871 RMD160 e5ee5d28a8dca6fd1b0b791570642ea07550f088 SHA1 d1ac93f7ca2a204e253a526b34920bc461f7afae SHA256 f89209a5b7e791935df5af6d01ebe70648a0b886f90845619496893ef76c7f67
MISC metadata.xml 588 RMD160 721e11fa5eaea409cb368e0b96e5fe71cc1b328d SHA1 0d645dac5673f6869970cf1b17b20378a50352a3 SHA256 523eef2f6b29b071d5af6959c72977d78ee1176a6ac4a300228484121f4ad644
diff --git a/games-fps/quake2-icculus/quake2-icculus-0.16.1.ebuild b/games-fps/quake2-icculus/quake2-icculus-0.16.1.ebuild
deleted file mode 100644
index 76a133140041..000000000000
--- a/games-fps/quake2-icculus/quake2-icculus-0.16.1.ebuild
+++ /dev/null
@@ -1,173 +0,0 @@
-# Copyright 1999-2009 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: /var/cvsroot/gentoo-x86/games-fps/quake2-icculus/quake2-icculus-0.16.1.ebuild,v 1.24 2009/09/22 22:00:59 mr_bones_ Exp $
-
-inherit eutils toolchain-funcs games
-
-MY_P="quake2-r${PV}"
-DESCRIPTION="The icculus.org linux port of iD's quake2 engine"
-HOMEPAGE="http://icculus.org/quake2/"
-SRC_URI="http://icculus.org/quake2/files/${MY_P}.tar.gz
- !noqmax? ( http://icculus.org/quake2/files/maxpak.pak )
- rogue? ( mirror://idsoftware/quake2/source/roguesrc320.shar.Z )
- xatrix? ( mirror://idsoftware/quake2/source/xatrixsrc320.shar.Z )"
-
-LICENSE="GPL-2"
-SLOT="0"
-KEYWORDS="ppc sparc x86 ~x86-fbsd"
-IUSE="aalib alsa arts dedicated ipv6 joystick noqmax opengl rogue sdl svga X xatrix"
-
-RDEPEND="opengl? ( virtual/opengl )
- svga? ( media-libs/svgalib )
- sdl? ( media-libs/libsdl )
- aalib? ( media-libs/aalib )
- X? (
- x11-libs/libX11
- x11-libs/libXext
- x11-libs/libXxf86dga
- x11-libs/libXxf86vm )
- alsa? ( media-libs/alsa-lib )
- arts? ( kde-base/arts )
- media-libs/jpeg"
-DEPEND="${RDEPEND}
- X? (
- x11-proto/xproto
- x11-proto/xextproto
- x11-proto/xf86dgaproto
- x11-proto/xf86vidmodeproto )
- rogue? ( || ( sys-freebsd/freebsd-ubin app-arch/sharutils ) )
- xatrix? ( || ( sys-freebsd/freebsd-ubin app-arch/sharutils ) )"
-
-S=${WORKDIR}/${MY_P}
-
-src_unpack() {
- unpack ${MY_P}.tar.gz
- cd "${S}"
- sed -i -e 's:BUILD_SOFTX:BUILD_X11:' Makefile
- epatch "${FILESDIR}"/${P}-amd64.patch # make sure this is still needed in future versions
- epatch "${FILESDIR}"/${P}-gentoo-paths.patch
-
- # Now we deal with the silly rogue / xatrix addons ... this is ugly :/
- ln -s $(type -P echo) "${T}"/more
- for g in rogue xatrix ; do
- use ${g} || continue
- mkdir -p "${S}"/src/${g}
- cd "${S}"/src/${g}
- local shar=${g}src320.shar
- unpack ${shar}.Z
- sed -i \
- -e 's:^read ans:ans=yes :' ${shar} \
- || die "sed ${shar} failed"
- echo ">>> Unpacking ${shar} to ${PWD}"
- env PATH="${T}:${PATH}" unshar ${shar} || die "unpacking ${shar} failed"
- rm ${shar}
- done
- if use xatrix ; then
- epatch "${FILESDIR}/${P}"-gcc41.patch
- fi
- if use rogue ; then
- cd "${S}"/src
- epatch "${FILESDIR}"/0.16-rogue-nan.patch
- epatch "${FILESDIR}"/0.16-rogue-armor.patch
- fi
-}
-
-yesno() {
- for f in "$@" ; do
- if ! use $f ; then
- echo NO
- return 1
- fi
- done
- echo YES
- return 0
-}
-
-src_compile() {
- # xatrix fails to build
- # rogue fails to build
- local libsuffix
- for BUILD_QMAX in YES NO ; do
- use noqmax && [[ ${BUILD_QMAX} == "YES" ]] && continue
- [[ ${BUILD_QMAX} == "YES" ]] \
- && libsuffix=-qmax \
- || libsuffix=
- make clean || die "cleaning failed"
- emake -j1 build_release \
- BUILD_SDLQUAKE2=$(yesno sdl) \
- BUILD_SVGA=$(yesno svga) \
- BUILD_X11=$(yesno X) \
- BUILD_GLX=$(yesno opengl) \
- BUILD_SDL=$(yesno sdl) \
- BUILD_SDLGL=$(yesno sdl opengl) \
- BUILD_CTFDLL=YES \
- BUILD_XATRIX=$(yesno xatrix) \
- BUILD_ROGUE=$(yesno rogue) \
- BUILD_JOYSTICK=$(yesno joystick) \
- BUILD_DEDICATED=$(yesno dedicated) \
- BUILD_AA=$(yesno aalib) \
- BUILD_QMAX=${BUILD_QMAX} \
- HAVE_IPV6=$(yesno ipv6) \
- BUILD_ARTS=$(yesno arts) \
- BUILD_ALSA=$(yesno alsa) \
- SDLDIR=/usr/lib \
- DEFAULT_BASEDIR="${GAMES_DATADIR}/quake2" \
- DEFAULT_LIBDIR="$(games_get_libdir)/${PN}${libsuffix}" \
- OPT_CFLAGS="${CFLAGS}" \
- CC="$(tc-getCC)" \
- || die "make failed"
- # now we save the build dir ... except for the object files ...
- rm release*/*/*.o
- mv release* my-rel-${BUILD_QMAX}
- cd my-rel-${BUILD_QMAX}
- rm -rf ref_{gl,soft} ded game client ctf/*.o
- mkdir baseq2
- mv game*.so baseq2/
- cd ..
- done
-}
-
-src_install() {
- local q2dir=$(games_get_libdir)/${PN}
- local q2maxdir=$(games_get_libdir)/${PN}-qmax
-
- dodoc readme.txt README TODO "${FILESDIR}"/README-postinstall
-
- # regular q2 files
- dodir "${q2dir}"
- cp -rf my-rel-NO/* "${D}/${q2dir}"/
- dogamesbin "${D}/${q2dir}"/{quake2,q2ded}
- rm "${D}/${q2dir}"/{quake2,q2ded}
- use sdl \
- && dogamesbin "${D}/${q2dir}"/sdlquake2 \
- && rm "${D}/${q2dir}"/sdlquake2
-
- doicon "${FILESDIR}"/quake2.xpm
- make_desktop_entry quake2 Quake2 quake2
-
- # q2max files
- if ! use noqmax ; then
- dodir "${q2maxdir}"
- cp -rf my-rel-YES/* "${D}/${q2maxdir}"/
- newgamesbin "${D}/${q2maxdir}"/quake2 quake2-qmax
- newgamesbin "${D}/${q2maxdir}"/q2ded q2ded-qmax
- rm "${D}/${q2maxdir}"/{quake2,q2ded}
- use sdl \
- && newgamesbin "${D}/${q2maxdir}"/sdlquake2 sdlquake2-qmax \
- && rm "${D}/${q2maxdir}"/sdlquake2
-
- insinto "${q2maxdir}"/baseq2
- doins "${DISTDIR}"/maxpak.pak
-
- make_desktop_entry quake2-qmax Quake2-qmax quake2
- fi
-
- prepgamesdirs
-}
-
-pkg_postinst() {
- games_pkg_postinst
- einfo "Go read /usr/share/doc/${PF}/README-postinstall.gz right now!"
- einfo "It's important- This install is just the engine, you still need"
- einfo "the data paks. Go read."
-}