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author | Michael Sterrett <mr_bones_@gentoo.org> | 2015-02-05 03:32:49 +0000 |
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committer | Michael Sterrett <mr_bones_@gentoo.org> | 2015-02-05 03:32:49 +0000 |
commit | a41af7ab2b8f658ba91730973001ba2b1f4708fe (patch) | |
tree | d13764b2fce20d7789b38570e66fbaa375c06d89 /games-fps/glxquake-bin/glxquake-bin-0-r1.ebuild | |
parent | old (diff) | |
download | gentoo-2-a41af7ab2b8f658ba91730973001ba2b1f4708fe.tar.gz gentoo-2-a41af7ab2b8f658ba91730973001ba2b1f4708fe.tar.bz2 gentoo-2-a41af7ab2b8f658ba91730973001ba2b1f4708fe.zip |
old
(Portage version: 2.2.14/cvs/Linux x86_64, unsigned Manifest commit)
Diffstat (limited to 'games-fps/glxquake-bin/glxquake-bin-0-r1.ebuild')
-rw-r--r-- | games-fps/glxquake-bin/glxquake-bin-0-r1.ebuild | 45 |
1 files changed, 0 insertions, 45 deletions
diff --git a/games-fps/glxquake-bin/glxquake-bin-0-r1.ebuild b/games-fps/glxquake-bin/glxquake-bin-0-r1.ebuild deleted file mode 100644 index bec4a56cb4ec..000000000000 --- a/games-fps/glxquake-bin/glxquake-bin-0-r1.ebuild +++ /dev/null @@ -1,45 +0,0 @@ -# Copyright 1999-2013 Gentoo Foundation -# Distributed under the terms of the GNU General Public License v2 -# $Header: /var/cvsroot/gentoo-x86/games-fps/glxquake-bin/glxquake-bin-0-r1.ebuild,v 1.5 2013/02/04 09:44:00 tupone Exp $ - -inherit games - -DESCRIPTION="a binary that works with every 3D-graphics-card that supports the glx X-extension" -HOMEPAGE="http://mfcn.ilo.de/glxquake/" -SRC_URI="http://www.wh-hms.uni-ulm.de/~mfcn/shared/glxquake/glxquake.tar.gz" - -LICENSE="GPL-2" -SLOT="0" -KEYWORDS="-* amd64 x86" -RESTRICT="strip" -IUSE="" - -RDEPEND="sys-libs/glibc - virtual/opengl - x86? ( - x11-libs/libX11 - x11-libs/libXext - x11-libs/libXxf86vm - x11-libs/libdrm - x11-libs/libXau - x11-libs/libXdmcp ) - amd64? ( app-emulation/emul-linux-x86-xlibs )" - -S=${WORKDIR}/glxquake - -QA_PREBUILT="${GAMES_BINDIR:1}/glquake" - -src_install() { - dogamesbin glquake || die "dogamesbin failed" - dodoc README - prepgamesdirs -} - -pkg_postinst() { - games_pkg_postinst - elog "To play with it, create a subdirectory called id1" - elog "Copy the pak0.pak, and eventually pak1.pak into this subdirectory" - elog "You can eventually get pak0.pak emerging games-fps/quake1-demodata" - elog "The file pak0.pak will be on the ${GAMES_DATADIR}/quake1/demo/" - elog "You can now run glxquake by executing glquake" -} |