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authorMichael Sterrett <mr_bones_@gentoo.org>2015-02-05 03:32:49 +0000
committerMichael Sterrett <mr_bones_@gentoo.org>2015-02-05 03:32:49 +0000
commita41af7ab2b8f658ba91730973001ba2b1f4708fe (patch)
treed13764b2fce20d7789b38570e66fbaa375c06d89 /games-fps/glxquake-bin/glxquake-bin-0-r1.ebuild
parentold (diff)
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(Portage version: 2.2.14/cvs/Linux x86_64, unsigned Manifest commit)
Diffstat (limited to 'games-fps/glxquake-bin/glxquake-bin-0-r1.ebuild')
-rw-r--r--games-fps/glxquake-bin/glxquake-bin-0-r1.ebuild45
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diff --git a/games-fps/glxquake-bin/glxquake-bin-0-r1.ebuild b/games-fps/glxquake-bin/glxquake-bin-0-r1.ebuild
deleted file mode 100644
index bec4a56cb4ec..000000000000
--- a/games-fps/glxquake-bin/glxquake-bin-0-r1.ebuild
+++ /dev/null
@@ -1,45 +0,0 @@
-# Copyright 1999-2013 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: /var/cvsroot/gentoo-x86/games-fps/glxquake-bin/glxquake-bin-0-r1.ebuild,v 1.5 2013/02/04 09:44:00 tupone Exp $
-
-inherit games
-
-DESCRIPTION="a binary that works with every 3D-graphics-card that supports the glx X-extension"
-HOMEPAGE="http://mfcn.ilo.de/glxquake/"
-SRC_URI="http://www.wh-hms.uni-ulm.de/~mfcn/shared/glxquake/glxquake.tar.gz"
-
-LICENSE="GPL-2"
-SLOT="0"
-KEYWORDS="-* amd64 x86"
-RESTRICT="strip"
-IUSE=""
-
-RDEPEND="sys-libs/glibc
- virtual/opengl
- x86? (
- x11-libs/libX11
- x11-libs/libXext
- x11-libs/libXxf86vm
- x11-libs/libdrm
- x11-libs/libXau
- x11-libs/libXdmcp )
- amd64? ( app-emulation/emul-linux-x86-xlibs )"
-
-S=${WORKDIR}/glxquake
-
-QA_PREBUILT="${GAMES_BINDIR:1}/glquake"
-
-src_install() {
- dogamesbin glquake || die "dogamesbin failed"
- dodoc README
- prepgamesdirs
-}
-
-pkg_postinst() {
- games_pkg_postinst
- elog "To play with it, create a subdirectory called id1"
- elog "Copy the pak0.pak, and eventually pak1.pak into this subdirectory"
- elog "You can eventually get pak0.pak emerging games-fps/quake1-demodata"
- elog "The file pak0.pak will be on the ${GAMES_DATADIR}/quake1/demo/"
- elog "You can now run glxquake by executing glquake"
-}