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authorMike Frysinger <vapier@gentoo.org>2003-09-09 18:10:15 +0000
committerMike Frysinger <vapier@gentoo.org>2003-09-09 18:10:15 +0000
commitc22ea1f9962983b3583d00085024413d77102212 (patch)
treeacd80fa59d92f27b0609b3d58893ef500cd09925 /games-fps/aaquake2
parentNew version 'n cleanup (diff)
downloadgentoo-2-c22ea1f9962983b3583d00085024413d77102212.tar.gz
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gentoo-2-c22ea1f9962983b3583d00085024413d77102212.zip
games-fps uNF uNF uNF
Diffstat (limited to 'games-fps/aaquake2')
-rw-r--r--games-fps/aaquake2/ChangeLog8
-rw-r--r--games-fps/aaquake2/Manifest4
-rw-r--r--games-fps/aaquake2/aaquake2-0.1.ebuild57
-rw-r--r--games-fps/aaquake2/files/0.1-gentoo.patch94
-rw-r--r--games-fps/aaquake2/files/digest-aaquake2-0.12
5 files changed, 165 insertions, 0 deletions
diff --git a/games-fps/aaquake2/ChangeLog b/games-fps/aaquake2/ChangeLog
new file mode 100644
index 000000000000..749b2530f25a
--- /dev/null
+++ b/games-fps/aaquake2/ChangeLog
@@ -0,0 +1,8 @@
+# ChangeLog for app-games/aaquake2
+# Copyright 2000-2003 Gentoo Technologies, Inc.; Distributed under the GPL v2
+# $Header: /var/cvsroot/gentoo-x86/games-fps/aaquake2/ChangeLog,v 1.1 2003/09/09 18:10:14 vapier Exp $
+
+*aaquake2-0.1 (17 Jul 2003)
+
+ 17 Jul 2003; Mike Frysinger <vapier@gentoo.org> :
+ Initial import. Ebuild submitted by me.
diff --git a/games-fps/aaquake2/Manifest b/games-fps/aaquake2/Manifest
new file mode 100644
index 000000000000..671a5d3a11ac
--- /dev/null
+++ b/games-fps/aaquake2/Manifest
@@ -0,0 +1,4 @@
+MD5 3704e9e7f7fb3fe2bc76025575bfcb7b files/digest-aaquake2-0.1 135
+MD5 6b4f3f4f340a0982351384061f9ee8fa files/0.1-gentoo.patch 3309
+MD5 76d925dcbd2e782ce10b64eaa28a7fce aaquake2-0.1.ebuild 1535
+MD5 7a35ec14ffdf14c7ecf63e700a175325 ChangeLog 342
diff --git a/games-fps/aaquake2/aaquake2-0.1.ebuild b/games-fps/aaquake2/aaquake2-0.1.ebuild
new file mode 100644
index 000000000000..9e7b3edf4876
--- /dev/null
+++ b/games-fps/aaquake2/aaquake2-0.1.ebuild
@@ -0,0 +1,57 @@
+# Copyright 1999-2003 Gentoo Technologies, Inc.
+# Distributed under the terms of the GNU General Public License v2
+# $Header: /var/cvsroot/gentoo-x86/games-fps/aaquake2/aaquake2-0.1.ebuild,v 1.1 2003/09/09 18:10:14 vapier Exp $
+
+inherit games eutils
+
+DESCRIPTION="text mode Quake II"
+HOMEPAGE="http://www.jfedor.org/aaquake2/"
+SRC_URI="ftp://ftp.idsoftware.com/idstuff/source/q2source-3.21.zip
+ ftp://ftp.algx.net/idsoftware/source/q2source-3.21.zip
+ http://ftp.gentoo.skynet.be/pub/ftp.idsoftware.com/source/q2source-3.21.zip
+ http://www.jfedor.org/aaquake2/quake2-ref_softaa-${PV}.tar.gz"
+
+LICENSE="GPL-2"
+SLOT="0"
+KEYWORDS="x86"
+
+DEPEND="media-libs/aalib"
+
+S=${WORKDIR}/quake2-3.21/linux
+
+src_unpack() {
+ unpack ${A}
+ epatch ${FILESDIR}/${PV}-gentoo.patch
+ cd quake2-3.21/linux
+ sed -i "s:GENTOO_DIR:${GAMES_LIBDIR}/${PN}:" sys_linux.c
+ sed -i "s:/etc/quake2.conf:${GAMES_SYSCONFDIR}/${PN}.conf:" sys_linux.c vid_so.c
+}
+
+src_compile() {
+ mkdir -p releasei386-glibc/ref_soft
+ make \
+ GENTOO_CFLAGS="${CFLAGS}" \
+ GENTOO_DATADIR=${GAMES_DATADIR}/quake2-data/baseq2/ \
+ build_release || die
+}
+
+src_install() {
+ cd release*
+
+ exeinto ${GAMES_LIBDIR}/${PN}
+ doexe gamei386.so ref_softaa.so
+ dosym ref_softaa.so ${GAMES_LIBDIR}/${PN}/ref_softx.so
+ dosym ref_softaa.so ${GAMES_LIBDIR}/${PN}/ref_soft.so
+ exeinto ${GAMES_LIBDIR}/${PN}/ctf
+ doexe ctf/gamei386.so
+
+ newgamesbin quake2 aaquake2
+
+ dodir ${GAMES_DATADIR}/quake2-data
+
+ insinto ${GAMES_SYSCONFDIR}
+ echo ${GAMES_LIBDIR}/${PN} > ${PN}.conf
+ doins ${PN}.conf
+
+ prepgamesdirs
+}
diff --git a/games-fps/aaquake2/files/0.1-gentoo.patch b/games-fps/aaquake2/files/0.1-gentoo.patch
new file mode 100644
index 000000000000..0c02710e89f6
--- /dev/null
+++ b/games-fps/aaquake2/files/0.1-gentoo.patch
@@ -0,0 +1,94 @@
+diff -ur orig/quake2-3.21/linux/Makefile work-mywork/quake2-3.21/linux/Makefile
+--- orig/quake2-3.21/linux/Makefile 2001-12-29 20:37:22.000000000 -0500
++++ work-mywork/quake2-3.21/linux/Makefile 2003-07-17 22:14:50.000000000 -0400
+@@ -54,7 +54,7 @@
+ RELEASE_CFLAGS=$(BASE_CFLAGS) -O6 -ffast-math -funroll-loops \
+ -fomit-frame-pointer -fexpensive-optimizations
+ else
+-RELEASE_CFLAGS=$(BASE_CFLAGS) -g -mpentiumpro -O6 -ffast-math -funroll-loops \
++RELEASE_CFLAGS=$(BASE_CFLAGS) -g $(GENTOO_CFLAGS) -DGENTOO_DATADIR=\\\"$(GENTOO_DATADIR)\\\" -O6 -ffast-math -funroll-loops \
+ -fomit-frame-pointer -fexpensive-optimizations
+ endif
+
+@@ -92,7 +92,7 @@
+ #############################################################################
+
+ ifeq ($(ARCH),axp)
+-TARGETS=$(BUILDDIR)/q2ded \
++TARGETS=\
+ $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \
+ $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) \
+ # $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) \
+@@ -100,11 +100,7 @@
+ else
+ TARGETS=$(BUILDDIR)/quake2 \
+ $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \
+- $(BUILDDIR)/ref_soft.$(SHLIBEXT) \
+- $(BUILDDIR)/ref_softx.$(SHLIBEXT) \
+ $(BUILDDIR)/ref_softaa.$(SHLIBEXT) \
+- $(BUILDDIR)/ref_gl.$(SHLIBEXT) \
+- $(BUILDDIR)/ref_glx.$(SHLIBEXT) \
+ $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) \
+ # $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) \
+ # $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT)
+@@ -125,9 +121,6 @@
+ build_release:
+ @-mkdir $(BUILD_RELEASE_DIR) \
+ $(BUILD_RELEASE_DIR)/client \
+- $(BUILD_RELEASE_DIR)/ded \
+- $(BUILD_RELEASE_DIR)/ref_soft \
+- $(BUILD_RELEASE_DIR)/ref_gl \
+ $(BUILD_RELEASE_DIR)/game \
+ $(BUILD_RELEASE_DIR)/ctf \
+ # $(BUILD_RELEASE_DIR)/xatrix \
+diff -ur orig/quake2-3.21/linux/sys_linux.c work-mywork/quake2-3.21/linux/sys_linux.c
+--- orig/quake2-3.21/linux/sys_linux.c 2001-12-22 18:45:58.000000000 -0500
++++ work-mywork/quake2-3.21/linux/sys_linux.c 2003-07-17 22:34:11.000000000 -0400
+@@ -220,7 +220,7 @@
+ char curpath[MAX_OSPATH];
+ char *path;
+ #ifdef __i386__
+- const char *gamename = "gamei386.so";
++ const char *gamename = "GENTOO_DIR/gamei386.so";
+ #elif defined __alpha__
+ const char *gamename = "gameaxp.so";
+ #else
+@@ -250,6 +250,14 @@
+ {
+ Com_Printf ("LoadLibrary (%s)\n",name);
+ break;
++ } else {
++ sprintf (name, "%s", gamename);
++ game_library = dlopen (name, RTLD_LAZY );
++ if (game_library)
++ {
++ Com_Printf ("LoadLibrary (%s)\n",name);
++ break;
++ }
+ }
+ }
+
+diff -ur orig/quake2-3.21/qcommon/files.c work-mywork/quake2-3.21/qcommon/files.c
+--- orig/quake2-3.21/qcommon/files.c 2001-12-22 16:32:26.000000000 -0500
++++ work-mywork/quake2-3.21/qcommon/files.c 2003-07-17 22:34:29.000000000 -0400
+@@ -865,7 +865,7 @@
+ //
+ // start up with baseq2 by default
+ //
+- FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_basedir->string) );
++ FS_AddGameDirectory (va(BASEDIRNAME) );
+
+ // any set gamedirs will be freed up to here
+ fs_base_searchpaths = fs_searchpaths;
+diff -ur orig/quake2-3.21/qcommon/qcommon.h work-mywork/quake2-3.21/qcommon/qcommon.h
+--- orig/quake2-3.21/qcommon/qcommon.h 2001-12-22 16:32:26.000000000 -0500
++++ work-mywork/quake2-3.21/qcommon/qcommon.h 2003-07-17 21:20:03.000000000 -0400
+@@ -25,7 +25,7 @@
+
+ #define VERSION 3.21
+
+-#define BASEDIRNAME "baseq2"
++#define BASEDIRNAME GENTOO_DATADIR
+
+ #ifdef WIN32
+
diff --git a/games-fps/aaquake2/files/digest-aaquake2-0.1 b/games-fps/aaquake2/files/digest-aaquake2-0.1
new file mode 100644
index 000000000000..ce25dadff841
--- /dev/null
+++ b/games-fps/aaquake2/files/digest-aaquake2-0.1
@@ -0,0 +1,2 @@
+MD5 3ac9ac6a833b9c049a9f763c3137b86f q2source-3.21.zip 1477764
+MD5 2f9df6fca3b06d380f21f644105a30e7 quake2-ref_softaa-0.1.tar.gz 12931