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authorMichael Sterrett <mr_bones_@gentoo.org>2009-01-06 21:45:42 +0000
committerMichael Sterrett <mr_bones_@gentoo.org>2009-01-06 21:45:42 +0000
commit2d2e040542cabe9fad73b89b77f013a506dcf758 (patch)
tree2eafcd7cc69046259f8a4a21e1984f609dbb247f
parentold (diff)
downloadgentoo-2-2d2e040542cabe9fad73b89b77f013a506dcf758.tar.gz
gentoo-2-2d2e040542cabe9fad73b89b77f013a506dcf758.tar.bz2
gentoo-2-2d2e040542cabe9fad73b89b77f013a506dcf758.zip
old
(Portage version: 2.1.6.4/cvs/Linux 2.6.27.8 i686)
-rw-r--r--games-action/bzflag/Manifest3
-rw-r--r--games-action/bzflag/bzflag-2.0.8.ebuild85
-rw-r--r--games-action/bzflag/files/bzflag-2.0.8-gcc4.patch94
3 files changed, 0 insertions, 182 deletions
diff --git a/games-action/bzflag/Manifest b/games-action/bzflag/Manifest
index 9b1a720f4aa8..6bdbfaf009ac 100644
--- a/games-action/bzflag/Manifest
+++ b/games-action/bzflag/Manifest
@@ -1,7 +1,4 @@
-AUX bzflag-2.0.8-gcc4.patch 2290 RMD160 f2e8ada13d09c965173e18282418835a673b3057 SHA1 be45ab2e9ccd5499d85ad2d265e0becbf709db5e SHA256 408b59c6fd1bcde89144e8684e23a7e68e37b32ed28a1b8c733480dd23c64e07
DIST bzflag-2.0.12.tar.bz2 11397403 RMD160 d7e808e1ff24d5e98dbe4f6fac26691b36d2da56 SHA1 846e5cc2d94f9be2aac5960469c56d5ba9f4f565 SHA256 e6c9edc128e481f73572c4648e919036c6bc484c1a63f9cdd9740118f39d689a
-DIST bzflag-2.0.8.tar.bz2 11330988 RMD160 8458df60f23b0192885835f6ac6d01e4d57b7d80 SHA1 de4fb0c55c106711d1c213b50edeeedcbbea9da0 SHA256 8d120aef46ad92d2699e582b32c44daac76bd274cf30c8be72223210cbdd9a20
EBUILD bzflag-2.0.12.ebuild 1812 RMD160 ede2c2d9cec46262f9bf9992bc7d05ca8ba31e64 SHA1 a4120827481de9169c482739a7c8c2b1e119bdcd SHA256 7f4473a2dcbb51010415c4182418419f30f22272ac67c60a158532dab7220d35
-EBUILD bzflag-2.0.8.ebuild 1900 RMD160 074c4d00fd58cbd090a0c52d429f8eb4a18ea74b SHA1 16ed9a13ba9b4fbfd7322901ef2ef5013e03c170 SHA256 3820a20bd771bb53d483a14b005d5bf753cd18d88b8f16618eb3da3bc5f0fa60
MISC ChangeLog 7173 RMD160 c9bcb296b8b0c0eabe35ce09501b758fd273e4df SHA1 6ac04a0960701a63e58529630583520def870d2e SHA256 2217d33567a93a2a1b8653107b5d2bd9a7fb3f0b8a6a8792aecdbf636b393937
MISC metadata.xml 158 RMD160 cbd9984bb6b426c8c9cee5022fe0a26261612fea SHA1 be5251fa1dacef5c41b74761bb1c8c54fb633b9e SHA256 1423a4fdd4a79b1728a2056d9e300f7e1074253095d82726218d9e9b953888a3
diff --git a/games-action/bzflag/bzflag-2.0.8.ebuild b/games-action/bzflag/bzflag-2.0.8.ebuild
deleted file mode 100644
index 3dab685b16aa..000000000000
--- a/games-action/bzflag/bzflag-2.0.8.ebuild
+++ /dev/null
@@ -1,85 +0,0 @@
-# Copyright 1999-2008 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: /var/cvsroot/gentoo-x86/games-action/bzflag/bzflag-2.0.8.ebuild,v 1.8 2008/02/29 18:21:15 carlo Exp $
-
-inherit eutils flag-o-matic games
-
-DESCRIPTION="3D tank combat simulator game"
-HOMEPAGE="http://www.bzflag.org/"
-SRC_URI="mirror://sourceforge/${PN}/${P}.tar.bz2"
-
-LICENSE="LGPL-2.1"
-SLOT="0"
-KEYWORDS="amd64 ppc x86 ~x86-fbsd"
-IUSE="dedicated sdl"
-
-UIDEPEND="virtual/opengl
- virtual/glu
- media-libs/libsdl
- media-libs/sdl-image
- x11-libs/libICE
- x11-libs/libSM
- x11-libs/libX11
- x11-libs/libXau
- x11-libs/libXdmcp
- x11-libs/libXext
- x11-libs/libXi
- x11-libs/libXmu
- x11-libs/libXt
- x11-libs/libXxf86vm"
-
-DEPEND=">=net-misc/curl-7.15.0
- sys-libs/ncurses
- net-dns/c-ares
- sdl? ( ${UIDEPEND} )
- !sdl? ( !dedicated? ( ${UIDEPEND} ) )"
-
-pkg_setup() {
- # Only do the libsdl checks for !dedicated - bug #107792
- use dedicated || GAMES_USE_SDL="nojoystick"
- games_pkg_setup
-}
-
-src_unpack() {
- unpack ${A}
- cd "${S}"
-
- epatch "${FILESDIR}/${P}"-gcc4.patch
- sed -i configure \
- -e 's:^CFLAGS=.*::' \
- -e 's:^CXXFLAGS=.*::' \
- -e 's:-mcpu=$host_cpu::' \
- -e 's:-mcpu=k8::' \
- -e 's:-mtune=$host_cpu::' \
- -e 's:-mtune=k8::' \
- || die "sed failed"
- filter-flags -fno-default-inline
-}
-
-src_compile() {
- local myconf
-
- if use dedicated && ! use sdl ; then
- ewarn
- ewarn "You are building a server-only copy of BZFlag"
- ewarn
- myconf="--disable-client --without-SDL"
- fi
- egamesconf \
- --disable-dependency-tracking \
- ${myconf} \
- || die "egamesconf failed"
- emake || die "emake failed"
-}
-
-src_install() {
- make DESTDIR="${D}" install || die "make install failed"
- dodoc AUTHORS TODO ChangeLog BUGS PORTING DEVINFO NEWS README* RELNOTES
-
- if use sdl || ! use dedicated ; then
- doicon "data/bzflag-48x48.png"
- make_desktop_entry ${PN} "BZFlag" ${PN}-48x48
- fi
-
- prepgamesdirs
-}
diff --git a/games-action/bzflag/files/bzflag-2.0.8-gcc4.patch b/games-action/bzflag/files/bzflag-2.0.8-gcc4.patch
deleted file mode 100644
index 99bffc7070d1..000000000000
--- a/games-action/bzflag/files/bzflag-2.0.8-gcc4.patch
+++ /dev/null
@@ -1,94 +0,0 @@
---- src/net/Pack.cxx.old 2006-12-22 21:45:34.000000000 +0100
-+++ src/net/Pack.cxx 2006-12-22 21:45:42.000000000 +0100
-@@ -17,6 +17,15 @@
-
- #define ADV(_b, _t) ((void*)(((char*)(_b)) + sizeof(_t)))
-
-+//
-+// Unions
-+//
-+
-+union floatintuni {
-+ float floatval;
-+ uint32_t intval;
-+};
-+
-
- //
- // Buffer Overrun Checks
-@@ -93,23 +102,27 @@
- void* nboPackFloat(void* b, float v)
- {
- // hope that float is a 4 byte IEEE 754 standard encoding
-- uint32_t x = htonl(*((uint32_t*)&v));
-- ::memcpy(b, &x, sizeof(float));
-- return ADV(b, float);
-+ floatintuni u;
-+ u.floatval = v;
-+
-+ uint32_t x = (uint32_t)htonl(u.intval);
-+ ::memcpy(b, &x, sizeof(uint32_t));
-+ return ADV(b, uint32_t);
- }
-
- void* nboPackVector(void* b, const float *v)
- {
- // hope that float is a 4 byte IEEE 754 standard encoding
-- uint32_t data[3];
-- uint32_t *pV = (uint32_t *)v;
-- uint32_t *pB = (uint32_t *)data;
--
-- *(pB++) = htonl(*(pV++));
-- *(pB++) = htonl(*(pV++));
-- *pB = htonl(*pV);
-- ::memcpy( b, data, 3*sizeof(float));
-- return (void*) (((char*)b)+3*sizeof(float));
-+ floatintuni u;
-+ uint32_t data[3];
-+
-+ for (int i=0; i<3; i++) {
-+ u.floatval = v[i];
-+ data[i] = (uint32_t)htonl(u.intval);
-+ }
-+
-+ ::memcpy( b, data, 3*sizeof(uint32_t));
-+ return (void*) (((char*)b)+3*sizeof(uint32_t));
- }
-
- void* nboPackString(void* b, const void* m, int len)
-@@ -229,9 +242,10 @@
- // hope that float is a 4 byte IEEE 754 standard encoding
- uint32_t x;
- ::memcpy(&x, b, sizeof(uint32_t));
-- const uint32_t y = (uint32_t)ntohl(x);
-- v = *((float*)&y);
-- return ADV(b, float);
-+ floatintuni u;
-+ u.intval = (uint32_t)ntohl(x);
-+ v = u.floatval;
-+ return ADV(b, uint32_t);
- }
-
- void* nboUnpackVector(void* b, float *v)
-@@ -247,13 +261,14 @@
- }
- // hope that float is a 4 byte IEEE 754 standard encoding
- uint32_t data[3];
-- ::memcpy( data, b, 3*sizeof(float));
-- uint32_t *pV = (uint32_t *)v;
-- uint32_t *pB = (uint32_t *)data;
--
-- *(pV++) = (uint32_t)ntohl(*(pB++));
-- *(pV++) = (uint32_t)ntohl(*(pB++));
-- *pV = (uint32_t)ntohl(*pB);
-+ floatintuni u;
-+ ::memcpy( data, b, 3*sizeof(uint32_t));
-+
-+ for (int i=0; i<3; i++) {
-+ u.intval = (uint32_t)ntohl(data[i]);
-+ v[i] = u.floatval;
-+ }
-+
- return (void *) (((char*)b) + 3*sizeof(float));
- }
-