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author | Mike Frysinger <vapier@gentoo.org> | 2006-10-29 03:48:26 +0000 |
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committer | Mike Frysinger <vapier@gentoo.org> | 2006-10-29 03:48:26 +0000 |
commit | 0c246433dbd45595365ef7c8020e981de0ecc581 (patch) | |
tree | dc7a19ff4ec733b774763bf6fec4abd7a1368f78 | |
parent | no point in having my name in metadata (diff) | |
download | gentoo-2-0c246433dbd45595365ef7c8020e981de0ecc581.tar.gz gentoo-2-0c246433dbd45595365ef7c8020e981de0ecc581.tar.bz2 gentoo-2-0c246433dbd45595365ef7c8020e981de0ecc581.zip |
no point in having my name in metadata
(Portage version: 2.1.2_pre3-r9)
-rw-r--r-- | games-fps/nprquake-sdl/files/digest-nprquake-sdl-1-r1 | 2 | ||||
-rw-r--r-- | games-fps/nprquake-sdl/metadata.xml | 4 |
2 files changed, 2 insertions, 4 deletions
diff --git a/games-fps/nprquake-sdl/files/digest-nprquake-sdl-1-r1 b/games-fps/nprquake-sdl/files/digest-nprquake-sdl-1-r1 index 92143820f8c2..8abf3d83618f 100644 --- a/games-fps/nprquake-sdl/files/digest-nprquake-sdl-1-r1 +++ b/games-fps/nprquake-sdl/files/digest-nprquake-sdl-1-r1 @@ -1 +1,3 @@ MD5 bd2a2b390d8f3ca40a104f4cf2e4b2ec NPRQuake-SDL.tar.gz 3393497 +RMD160 dc0359a4504c7dc5b751bacf2442c926684626ab NPRQuake-SDL.tar.gz 3393497 +SHA256 f4c88c1f31909d2e870d331d1f0badaa8ff787f56521cd2d449f279a62fb3e46 NPRQuake-SDL.tar.gz 3393497 diff --git a/games-fps/nprquake-sdl/metadata.xml b/games-fps/nprquake-sdl/metadata.xml index 681cfcc98f74..ff731bc4a22b 100644 --- a/games-fps/nprquake-sdl/metadata.xml +++ b/games-fps/nprquake-sdl/metadata.xml @@ -2,10 +2,6 @@ <!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> <pkgmetadata> <herd>games</herd> -<maintainer> - <email>vapier@gentoo.org</email> - <name>Mike Frysinger</name> -</maintainer> <longdescription> Non-PhotoRealistic Rendering (npr) is often considered the task of taking a 3d environment and displaying it as if it were (for example) hand-drawn. Stylization is |