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author | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 13:49:04 -0700 |
---|---|---|
committer | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 17:38:18 -0700 |
commit | 56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch) | |
tree | 3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-strategy/galaxyhack | |
download | gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.gz gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.bz2 gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.zip |
proj/gentoo: Initial commit
This commit represents a new era for Gentoo:
Storing the gentoo-x86 tree in Git, as converted from CVS.
This commit is the start of the NEW history.
Any historical data is intended to be grafted onto this point.
Creation process:
1. Take final CVS checkout snapshot
2. Remove ALL ChangeLog* files
3. Transform all Manifests to thin
4. Remove empty Manifests
5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$
5.1. Do not touch files with -kb/-ko keyword flags.
Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>
X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests
X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project
X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration
X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn
X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts
X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration
X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging
X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'games-strategy/galaxyhack')
8 files changed, 227 insertions, 0 deletions
diff --git a/games-strategy/galaxyhack/Manifest b/games-strategy/galaxyhack/Manifest new file mode 100644 index 000000000000..165760b0803d --- /dev/null +++ b/games-strategy/galaxyhack/Manifest @@ -0,0 +1,2 @@ +DIST galaxyhack-1.74.tar.bz2 9948336 SHA256 ae6529008fe5be76607ce78833ef3b5d55e10f60a998b5747255b0854037880a SHA512 d708494b1ad572c0243da9e7168b4707112ec3c99a09498b87f8e0cb2e4e5bc9df8dc4631e3fb4d3cd7517ec4b17e937798dec3fcf770de9d0fc1b5e29a0bd58 WHIRLPOOL 59f08b96a2eae620e46d0880dc5ad894c94347c682669dff4e6128dba3071082ac374e34d85bfdbf68627f2670bb5addabfe9f7cabd7e9827afa2a291cbcaf0b +DIST galaxyhack.png 819 SHA256 248d32aeaa03e4183cf0333bd4da1d32ea11883fcb77efe6ebc6e2be201e9903 SHA512 b8ab4dd1c18c079ec3f60b3d04843fbb7a892feb8f872d498c20eb3142e7de26bff90c93b308656e1afe5ee77074fcb3f78542dfd175c27a9b865a512e0b0200 WHIRLPOOL 6be53f8e5d5eed0e0514c37d1f08163ce59569479751569652821c0021520b9ffb47c23a99ea3ba03dd637838d68a5d4dc8d8d6b34656afaa2d942b2e93ed284 diff --git a/games-strategy/galaxyhack/files/galaxyhack-1.74-boost-1.50.patch b/games-strategy/galaxyhack/files/galaxyhack-1.74-boost-1.50.patch new file mode 100644 index 000000000000..1b630c66fb20 --- /dev/null +++ b/games-strategy/galaxyhack/files/galaxyhack-1.74-boost-1.50.patch @@ -0,0 +1,77 @@ +--- ForceSelectWin.cpp.orig 2012-08-20 17:35:01.000000000 +0200 ++++ ForceSelectWin.cpp 2012-08-20 17:47:19.000000000 +0200 +@@ -1596,15 +1596,15 @@ + fs::directory_iterator directoryEnd; // default construction yields past-the-end
+ for (fs::directory_iterator iter(sourcePath); iter != directoryEnd; ++iter) {
+ if (is_directory(*iter)) {
+- fs::create_directory(destPath.string() + "/" + iter->leaf());
+- DoCopy(sourcePath.string() + "/" + iter->leaf(), destPath.string() + "/" + iter->leaf());
++ fs::create_directory(destPath.string() + "/" + iter->path().filename().string());
++ DoCopy(sourcePath.string() + "/" + iter->path().filename().string(), destPath.string() + "/" + iter->path().filename().string());
+ continue;
+ }
+ string destFile;
+- if (iter->leaf() == sideName + ".dat")
++ if (iter->path().filename() == sideName + ".dat")
+ destFile = theInput + ".dat";
+ else
+- destFile = iter->leaf();
++ destFile = iter->path().filename().string();
+
+ fs::copy_file(*iter, destPath.string() + "/" + destFile);
+ }
+--- Main.cpp.orig 2012-08-20 17:48:13.000000000 +0200 ++++ Main.cpp 2012-08-20 17:50:51.000000000 +0200 +@@ -339,12 +339,6 @@ +
+ void GameInit(char* argv[]) {
+ namespace fs = boost::filesystem;
+- //boost is really quite stupid
+- #ifndef WIN32
+- fs::path::default_name_check(fs::windows_name);
+- #else
+- fs::path::default_name_check(fs::native);
+- #endif
+
+ FindHomePath();
+ LoadSettings(argv);
+--- Menu_Base.cpp.orig 2012-08-20 17:51:05.000000000 +0200 ++++ Menu_Base.cpp 2012-08-20 17:52:15.000000000 +0200 +@@ -206,7 +206,7 @@ +
+ fs::directory_iterator directoryEnd; // default construction yields past-the-end
+ for (fs::directory_iterator iter(directory); iter != directoryEnd; ++iter) {
+- string filename = iter->leaf();
++ string filename = iter->path().filename().string();
+
+ if (filename.find('.') == filename.npos)
+ continue;
+@@ -237,7 +237,7 @@ + fs::directory_iterator directoryEnd; // default construction yields past-the-end
+ for (fs::directory_iterator iter(globalSettings.bdp + "fleets/"); iter != directoryEnd; ++iter) {
+ if (fs::is_directory(*iter)) {
+- string fleetName = iter->leaf();
++ string fleetName = iter->path().filename().string();
+
+ if (CheckFleetExists(fleetName)) {
+ tempItem.desc = fleetName;
+@@ -261,7 +261,7 @@ + fs::path iterPath(GetFleetDir(whichSide));
+ fs::directory_iterator directoryEnd; // default construction yields past-the-end
+ for (fs::directory_iterator iter(iterPath); iter != directoryEnd; ++iter) {
+- string filename = iter->leaf();
++ string filename = iter->path().filename().string();
+
+ if (filename.find('.') == filename.npos)
+ continue;
+--- Stuff.cpp.orig 2012-08-20 17:52:36.000000000 +0200 ++++ Stuff.cpp 2012-08-20 17:53:11.000000000 +0200 +@@ -657,7 +657,7 @@ + fs::directory_iterator directoryEnd; // default construction yields past-the-end
+ for (fs::directory_iterator iter(tempPath); iter != directoryEnd; ++iter) {
+ if (fs::is_directory(*iter) && !fs::is_empty(*iter))
+- RemoveDirectory(iter->string());
++ RemoveDirectory(iter->path().string());
+ else
+ fs::remove(*iter);
+ }
diff --git a/games-strategy/galaxyhack/files/galaxyhack-1.74-boost.patch b/games-strategy/galaxyhack/files/galaxyhack-1.74-boost.patch new file mode 100644 index 000000000000..c7fd49135dee --- /dev/null +++ b/games-strategy/galaxyhack/files/galaxyhack-1.74-boost.patch @@ -0,0 +1,11 @@ +--- src/SetupBattle.cpp ++++ src/SetupBattle.cpp +@@ -18,7 +18,7 @@ + #include "PreBattle.h"
+
+ #include <sstream>
+-#include <boost/filesystem/exception.hpp>
++#include <boost/filesystem.hpp>
+
+ using std::stringstream;
+ using std::getline;
diff --git a/games-strategy/galaxyhack/files/galaxyhack-1.74-destdirs.patch b/games-strategy/galaxyhack/files/galaxyhack-1.74-destdirs.patch new file mode 100644 index 000000000000..4b5beef56ac7 --- /dev/null +++ b/games-strategy/galaxyhack/files/galaxyhack-1.74-destdirs.patch @@ -0,0 +1,11 @@ +--- Main.cpp.old 2006-07-28 00:04:46.000000000 +0200 ++++ Main.cpp 2006-07-28 00:08:28.000000000 +0200 +@@ -184,7 +184,7 @@ + #ifndef WIN32
+ string settingsPath = userHomePath + "settings.dat";
+ if (!DoesFileExist(settingsPath))
+- settingsPath = "settings.dat";
++ settingsPath = "@GAMES_DATADIR@/galaxyhack/settings.dat";
+ #else
+ string settingsPath = "settings.dat";
+ #endif
diff --git a/games-strategy/galaxyhack/files/galaxyhack-1.74-gcc43.patch b/games-strategy/galaxyhack/files/galaxyhack-1.74-gcc43.patch new file mode 100644 index 000000000000..eeb64d12e587 --- /dev/null +++ b/games-strategy/galaxyhack/files/galaxyhack-1.74-gcc43.patch @@ -0,0 +1,12 @@ +diff -aur src.old/JSDL.cpp src/JSDL.cpp +--- src.old/JSDL.cpp 2008-07-17 18:31:38.000000000 +0200 ++++ src/JSDL.cpp 2008-07-17 19:19:39.000000000 +0200 +@@ -20,7 +20,7 @@ + #include <cstdlib>
+ #include <fstream>
+ #include <stdexcept>
+-
++#include <cstring>
+ using std::runtime_error;
+ using std::memcpy;
+
diff --git a/games-strategy/galaxyhack/files/galaxyhack-1.74-gentoo.patch b/games-strategy/galaxyhack/files/galaxyhack-1.74-gentoo.patch new file mode 100644 index 000000000000..a609a473fe7f --- /dev/null +++ b/games-strategy/galaxyhack/files/galaxyhack-1.74-gentoo.patch @@ -0,0 +1,28 @@ +--- Makefile.old 2009-02-11 22:21:26.000000000 +0100 ++++ Makefile 2009-02-11 22:20:58.000000000 +0100 +@@ -6,12 +6,11 @@ + # James Gregory and Everton da Silva Marques <evertonsm@yahoo.com.br> + # + +-INSTALL_DIR=/usr/local/share +-INSTALL_BIN_DIR=/usr/local/bin ++INSTALL_DIR="${GAMES_DATADIR}" ++INSTALL_BIN_DIR="${GAMES_BINDIR}" + +-CXX = g++ +-CXXFLAGS = $(shell sdl-config --cflags) -O3 +-LDFLAGS = $(shell sdl-config --libs) -lSDL_image -lSDL_mixer -lboost_filesystem ++CXXFLAGS += $(shell sdl-config --cflags) ++LDLIBS = $(shell sdl-config --libs) -lSDL_image -lSDL_mixer -lboost_filesystem -lboost_system -lm + + OBJS = AIInterpreter.o AutoFireUnit.o BCCompiler.o DerivedGroups.o DragWindow.o \ + ForceSelect.o ForceSelectWin.o GenWindow.o GenWindow_Base.o GFX.o Globals.o \ +@@ -40,7 +39,7 @@ + install $(TARGET) $(INSTALL_BIN_DIR) + + $(TARGET): $(OBJS) +- $(CXX) $(CXXFLAGS) $(LDFLAGS) -o $@ $^ ++ $(CXX) $(CXXFLAGS) $(LDFLAGS) -o $@ $^ $(LDLIBS) + + %.o: %.cpp + $(CXX) $(CXXFLAGS) -c $< -o $@ diff --git a/games-strategy/galaxyhack/galaxyhack-1.74.ebuild b/games-strategy/galaxyhack/galaxyhack-1.74.ebuild new file mode 100644 index 000000000000..ff8186a9c482 --- /dev/null +++ b/games-strategy/galaxyhack/galaxyhack-1.74.ebuild @@ -0,0 +1,60 @@ +# Copyright 1999-2015 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Id$ + +EAPI=5 +inherit eutils flag-o-matic games + +DESCRIPTION="Multiplayer AI script based strategy game" +HOMEPAGE="http://galaxyhack.sourceforge.net/" +SRC_URI="mirror://sourceforge/${PN}/${P}.tar.bz2 + mirror://gentoo/${PN}.png" + +LICENSE="GPL-2 galaxyhack" +SLOT="0" +KEYWORDS="~amd64 ~x86" +IUSE="" + +DEPEND="media-libs/libsdl[video] + media-libs/sdl-image + media-libs/sdl-mixer + >=dev-libs/boost-1.34" +RDEPEND=${DEPEND} + +S=${WORKDIR}/${PN}/src + +src_prepare() { + edos2unix Makefile + epatch \ + "${FILESDIR}"/${P}-destdirs.patch \ + "${FILESDIR}"/${P}-boost.patch \ + "${FILESDIR}"/${P}-gcc43.patch \ + "${FILESDIR}"/${P}-boost-1.50.patch \ + "${FILESDIR}"/${P}-gentoo.patch + sed -i "s:@GAMES_DATADIR@:${GAMES_DATADIR}:" \ + Main.cpp || die + sed -i "/Base data path/s:pwd:${GAMES_DATADIR}/${PN}:" \ + ../settings.dat || die +} + +src_install() { + dogamesbin "${PN}" + cd .. + insinto "${GAMES_DATADIR}"/${PN} + doins -r fleets gamedata graphics music standardpictures \ + settings.dat + dodoc readme.txt + doicon "${DISTDIR}"/${PN}.png + make_desktop_entry ${PN} GalaxyHack + prepgamesdirs +} + +pkg_postinst() { + games_pkg_postinst + elog "Settings will default to those found in" + elog "${GAMES_DATADIR}/galaxyhack/settings.dat" + elog "Per user settings can be specified by creating" + elog "~/.galaxyhack/settings.dat" + elog "Additional user submitted fleets can be downloaded from" + elog "http://galaxyhack.sourceforge.net/viewfleets.php" +} diff --git a/games-strategy/galaxyhack/metadata.xml b/games-strategy/galaxyhack/metadata.xml new file mode 100644 index 000000000000..5ac28aa12349 --- /dev/null +++ b/games-strategy/galaxyhack/metadata.xml @@ -0,0 +1,26 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> + <herd>games</herd> + <longdescription lang="en"> +GalaxyHack allows you to design a fleet of spaceships which can then be tested +in AI script based battles against fleets designed by other players. Though +battles take place in real time, the strategy comes before hand, both in +writing short AI scripts in a simple scripting language, and also in the set up +and selection of your fleet. You don't actually have any control over your +units at all mid-battle, but rather use the time to see where the set up of +your fleets is working, where your fleets' weaknesses lie and changes are +needed, and perhaps also to learn from the strategy of your opponent. + +The game revolves around very large capital ships, from which smaller ships are +launched, but which are not designed for attacking themselves, and which cannot +be moved mid-battle. To win a battle you must destroy of all of your opponent's +capital ships before they destroy yours. + +There can be hundreds of units in any one battle, but there is no harvesting, +resource management or base building. +</longdescription> + <upstream> + <remote-id type="sourceforge">galaxyhack</remote-id> + </upstream> +</pkgmetadata> |